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[CYOA] Operation Mongoose, Phase 2.5 : Red Alert!
Posts
Communications: (On Standby)
Crew Orders: (Technical(ExtinguishFire[1] - ExtinguishFire[1]))
Salvage: (On Standby)
History Lesson: (Financial Crisis of 2047)
Urrrmmmm. It is almost tempting to reverse over our spare parts containers allies at this point, but at least the radar is clear once the hordes are dealt with. Right? Right?
Options:
- Spend 1 power to open a channel with any radar contact.
- Spend 1 power to move forward 1 space.
- Spend 1 power to disintegrate the low performance vehicle, converting it into Alloy Sheets & Engine Components.
- Deploy Technical Teams to extinguish any fire. There is a low risk of casualties.
- Assign a Technical Team to repair a section of armor. Consumes 10 Alloy Sheets.
- Assign a Technical Team to repair a vital system. Consumes 10 Alloy Sheets and 10 Spare Electronics.
Historical Exposition:
You may vote to read the historical data for any one of the following keywords (does not require any power):
- Cherry Motors
- Financial Crisis of 2047
- Food Chain Collapse of 2051
- Tobias Technologies Company
- Zetta Wolfram
Movement: (On Standby)
Communications: (On Standby)
Crew Orders: (Technical(ExtinguishFire[Capacitor]))
Salvage: (On Standby)
History Lesson: (Zetta Wolfram)
Would you like to know more? :P
- Macross Missile Massacre(Hold fire)
- Main Battery(Hold fire)
- Secondary Battery(Hold fire)
- Fusion Plasma Cannon(Inoperable)
Movement: (On Standby)
Communications: (Standby)
Crew Orders: (Technical(ExtinguishFire[Capacitor]))
Salvage: (On Standby)
History Lesson: (Tobias Technologies Company)
Yes please! I had totally forgotten about that.
Also didn't expect the slammies to leave debris.
Also @see317 how ro you know that those units are hordlings?
Movement: (On Standby)
Communications: (Standby)
Crew Orders: (Technical(ExtinguishFire[Capacitor]))
Salvage: (On Standby)
History Lesson: (Tobias Technologies Company)
Somewhat reluctant to throw missiles etc at stuff we don't have a solid reading on. At this point I am just hoping that the bus is packed with civilians.
I don't think the missiles have a minimum range, so we should be able to target them with the multi-warhead missile, then clean up the rest with our street sweepers.
That makes a lot of sense. I suppose pounding scrap metal into smaller bits of scrap probably isn't the best use of resources.
I'll go change my vote to holding fire and licking our wounds in peace unless Ender specifies that there are still hostiles.
Also, thanks for notifying us
Options:
- Spend 1 power to open a channel with any radar contact.
- Spend 1 power to move forward 1 space.
- Spend 1 power to disintegrate the low performance vehicle, converting it into Alloy Sheets & Engine Components.
- Deploy a Security Team in the low performance vehicle to explore Kincaid Rail or Steiner Petroleum
- Deploy a Security Team to clean-up a space of molten uranium (extremely hazardous task)
- Deploy Technical Teams to extinguish any fire. There is a low risk of casualties.
- Assign a Technical Team to repair a section of armor. Consumes 10 Alloy Sheets.
- Assign a Technical Team to repair a vital system. Consumes 10 Alloy Sheets and 10 Spare Electronics.
Historical Exposition:
You may vote to read the historical data for any one of the following keywords (does not require any power):
- Cherry Motors
- Financial Crisis of 2047
- Food Chain Collapse of 2051
- Zetta Wolfram
Movement: (Reverse[1])
Communications: (On Standby)
Crew Orders: (Technical(ExtinguishFire[2] - Repair[Capacitor]) - Security(Clean-up[2]))
Salvage: (On Standby)
History Lesson: (Zetta Wolfram)
Movement: (On Standby)
Communications: (On Standby)
Crew Orders: (Technical(ExtinguishFire[2] - Repair[Capacitor]) - Security(Clean-up[2]))
Salvage: (On Standby)
History Lesson: (Zetta Wolfram)
Also, I forget what command and tactical teams do....
I'd like to know what we can do with the inactive reserves. Obviously this is overflow from command and tactical, but can we retrain them to a more useful profession? Or do we have to wait until we lose someone from those teams to pull our reserves out?
Eh, sounds good. Also having a bit more space between us and those unidentified boogies sounds like a plan.
