Video Game Industry Thread: May is done, go to the next one

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  • SheepSheep Registered User, __BANNED USERS regular
    edited June 2012
    urahonky wrote: »

    List them Sheep. :)

    Sure, let's start with...
    I'm looking at metacritic and there are two games that are below 50: ORC and Survivor. Out of the number of games that came out in the series I think that's damn good.

    ... Oh, well, obviously Meta Critic has and always will be the end all/be all in terms of what is quality gaming. Looks like you got it covered, Hoss.

    Sheep on
  • CouscousCouscous Registered User regular
    edited June 2012
    Outside of Resident Evil, what big brand names does Capcom have? There is Street Fighter which they are milking. I guess that Dead Rising might be considered big although it definitely isn't close to being on the level of Resident Evil.
    Did....did that game really decide it didn't feel like playing anymore? "I'm bored of this match, here, watch some scenery until time over!"
    It is a bug that was introduced in a patch around mid may. It happens whenever the character's knife projectile hits another projectile. The patch was patched on June 14th.

    Basically, Capcom really made a sloppy game with Tekken X Streetfighter and then ignored the problems and blamed the poor sales on competition. Gamasutra made an article on it.
    http://gamasutra.com/view/news/171041/Opinion_The_many_reasons_Street_Fighter_X_Tekken_sold_less_than_expected.php

    Couscous on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited June 2012
    Sheep wrote: »
    urahonky wrote: »

    List them Sheep. :)

    Sure, let's start with...
    I'm looking at metacritic and there are two games that are below 50: ORC and Survivor. Out of the number of games that came out in the series I think that's damn good.

    ... Oh, well, obviously Meta Critic has and always will be the end all/be all in terms of what is quality gaming. Looks like you got it covered, Hoss.

    How else are we to judge what the critics say about games? User reviews? That's even worse than critic reviews in my opinion because roughly 90% are just "MW3 SUCKS BF3 RULES OLOLOL".

    e: If a game was shit then it would rate shit. Point me to a game that was reviewed highly but was all around shit the I'll not use metacritic.

    e2: I realize different strokes for different folks. I respect that. But if a game WAS shit then it would rate like shit for everyone is all I'm saying.

    urahonky on
  • RainbowDespairRainbowDespair Registered User regular
    urahonky wrote: »
    Sheep wrote: »
    urahonky wrote: »

    List them Sheep. :)

    Sure, let's start with...
    I'm looking at metacritic and there are two games that are below 50: ORC and Survivor. Out of the number of games that came out in the series I think that's damn good.

    ... Oh, well, obviously Meta Critic has and always will be the end all/be all in terms of what is quality gaming. Looks like you got it covered, Hoss.

    How else are we to judge what the critics say about games? User reviews? That's even worse than critic reviews in my opinion because roughly 90% are just "MW3 SUCKS BF3 RULES OLOLOL".

    e: If a game was shit then it would rate shit. Point me to a game that was reviewed highly but was all around shit the I'll not use metacritic.

    Two problems with your list.

    1 - Metacritic doesn't have reviews for some of the older Resident Evil spin-offs that most people think were terrible like the Game Boy game.
    2 - We all know that for most game review sites, anything under a 70% is considered awful. So using 50% as a cut-off point is misleading.

  • vegeta_666vegeta_666 CanadaRegistered User regular
    urahonky wrote: »
    http://www.theverge.com/gaming/2012/6/20/3098777/saints-row-3-expansion-no-longer-in-development-content-merging-with

    Saints Row 3 DLC has been cancelled. Rolled into Saints Row 4. Which is now 2013.
    "When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise," said Rubin in a prepared comment.

    "I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game. When it comes to Saints Row, it's clear our fans want bigger, better, and even more over the top, and that's why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013."

    This is awesome news, honestly.

    I don't think GMG has gotten the memo. That said, I always found it a wee bit odd how early they have games up for preorder, like Metro: Last Light.

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  • DiannaoChongDiannaoChong Registered User regular
    urahonky wrote: »
    http://www.theverge.com/gaming/2012/6/20/3098777/saints-row-3-expansion-no-longer-in-development-content-merging-with

    Saints Row 3 DLC has been cancelled. Rolled into Saints Row 4. Which is now 2013.
    "When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise," said Rubin in a prepared comment.

