Capcom should have promoted Dragon's Dogma more, but expecting 1.5m sales over the course of a year is not that unreasonable from them. The game has done almost half that much in less than a month on Japan. A PC port will probably come down the road as it runs on MT Framework and ports from that engine run on somewhat reasonable hardware.
Yeah, I'd buy it on the PC.
I think a ton of people would.
I was shocked there was no PC port at release. It's in a genre that screams for PC release.
If the PC port was solid I'd buy it a second time to be perfectly honest.
A Capellan's favorite sheath for any blade is your back.
Capcom should have promoted Dragon's Dogma more, but expecting 1.5m sales over the course of a year is not that unreasonable from them. The game has done almost half that much in less than a month on Japan. A PC port will probably come down the road as it runs on MT Framework and ports from that engine run on somewhat reasonable hardware.
Yeah, I'd buy it on the PC.
I think a ton of people would.
I was shocked there was no PC port at release. It's in a genre that screams for PC release.
If the PC port was solid I'd buy it a second time to be perfectly honest.
I would too.
If it was on Steam, I'd probably gift the shit out of it also.
That's true, but the point I was going for was that Sony was expecting people to jump all over each other to buy a port of a game they already had- something they should have remembered gamers don't want to do after essentially rebooting the PSP without a UMD drive and telling customers they had to rebuy everything again and leaving them with a nice supply of UMD coasters. There's nothing really wrong with ports in general- but a portable system's got to be able to stand on its own instead of relying on a home console to give it a reason for existing.
At this point, Kaz needs to realize the Vita's a leech on his company and he needs to start phasing it out and sticking to consoles, which Sony seems to be better at. Nintendo and the various mobile platforms (IPad, tablet, etc.) have portable gaming locked up pretty damn tight, and after the PS3 proved to be something of a flop, the extra cash and hours of work to improving the PS4 could only be good. Or it could relieve some of the cash crunch Sony's going through.
I'm actually a big fan of ports- when they make sense.
You do realize there are a lot of Vita games that aren't ports, right?
The notable ports are the fighting games and Rayman. Most of everything else is either a new game in an established series or a new game period.
I own like close to a dozen Vita games and only one of them is a port.
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
But it's not 2006 anymore, and the Wii is in decline.
I'm sorry but this is an asinine comment. Yes, the Wii is in decline... after an entire generation's worth of life. It's as stupid to point out as saying the PSX was in decline when the PS2 was on the way, or any other generation where a console was soon to be replaced. This does not illustrate any meaningful point whatsoever. It doesn't illustrate any point about frustration with the console or anything. It means most people who were going to buy it already did. The console still rocked the shit out of the competitors in lifetime sales. I'm sure you'll feel inclined to bring up the attach rate, which is a separate argument from what you stated in the above.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
I half-agree. Because good game design is always a good thing. But if you stop to think about it, you're ultimately just pressing buttons on a controller still and the only thing that's changing is the context of commands issued via that pressing. But that's me just being kinda silly about it. I don't condemn remote-waggle control because it is ultimately new in the grand scheme of things. Do you honestly think when gamepads were first made they were any better intuitive or innovative out the gate?
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
I half-agree. Because good game design is always a good thing. But if you stop to think about it, you're ultimately just pressing buttons on a controller still and the only thing that's changing is the context of commands issued via that pressing. But that's me just being kinda silly about it. I don't condemn remote-waggle control because it is ultimately new in the grand scheme of things. Do you honestly think when gamepads were first made they were any better intuitive or innovative out the gate?
Yes. Simply because it's overall a better more precise control scheme.
How can you really refine waggle in a way that makes it a different control experience then what we have now?
Pressing buttons, like the mouse in computers, sticks around because it's a good control scheme that works really well. Buttons, once your brain gets wired to use them, are a fast and responsive way to get the game to do what you want, which is the ultimate point of any control scheme.
Capcom should have promoted Dragon's Dogma more, but expecting 1.5m sales over the course of a year is not that unreasonable from them. The game has done almost half that much in less than a month on Japan. A PC port will probably come down the road as it runs on MT Framework and ports from that engine run on somewhat reasonable hardware.
Yeah, I'd buy it on the PC.
I think a ton of people would.
