Grenades x5 (ridiculously hard to use and lousy damage)
You really should try them out before poo-poo'ing them
stun grenades do great damage, and they stun A LOT
I have perma-stunned boss/champ packs with them
yeah, they take a little getting used to, but they absolutely do NOT belong on the useless list
and remember, you fire off 3 of them
so you're doing 95% x 3
that's huge
most mooks can be hit with 2 grenades
bigger guys can get hit by all 3
or down hallways
Sentry x5 (deals 20% weapon damage, not worth the skill slot and discipline cost)
I suppose solo, maybe
but in a group, Guardian Sentry is AWESOME
my monk buddy tanked Diablo Hell in it, the 15% dam red is great
and yeah, it's 20% weapon damage, but it shoots at your attack rate
so 20% * 1.6 aps * 30 seconds = a LOT of damage in a boss fight
Cluster Arrow x5 (you can cast a whopping two of those before running out of hatred)
the stun version, coupled with stun grenades, is incredible
you can stun large groups for a long time
and seriously, the damage is pretty beefy considering
add in grenadier, and you have the fastest hatred generator around
and can now fire off 3 cluster arrows
mint
I realize people are just starting Inferno, and are frothing about cookie cutter builds, but let's not pigeonhole entire classes like this, there is still quite a bit of build flexibility and options out there
I tried it. Stun grenades + stun cluster arrows, guardian sentry, solo, act 3 inferno.
Didn't work. At all.
Stun is completely ineffective against small melee enemies, since they die in 2-3 hits anyways, so most of them die before getting stunned.
Alternating throwing grenades and running away, I often get enemies running up to me and attacking me. They just don't die fast enough / get stunned reliably enough.
Ranged enemies have enough time to throw projectiles inbetween stuns, and they have enough time to throw a projectile before my grenades have a chance to even hit them once.
Switched back to Hungering Arrow + Nether tentacles, melee enemies die before they can reach me, and I can out-range ranged enemies if I know where they are.
I tried the stun grenades build and the passives that go with it and had the same experience. It's fairly useless in act 2 inferno cause most of the enemies can either teleport, jump or turn invisible/invincible and 1 shot you anyways.
The problem is you didn't look at what I was replying to in the first place.
I have a 60 monk, barb, and DH. The DH can clear content with less gear than the melee characters if that's what you are implying by the bolded letters.
My point was that a lot of skills are more viable than people think, because they don't consider the entire build when reading what a single skill can do.
Quote tree hijinx, my bad. The context was key, yes.
No, I am playing with a friend, but my testing earlier today was solo. In fact it's actually EASIER solo than with him but I like playing with other people.
And to be clear, yes your gear needs to be awesome. That is the point. You need to properly gear up to progress. It takes time, it takes gold, it takes luck. That is simply how you progress.
Gear progression is kinda hosed atm, to be fair. What we're talking about is the class gear disparity. I'm eagerly waiting for the first balance patch to see what Blizzard's general direction forward is, and how they're going to get people to coop Inferno. I like playing with people, Inferno is just absolutely suicidal with 4 people in the later acts.
Currently playing: GW2 and TSW
0
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Had a game last night and we came across a champion with like horde or whatever. It was those priest guys in ACT IV that cast meteor...All of them were casting meteor.
My entire screen was literally filling up with big orange circles as they chain cast it. It actually made my frame rate stutter.
I realize people are just starting Inferno, and are frothing about cookie cutter builds, but let's not pigeonhole entire classes like this, there is still quite a bit of build flexibility and options out there
Ya, a lot of people just read tooltips without really trying something out first. They look at single skills and when they dont see big numbers assume its crap, but some skills are only good when synergized with others and appropriate gear.
Cluster arrow (which he listed as bad) with stun rune and fast hate building setup absolute destroys stuff.
I'm on act 4 inferno now with my DH and have been running a vault/frost arrow kite build and am doing just fine.
See the problem there?
I think most of these responses are responding to logicows post about how most of his abilities are worthless as a DH. I mean feel free to complain about melee classes all you want (By the way there are a least 4 different monk builds in here that have worked in Act 2 and beyond) but I don't know how productive it is to keep beating this horse.
Yes Ranged classes have it "easier" because they can kite and can therefor focus on glass cannon builds. Should they? That is up to the player. I'll be running my wizard as a melee wizard in Inferno. It will be tough, it will require a LOT of good gear, but it will also be fun.