    "I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game. When it comes to Saints Row, it's clear our fans want bigger, better, and even more over the top, and that's why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013."

    This is awesome news, honestly.

    I was immediately angry, but then I realized that they overcharged for all of their DLC content, and this was going to probably end up being 3-4 hours for 30-40$. If the content is added to 4, in addition to whatever game they make, I would be content. If it ends up a cheap cash out to keep the company afloat and is half the game(or THE game, with alot of filler side stuff) I will not be happy. So I guess status quo, baited breath, if its a good game this is good, if it turns out bad its bad.

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  • urahonkyurahonky Cynical Old Man Registered User regular
    urahonky wrote: »
    Sheep wrote: »
    urahonky wrote: »

    List them Sheep. :)

    Sure, let's start with...
    I'm looking at metacritic and there are two games that are below 50: ORC and Survivor. Out of the number of games that came out in the series I think that's damn good.

    ... Oh, well, obviously Meta Critic has and always will be the end all/be all in terms of what is quality gaming. Looks like you got it covered, Hoss.

    How else are we to judge what the critics say about games? User reviews? That's even worse than critic reviews in my opinion because roughly 90% are just "MW3 SUCKS BF3 RULES OLOLOL".

    e: If a game was shit then it would rate shit. Point me to a game that was reviewed highly but was all around shit the I'll not use metacritic.

    Two problems with your list.

    1 - Metacritic doesn't have reviews for some of the older Resident Evil spin-offs that most people think were terrible like the Game Boy game.
    2 - We all know that for most game review sites, anything under a 70% is considered awful. So using 50% as a cut-off point is misleading.

    1: Yeah you're right. I tried to see if I could pull up some old reviews on that, but couldn't seem to find anything. I remember them being bad... But his point was the Resident Evil was being shit on and he used the present tense meaning that it was more recent than the GB games.

    2: And some games rate at 0% even though they still have redeeming features. If there are graphics on the screen and sound effects I don't think it should be possible to get 0% unless you literally could not play the game. I used 50% because that means generally everyone hated everything about the game, which (in my opinion) means the game is shit.

  • CouscousCouscous Registered User regular
    http://gamasutra.com/view/news/172692/Cancelled_Saints_Row_expansion_lowers_THQs_expected_revenue_by_20M.php
    As a result [of the cancelled Saints Row expansion], THQ estimates a shift in revenue for the current fiscal year to fiscal 2014, with an approximate decrease of $20 million for this fiscal year, and $0.03 extra loss per share compared to the previous guidance.

  • plufimplufim Dr Registered User regular
    How the heck was an expansion going to net $20 million in revenue?

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2012
    Couscous wrote: »
    Outside of Resident Evil, what big brand names does Capcom have? There is Street Fighter which they are milking. I guess that Dead Rising might be considered big although it definitely isn't close to being on the level of Resident Evil.
    Did....did that game really decide it didn't feel like playing anymore? "I'm bored of this match, here, watch some scenery until time over!"
    It is a bug that was introduced in a patch around mid may. It happens whenever the character's knife projectile hits another projectile. The patch was patched on June 14th.

    Basically, Capcom really made a sloppy game with Tekken X Streetfighter and then ignored the problems and blamed the poor sales on competition. Gamasutra made an article on it.
    http://gamasutra.com/view/news/171041/Opinion_The_many_reasons_Street_Fighter_X_Tekken_sold_less_than_expected.php

    Yeah. I would say the thing that annoyed people most about SFxT was just how crappy the product was. It was a decently fun game wrapped in a shit shell.

    I don't like SF4 but I will give it that back in the day when people were pretty meh about fighters it gave a pretty solid overall experience and it showed that fighting games could have solid netcode(the only notable fighters to come out this gen before were DoA4 and SC4 which while good games they both had shit online play).

    However, not only did each of their game releases get more and more bug-filled...the online got worse and worse. I remember when UMvC3 came out and its netcode was shit, Capcom gave the excuse that it is because the game is too fast. And most people were like "Eh...that sounds reasonable."

    Then SFxT comes out and its netcode is even worse(it gets so bad that you can't even hear the sound at times) and it showed you how much they cared about releasing a quality product.

    The saddest thing about it is that I would say that as fighting games go, Capcom has been pretty shitty as far as quality and exploitation goes yet they're still the most popular because of the arcade days.