I was shocked there was no PC port at release. It's in a genre that screams for PC release.
I would buy it the second it came out for PC as long as it was modable, it's a game with great mechanics and gameplay, but lacking in the world having any sort of life or "soul" to it. Just think of all the things that a good moding community could do to fix some of the annoying quirks, and add some life to the world.
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
I half-agree. Because good game design is always a good thing. But if you stop to think about it, you're ultimately just pressing buttons on a controller still and the only thing that's changing is the context of commands issued via that pressing. But that's me just being kinda silly about it. I don't condemn remote-waggle control because it is ultimately new in the grand scheme of things. Do you honestly think when gamepads were first made they were any better intuitive or innovative out the gate?
Yes. Simply because it's overall a better more precise control scheme.
How can you really refine waggle in a way that makes it a different control experience then what we have now?
Pressing buttons, like the mouse in computers, sticks around because it's a good control scheme that works really well. Buttons, once your brain gets wired to use them, are a fast and responsive way to get the game to do what you want, which is the ultimate point of any control scheme.
This is a part of the problem of the argument on this topic. "Refine waggle controls," when really, what matters is the games themselves fitting the format better. And then people assume that all game genres have to be able to fit a control scheme which is the falsest goddamn argument ever. The PC handles certain game designs better than the consoles ever will, and people accept that. Consoles feel more 'at home' with other genres and people accept that. Waggle is a new method of playing games, and really, there's nothing wrong with it existing. Nintendo's sole mistake was not making it a supporting feature - yes, standard controllers existed for standard games, but it wasn't encouraged on the console. Wii U is round two for Nintendo and really they're handling it better. Waggle still usable, introducing new controller, but also going back to traditional buttons x10. They're aware of the criticism and have addressed it. They don't have to send out ninjas to retrieve all remote controllers for the Wii and erase the existence of waggle. Waggle is fine for what it is, and as long as it isn't treated as a replacement (which it never was - it was always about a different way) it's fine. People critical about the existence of waggle controls are as silly as people who pick sides in the 'console war.' It's an argument that doesn't matter.
Edit - tl;dr is everything has a time and place, waggle, buttons, touch, and mouse+keyboard included. All are valid, and have their best uses and worst uses.
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
I half-agree. Because good game design is always a good thing. But if you stop to think about it, you're ultimately just pressing buttons on a controller still and the only thing that's changing is the context of commands issued via that pressing. But that's me just being kinda silly about it. I don't condemn remote-waggle control because it is ultimately new in the grand scheme of things. Do you honestly think when gamepads were first made they were any better intuitive or innovative out the gate?
Yes. Simply because it's overall a better more precise control scheme.
How can you really refine waggle in a way that makes it a different control experience then what we have now?
Pressing buttons, like the mouse in computers, sticks around because it's a good control scheme that works really well. Buttons, once your brain gets wired to use them, are a fast and responsive way to get the game to do what you want, which is the ultimate point of any control scheme.
This is a part of the problem of the argument on this topic. "Refine waggle controls," when really, what matters is the games themselves fitting the format better. And then people assume that all game genres have to be able to fit a control scheme which is the falsest goddamn argument ever. The PC handles certain game designs better than the consoles ever will, and people accept that. Consoles feel more 'at home' with other genres and people accept that. Waggle is a new method of playing games, and really, there's nothing wrong with it existing. Nintendo's sole mistake was not making it a supporting feature - yes, standard controllers existed for standard games, but it wasn't encouraged on the console. Wii U is round two for Nintendo and really they're handling it better. Waggle still usable, introducing new controller, but also going back to traditional buttons x10. They're aware of the criticism and have addressed it. They don't have to send out ninjas to retrieve all remote controllers for the Wii and erase the existence of waggle. Waggle is fine for what it is, and as long as it isn't treated as a replacement (which it never was - it was always about a different way) it's fine. People critical about the existence of waggle controls are as silly as people who pick sides in the 'console war.' It's an argument that doesn't matter.
Edit - tl;dr is everything has a time and place, waggle, buttons, touch, and mouse+keyboard included. All are valid, and have their best uses and worst uses.
But waggle is much more limited.
That's what I mean by talking about refining it. What can really be done with waggle that isn't just a more precise version of what we have now? And I'd say not much. We've already done alot to figure out what waggle is good at and what it's not good at.