Also I have yet to hit a wall with my Monk in Inferno, I've made slow progress and have slowly gotten better and better gear, I have 2 builds of my own that work depending on how I feel like playing that day and I am also still duel wielding instead of using 1h + shield.
I also laugh everytime something sneezes in the direction of my DH friend and he explodes into a fine red mist. (Best one so far was when he stepped too close to one of the fire grates in Act 1 and exploded) You should hear him complain about how hard he has it when my barb buddy and me are playing with him. He complains that his class relies more on "skill" than gear and how we are having an easier time gearing up than him. And he's even a full Act ahead of us!
It is delicious
You're in a duo (with a barb I think?) which helps a lot. Other than that, no monk builds do anything apart from say "lol, I hope your gear is awesome".
No, I am playing with a friend, but my testing earlier today was solo. In fact it's actually EASIER solo than with him but I like playing with other people.
And to be clear, yes your gear needs to be awesome. That is the point. You need to properly gear up to progress. It takes time, it takes gold, it takes luck. That is simply how you progress.
Well if you enjoy the gear grind as is then far be it for me to tell you what to do. I'd prefer it to be fun.
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
0
Warlock82Never pet a burning dogRegistered Userregular
Vortex + Molten and/or Arcane is probably my worst nightmare; I need to remember to save Serenity for that and also to engage them around corners. Vortex works in a straight line and won't pull you around obstructions.
Once I get Vortex'd, I just hit Serenity + LTK (Armada) and Dashing Strike to one of them for more killin's.
I'm pretty comfortable with just about any other mod or combination of mods. I really hate being repositioned against my will.
Pretty much this. (Vortex/Waller is hilarious btw) Being pulled into Arcane or Desecration (Molten/Plague is KINDA manageable) is just so disheartening.
I got this once - Vortex Waller Molten. It sucks.
Nothing beats Invulnerable Minions though for worst affix ever. It doesn't even matter what the other affixes are, that one alone is retarded.
Oh hey, so the game logs your characters in to the last checkpoint.
I hit "Continue Game" on the character screen and alt-tabbed to read forums.
I'm glad I'm not playing hardcore.
This is somewhat silly. You'd think you should always start in town, but I suppose some people would complain that they lost quest progress if it were otherwise.
Nothing is as bad as vortex waller arcane. Good luck not getting lasered to death.
Depends on the class and what type of monster you're fighting. Wizard with hydra and seeker missiles, you stand on the other side of the wall and let them vortex you into the wall while you shoot around it. It's a fair bit tougher if it's the three wall boss-elites, but if it's the boys in blue, the single barrier type walls can actually work to your advantage.
Oh hey, so the game logs your characters in to the last checkpoint.
I hit "Continue Game" on the character screen and alt-tabbed to read forums.
I'm glad I'm not playing hardcore.
This is somewhat silly. You'd think you should always start in town, but I suppose some people would complain that they lost quest progress if it were otherwise.
Something else that bothers along with this is when the game logs me in to a checkpoint that is not as far along as the last waypoint I unlocked.
Nothing is as bad as vortex waller arcane. Good luck not getting lasered to death.
Depends on the class and what type of monster you're fighting. Wizard with hydra and seeker missiles, you stand on the other side of the wall and let them vortex you into the wall while you shoot around it. It's a fair bit tougher if it's the three wall boss-elites, but if it's the boys in blue, the single barrier type walls can actually work to your advantage.
I'm a barb, not a cheating wizard. Though I do enjoy being SOMEWHAT viable in inferno, as opposed to completely useless in D2X hell. Lack of a pet makes barb life sucky. Other hates: jailer desecrator plagued. Puddles of death you can't escape.
The best thing in trade right now is people offering to craft stuff for a tip with your mats.
Here's how the scam works:
They make 1 item at a time by themselves. If its good, they sell it on AH, if its bad, they stop and keep it in their inventory.
Someone asks them to craft something.
They make the item, and if its good, they keep it and give you the shitty one they saved. If its worse then what they were saving, you get the item.
You are literally handing them money to put into the slot machine, only you can't see the machine, and he's charging you for the privledge of peeking around from the slot machine saying "ooooooooooh so sorry, heres your pile of shit, maybe next time!"
Anybody who trusts a stranger from the chat channels in any sort of blind transaction deserves to get ripped off.
Not really.
You just have to know the risk and be ok with it. I had @Rius craft me one of those claws last night, and yeah, I knew he could have an old one in his inventory and he could steal my godly IAS, Life on Hit, 1k DPS, +200 Dex claw and toss me a crappy version. But I didn't think he would do that, cause he is a PA guy and not a dick. And while I didn't quite get the godly weapon I wanted, it is still pretty sweet:
(crafted item)
(Note: AH screenshot so DPS is not including the Ruby)
To close: thanks Rius!