    Dragkonias on
  • SheepSheep Registered User, __BANNED USERS regular
    Yeah you're right. I tried to see if I could pull up some old reviews on that, but couldn't seem to find anything. I remember them being bad... But his point was the Resident Evil was being shit on and he used the present tense meaning that it was more recent than the GB games.

    It was present tense because, presently, Capcom has just finished taken a big RE dump. The most recently and presently played RE game is also really crap.

    Regardless, RE has seen a number of remakes, cash ins, off shoots, and "graphic novels" of middling to terrible quality over the years. A practice of milking and mediocrity that continues presently.

  • Lindsay LohanLindsay Lohan Registered User regular
    Small rant here - Resident Evil needs a reboot like Tomb Raider. It needs to go back to it's roots of actually being scary, tense and dark.

    As soon as they went from that atmosphere of tense and jumpy to "oh look gross monsters with tentacles coming out of them" they lost me (to me that downhill slope started with RE3). The final nail to me was all the focus on co-op, I don't want to protect a computer controlled character. I want to feel overwhelmed and alone in a mysterious place/situation and a partner that I have to protect ruins that.

    The 3DS game was a pretty good step in the right direction, but RE needs a restart way more than DMC did.

  • RenzoRenzo Registered User regular
    Small rant here - Resident Evil needs a reboot like Tomb Raider. It needs to go back to it's roots of actually being scary, tense and dark.

    As soon as they went from that atmosphere of tense and jumpy to "oh look gross monsters with tentacles coming out of them" they lost me (to me that downhill slope started with RE3). The final nail to me was all the focus on co-op, I don't want to protect a computer controlled character. I want to feel overwhelmed and alone in a mysterious place/situation and a partner that I have to protect ruins that.

    The 3DS game was a pretty good step in the right direction, but RE needs a restart way more than DMC did.

    If Resident Evil got a reboot like Tomb Raider, then it still wouldn't be anything like original Resident Evil.

    Which I am fine with, by the way. Even though I like the original RE.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2012
    Meh. Personally, I don't think RE really even got started as a series until 4. I know some people loved the atmosphere of the older game but meh...personally I didn't care for them. I mean I liked RE2 well enough but was pretty meh on 1 and 3(never played CV).

    I don't even think RE5 was as horrible as the haters are always trying to make it out to be, just needed better AI and bossfights(only really liked the Wesker ones).

    Dragkonias on
  • cloudeaglecloudeagle Registered User regular
    urahonky wrote: »
    http://www.theverge.com/gaming/2012/6/20/3098777/saints-row-3-expansion-no-longer-in-development-content-merging-with

    Saints Row 3 DLC has been cancelled. Rolled into Saints Row 4. Which is now 2013.
    "When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise," said Rubin in a prepared comment.

    "I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game. When it comes to Saints Row, it's clear our fans want bigger, better, and even more over the top, and that's why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013."

    This is awesome news, honestly.

    Well, unless Saint's Row 4 is rushed to all hell and winds up sucking. Which, given THQ's desperate struggles, is a definite possibility.

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  • Local H JayLocal H Jay Registered User regular
    plus, even RE couldn't escape capcom's wonderful DLC schemes. RE5 had the 'multiplayer' stripped out, leaving the co-op mode in tact but charging you for the ability to access the on-disc multiplayer VS.

    capcom can make fine games, they just don't seem to know how to handle their best franchises. megaman is all but dead, they hamstrung their fighting games with stupid DLC, and RE, dead rising, and bionic commando were all handed to western devs with mixed results. their fans must be feeling polarized right now.

  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2012
    $20M for an expansion for a game that moved 4M copies isn't too crazy. Note that it's revenue not profit. They were hoping 1 in 15 people buy the xpac at full price or so?

    SanderJK on
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  • AutomaticzenAutomaticzen Registered User regular
    Dragkonias wrote: »
    Meh. Personally, I don't think RE really even got started as a series until 4. I know some people loved the atmosphere of the older game but meh...personally I didn't care for them. I mean I liked RE2 well enough but was pretty meh on 1 and 3(never played CV).

    I don't even think RE5 was as horrible as the haters are always trying to make it out to be, just needed better AI and bossfights(only really liked the Wesker ones).

    Resident Evil 4 was the best. Then Code Veronica.