You say "make the games fit the format better"? Why, when there's a better alternative out there for most of those games. The only reason to use waggle is because it can do something better then traditional buttons can. But that list of things is not as large as, I think, many originally thought when the Wii came out.
Again, it's just like Kinect. Kinect is great for some things but it's got inherent limitations and it's just plain worse at alot of things then buttons. And alot of those things are core to most gaming genres.
There's places for waggle and kinect and genres where they work best (Kinect is practically MADE for dance games for instance), but what this console generation has shown imo is that something like waggle is not going to be a core part of game design going forward. It's limitations are too many. It's gonna be around but it's not gonna be the star of a console like it was with the Wii.
shryke on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I see it like a scale of "How much precision is required"
On one far end is waggle, at the other extreme is KBAM, and nestled comfortably in the center is the gamepad.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2012
Right now I'm playing two games a lot as a result of having a broken wrist (my right one no less): Dungeons of Dredmor and Advance Wars on the DS (both of them, so I guess three games). Why am I playing them? Because they're simple to control and not frantic in gameplay. So when you say waggle is limited, I wonder if you mean you can casually handle games on it without constantly engaging a whole slew of buttons. Because y'know what? Even before my newfound perspective, that sounds alright to me.
Edit - basically you're doing something I addressed in my post - waggle doesn't have to play FPS games on the same degree as XBox or Playstation do. More buttons to press doesn't necessarily mean better game. Less can be more. More can be more too. But again, I refuse to condemn a control scheme just because it doesn't universally address all game genres. That's absurd.
The Wii brought pointer controls into games outside of rail shooters with specific peripherals. That alone is one of the biggest advances this generation. Waggle was certainly hit or miss, but pointing? Goosing brilliant, and I hope it is here to stay.
Also how the heck is advanced CPU power meant to bring advances in "storytelling"? Some of the best stories in gaming were told on the SNES, and the biggest gut-punch I can recall this generation was in the storybook section of Mario Galaxy 1.
Oh and games like AssCreed, Mass Effect, Uncharted, Arkham Asylum, and Gears of War did more to improve the gaming experience for me over motion controls.
Those have also given us trilogies, sequels, prequels, etc of similar gameplay over and over. We've reached the point that gamers are excited to climb trees and kill people in red coats.
I care about enjoyment so I don't mind playing games that are similar. However, we have reached the point where a lot of games just feel like reskins of what we've been playing for the last 5 years.
Which again adds to the cost of games because now each company is throwing millions into advertising to show why their shooter or RPG is different than the ones that came out previously.
Personally, the list of games I want to play this gen is larger than the list of games I have finished. So there is no reason for me to pay $60 for a game and I doubt I will again until next gen.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The Wii brought pointer controls into games outside of rail shooters with specific peripherals. That alone is one of the biggest advances this generation. Waggle was certainly hit or miss, but pointing? Goosing brilliant, and I hope it is here to stay.
Also how the heck is advanced CPU power meant to bring advances in "storytelling"? Some of the best stories in gaming were told on the SNES, and the biggest gut-punch I can recall this generation was in the storybook section of Mario Galaxy 1.
Yeah, I guess I should separate "waggle" and "pointer" control in my little scale up there, because immediately afterward I was thinking "Well, actually I also have Trauma Center/Team on Wii, and that requires a fair bit of precision"
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Yeah better hardware making for better storytelling is a false equivalence. It's a better tool maybe but that doesn't mean shit if you don't use it well. If you want a specific example of good story presentation without the world's best hardware, Phantasy Star 4 on the Sega Genesis. It's amazing what you can do with comic book-esque type still frames.
And then we have Uncharted 2 where the power of the hardware helps the presentation immensely, or games like Dead Rising and Assassins Creed where the game worlds can only be fully realized because the hardware is good enough. That stuff is an important part of the storytelling, too.
Of course it all comes down to how to use it. But there is certainly more potential with better hardware.