Just for reference, I would never say that a PA person was doing this and I wouldn't expect behavior of such when dealing with in the community. I was just referencing that I was seeing these offers in /trade
I realize people are just starting Inferno, and are frothing about cookie cutter builds, but let's not pigeonhole entire classes like this, there is still quite a bit of build flexibility and options out there
Ya, a lot of people just read tooltips without really trying something out first. They look at single skills and when they dont see big numbers assume its crap, but some skills are only good when synergized with others and appropriate gear.
Cluster arrow (which he listed as bad) with stun rune and fast hate building setup absolute destroys stuff.
I'm on act 4 inferno now with my DH and have been running a vault/frost arrow kite build and am doing just fine.
See the problem there?
I think most of these responses are responding to logicows post about how most of his abilities are worthless as a DH. I mean feel free to complain about melee classes all you want (By the way there are a least 4 different monk builds in here that have worked in Act 2 and beyond) but I don't know how productive it is to keep beating this horse.
Yes Ranged classes have it "easier" because they can kite and can therefor focus on glass cannon builds. Should they? That is up to the player. I'll be running my wizard as a melee wizard in Inferno. It will be tough, it will require a LOT of good gear, but it will also be fun.
Also I have yet to hit a wall with my Monk in Inferno, I've made slow progress and have slowly gotten better and better gear, I have 2 builds of my own that work depending on how I feel like playing that day and I am also still duel wielding instead of using 1h + shield.
I also laugh everytime something sneezes in the direction of my DH friend and he explodes into a fine red mist. (Best one so far was when he stepped too close to one of the fire grates in Act 1 and exploded) You should hear him complain about how hard he has it when my barb buddy and me are playing with him. He complains that his class relies more on "skill" than gear and how we are having an easier time gearing up than him. And he's even a full Act ahead of us!
It is delicious
You're in a duo (with a barb I think?) which helps a lot. Other than that, no monk builds do anything apart from say "lol, I hope your gear is awesome".
No, I am playing with a friend, but my testing earlier today was solo. In fact it's actually EASIER solo than with him but I like playing with other people.
And to be clear, yes your gear needs to be awesome. That is the point. You need to properly gear up to progress. It takes time, it takes gold, it takes luck. That is simply how you progress.
Well if you enjoy the gear grind as is then far be it for me to tell you what to do. I'd prefer it to be fun.
What part isn't fun? I'm still trouncing zombies left and right in Act 1 to get enough gold or rare drops to move into Act 2. Once I'm comfortable there, I'll do the same thing and farm there until I feel like I can start to progress in Act 3, Then I'll do the same for Act 4.
I still punch things in the face, they still explode/melt/vaporize. The difference now is that I have to pay attention, play smart, and can't faceroll my keyboard like I did from Normal through hell. Right now in Act 1 I feel like it is about as difficult as Nightmare was when I first got there, and Act 2 is now Like Hell. The fact that I've gotten this far in just a few short weeks is shocking to me.
All it means to me is that I can punch enemies in the face for a least a few more weeks to come. And then I can do it all again with another class
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
The best thing in trade right now is people offering to craft stuff for a tip with your mats.
Here's how the scam works:
They make 1 item at a time by themselves. If its good, they sell it on AH, if its bad, they stop and keep it in their inventory.
Someone asks them to craft something.
They make the item, and if its good, they keep it and give you the shitty one they saved. If its worse then what they were saving, you get the item.
You are literally handing them money to put into the slot machine, only you can't see the machine, and he's charging you for the privledge of peeking around from the slot machine saying "ooooooooooh so sorry, heres your pile of shit, maybe next time!"
Anybody who trusts a stranger from the chat channels in any sort of blind transaction deserves to get ripped off.
Not really.
You just have to know the risk and be ok with it. I had @Rius craft me one of those claws last night, and yeah, I knew he could have an old one in his inventory and he could steal my godly IAS, Life on Hit, 1k DPS, +200 Dex claw and toss me a crappy version. But I didn't think he would do that, cause he is a PA guy and not a dick. And while I didn't quite get the godly weapon I wanted, it is still pretty sweet:
(Note: AH screenshot so DPS is not including the Ruby)
To close: thanks Rius!