Combat Orders: (Standby)
Movement: (Reverse[1])
Communications: (Rosenberg Units (Request movement to front))
Crew Orders: (Technical (Extinguish Wetware Fire [2])(Repair Capacitor [1])(Security (Uranium Cleanup[2]))
History Lesson: (Zetta Wolfram)
You would be less likely to damage your treads than you would be to lose security teams.
No, the security teams died last time because they failed a roll to see if they would clean-up the material without being killed.
Command Teams represent a cap on the number of spaces you may move in a turn, how many communications channels you can open in a turn and how many items you can craft in a turn.
Tactical Teams cap the number of weapons you can fire in a turn.
You do not need to move backwards to clean-up the uranium. I'd actually prefer not to allow backwards movement for the main tank in this game, otherwise I'd have to keep track of what you've already passed.
EDIT: Actually, if you did want to move back to the intersection this turn, you could swap positions with the Rosenberg-Class tanks.
Combat Orders: Standby
Movement: (Reverse[1])
Communications: (Initiate Operation Get-Behind-the-Rosenbergs)
Crew Orders: (Technical(ExtinguishFire[2] - Repair[Capacitor]) - Security(Clean-up[1]))
Salvage: (On Standby)
History Lesson: (Zetta Wolfram)
I'm still voting for the Zooooooooooooooooooooooooom plan when we have the power though :P
Anyway, will our new friends be ok going over the slag?
Options:
- Spend 1 power to open a channel with any radar contact.
- Spend 1 power to move forward 1 space.
- Spend 1 power to disintegrate the low performance vehicle, converting it into Alloy Sheets & Engine Components.
- Spend 1 power to order a Rosenberg Tank Squadron to attempt to plow through the molten uranium (may attempt to plow up to 4 spaces).
- Deploy a Security Team in the low performance vehicle to explore Kincaid Rail or Steiner Petroleum
- Deploy a Security Team to clean-up a space of molten uranium (extremely hazardous task)
- Assign a Technical Team to repair a section of armor. Consumes 10 Alloy Sheets.
- Assign a Technical Team to repair a vital system. Consumes 10 Alloy Sheets and 10 Spare Electronics.
Historical Exposition:
You may vote to read the historical data for any one of the following keywords (does not require any power):
- Cherry Motors
- Financial Crisis of 2047
- Food Chain Collapse of 2051
Combat Orders: (Standby)
Movement: (Standby)
Communications: (Rosenberg Unit (Plough Uranium[4])))(Rosenberg Unit (Plough Uranium[4])))(Civilian Vehicle (Offer Escort, Request Security/Technical Volunteers)))
Crew Orders: (Technical (Repair Capacitor System[1])(Repair Capacitor Armour[1]))(Security (Uranium Cleanup[2]))
History Lesson: (Cherry Motors)
Lady Averages is now bringing down the hammer.
Movement: (Forward[Behind Plough[Max 2 spaces]))
Communications: (Hail(Rosenberg[Plough]) - Hail(Rosenberg[Plough]) - Hail(C[Request zip-locks]))
Crew Orders: (Technical(Repair[Capacitor Armour - Reactor Chamber Armour - Juggernaut Wetware Armour]))
Salvage: (On Standby)
History Lesson: (Financial Crisis)
We only have 3 spare electronics left now right? What with repairing the capacitor last round.
Also, I'm assuming the rollers will stop once they hit something that doesn't yield to them.
Fixed.
Options:
- Spend 1 power to open a channel with any radar contact.
- Spend 1 power to move forward 1 space.
- Spend 1 power to disintegrate the low performance vehicle, converting it into Alloy Sheets & Engine Components.
- Deploy a Security Team in the low performance vehicle to explore Kincaid Rail or Steiner Petroleum
- Deploy a Security Team to clean-up a space of molten uranium (extremely hazardous task)
Historical Exposition:
You may vote to read the historical data for any one of the following keywords (does not require any power):
- Food Chain Collapse of 2051
Combat Orders: (Standby)
Movement: (Standby)
Communications: (Unidentified Radar Contact[West](Request Identification))(Civilian Transport(Acknowledge and Affirm))
Crew Orders: (All Idle Crews (Hold Memorial Service for dead crew/allies))
History Lesson: (Food Chain Collapse of 2051)
Movement: (Forward[3 - After Pickup]))
Communications: (Com-1(Acknowledge & Affirm))
Crew Orders: (On Standby)
Salvage: (On Standby)
History Lesson: (Food Chain Collapse)
HAHAHA, shouldn't be a problem yeaah.
Also, I'm voting for moving forward so we can get some sweet sweet alloys. We should be prepared to fire those sweet guns I guess.
Speaking of which, can our teams safely infiltrate Steiner without getting caught in the goo?