But as far as motion controls are concerned, I just simply don't find them fun. It is something I do not care for on a base conceptual level. It is not a direction I want gaming to go in, and I dislike that there have been a bunch of games this gen that I had to use motion controls to play.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
While I don't want to go more off the rails than this discussion already has, I do want to point out that the whole terminology of "Waggle" is coloring discussion. When terms are used that have negative connotation, it sets up a negative response down the whole line. And "Waggle" was first used around 2005-2006, during that first E3 where Nintendo showed its product off. In fact I think it was Sony dismissing it, or some pro-Sony journalist. Of course, then Sony shoehorned motion controls into the Sixaxis... Then Apple put motion controls in the iPhone.. Then Microsoft spent $texas developing input-less motion controls...
There's only one thing that I hope Nintendo really sticks to their guns about RE: the Wii U -- it is VITAL that they make the Motion Plus accessory mandatory. It goes back to the whole argument about fragmenting your market, because if WiiU pointer/motion control games have to work around the imprecise original specs of the Wii, then they are definitely going to be an inferior product.
And then we have Uncharted 2 where the power of the hardware helps the presentation immensely, or games like Dead Rising and Assassins Creed where the game worlds can only be fully realized because the hardware is good enough. That stuff is an important part of the storytelling, too.
Of course it all comes down to how to use it. But there is certainly more potential with better hardware.
But as far as motion controls are concerned, I just simply don't find them fun. It is something I do not care for on a base conceptual level. It is not a direction I want gaming to go in, and I dislike that there have been a bunch of games this gen that I had to use motion controls to play.
Explain to me, as someone who hasn't played Uncharted 2, how the hardware has helped it as specifically as possible. And also explain how AC's world is more "fully realized," because there have been techniques in game design that covered that in the past. So I believe those techniques are still at play and are just allowed to be more detailed or voice acted.
David Jaffe addressed this during a recent Giant Bomb podcast. Again, I recommend listening to it (E3 day one, 75 minutes in is when he joins). Rorus is probably going to see these posts and go "NOT RELATED" but I think it is, in the context of Jaffe's points in the cast. Because it addresses views on the industry and how it operates, and specifically views he disagrees with. Like the above; artsiness in games is not limited to graphical presentation, and good mechanics are good mechanics, not art.
In regard to your bolded point, we're past 2007 so you can stop being worried about that now. :?
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
I liked this concept better when it was called Chalk Zone...Oh wait, no I didn't because it was boring as shit.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
So it's like Win, Lose or Draw?
skeldare on
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CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
So it's like Win, Lose or Draw?
It is the perfect show for Zynga. Something ripped off from another studio with slight social elements.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
So it's like Win, Lose or Draw?
It is the perfect show for Zynga. Something ripped off from another studio with slight social elements.
wasn't win, lose, or draw produced by cbs back in the day too? crazy they paid zynga for a new name to something they already had.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
So it's like Win, Lose or Draw?
It is the perfect show for Zynga. Something ripped off from another studio with slight social elements.
wasn't win, lose, or draw produced by cbs back in the day too? crazy they paid zynga for a new name to something they already had.
CBS is just airing this though. Sony Pictures is producing.
And actually CBS didn't even air Win, Lose or Draw. It was on NBC and syndication.
skeldare on
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
The fact that there was a Pictionary game show in the late 90s only reinforces this.
Not to defend this... thing, but perhaps CBS was really paying more for the name and the recognition it brings and not so much for the contents of the show?
A Capellan's favorite sheath for any blade is your back.
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
The fact that there was a Pictionary game show in the late 90s only reinforces this.
Not to defend this... thing, but perhaps CBS was really paying more for the name and the recognition it brings and not so much for the contents of the show?
I swear to god though, it better not be hosted by Ryan Seacrest.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
HAIL HYDRA
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
The fact that there was a Pictionary game show in the late 90s only reinforces this.
Not to defend this... thing, but perhaps CBS was really paying more for the name and the recognition it brings and not so much for the contents of the show?
I swear to god though, it better not be hosted by Ryan Seacrest.
"With Ryan Seacrest and his co-host Snooki!"
A Capellan's favorite sheath for any blade is your back.
Right now I'm playing two games a lot as a result of having a broken wrist (my right one no less): Dungeons of Dredmor and Advance Wars on the DS (both of them, so I guess three games). Why am I playing them? Because they're simple to control and not frantic in gameplay. So when you say waggle is limited, I wonder if you mean you can casually handle games on it without constantly engaging a whole slew of buttons. Because y'know what? Even before my newfound perspective, that sounds alright to me.