    RE5 just felt more like an action game. I enjoyed it, but that's partially because I actually had a co-op partner for the whole game.

    Oddly enough, this same progression is happening to Dead Space, which I felt was the heir apparent to the old-style Resident Evils.

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  • CouscousCouscous Registered User regular
    http://www.joystiq.com/2012/06/20/the-binding-of-isaac-ties-up-700-000-sales/
    "Who would have thought a game about an abused child fighting off his mother with his tears could ever sell 700k copies in less than a year?" The Binding of Isaac developer Edmund McMillen wrote in an email blast last night. "Not me, that's for f*cking sure."

    Thanks to Isaac's Wrath of the Lamb DLC, released in late May, the game passed its latest sales milestone, with the expansion selling a fifth of the overall sales in less than three weeks, according to McMillen.

    ...

  • mere_immortalmere_immortal So tasty!Registered User regular
    Only took him 3 months to make too.

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  • Skull2185Skull2185 Registered User regular
    Oddly enough, this same progression is happening to Dead Space, which I felt was the heir apparent to the old-style Resident Evils.

    Visceral's doing it so, so right though. They're basically giving you two games. You can play solo, and its just Isaac and your classic Dead Space experience. You can also play with a buddy, and it becomes a less scary, more badassy experience. There's no AI to babysit, and you aren't missing out on any main story stuff by playing solo.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • AutomaticzenAutomaticzen Registered User regular
    Skull2185 wrote: »
    Oddly enough, this same progression is happening to Dead Space, which I felt was the heir apparent to the old-style Resident Evils.

    Visceral's doing it so, so right though. They're basically giving you two games. You can play solo, and its just Isaac and your classic Dead Space experience. You can also play with a buddy, and it becomes a less scary, more badassy experience. There's no AI to babysit, and you aren't missing out on any main story stuff by playing solo.

    Oh, I know. I saw it at E3.

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  • SynthesisSynthesis Honda Today! Registered User regular
    Donnicton wrote: »
    Sigtyr wrote: »
    As if Capcom doesn't make buggy games internally either.

    http://www.youtube.com/watch?v=WAJUelWRWBs

    And it's a fighting game no less.

    Did....did that game really decide it didn't feel like playing anymore? "I'm bored of this match, here, watch some scenery until time over!"

    Wow. That's...really bad.

    I mean, I've always been skeptical of crossover fighters, going back to Capcom vs SNK, which I still enjoyed considerably. I basically treated SFvT as if they'd announced another Bloody Roar game or something. But this manages to look at lot worse (and that's saying a lot), given that this was a tourney final.

  • mere_immortalmere_immortal So tasty!Registered User regular
    Synthesis wrote: »
    Donnicton wrote: »
    Sigtyr wrote: »
    As if Capcom doesn't make buggy games internally either.

    http://www.youtube.com/watch?v=WAJUelWRWBs

    And it's a fighting game no less.

    Did....did that game really decide it didn't feel like playing anymore? "I'm bored of this match, here, watch some scenery until time over!"

    Wow. That's...really bad.

    I mean, I've always been skeptical of crossover fighters, going back to Capcom vs SNK, which I still enjoyed considerably. I basically treated SFvT as if they'd announced another Bloody Roar game or something. But this manages to look at lot worse (and that's saying a lot), given that this was a tourney final.

    I'd always assumed that sort of tactic of spamming a single move so there's no way out would be frowned upon in the super srs fighting game community.

    Unless it's just bad design in the game.

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  • AbsalonAbsalon Lands of Always WinterRegistered User regular
    Skull2185 wrote: »
    Oddly enough, this same progression is happening to Dead Space, which I felt was the heir apparent to the old-style Resident Evils.

    Visceral's doing it so, so right though. They're basically giving you two games. You can play solo, and its just Isaac and your classic Dead Space experience. You can also play with a buddy, and it becomes a less scary, more badassy experience. There's no AI to babysit, and you aren't missing out on any main story stuff by playing solo.

    That's not going to stop the whining. Then again, scary games are far between these days and EA always makes people nervous. Many are just cynical and like to say "X is ruined and everything has turned into Hitler, so I am feeding myself to a wood chipper."

  • The WolfmanThe Wolfman Registered User regular
    I still think it's hilarious that Capcom said something to the effect of "Sales were low due to competition in the (fighting game) market".

