CBS has emerged the winner of a bidding war for the pilot of a primetime gameshow based on the Zynga mobile game "Draw Something" from Sony Pictures Television, Ryan Seacrest Prods. and Embassy Row. Seacrest, Michael Davies and RSP CEO Adam Sher are executive producers.
Teams of celebrities and everyday users will test their skills in front of a studio audience to earn money and big laughs. Viewers can also play along at home for a chance to win prizes and compete with the celebrities.
I no longer wish to live on this planet.
So it's like Win, Lose or Draw?
It is the perfect show for Zynga. Something ripped off from another studio with slight social elements.
The list of things waggle does better then buttons is fairly small in the traditional genres. It can certainly open it's own genres and game-types (Wii Sports shot out of the gate proving that) but I don't think there are enough of those for it to become a central focus for gaming going forward.
The Wii brought pointer controls into games outside of rail shooters with specific peripherals. That alone is one of the biggest advances this generation. Waggle was certainly hit or miss, but pointing? Goosing brilliant, and I hope it is here to stay.
God yes, pointing was very useful.
But the Wii Controller, as a whole (ie; Waggle and Pointing) is demonstratively more than serviceable across most of the traditional genres.
I'll immediately concede Fighting Games and "Precise Brawlers" (or whatever you'd like to call the Devil May Cry's and Bayonetta's of the world) - but also label them as niché in the grand scheme of things - as lacking inputs. I'll also concede wRPGs simply because one hasn't be convincingly done to my knowledge and thus I can't cite successful examples and I'll concede "Sports Games Not Included with Wii Sports" (ie; your Maddens etc).
In return I'm taking Light Gun games without argument. And yeah, they're niché too. And "Sports Included in Wii Sports". :P
So that leaves us our First and Third Person Shooters, jRPGs, Action Adventure and Platforming, right? What's lacking in the controls for those genres, in your opinion? Metroid Prime, Red Steel 2 and GoldenEye all controlled wonderfully. Resident Evil 4 Wii Edition is still my personal standard for control in a Third Person Shooter and Move Support in Dead Space (or Resident Evil 5 being a better game) would have sold me on a Move itself. Xenoblade works well enough for an Action jRPG, and non-Action types could be done with the Remote as an NES pad. Zelda (while not being perfect at least has grounds for an argument), MadWorld and No More Heroes do their thing for the Action Adventure genre. And Mario is Mario.
Honestly, I'm hoping for MORE Wii Remote games on the Wii U. Most Traditional genres don't suffer from where I sit and play games, and in the two "big" and mainstream genres pointing easily trumps the dual stick design for me. If, for example, Wii U FPSes are by and large using the Wii U Pad for a map and nothing else I know I for one will be sad if I can't point and shoot with my trusty waggle wand.
Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
The biggest mistake Nintendo made with the Wii was not including a GC controller and/or a CC with every Wii such that developers could assume it was there and develop for it exclusively. The Wii U helps in that vein in that they can develop for the GamePad and ignore the Remote completely if they want because the GamePad is guaranteed to be there.
Nintendo doesn't even support the CC on a bunch of their "let's play with a sideways Wiimote" games, which makes them virtually unplayable for my big hands.
Nintendo doesn't even support the CC on a bunch of their "let's play with a sideways Wiimote" games, which makes them virtually unplayable for my big hands.
As someone who doesn't care for the sideway remote due to pain and discomfort, yeah. A lot of it probably has to do with the waggle these games often stuff in. Sometimes it makes some sense (NSMBWii used it to control some platforms, which is fairly novel, except when you have to waggle to pick shit up). Sometimes it's just plain fucking stupid (every single motion action in DKCR especially rolling goddammit*). If they offer the remote+nunchuck combo, I usually have to resort to that.