Edit - basically you're doing something I addressed in my post - waggle doesn't have to play FPS games on the same degree as XBox or Playstation do. More buttons to press doesn't necessarily mean better game. Less can be more. More can be more too. But again, I refuse to condemn a control scheme just because it doesn't universally address all game genres. That's absurd.
It's not about more buttons to press it's about what waggle can do and what it can't. And what it can do well and what it can't do well.
I'm not condemning it for not handling all game genres, I'm just pointing out it's limitations.
The list of things waggle does better then buttons is fairly small in the traditional genres. It can certainly open it's own genres and game-types (Wii Sports shot out of the gate proving that) but I don't think there are enough of those for it to become a central focus for gaming going forward.
The Wii brought pointer controls into games outside of rail shooters with specific peripherals. That alone is one of the biggest advances this generation. Waggle was certainly hit or miss, but pointing? Goosing brilliant, and I hope it is here to stay.
God yes, pointing was very useful.
Although I think the WiiU may replace "pointing" with "touching the gamepad screen".
Also how the heck is advanced CPU power meant to bring advances in "storytelling"? Some of the best stories in gaming were told on the SNES, and the biggest gut-punch I can recall this generation was in the storybook section of Mario Galaxy 1.
Storytelling presentation maybe? Or general gameplay leading to storytelling?
There's plenty of things you might want to do that hardware puts limits on.
Does anyone have any information on what's going on with the game trading site Goozex? After not receiving anything for a month and a half, I browsed their forums and CAG's forums and both agree that something shifty is going on. There was some sort of buyout planned by some company called SecureLogic Corp for May but Goozex's owner has disappeared ...I'm not clear on the details but one post claims trades plummeted from 5000 one month down to 1200 the next.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Does anyone have any information on what's going on with the game trading site Goozex? After not receiving anything for a month and a half, I browsed their forums and CAG's forums and both agree that something shifty is going on. There was some sort of buyout planned by some company called SecureLogic Corp for May but Goozex's owner has disappeared ...I'm not clear on the details but one post claims trades plummeted from 5000 one month down to 1200 the next.
I think something shifty has been going on there for months. Game trading has been all but dead for ages now.
Lucky me, since I traded a ton of games into the system and I'll probably get shit back for all my points now.
Does anyone have any information on what's going on with the game trading site Goozex? After not receiving anything for a month and a half, I browsed their forums and CAG's forums and both agree that something shifty is going on. There was some sort of buyout planned by some company called SecureLogic Corp for May but Goozex's owner has disappeared ...I'm not clear on the details but one post claims trades plummeted from 5000 one month down to 1200 the next.
I think something shifty has been going on there for months. Game trading has been all but dead for ages now.
Lucky me, since I traded a ton of games into the system and I'll probably get shit back for all my points now.
I've got 2400 points.
I still had a lot of fun using the service for the past few years. Better than going to Blockbuster and paying $3 a night.
Does anyone have any information on what's going on with the game trading site Goozex? After not receiving anything for a month and a half, I browsed their forums and CAG's forums and both agree that something shifty is going on. There was some sort of buyout planned by some company called SecureLogic Corp for May but Goozex's owner has disappeared ...I'm not clear on the details but one post claims trades plummeted from 5000 one month down to 1200 the next.
Honestly, that's as much as we know right now. The owner has been quiet about the site for even longer than that. The other employees are deflecting questions about this whole thing as well. While part of me wants to tell others to not bother, in reality that will only hurt Goozex as what it needs right now is for people to start trading again especially newer releases. It would be nice if Goozex offered something better than Early Access as queues have dropped considerably compared to a year ago.
Posts
If the PC port was solid I'd buy it a second time to be perfectly honest.
I would too.
If it was on Steam, I'd probably gift the shit out of it also.
Because stagnation is getting a Call of Duty every year.
You do realize there are a lot of Vita games that aren't ports, right?
The notable ports are the fighting games and Rayman. Most of everything else is either a new game in an established series or a new game period.
I own like close to a dozen Vita games and only one of them is a port.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
The WiiU has way more potential for a wide range of game genres.