    They were the only ones in the fighting game market! They competed with and pushed themselves out of it!

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  • SynthesisSynthesis Honda Today! Registered User regular
    Synthesis wrote: »
    Donnicton wrote: »
    Sigtyr wrote: »
    As if Capcom doesn't make buggy games internally either.

    http://www.youtube.com/watch?v=WAJUelWRWBs

    And it's a fighting game no less.

    Did....did that game really decide it didn't feel like playing anymore? "I'm bored of this match, here, watch some scenery until time over!"

    Wow. That's...really bad.

    I mean, I've always been skeptical of crossover fighters, going back to Capcom vs SNK, which I still enjoyed considerably. I basically treated SFvT as if they'd announced another Bloody Roar game or something. But this manages to look at lot worse (and that's saying a lot), given that this was a tourney final.

    I'd always assumed that sort of tactic of spamming a single move so there's no way out would be frowned upon in the super srs fighting game community.

    Unless it's just bad design in the game.

    I never played the game, but I'd seen the overall Metacritic score--a very respectable 84. Coincidentally, two of the highest scores (about 30 points over what GiantBomb gave it, for what it's worth) came from Official Playstation Magazines.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2012
    .
    I still think it's hilarious that Capcom said something to the effect of "Sales were low due to competition in the (fighting game) market".

    They were the only ones in the fighting game market! They competed with and pushed themselves out of it!

    They weren't the only games that being said the only other games that were really competition for them at the time were Soul Calibur 5(Which is 3-D and 3-D and 2-D fighters tend to have different player bases) and Skullgirls(which was a $15 dollar arcade game and not much competition).

    Really, I would say that Capcom's biggest competitor has been their shitty business practices. They've pretty much been pissing away all their goodwill.

    Dragkonias on
  • SheepSheep Registered User, __BANNED USERS regular
    Somewhat industry related.


    MS really wants WP7 to be successful.

    So that's why they introduce phones at the beginning of the year that will be completely obsolete in a few months with absolutely no upgrade path.

    http://www.theverge.com/2012/6/20/3098768/lumia-900-t-mobile-germany-rejection-windows-phone

    Fuck it.

    Love my WP7 but I'm ditching.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Media Create:
    Media Create Sales: Week 24, 2012 (Jun 11 - Jun 17)



    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)
    07./05. [3DS] Mario Tennis Open (Nintendo) - 17,856 / 185,011 (-26%)
    08./06. [WII] Mario Party 9 (Nintendo) - 16,143 / 433,787 (-6%)
    09./00. [360] Lollipop Chainsaw (Kadokawa Shoten) - 14,422 / NEW
    10./07. [3DS] Super Mario Land 3D (Nintendo) - 9,244 / 1,623,749 (-2%)
    11./03. [PSV] Kidou Senshi Gundam Seed: Battle Destiny (Namco Bandai) - 8,826 / 49,122 (-78%)
    12./10. [3DS] Mario Kart 7 (Nintendo) - 6,664 / 1,741,745 (-1%)
    13./09. [3DS] Fire Emblem: Awakening (Nintendo) - 5,758 / 413,787 (-18%)
    14./11. [3DS] Monster Hunter 3 G (Capcom) - 5,569 / 1,477,374 (-9%)
    15./00. [360] Root Double: Before Crime * After Days (Abel) - 5,450 / NEW
    16./14. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 3,981 / 961,427 (-4%)
    17./15. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 3,580 / 183,824 (-8%)
    18./00. [3DS] Gon: BakuBakuBakuBaku Adventure (Namco Bandai) - 3,208 / NEW
    19./13. [PS3] Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F - Legend of the End of the Century Savior (SEGA) - 3,163 / 21,801 (-35%)
    20./16. [WII] Wii Party (Nintendo) - 3,071 / 2,365,018 (-8%)