No problem man! What did you decide to list that on the AH for? The more I look at it, the more I think it's actually a pretty good craft. Attack speed, big Dex, big LoH, socket... should sell pretty well.
I feel like Blizzard really dropped the ball on crafting. There's no chat log output of crafted items so that scam would be super easy to run. I will just have to point toward my longstanding association with the PA forums as proof I'm not going to be a douchenozzle
I feel like one simple change could stop this scam dead: make crafted gear have to be identified. This assumes that trading unidentified gear is (or would be) possible, I do not know if that is the case currently.
Cat's pretty much out of the bag on crit damage/crit chance combos. The gear has skyrocketed in price.
Interesting fact: +Critical damage on weapon with a socket can top out at 90+% with a socket for another 85% or so - around 175% per weapon.
Demon hunters and barbarians can dual wield 2 weapons like this.... I think you could eventually get numbers like twin 1k+ dps one handers with 500% bonus critical damage and 50% crit rate.
Would the math work out in such a way that you could potentially one shot yourself with damage on reflect modifier inferno champions?
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
<whatever> Illusion arcane desecrated on enemies with large models that have knockback. You might as well just let go of your mouse, light your last cigarette and wonder if this is how the people on the Titanic felt.
I have died from arcane sentry more then anything on any of my characters. and the worse thing about arcane sentry is that my wizard never gets it him/herself cause its a pretty cool spell.
So for the inevitable expansion, lets start coming up with ideas for new champion pack prefixes.
Pipsqueek - shunken version of the creatures. harder to hit.
Giant - 30-40% model size increase along with strength boost. try a pack of hammers with this.
Gear progression is kinda hosed atm, to be fair. What we're talking about is the class gear disparity. I'm eagerly waiting for the first balance patch to see what Blizzard's general direction forward is, and how they're going to get people to coop Inferno. I like playing with people, Inferno is just absolutely suicidal with 4 people in the later acts.
I totally agree that it is much harder than it should be with 4 people... however speccing totally different and using skills as a team really helps this. It takes a much higher level of coordination though, and joining a public game on inferno above act 1 is just silly with random people running whatever spec.
Blizzard had some blog post about a week ago where they straight up said inferno has to much spike damage though, so I'd assume something will change. having to get 60+ resist all on every piece of gear just to not get 1 shotted is boring. I've had around 800-900 resist all on my DH, instead of getting 1 shotted I get 2 or 3 shotted (with 40k hp)... so its pointless to not just be a glass cannon, which isn't that fun.
I had the most intense battle last night in the Dahlgur Oasis. I ran into a group of champion Shaman in Nightmare mode. I knew that Shaman can resurrect fallen mobs, but what I didn't expect was for the them to resurrect each other. I think they only had one ability, "Waller", which meant it was really tough to get to one of them as a Barb. I'd kill one, or even two, and the remaining one would resurrect one or both of them in addition to resurrecting every other damn trash mob I'd killed at least a few times. The battle ranged all over the map, dragging in other trash mobs as well, and I think I was lucky not to get some other champions in there (but I think it was because I had cleared most of the map already.) After what felt like 15 minutes, I finally got them all and I got two blues for my trouble which I immediately salvaged. This game can be so thrilling and punishing at the same time.
So far Inferno (up to Magdha on my Monk) has been a lot of fun 90% of the time and incredibly frustrating 10% of the time. I was worried that I would only be dpsing for 3-5 seconds out of every 20 seconds but that's definitely not the case. Taking down champ/elite packs requires careful assessment and sometimes constant repositioning but it's fun, damn it. There's very few packs I feel like I have to skip and I usually wind up killing most of those anyway.
I did skip a pack of those charging bulls in Act 1, though. Four of them, outdoors, with Jailer and Vortex and some other nonsense. I parked the goose out of those guys and moved on
I have died from arcane sentry more then anything on any of my characters. and the worse thing about arcane sentry is that my wizard never gets it him/herself cause its a pretty cool spell.
So for the inevitable expansion, lets start coming up with ideas for new champion pack prefixes.
Pipsqueek - shunken version of the creatures. harder to hit.
Giant - 30-40% model size increase along with strength boost. try a pack of hammers with this.
Arcane sentry is the mob version of hydra. They used to get hydra, but it was dumb to fight and players just ran around corners to keep fighting the mobs.
Avenger used to be 4 mobs have different power sets, when you kill one, the others gain that power. I see that coming back.
I wouldn't mind seeing doppelganger mobs where its 4 of your party makeout and a 'puppetmaster'.