I'm sorry but this is an asinine comment. Yes, the Wii is in decline... after an entire generation's worth of life. It's as stupid to point out as saying the PSX was in decline when the PS2 was on the way, or any other generation where a console was soon to be replaced. This does not illustrate any meaningful point whatsoever. It doesn't illustrate any point about frustration with the console or anything. It means most people who were going to buy it already did. The console still rocked the shit out of the competitors in lifetime sales. I'm sure you'll feel inclined to bring up the attach rate, which is a separate argument from what you stated in the above.
I half-agree. Because good game design is always a good thing. But if you stop to think about it, you're ultimately just pressing buttons on a controller still and the only thing that's changing is the context of commands issued via that pressing. But that's me just being kinda silly about it. I don't condemn remote-waggle control because it is ultimately new in the grand scheme of things. Do you honestly think when gamepads were first made they were any better intuitive or innovative out the gate?
Yes. Simply because it's overall a better more precise control scheme.
How can you really refine waggle in a way that makes it a different control experience then what we have now?
Pressing buttons, like the mouse in computers, sticks around because it's a good control scheme that works really well. Buttons, once your brain gets wired to use them, are a fast and responsive way to get the game to do what you want, which is the ultimate point of any control scheme.
I would buy it the second it came out for PC as long as it was modable, it's a game with great mechanics and gameplay, but lacking in the world having any sort of life or "soul" to it. Just think of all the things that a good moding community could do to fix some of the annoying quirks, and add some life to the world.
This is a part of the problem of the argument on this topic. "Refine waggle controls," when really, what matters is the games themselves fitting the format better. And then people assume that all game genres have to be able to fit a control scheme which is the falsest goddamn argument ever. The PC handles certain game designs better than the consoles ever will, and people accept that. Consoles feel more 'at home' with other genres and people accept that. Waggle is a new method of playing games, and really, there's nothing wrong with it existing. Nintendo's sole mistake was not making it a supporting feature - yes, standard controllers existed for standard games, but it wasn't encouraged on the console. Wii U is round two for Nintendo and really they're handling it better. Waggle still usable, introducing new controller, but also going back to traditional buttons x10. They're aware of the criticism and have addressed it. They don't have to send out ninjas to retrieve all remote controllers for the Wii and erase the existence of waggle. Waggle is fine for what it is, and as long as it isn't treated as a replacement (which it never was - it was always about a different way) it's fine. People critical about the existence of waggle controls are as silly as people who pick sides in the 'console war.' It's an argument that doesn't matter.
Edit - tl;dr is everything has a time and place, waggle, buttons, touch, and mouse+keyboard included. All are valid, and have their best uses and worst uses.
But waggle is much more limited.
That's what I mean by talking about refining it. What can really be done with waggle that isn't just a more precise version of what we have now? And I'd say not much. We've already done alot to figure out what waggle is good at and what it's not good at.
You say "make the games fit the format better"? Why, when there's a better alternative out there for most of those games. The only reason to use waggle is because it can do something better then traditional buttons can. But that list of things is not as large as, I think, many originally thought when the Wii came out.
Again, it's just like Kinect. Kinect is great for some things but it's got inherent limitations and it's just plain worse at alot of things then buttons. And alot of those things are core to most gaming genres.
There's places for waggle and kinect and genres where they work best (Kinect is practically MADE for dance games for instance), but what this console generation has shown imo is that something like waggle is not going to be a core part of game design going forward. It's limitations are too many. It's gonna be around but it's not gonna be the star of a console like it was with the Wii.
On one far end is waggle, at the other extreme is KBAM, and nestled comfortably in the center is the gamepad.
Edit - basically you're doing something I addressed in my post - waggle doesn't have to play FPS games on the same degree as XBox or Playstation do. More buttons to press doesn't necessarily mean better game. Less can be more. More can be more too. But again, I refuse to condemn a control scheme just because it doesn't universally address all game genres. That's absurd.
Also how the heck is advanced CPU power meant to bring advances in "storytelling"? Some of the best stories in gaming were told on the SNES, and the biggest gut-punch I can recall this generation was in the storybook section of Mario Galaxy 1.
Those have also given us trilogies, sequels, prequels, etc of similar gameplay over and over. We've reached the point that gamers are excited to climb trees and kill people in red coats.