    3DS - 8
    PS3 - 4
    WII - 3
    360 - 2
    PSV - 2
    PSP - 1




    Code:
    __________________________________________________________________
    |System | This Week | Last Week | YTD | LTD |
    | 3DS | 61,793 | 64,875 | 2,002,398 | 6,284,542 |
    | PSV | 34,459 | 13,383 | 325,528 | 765,513 |
    | PS3 | 14,673 | 15,593 | 603,597 | 8,239,983 |
    | PSP | 9,740 | 10,038 | 424,054 | 19,153,416 |
    | WII | 5,963 | 6,029 | 242,112 | 12,405,334 |
    | PS2 | 1,237 | 1,091 | 28,323 | 21,802,430 |
    | 360 | 1,084 | 1,001 | 37,063 | 1,573,107 |
    | NDS | 1,069 | 998 | 42,745 | 32,851,229 |
    | DSiLL | 689 | 615 | 24,747 | 2,319,064 |
    | DSi | 380 | 383 | 17,998 | 5,852,050 |

    Nice bump for the Vita this week, courtesy of Atlus.

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  • cloudeaglecloudeagle Registered User regular
    That might be the Vita's best week in Japan after launch week.

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  • AZChristopherAZChristopher Registered User regular
    edited June 2012
    I don't see the Media Create numbers yet in the thread.

    Edit: 5 minutes too slow. Ha!

    AZChristopher on
  • skeldareskeldare Gresham, ORRegistered User regular
    I don't see the Media Create numbers yet in the thread.
    Media Create Sales: Week 24, 2012 (Jun 11 - Jun 17)



    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)
    07./05. [3DS] Mario Tennis Open (Nintendo) - 17,856 / 185,011 (-26%)
    08./06. [WII] Mario Party 9 (Nintendo) - 16,143 / 433,787 (-6%)
    09./00. [360] Lollipop Chainsaw (Kadokawa Shoten) - 14,422 / NEW
    10./07. [3DS] Super Mario Land 3D (Nintendo) - 9,244 / 1,623,749 (-2%)
    11./03. [PSV] Kidou Senshi Gundam Seed: Battle Destiny (Namco Bandai) - 8,826 / 49,122 (-78%)
    12./10. [3DS] Mario Kart 7 (Nintendo) - 6,664 / 1,741,745 (-1%)
    13./09. [3DS] Fire Emblem: Awakening (Nintendo) - 5,758 / 413,787 (-18%)
    14./11. [3DS] Monster Hunter 3 G (Capcom) - 5,569 / 1,477,374 (-9%)
    15./00. [360] Root Double: Before Crime * After Days (Abel) - 5,450 / NEW
    16./14. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 3,981 / 961,427 (-4%)
    17./15. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 3,580 / 183,824 (-8%)
    18./00. [3DS] Gon: BakuBakuBakuBaku Adventure (Namco Bandai) - 3,208 / NEW
    19./13. [PS3] Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F - Legend of the End of the Century Savior (SEGA) - 3,163 / 21,801 (-35%)
    20./16. [WII] Wii Party (Nintendo) - 3,071 / 2,365,018 (-8%)


    3DS - 8
    PS3 - 4
    WII - 3
    360 - 2
    PSV - 2
    PSP - 1



    Code:
    __________________________________________________________________
    |System | This Week | Last Week | YTD | LTD |
    | 3DS | 61,793 | 64,875 | 2,002,398 | 6,284,542 |
    | PSV | 34,459 | 13,383 | 325,528 | 765,513 |
    | PS3 | 14,673 | 15,593 | 603,597 | 8,239,983 |
    | PSP | 9,740 | 10,038 | 424,054 | 19,153,416 |
    | WII | 5,963 | 6,029 | 242,112 | 12,405,334 |
    | PS2 | 1,237 | 1,091 | 28,323 | 21,802,430 |
    | 360 | 1,084 | 1,001 | 37,063 | 1,573,107 |
    | NDS | 1,069 | 998 | 42,745 | 32,851,229 |
    | DSiLL | 689 | 615 | 24,747 | 2,319,064 |
    | DSi | 380 | 383 | 17,998 | 5,852,050 |

    Hey look Sony. Someone comes out with a game for Vita and more Vitas are sold.