Gear progression is kinda hosed atm, to be fair. What we're talking about is the class gear disparity. I'm eagerly waiting for the first balance patch to see what Blizzard's general direction forward is, and how they're going to get people to coop Inferno. I like playing with people, Inferno is just absolutely suicidal with 4 people in the later acts.
Biggest problem is grouping with undergeared people. It doesn't scale to be 4x harder with 4 people, but if you've got even 1 person who isn't pulling their weight you're gonna be hurting. I have to imagine the few people doing hardcore inferno (and not playing alone) are checking each others' gear and builds before heading out of town, ala WoW.
I had a pretty awesome fight over the weekend playing public co-op in nightmare mode. we basically walked into 3 different champion packs, we had molten, plauge, arcane sentries, illusionist, shielding and god knows whatever. somehow we managed to make it through alive.
What part isn't fun? I'm still trouncing zombies left and right in Act 1 to get enough gold or rare drops to move into Act 2. Once I'm comfortable there, I'll do the same thing and farm there until I feel like I can start to progress in Act 3, Then I'll do the same for Act 4.
I still punch things in the face, they still explode/melt/vaporize. The difference now is that I have to pay attention, play smart, and can't faceroll my keyboard like I did from Normal through hell. Right now in Act 1 I feel like it is about as difficult as Nightmare was when I first got there, and Act 2 is now Like Hell. The fact that I've gotten this far in just a few short weeks is shocking to me.
All it means to me is that I can punch enemies in the face for a least a few more weeks to come. And then I can do it all again with another class
The increase from act 1 > 2 isn't a ton... the jump from 2 > 3 is totally bonkers, while act 4 isn't much different than act 3.
Not saying you can't gear for it or anything, just that it requires much more than more resists and HP. Need those % reduction to melee items badly.
Even with my DH I felt act 2 was still worth using some resist gear and thought I would just increase it for act 3. Fuck no, not worth the time at all. Melee of course have no choice though. The good part is, once you feel somewhat comfortable in act 3, you are ready for act 4 as well.
As a DH, I love extra health + life link. Essentially makes the elite pack have 2 less affixes, as I usually hit all(most) the pack with every nether tentacle.
Most stuff I can kite at max range and it keeps them from doing stupid stuff, like wallers, mortars, teleports, vortexes all seem to have a max range which is just shy of what my max range is.
Invulnerable minions are a toss up, if they line up nicely or let the 1 mob I can damage in front then it is fine; otherwise, I will die to the enrage DoT cuz I just can't damage the 1 through all the invulnerables fast enough.
On my monk pretty much anything is easy except molten, fire chains, and sometimes plagued/desecration IF they have a way to keep me in it. I think they should redo the molten so that the fire is left BEHIND the mob... not on them. This would let me do a hold-position attack and never get hit by the fire. The fire chain mobs are usually not too hard to deal with, they spend most of their time trying to out flank me instead of attacking me.
Cat's pretty much out of the bag on crit damage/crit chance combos. The gear has skyrocketed in price.
Interesting fact: +Critical damage on weapon with a socket can top out at 90+% with a socket for another 85% or so - around 175% per weapon.
Demon hunters and barbarians can dual wield 2 weapons like this.... I think you could eventually get numbers like twin 1k+ dps one handers with 500% bonus critical damage and 50% crit rate.
Would the math work out in such a way that you could potentially one shot yourself with damage on reflect modifier inferno champions?
Depending on your defenses, yes. But you can time your smokescreen and deal damage when it's up.
I think they need to rework reflects damage, personally. The counter should be lifesteal but it's nerfed by 80% on the output and you can only get it on a couple of items.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Got my HC DH up to 30 this weekend. Almost through normal...not looking forward to the heart palpitations that nightmare is going to give me.
<whatever> Illusion arcane desecrated on enemies with large models that have knockback. You might as well just let go of your mouse, light your last cigarette and wonder if this is how the people on the Titanic felt.
How I fight these guys;
Left Click Left Click LASHING TAIL KICK Left Click Left Click LASHING TAIL KICK Left Click Left Click LASHING TAIL KICK etc.
I want to kick whoever programmed the ai to run away on some mobs right in the nuts.
it is an absolute dicking as a melee character to fight any champion/elite packs that run away that also have molten/other shitty things, I can't hit them and I die trying to chase them
Gear progression is kinda hosed atm, to be fair. What we're talking about is the class gear disparity. I'm eagerly waiting for the first balance patch to see what Blizzard's general direction forward is, and how they're going to get people to coop Inferno. I like playing with people, Inferno is just absolutely suicidal with 4 people in the later acts.