I care about enjoyment so I don't mind playing games that are similar. However, we have reached the point where a lot of games just feel like reskins of what we've been playing for the last 5 years.
Which again adds to the cost of games because now each company is throwing millions into advertising to show why their shooter or RPG is different than the ones that came out previously.
Personally, the list of games I want to play this gen is larger than the list of games I have finished. So there is no reason for me to pay $60 for a game and I doubt I will again until next gen.
Yeah, I guess I should separate "waggle" and "pointer" control in my little scale up there, because immediately afterward I was thinking "Well, actually I also have Trauma Center/Team on Wii, and that requires a fair bit of precision"
Of course it all comes down to how to use it. But there is certainly more potential with better hardware.
But as far as motion controls are concerned, I just simply don't find them fun. It is something I do not care for on a base conceptual level. It is not a direction I want gaming to go in, and I dislike that there have been a bunch of games this gen that I had to use motion controls to play.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
There's only one thing that I hope Nintendo really sticks to their guns about RE: the Wii U -- it is VITAL that they make the Motion Plus accessory mandatory. It goes back to the whole argument about fragmenting your market, because if WiiU pointer/motion control games have to work around the imprecise original specs of the Wii, then they are definitely going to be an inferior product.
Explain to me, as someone who hasn't played Uncharted 2, how the hardware has helped it as specifically as possible. And also explain how AC's world is more "fully realized," because there have been techniques in game design that covered that in the past. So I believe those techniques are still at play and are just allowed to be more detailed or voice acted.
David Jaffe addressed this during a recent Giant Bomb podcast. Again, I recommend listening to it (E3 day one, 75 minutes in is when he joins). Rorus is probably going to see these posts and go "NOT RELATED" but I think it is, in the context of Jaffe's points in the cast. Because it addresses views on the industry and how it operates, and specifically views he disagrees with. Like the above; artsiness in games is not limited to graphical presentation, and good mechanics are good mechanics, not art.
In regard to your bolded point, we're past 2007 so you can stop being worried about that now. :?
http://en.wikipedia.org/wiki/Win,_Lose_or_Draw
All of this happened before and will happen again. The Wheel of Gameshows.
I liked this concept better when it was called Chalk Zone...Oh wait, no I didn't because it was boring as shit.
So it's like Win, Lose or Draw?
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wasn't win, lose, or draw produced by cbs back in the day too? crazy they paid zynga for a new name to something they already had.
CBS is just airing this though. Sony Pictures is producing.
And actually CBS didn't even air Win, Lose or Draw. It was on NBC and syndication.
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The fact that there was a Pictionary game show in the late 90s only reinforces this.
Not to defend this... thing, but perhaps CBS was really paying more for the name and the recognition it brings and not so much for the contents of the show?
I swear to god though, it better not be hosted by Ryan Seacrest.
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"With Ryan Seacrest and his co-host Snooki!"
That's what Zynga's hoping.
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It's not about more buttons to press it's about what waggle can do and what it can't. And what it can do well and what it can't do well.
I'm not condemning it for not handling all game genres, I'm just pointing out it's limitations.
The list of things waggle does better then buttons is fairly small in the traditional genres. It can certainly open it's own genres and game-types (Wii Sports shot out of the gate proving that) but I don't think there are enough of those for it to become a central focus for gaming going forward.
God yes, pointing was very useful.
Although I think the WiiU may replace "pointing" with "touching the gamepad screen".
Storytelling presentation maybe? Or general gameplay leading to storytelling?
There's plenty of things you might want to do that hardware puts limits on.
I think something shifty has been going on there for months. Game trading has been all but dead for ages now.
Lucky me, since I traded a ton of games into the system and I'll probably get shit back for all my points now.
I've got 2400 points.
I still had a lot of fun using the service for the past few years. Better than going to Blockbuster and paying $3 a night.
Honestly, that's as much as we know right now. The owner has been quiet about the site for even longer than that. The other employees are deflecting questions about this whole thing as well. While part of me wants to tell others to not bother, in reality that will only hurt Goozex as what it needs right now is for people to start trading again especially newer releases. It would be nice if Goozex offered something better than Early Access as queues have dropped considerably compared to a year ago.