*shaking the controller to beatdown a boss is possibly the lone exception
*shaking the controller to beatdown a boss is possibly the lone exception
Although fun, I found that was nowhere near as satisfying as doing the same but with Bongos - something about slapping an actual object to deliver a punch was so satisfying. Jungle Beat is such a phenomenal game, it always seemed a missed opportunity that no games tried to use the millions of plastic guitars and drums now out there as controllers for games aside from a music one. Always seemed to me Activision was leaving easy money on the table not putting out some XBLA/PSN games that used those controllers.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited June 2012
I've said this before, but there is nothing in gaming right now I hate more than motion controls*. The majority of them make games less accurate, more frustrating and don't add a thing to the experience. The real question is "Have using motion controls added substantially to a game that I feel it couldn't be done without them?". There are precious few Wii games where I think this is true, with Wii sports and lightgun shooters being at the top of the list. Everything else? I've either been neutral on or actively wondered "Why can't I play this without the fucking motion controls for a better game?".
I was thinking to myself about when I owned a Wii, PS3 and 360 (such good times those were ) at the same time, I had finished all of my PS3 games (noting that's most of the big exclusives only) , 91% of my 360 games (I have 2 unfinished 360 games at the moment, Resonance of Fate and Star Ocean III, thanks hard drive failure... you bastard) and on Wii? I finished less than 20% of my games. Specifically, I finished Monster Hunter Tri, Super Mario Galaxy, Resident Evil Umbrella Chronicles and Dead Space Extraction . I honestly always thought to myself "Can I be bothered with Motion controls today?" and then went played on my PS3/360 nearly every time. I had some high quality games as well like Mad World, Little Kings Story, Metroid Prime 3, NSMBWii and No More Heroes among others (forget the full list now, been ages). Yet everytime I thought about Mad World (as an example) I thought "Can I be bothered with the waggle controls today?" and the answer was usually no. This kind of apathy affected games that didn't have a lot of waggle, like Metroid Prime 3 (which is a fantastic game, let me emphasize that again) but it just made me think "I can't be bothered turning on my Wii today".
I just wished in general I had the option in many games not to use waggle controls. I probably would have finished NSMBWii, Mad World and No More Heroes if they didn't have them. Other than the two lightgun games I listed above, the first Wii game I finished was Monster Hunter Tri. So if you can imagine when Monster Hunter Tri came out and I had Mario Galaxy from when I first got the console, you can figure out the depth of my apathy towards waggle controls. I feel like I gave them a fair chance and found I just didn't like it whatsoever.
It's not like Microsoft or Sony copying Nintendo on this point did any better. I'll give microsoft points for Dance Central but nothing else. Dance Central is still the only motion controlled game I've ever played I think is worth anything. It's genuinely new and there isn't any good way to replicate what it does on a controller. There is no equivalent game that used a controller pre-Dance Central that does what it does better or equivalently. You can just look at Just Dance or previous dancing games like the mat controller using DDR as examples. Neither get anywhere near what Dance Central accomplishes on Kinect. Of course I can't think of a single kinect game outside of Dance Central that is actually any good - which is the problem in a nutshell really.
I don't see how the WiiU is going to change that unless they are generally dispatching with motion controls. I won't give Nintendo any crap for that if they do! I've already seen some things I think are tedious that I dislike about the WiiU implementation. The scanning in ZombiU requiring you to move the controller around the room to scan just seems utterly tedious in every respect. I don't see the point for that. Likewise, aiming by holding the WiiU tablet at the TV with aiming the weapon, then pointing the tablet at the screen, then finding the target with the tablet screen and THEN shooting is just beyond stupid for a control scheme.
But what it does right it does so right that I'm genuinely interested/excited about it (unlike the waggle controls of the Wii). The ability to manage inventory, see a map, control units like an RTS using the touch screen, the tension in having to look at the screen to solve puzzles while shit gets real on the TV (ZombiU does as much right as it does stuff that bothers me) and so on. The potential is really there for genuinely new exciting gameplay that I feel motion controls dropped the ball on entirely. I honestly wouldn't be surprised to see Microsoft/Sony directly copy the tablet style idea design (either through what Microsoft announced at E3 or perhaps more of a direct copy in Sony's case) from the start.
Either way, I wouldn't be writing off Nintendo and the Tablet yet, but I would probably be writing off an emphasize of motion controls next generation. I think they've been shown to be a generally failed experiment and hence why Nintendo is clearly banking the bus on the tablet. How that goes will remain to be seen, but I do wonder if we'll see the casuals come back for the tablet like they did for the Wiisports type concept. Then again, I think Nintendo has realized with the attach rates those casuals gave them this gen (which frankly, were miserable), they won't get away with it again and they *need* that hardcore audience as well. I like to think the tablet is a great way of doing that - but it remains to be seen.