I totally agree that it is much harder than it should be with 4 people... however speccing totally different and using skills as a team really helps this. It takes a much higher level of coordination though, and joining a public game on inferno above act 1 is just silly with random people running whatever spec.
Blizzard had some blog post about a week ago where they straight up said inferno has to much spike damage though, so I'd assume something will change. having to get 60+ resist all on every piece of gear just to not get 1 shotted is boring. I've had around 800-900 resist all on my DH, instead of getting 1 shotted I get 2 or 3 shotted (with 40k hp)... so its pointless to not just be a glass cannon, which isn't that fun.
I've found some decent people in Inferno pubbies, once in a while. It just gets kinda boring chain-dying while the 3 sorcs stand a screen away vaporizing everything :P then there's this moment of satisfaction as they realise the asshole that just killed me has vortex...mhuhahahaha you robe-wearing sons of whores!
Is there a difference between Life on hit +XXX? and Each hit adds +XXX?
I believe it is just one is on a weapon / the other is not, similar to Increased Attack Speed / Attack Speed Increased by.
Huh, I never realized this before. Thanks.
So I was looking at how I would max out my 10 character cap with coming to the conclusion that all my softcore characters will be males (one of each class), and my hardcore characters will be females with one of each class. Plus I will only be using the AH (for buying purposes) on my hardcore characters because I do not have time to play the random game with BS since hardcore is serious business.
Also all my female characters will have pony names.
So if something were to happen to my DH NitemareMoon, Luna would step in....and then perhaps Woona.
The best thing in trade right now is people offering to craft stuff for a tip with your mats.
Here's how the scam works:
They make 1 item at a time by themselves. If its good, they sell it on AH, if its bad, they stop and keep it in their inventory.
Someone asks them to craft something.
They make the item, and if its good, they keep it and give you the shitty one they saved. If its worse then what they were saving, you get the item.
You are literally handing them money to put into the slot machine, only you can't see the machine, and he's charging you for the privledge of peeking around from the slot machine saying "ooooooooooh so sorry, heres your pile of shit, maybe next time!"
Anybody who trusts a stranger from the chat channels in any sort of blind transaction deserves to get ripped off.
Not really.
You just have to know the risk and be ok with it. I had @Rius craft me one of those claws last night, and yeah, I knew he could have an old one in his inventory and he could steal my godly IAS, Life on Hit, 1k DPS, +200 Dex claw and toss me a crappy version. But I didn't think he would do that, cause he is a PA guy and not a dick. And while I didn't quite get the godly weapon I wanted, it is still pretty sweet:
(crafted item)
(Note: AH screenshot so DPS is not including the Ruby)
To close: thanks Rius!
Just for reference, I would never say that a PA person was doing this and I wouldn't expect behavior of such when dealing with in the community. I was just referencing that I was seeing these offers in /trade
Only do it with people you trust right now. I have a feeling that Blizzard will implement something where someone crafts for you and you get the item directly to your inventory in the future.
What part isn't fun? I'm still trouncing zombies left and right in Act 1 to get enough gold or rare drops to move into Act 2. Once I'm comfortable there, I'll do the same thing and farm there until I feel like I can start to progress in Act 3, Then I'll do the same for Act 4.
I still punch things in the face, they still explode/melt/vaporize. The difference now is that I have to pay attention, play smart, and can't faceroll my keyboard like I did from Normal through hell. Right now in Act 1 I feel like it is about as difficult as Nightmare was when I first got there, and Act 2 is now Like Hell. The fact that I've gotten this far in just a few short weeks is shocking to me.
All it means to me is that I can punch enemies in the face for a least a few more weeks to come. And then I can do it all again with another class
The increase from act 1 > 2 isn't a ton... the jump from 2 > 3 is totally bonkers, while act 4 isn't much different than act 3.
Not saying you can't gear for it or anything, just that it requires much more than more resists and HP. Need those % reduction to melee items badly.
Even with my DH I felt act 2 was still worth using some resist gear and thought I would just increase it for act 3. Fuck no, not worth the time at all. Melee of course have no choice though. The good part is, once you feel somewhat comfortable in act 3, you are ready for act 4 as well.
Yup i've got my eye on a few items like that but I figure I'll need to gold income from Act 2 to finance it. Difficulty aside I don't get what part isn't fun. Is it that it takes time? Or do people just find it too hard? The first part I just don't really get as I'm not in any rush, the second part relates to the first part in that you slowly get better gear and it gets less difficult.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Is there a difference between Life on hit +XXX? and Each hit adds +XXX?