    Deja vu. :lol:

    I'm surprised that Lollipop Chainsaw did so well. Also nice to see some actual Vita sales.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • AZChristopherAZChristopher Registered User regular
    skeldare wrote: »
    I don't see the Media Create numbers yet in the thread.
    Media Create Sales: Week 24, 2012 (Jun 11 - Jun 17)



    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)
    07./05. [3DS] Mario Tennis Open (Nintendo) - 17,856 / 185,011 (-26%)
    08./06. [WII] Mario Party 9 (Nintendo) - 16,143 / 433,787 (-6%)
    09./00. [360] Lollipop Chainsaw (Kadokawa Shoten) - 14,422 / NEW
    10./07. [3DS] Super Mario Land 3D (Nintendo) - 9,244 / 1,623,749 (-2%)
    11./03. [PSV] Kidou Senshi Gundam Seed: Battle Destiny (Namco Bandai) - 8,826 / 49,122 (-78%)
    12./10. [3DS] Mario Kart 7 (Nintendo) - 6,664 / 1,741,745 (-1%)
    13./09. [3DS] Fire Emblem: Awakening (Nintendo) - 5,758 / 413,787 (-18%)
    14./11. [3DS] Monster Hunter 3 G (Capcom) - 5,569 / 1,477,374 (-9%)
    15./00. [360] Root Double: Before Crime * After Days (Abel) - 5,450 / NEW
    16./14. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 3,981 / 961,427 (-4%)
    17./15. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 3,580 / 183,824 (-8%)
    18./00. [3DS] Gon: BakuBakuBakuBaku Adventure (Namco Bandai) - 3,208 / NEW
    19./13. [PS3] Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F - Legend of the End of the Century Savior (SEGA) - 3,163 / 21,801 (-35%)
    20./16. [WII] Wii Party (Nintendo) - 3,071 / 2,365,018 (-8%)


    3DS - 8
    PS3 - 4
    WII - 3
    360 - 2
    PSV - 2
    PSP - 1



    Code:
    __________________________________________________________________
    |System | This Week | Last Week | YTD | LTD |
    | 3DS | 61,793 | 64,875 | 2,002,398 | 6,284,542 |
    | PSV | 34,459 | 13,383 | 325,528 | 765,513 |
    | PS3 | 14,673 | 15,593 | 603,597 | 8,239,983 |
    | PSP | 9,740 | 10,038 | 424,054 | 19,153,416 |
    | WII | 5,963 | 6,029 | 242,112 | 12,405,334 |
    | PS2 | 1,237 | 1,091 | 28,323 | 21,802,430 |
    | 360 | 1,084 | 1,001 | 37,063 | 1,573,107 |
    | NDS | 1,069 | 998 | 42,745 | 32,851,229 |
    | DSiLL | 689 | 615 | 24,747 | 2,319,064 |
    | DSi | 380 | 383 | 17,998 | 5,852,050 |

    Hey look Sony. Someone comes out with a game for Vita and more Vitas are sold.

    Deja vu. :lol:

    I'm surprised that Lollipop Chainsaw did so well. Also nice to see some actual Vita sales.

    Glad to see a Grasshopper game selling okay in Japan.

    Also, DQ is dropping slowly. Will be interesting to see how DQ X does.

  • corin7corin7 San Diego, CARegistered User regular
    Amazing how releasing a decent game for a system will cause people to buy it. The Vita is an awesome piece of hardware just give us something to do with it. That said Gravity Rush has been an amazing time. Just need more please.

  • CouscousCouscous Registered User regular
    http://www.gamasutra.com/view/news/172702/Sony_forced_to_suspend_PlayStation_Store_in_Korea_following_new_laws.php
    Newsbrief: Sony Computer Entertainment announced this week that the PlayStation Store and related services for the PlayStation 3 will be suspended in South Korea from June 29, to comply with the country's new "Game Industry Promotion Act."

    The new law, due to take affect on July 1, states that persons under the age of 18 cannot be asked for their real name or age as part of account authentication, as the PSN Store requires. SCEK does not have enough time to alter the service before July 1, and so is taking the entire store down until it has complied with the law.

    During the outage, Sony says the purchase of new content, download, and online game registration will be impossible. While it aims to resume service sometime this year, it does not know when that will be.

    Note that the PS Vita, PSP and other portable devices that use the PSN Store will not be affected.
    Oh, Korea.

  • Xenogears of BoreXenogears of Bore Registered User regular
    3DS continues it's descent while Vita rises to heaven. Bow. Bow.

    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)

    Top Six Playstation Brand Superiority. Japanese consumers are smart and tasteful; they know when they have a superior product and they respond by opening their wallets.