*Edit: I apologize, I hate 3D far more than motion controls. Motion controls don't give me uncontrollable hideous migraine headaches.
Edit2: Having to hold the wiimote sideways also hurt my hands hugely, which is probably another reason I didn't get through very much of NSMBWii as well. I really despised any game that combined waggle and holding the wiimote sideways infinitely more than usual.
I warn that Chrome tells me the website might be less than safe to access, which hasn't happened before. I give the warning because your browser might not.
The anecdote in question:
Square-Enix fucked the hell up with Final Fantasy XII — not the game itself, of course. We loved the game. They fucked up the marketing. They drove the genius director away by generally being assholes (source: hearsay); they alienated the fans by feeding them tiny scraps of cut-scenes in which no one said anything deeper than “Let’s go!” No one knew what the story was about, and the nature of the playable part of the game was, like, G-14 classified. So up-fucked was the marketing that the first man in line to buy the game at the Tsutaya store in Shibuya, when offered a photo opportunity with Yoichi “President of Square-Enix” Wada, accepted Wada’s “Thank you for your years of service patronage, honorable consumer” with a breathless “Please remake Final Fantasy VII on the PlayStation 3 as soon as possible thank you very much”. (Source: we were there.)
Absalon on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
When are they going to finally rename Versus XIII to distance it from XIII like they did XIII Agito->Type-0
Square sucks at getting things out in a timely manner. Fake spinoffs for a Final Fantasy game outside of FFVII only work if they are actually close to when the goddamn thing was released.
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AbsalonLands of Always WinterRegistered Userregular
edited June 2012
So what about this supposed internal Microsoft document on the next Xbox?
It looks amateurish, but then again according to this Verge article it is similar to other internal MS documents.
Spec points from said document:
X720: (target is 8x X360)
- blu-ray drive
- USB 3
- >32 MB edram
- 4GB DDR4 RAM
- DX11.1 GPU
- $300 launchprice
- x360 cores for BC
- 10 year life cycle
- Kinect 2
- 120 + 50 Watt
This document was also discussed by Nukezilla in May, before the Smartglass was presented.
Absalon on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Well, I think one thing is evident. Once a market price of 60$ is starting to get too cheap for a game, something's just wrong. If game budgets continue to rise something's gonna come down sooner or later. If the "AAA" tier keep getting pushed as the big deal to investors, and if these mass budget games keep underperforming... Aren't investors sooner or later going to catch on and run away in droves, declaring the market as a whole poisonous?
Why? Games used to be MORE expensive, given inflation.
It's more the same kind of problem the movie industry is running in to. Development budgets go up, so sales expectations go up, so all your products have to be "safe" and the middle-tier gets eaten alive.
You know, given the inflationary decrease in game costs and the publishers going bonkers for multigazillion AAAAAAAAAAAAAAAAAAAAA extravaganzas, I wouldn't be shocked if we got a game price increase next gen.
After all, Vita games went up in price to $50! ...okay, not the best example.
Well, most Vita launch games were actually $40 and a good number of them are now $30. I don't think I have seen price drops that quickly on games for a new system before. Even Mortal Kombat is selling at $30 in Best Buy - cheaper than you can DD it.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
They're also not going to include the 360 cores for the sole purpose of backwards compatibility in a $300 console. Those cores are still relatively pricey, and Microsoft isn't going to throw them in just for a feature that only 10-20% of the customer base would use.
If the NextBox has hardware backwards compatibility, it'll be because it has a similar architecture to the 360.
They're also not going to include the 360 cores for the sole purpose of backwards compatibility in a $300 console. Those cores are still relatively pricey, and Microsoft isn't going to throw them in just for a feature that only 10-20% of the customer base would use.
If the NextBox has hardware backwards compatibility, it'll be because it has a similar architecture to the 360.
Keep in mind that this will be the first console generation where the previous one had a decent focus on downloadable games.
I do not think it would be crazy to assume we are going to have BC as a more demanded feature, as people will want to play all the shit they downloaded.