I believe it is just one is on a weapon / the other is not, similar to Increased Attack Speed / Attack Speed Increased by.
Huh, I never realized this before. Thanks.
So I was looking at how I would max out my 10 character cap with coming to the conclusion that all my softcore characters will be males (one of each class), and my hardcore characters will be females with one of each class. Plus I will only be using the AH (for buying purposes) on my hardcore characters because I do not have time to play the random game with BS since hardcore is serious business.
Also all my female characters will have pony names.
So if something were to happen to my DH NitemareMoon, Luna would step in....and then perhaps Woona.
I made my female WD Zecora, it was too perfect.
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
As a barb, any thing with molten/desecrate/plagued is pretty much my dick-smashing nightmare.
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I tried the stun grenades build and the passives that go with it and had the same experience. It's fairly useless in act 2 inferno cause most of the enemies can either teleport, jump or turn invisible/invincible and 1 shot you anyways.
Quote tree hijinx, my bad. The context was key, yes.
Gear progression is kinda hosed atm, to be fair. What we're talking about is the class gear disparity. I'm eagerly waiting for the first balance patch to see what Blizzard's general direction forward is, and how they're going to get people to coop Inferno. I like playing with people, Inferno is just absolutely suicidal with 4 people in the later acts.
Currently playing: GW2 and TSW
My entire screen was literally filling up with big orange circles as they chain cast it. It actually made my frame rate stutter.
Well if you enjoy the gear grind as is then far be it for me to tell you what to do. I'd prefer it to be fun.
I got this once - Vortex Waller Molten. It sucks.
Nothing beats Invulnerable Minions though for worst affix ever. It doesn't even matter what the other affixes are, that one alone is retarded.
I hit "Continue Game" on the character screen and alt-tabbed to read forums.
I'm glad I'm not playing hardcore.
This is somewhat silly. You'd think you should always start in town, but I suppose some people would complain that they lost quest progress if it were otherwise.
Depends on the class and what type of monster you're fighting. Wizard with hydra and seeker missiles, you stand on the other side of the wall and let them vortex you into the wall while you shoot around it. It's a fair bit tougher if it's the three wall boss-elites, but if it's the boys in blue, the single barrier type walls can actually work to your advantage.
Something else that bothers along with this is when the game logs me in to a checkpoint that is not as far along as the last waypoint I unlocked.
vortex waller arcane SOUL RIPPERS
I'm a barb, not a cheating wizard. Though I do enjoy being SOMEWHAT viable in inferno, as opposed to completely useless in D2X hell. Lack of a pet makes barb life sucky. Other hates: jailer desecrator plagued. Puddles of death you can't escape.
Just for reference, I would never say that a PA person was doing this and I wouldn't expect behavior of such when dealing with in the community. I was just referencing that I was seeing these offers in /trade
What part isn't fun? I'm still trouncing zombies left and right in Act 1 to get enough gold or rare drops to move into Act 2. Once I'm comfortable there, I'll do the same thing and farm there until I feel like I can start to progress in Act 3, Then I'll do the same for Act 4.
I still punch things in the face, they still explode/melt/vaporize. The difference now is that I have to pay attention, play smart, and can't faceroll my keyboard like I did from Normal through hell. Right now in Act 1 I feel like it is about as difficult as Nightmare was when I first got there, and Act 2 is now Like Hell. The fact that I've gotten this far in just a few short weeks is shocking to me.
All it means to me is that I can punch enemies in the face for a least a few more weeks to come. And then I can do it all again with another class
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I feel like one simple change could stop this scam dead: make crafted gear have to be identified. This assumes that trading unidentified gear is (or would be) possible, I do not know if that is the case currently.
Would the math work out in such a way that you could potentially one shot yourself with damage on reflect modifier inferno champions?
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Currently playing: GW2 and TSW
I have died from arcane sentry more then anything on any of my characters. and the worse thing about arcane sentry is that my wizard never gets it him/herself cause its a pretty cool spell.
So for the inevitable expansion, lets start coming up with ideas for new champion pack prefixes.
Pipsqueek - shunken version of the creatures. harder to hit.
Giant - 30-40% model size increase along with strength boost. try a pack of hammers with this.
― Marcus Aurelius
Path of Exile: themightypuck
I totally agree that it is much harder than it should be with 4 people... however speccing totally different and using skills as a team really helps this. It takes a much higher level of coordination though, and joining a public game on inferno above act 1 is just silly with random people running whatever spec.