    3DS CODE: 3093-7068-3576
  • DonnictonDonnicton Registered User regular
    skeldare wrote: »
    I don't see the Media Create numbers yet in the thread.
    Media Create Sales: Week 24, 2012 (Jun 11 - Jun 17)



    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)
    07./05. [3DS] Mario Tennis Open (Nintendo) - 17,856 / 185,011 (-26%)
    08./06. [WII] Mario Party 9 (Nintendo) - 16,143 / 433,787 (-6%)
    09./00. [360] Lollipop Chainsaw (Kadokawa Shoten) - 14,422 / NEW
    10./07. [3DS] Super Mario Land 3D (Nintendo) - 9,244 / 1,623,749 (-2%)
    11./03. [PSV] Kidou Senshi Gundam Seed: Battle Destiny (Namco Bandai) - 8,826 / 49,122 (-78%)
    12./10. [3DS] Mario Kart 7 (Nintendo) - 6,664 / 1,741,745 (-1%)
    13./09. [3DS] Fire Emblem: Awakening (Nintendo) - 5,758 / 413,787 (-18%)
    14./11. [3DS] Monster Hunter 3 G (Capcom) - 5,569 / 1,477,374 (-9%)
    15./00. [360] Root Double: Before Crime * After Days (Abel) - 5,450 / NEW
    16./14. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 3,981 / 961,427 (-4%)
    17./15. [3DS] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 3,580 / 183,824 (-8%)
    18./00. [3DS] Gon: BakuBakuBakuBaku Adventure (Namco Bandai) - 3,208 / NEW
    19./13. [PS3] Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F - Legend of the End of the Century Savior (SEGA) - 3,163 / 21,801 (-35%)
    20./16. [WII] Wii Party (Nintendo) - 3,071 / 2,365,018 (-8%)


    3DS - 8
    PS3 - 4
    WII - 3
    360 - 2
    PSV - 2
    PSP - 1



    Code:
    __________________________________________________________________
    |System | This Week | Last Week | YTD | LTD |
    | 3DS | 61,793 | 64,875 | 2,002,398 | 6,284,542 |
    | PSV | 34,459 | 13,383 | 325,528 | 765,513 |
    | PS3 | 14,673 | 15,593 | 603,597 | 8,239,983 |
    | PSP | 9,740 | 10,038 | 424,054 | 19,153,416 |
    | WII | 5,963 | 6,029 | 242,112 | 12,405,334 |
    | PS2 | 1,237 | 1,091 | 28,323 | 21,802,430 |
    | 360 | 1,084 | 1,001 | 37,063 | 1,573,107 |
    | NDS | 1,069 | 998 | 42,745 | 32,851,229 |
    | DSiLL | 689 | 615 | 24,747 | 2,319,064 |
    | DSi | 380 | 383 | 17,998 | 5,852,050 |

    Hey look Sony. Someone comes out with a game for Vita and more Vitas are sold.

    Deja vu. :lol:

    I'm surprised that Lollipop Chainsaw did so well. Also nice to see some actual Vita sales.

    2013ca31cf67.jpg

  • skeldareskeldare Gresham, ORRegistered User regular
    edited June 2012
    3DS continues it's descent while Vita rises to heaven. Bow. Bow.

    01./00. [PSV] Persona 4: The Golden (Atlus Co.) - 137,076 / NEW
    02./02. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 66,434 / 662,946 (-20%)
    03./00. [PS3] Lollipop Chainsaw (Kadokawa Shoten) - 53,347 / NEW
    04./01. [PS3] Tokyo Jungle (SCEI) - 35,989 / 146,298 (-67%)
    05./00. [PSP] Akiba's Trip Plus (Acquire) - 29,505 / NEW
    06./04. [PS3] Dragon's Dogma (Capcom) - 18,039 / 437,248 (-47%)

    Top Six Playstation Brand Superiority. Japanese consumers are smart and tasteful; they know when they have a superior product and they respond by opening their wallets.

    Dragon Quest has not been a Playstation Brand for years.

    Edit: I'm stupid and obviously missed the joke. Well done.

    skeldare on
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • RainbowDespairRainbowDespair Registered User regular
    Glad to see Persona 4 Vita is doing well and helping boost the Vita in general. By all accounts I've heard, it's a good update to an excellent game.

    On the other hand, it's a bit disappointing that the best selling Vita game in Japan so far is an enhanced port and not a high quality original game like Gravity Rush.

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