They're also not going to include the 360 cores for the sole purpose of backwards compatibility in a $300 console. Those cores are still relatively pricey, and Microsoft isn't going to throw them in just for a feature that only 10-20% of the customer base would use.
If the NextBox has hardware backwards compatibility, it'll be because it has a similar architecture to the 360.
Keep in mind that this will be the first console generation where the previous one had a decent focus on downloadable games.
I do not think it would be crazy to assume we are going to have BC as a more demanded feature, as people will want to play all the shit they downloaded.
Yeah, I think DLC and locking games to the account (versus the system) have changed the rules. Not only will more people be angry if they can not play the games they downloaded but also more people would be reluctant to buy digital or DLC over physical. I think Sony or Microsoft will be shooting themselves in the foot if they don't include BC for the next gen.
Backwards compatibility isn't some magic science though. PC's have been getting more and more powerful for years without breaking backwards compatibility. PCs do face some challenges since there are so many hardware vendors which shouldn't be an issue for console makers. Just don't overhaul your entire architecture every generation and backwards compatibility will just happen.
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
Backwards compatibility isn't some magic science though. PC's have been getting more and more powerful for years without breaking backwards compatibility. PCs do face some challenges since there are so many hardware vendors which shouldn't be an issue for console makers. Just don't overhaul your entire architecture every generation and backwards compatibility will just happen.
Yeah, because they're already written to have as much compatibility as possible. Whereas console games are built to squeeze as much performance as possible out of the 1 set configuration
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Backwards compatibility isn't some magic science though. PC's have been getting more and more powerful for years without breaking backwards compatibility. PCs do face some challenges since there are so many hardware vendors which shouldn't be an issue for console makers. Just don't overhaul your entire architecture every generation and backwards compatibility will just happen.
Yeah, because they're already written to have as much compatibility as possible. Whereas console games are built to squeeze as much performance as possible out of the 1 set configuration
Yeah, I mean, there are people that balked at EA requiring 64-bit for future Frostbite PC titles. Mind you, the 32-bit x86 has been around since 1985.
A lengthy business document purportedly sourced back to Microsoft showed up on Scribd yesterday. In it, alleged details about an "Xbox 720." For starters, the 56-page document claims the next-generation Xbox will launch in 2013 for $299, alongside the "Kinect V2." The doc also claims it'll come packed with Blu-ray functionality and be able to play game that are "4x - 6x" better looking than Xbox 360. If only it could promise the game themselves would be 4x - 6x better!
Beyond the stuff you'd expect, the document also claims Microsoft has Augmented Reality glasses in the works named "Fortaleza" (presumably built at Brazil-based Innovation Center Fortaleza) – the document says we won't see through MS' AR until some time in 2014, post-console launch. Additionally, it claims the "Xbox 720" will have some form of "always on" functionality, as well as the ability to run apps at the same time (read: multitasking).
Now before you go getting all excited, you should probably know that this document surfaced in some form back in early May on Nukezilla. Moreover, even if it's totally legit, the document itself appears to be rather old – dating back to August 2010 at least. That said, some of the info detailed in the document has since been announced by Microsoft (most notably Smart Glass). We've seen some pretty thorough fakes in our time, but this would be the most thorough if it were.
Also, an innovation in social gaming that folks here might actually like.
We've taken two major points away from the SimCity Social producer diary above. First off, the game is looking an awful lot like SimCity 2000, which is a good thing in our book. Secondly, SimCity Social makes it possible to send a squadron of massive birds, flying in formation, to take major dumps all over your friends' cities.
We're going to spend literally one hundred percent of our time making that happen once the game launches on Facebook, which is said to happen sometime in the coming weeks.
Will people remember Draw Something in a few months?
Do people remember it now?
It was like this crazy fad that lasted like a month or two
Then it died, so so quickly
Probably had something to do with the fact that ongoing progress evaporated at pretty much the same time Zynga bought them out. Everybody got tired of the same miniscule word base and bailed; there's only so many ways you can convey a word to people before things get boring.