Blizzard had some blog post about a week ago where they straight up said inferno has to much spike damage though, so I'd assume something will change. having to get 60+ resist all on every piece of gear just to not get 1 shotted is boring. I've had around 800-900 resist all on my DH, instead of getting 1 shotted I get 2 or 3 shotted (with 40k hp)... so its pointless to not just be a glass cannon, which isn't that fun.
¯\_(ツ)_/¯
I did skip a pack of those charging bulls in Act 1, though. Four of them, outdoors, with Jailer and Vortex and some other nonsense. I parked the goose out of those guys and moved on
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Arcane sentry is the mob version of hydra. They used to get hydra, but it was dumb to fight and players just ran around corners to keep fighting the mobs.
Avenger used to be 4 mobs have different power sets, when you kill one, the others gain that power. I see that coming back.
I wouldn't mind seeing doppelganger mobs where its 4 of your party makeout and a 'puppetmaster'.
Biggest problem is grouping with undergeared people. It doesn't scale to be 4x harder with 4 people, but if you've got even 1 person who isn't pulling their weight you're gonna be hurting. I have to imagine the few people doing hardcore inferno (and not playing alone) are checking each others' gear and builds before heading out of town, ala WoW.
I believe it is just one is on a weapon / the other is not, similar to Increased Attack Speed / Attack Speed Increased by.
The increase from act 1 > 2 isn't a ton... the jump from 2 > 3 is totally bonkers, while act 4 isn't much different than act 3.
Not saying you can't gear for it or anything, just that it requires much more than more resists and HP. Need those % reduction to melee items badly.
Even with my DH I felt act 2 was still worth using some resist gear and thought I would just increase it for act 3. Fuck no, not worth the time at all. Melee of course have no choice though. The good part is, once you feel somewhat comfortable in act 3, you are ready for act 4 as well.
¯\_(ツ)_/¯
Most stuff I can kite at max range and it keeps them from doing stupid stuff, like wallers, mortars, teleports, vortexes all seem to have a max range which is just shy of what my max range is.
Invulnerable minions are a toss up, if they line up nicely or let the 1 mob I can damage in front then it is fine; otherwise, I will die to the enrage DoT cuz I just can't damage the 1 through all the invulnerables fast enough.
On my monk pretty much anything is easy except molten, fire chains, and sometimes plagued/desecration IF they have a way to keep me in it. I think they should redo the molten so that the fire is left BEHIND the mob... not on them. This would let me do a hold-position attack and never get hit by the fire. The fire chain mobs are usually not too hard to deal with, they spend most of their time trying to out flank me instead of attacking me.
Depending on your defenses, yes. But you can time your smokescreen and deal damage when it's up.
I think they need to rework reflects damage, personally. The counter should be lifesteal but it's nerfed by 80% on the output and you can only get it on a couple of items.
How I fight these guys;
Left Click Left Click LASHING TAIL KICK Left Click Left Click LASHING TAIL KICK Left Click Left Click LASHING TAIL KICK etc.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
it is an absolute dicking as a melee character to fight any champion/elite packs that run away that also have molten/other shitty things, I can't hit them and I die trying to chase them
Inferno suuuuuucks
I've found some decent people in Inferno pubbies, once in a while. It just gets kinda boring chain-dying while the 3 sorcs stand a screen away vaporizing everything :P then there's this moment of satisfaction as they realise the asshole that just killed me has vortex...mhuhahahaha you robe-wearing sons of whores!
Currently playing: GW2 and TSW
Huh, I never realized this before. Thanks.
So I was looking at how I would max out my 10 character cap with coming to the conclusion that all my softcore characters will be males (one of each class), and my hardcore characters will be females with one of each class. Plus I will only be using the AH (for buying purposes) on my hardcore characters because I do not have time to play the random game with BS since hardcore is serious business.
So if something were to happen to my DH NitemareMoon, Luna would step in....and then perhaps Woona.
Only do it with people you trust right now. I have a feeling that Blizzard will implement something where someone crafts for you and you get the item directly to your inventory in the future.
Yup i've got my eye on a few items like that but I figure I'll need to gold income from Act 2 to finance it. Difficulty aside I don't get what part isn't fun. Is it that it takes time? Or do people just find it too hard? The first part I just don't really get as I'm not in any rush, the second part relates to the first part in that you slowly get better gear and it gets less difficult.
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I made my female WD Zecora, it was too perfect.