Latency also factors into the equation when using any wireless device, and memories of the PSP's heavily buffered Remote Play feature have us hoping for a significantly reduced delay between the higher and lower screens. Fortunately, we're pleased to find that latency here is impossible to pick out without some exacting method of measure. In testing the difference, we find results that completely subvert our expectations here; in instances where gameplay is mirrored between the two, the GamePad screen actually renders the image 116ms before the 50-inch LG screen does.
Even taking the possibility of the main screen doing some delaying post-processing work and the pad possibly transmitting data through it's tethering during this demonstration, that's still pretty impressive.
Nintendo has invented a window into the future!
Time for a Wii U reboot of Taboo: The Sixth Sense - The Time Machine On Nintendo?
Alright and in this next scene all the animals have AIDS.
"This content was removed at the request of Covington & Burling LLP'
That firm has advised Microsoft before in legal matters.
Arivia is correct that DDR4 doesn't have an official standard yet, but I believe they're in talks to wrap that up this summer and Samsung has already been shipping demo samples of its chips. ARM makes sense because Intel doesn't have DDR4 on its current roadmap.
The thing with that though is there's little way I can see them bringing those specs in at $300.
So what about this supposed internal Microsoft document on the next Xbox?
It looks amateurish, but then again according to this Verge article it is similar to other internal MS documents.
Spec points from said document:
X720: (target is 8x X360)
- blu-ray drive
- USB 3
- >32 MB edram
- 4GB DDR4 RAM
- DX11.1 GPU
- $300 launchprice
- x360 cores for BC
- 10 year life cycle
- Kinect 2
- 120 + 50 Watt
This document was also discussed by Nukezilla in May, before the Smartglass was presented.
If I was trying to make a fake specsheet for the 360, that's probably what I would write. Not implying it's fake, but I'm just saying it's bland enough to be fake. The $300 pricepoint has me suspect though.
Though apparently the DDR4 is a dead giveaway that it's fake. I'm not as up on my RAM knowledge as I should be I guess.
Didn't CCP hire a economist to watch over Eve's economy?
Yep. He puts out some pretty interesting reports from time to time too. Well...interesting if you play Eve and/or enjoy economic type stuff.
as well as the ability to run apps at the same time (read: multitasking).
Actually, this one is pretty believable. It'd make a lot of sense because they'd be able to drive the consoles into even more of a complete family package. With app support you could have a console that was also capable of running productivity apps like word processors and what not. It would also fit in with the Windows 8 plan of one app being able to run on all sorts of Microsoft devices.
Posts
After hearing about this, I'm pretty glad I did.
I mainly used it to grab super low point copies of awesome obscure PS1 games that no one played.
The only 3DS game available is "AR Games" which makes no sense.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Shit, I was going to say that!
But the Wii Controller, as a whole (ie; Waggle and Pointing) is demonstratively more than serviceable across most of the traditional genres.
I'll immediately concede Fighting Games and "Precise Brawlers" (or whatever you'd like to call the Devil May Cry's and Bayonetta's of the world) - but also label them as niché in the grand scheme of things - as lacking inputs. I'll also concede wRPGs simply because one hasn't be convincingly done to my knowledge and thus I can't cite successful examples and I'll concede "Sports Games Not Included with Wii Sports" (ie; your Maddens etc).
In return I'm taking Light Gun games without argument. And yeah, they're niché too. And "Sports Included in Wii Sports". :P
So that leaves us our First and Third Person Shooters, jRPGs, Action Adventure and Platforming, right? What's lacking in the controls for those genres, in your opinion? Metroid Prime, Red Steel 2 and GoldenEye all controlled wonderfully. Resident Evil 4 Wii Edition is still my personal standard for control in a Third Person Shooter and Move Support in Dead Space (or Resident Evil 5 being a better game) would have sold me on a Move itself. Xenoblade works well enough for an Action jRPG, and non-Action types could be done with the Remote as an NES pad. Zelda (while not being perfect at least has grounds for an argument), MadWorld and No More Heroes do their thing for the Action Adventure genre. And Mario is Mario.
Honestly, I'm hoping for MORE Wii Remote games on the Wii U. Most Traditional genres don't suffer from where I sit and play games, and in the two "big" and mainstream genres pointing easily trumps the dual stick design for me. If, for example, Wii U FPSes are by and large using the Wii U Pad for a map and nothing else I know I for one will be sad if I can't point and shoot with my trusty waggle wand.
Twitter
As someone who doesn't care for the sideway remote due to pain and discomfort, yeah. A lot of it probably has to do with the waggle these games often stuff in. Sometimes it makes some sense (NSMBWii used it to control some platforms, which is fairly novel, except when you have to waggle to pick shit up). Sometimes it's just plain fucking stupid (every single motion action in DKCR especially rolling goddammit*). If they offer the remote+nunchuck combo, I usually have to resort to that.
*shaking the controller to beatdown a boss is possibly the lone exception
Although fun, I found that was nowhere near as satisfying as doing the same but with Bongos - something about slapping an actual object to deliver a punch was so satisfying. Jungle Beat is such a phenomenal game, it always seemed a missed opportunity that no games tried to use the millions of plastic guitars and drums now out there as controllers for games aside from a music one. Always seemed to me Activision was leaving easy money on the table not putting out some XBLA/PSN games that used those controllers.
I was thinking to myself about when I owned a Wii, PS3 and 360 (such good times those were
I just wished in general I had the option in many games not to use waggle controls. I probably would have finished NSMBWii, Mad World and No More Heroes if they didn't have them. Other than the two lightgun games I listed above, the first Wii game I finished was Monster Hunter Tri. So if you can imagine when Monster Hunter Tri came out and I had Mario Galaxy from when I first got the console, you can figure out the depth of my apathy towards waggle controls. I feel like I gave them a fair chance and found I just didn't like it whatsoever.
It's not like Microsoft or Sony copying Nintendo on this point did any better. I'll give microsoft points for Dance Central but nothing else. Dance Central is still the only motion controlled game I've ever played I think is worth anything. It's genuinely new and there isn't any good way to replicate what it does on a controller. There is no equivalent game that used a controller pre-Dance Central that does what it does better or equivalently. You can just look at Just Dance or previous dancing games like the mat controller using DDR as examples. Neither get anywhere near what Dance Central accomplishes on Kinect. Of course I can't think of a single kinect game outside of Dance Central that is actually any good - which is the problem in a nutshell really.
I don't see how the WiiU is going to change that unless they are generally dispatching with motion controls. I won't give Nintendo any crap for that if they do! I've already seen some things I think are tedious that I dislike about the WiiU implementation. The scanning in ZombiU requiring you to move the controller around the room to scan just seems utterly tedious in every respect. I don't see the point for that. Likewise, aiming by holding the WiiU tablet at the TV with aiming the weapon, then pointing the tablet at the screen, then finding the target with the tablet screen and THEN shooting is just beyond stupid for a control scheme.
But what it does right it does so right that I'm genuinely interested/excited about it (unlike the waggle controls of the Wii). The ability to manage inventory, see a map, control units like an RTS using the touch screen, the tension in having to look at the screen to solve puzzles while shit gets real on the TV (ZombiU does as much right as it does stuff that bothers me) and so on. The potential is really there for genuinely new exciting gameplay that I feel motion controls dropped the ball on entirely. I honestly wouldn't be surprised to see Microsoft/Sony directly copy the tablet style idea design (either through what Microsoft announced at E3 or perhaps more of a direct copy in Sony's case) from the start.
Either way, I wouldn't be writing off Nintendo and the Tablet yet, but I would probably be writing off an emphasize of motion controls next generation. I think they've been shown to be a generally failed experiment and hence why Nintendo is clearly banking the bus on the tablet. How that goes will remain to be seen, but I do wonder if we'll see the casuals come back for the tablet like they did for the Wiisports type concept. Then again, I think Nintendo has realized with the attach rates those casuals gave them this gen (which frankly, were miserable), they won't get away with it again and they *need* that hardcore audience as well. I like to think the tablet is a great way of doing that - but it remains to be seen.
*Edit: I apologize, I hate 3D far more than motion controls. Motion controls don't give me uncontrollable hideous migraine headaches.
Edit2: Having to hold the wiimote sideways also hurt my hands hugely, which is probably another reason I didn't get through very much of NSMBWii as well. I really despised any game that combined waggle and holding the wiimote sideways infinitely more than usual.
http://www.neogaf.com/forum/showthread.php?t=478702
Does this mean they are finally going to announce a steam/gog release?
It's actually a new Final Fantasy VII sequel, called Post-Crisis.
This is a very long and quite meandering FF XIII review that contains a crazy little anecdote about how intense the demand for a VII remake still is.
I warn that Chrome tells me the website might be less than safe to access, which hasn't happened before. I give the warning because your browser might not.
The anecdote in question:
It looks amateurish, but then again according to this Verge article it is similar to other internal MS documents.
Spec points from said document:
X720: (target is 8x X360)
- blu-ray drive
- USB 3
- >32 MB edram
- 4GB DDR4 RAM
- DX11.1 GPU
- $300 launchprice
- x360 cores for BC
- 10 year life cycle
- Kinect 2
- 120 + 50 Watt
This document was also discussed by Nukezilla in May, before the Smartglass was presented.
I'm waiting for them to just rename Versus to Final Fantasy XV.
Well, most Vita launch games were actually $40 and a good number of them are now $30. I don't think I have seen price drops that quickly on games for a new system before. Even Mortal Kombat is selling at $30 in Best Buy - cheaper than you can DD it.
If the NextBox has hardware backwards compatibility, it'll be because it has a similar architecture to the 360.
Didn't they do it because they want to make Type-0 a franchise?
Look, if Gabe Newell can handle being pestered about Half-Life (episode) 3 for a decade, so can SE.
Keep in mind that this will be the first console generation where the previous one had a decent focus on downloadable games.
I do not think it would be crazy to assume we are going to have BC as a more demanded feature, as people will want to play all the shit they downloaded.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
It would still be pretty stupid not to change the title since XIV already came out and Versus has no real connection with XIII.
Yeah, I think DLC and locking games to the account (versus the system) have changed the rules. Not only will more people be angry if they can not play the games they downloaded but also more people would be reluctant to buy digital or DLC over physical. I think Sony or Microsoft will be shooting themselves in the foot if they don't include BC for the next gen.
Yeah, I mean, there are people that balked at EA requiring 64-bit for future Frostbite PC titles. Mind you, the 32-bit x86 has been around since 1985.
http://blogs.valvesoftware.com/economics/it-all-began-with-a-strange-email/
http://www.joystiq.com/2012/06/16/rumor-xbox-720-doc-leak/
Also, an innovation in social gaming that folks here might actually like.
http://www.joystiq.com/2012/06/16/send-giant-birds-to-poop-on-your-friends-in-simcity-social/
That's awesome.
(Please do not gift. My game bank is already full.)
Do people remember it now?
It was like this crazy fad that lasted like a month or two
Then it died, so so quickly
Probably had something to do with the fact that ongoing progress evaporated at pretty much the same time Zynga bought them out. Everybody got tired of the same miniscule word base and bailed; there's only so many ways you can convey a word to people before things get boring.
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-wii-u
Even taking the possibility of the main screen doing some delaying post-processing work and the pad possibly transmitting data through it's tethering during this demonstration, that's still pretty impressive.
Nintendo has invented a window into the future!
Time for a Wii U reboot of Taboo: The Sixth Sense - The Time Machine On Nintendo?
I got a little excited when I saw your ship.
http://www.scribd.com/word/removal/92821757
"This content was removed at the request of Covington & Burling LLP'
That firm has advised Microsoft before in legal matters.
Arivia is correct that DDR4 doesn't have an official standard yet, but I believe they're in talks to wrap that up this summer and Samsung has already been shipping demo samples of its chips. ARM makes sense because Intel doesn't have DDR4 on its current roadmap.
The thing with that though is there's little way I can see them bringing those specs in at $300.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Though apparently the DDR4 is a dead giveaway that it's fake. I'm not as up on my RAM knowledge as I should be I guess.
Yep. He puts out some pretty interesting reports from time to time too. Well...interesting if you play Eve and/or enjoy economic type stuff.
Actually, this one is pretty believable. It'd make a lot of sense because they'd be able to drive the consoles into even more of a complete family package. With app support you could have a console that was also capable of running productivity apps like word processors and what not. It would also fit in with the Windows 8 plan of one app being able to run on all sorts of Microsoft devices.
Also, Angry Xbox Birds.