[Zombi U]Hardcore mode enabled (Hands-on Gameplay in OP!)

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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Adda wrote: »
    Hah you get to fight your friend's zombies and take their gear.

    Pretty neat. I think they should make it like a race mechanic to kind of "hurry you up", where if your friend happens to kill your zombie first then the zombie dies in your game and you can't get the pack back. Only for friends list people to keep from the griefing public.

  • Skull2185Skull2185 Registered User regular
    Bah... god dammit...

    Nintendo knows my weakness.... they know! "Oh whatevs.... I don't think I'm interested in the WiiU"

    Oh yeah? Well how about we just punch you right in the glowy zombie shaped weak spot in the middle of your chest?

    ...Clever girl. So, I'm probably going to buy a WiiU.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Skull2185Skull2185 Registered User regular
    jdarksun wrote: »
    Lovely concept. Not gonna buy a new system for it though.

    Yeah, its a bit of a gamble. I bought my 360 for one game. I just had to own one after I played Fight Night Round 3 at a Gamestop kiosk, it was a little devoid of games at the beginning (as most new console launches are) but they started flowing eventually.

    If I pick up a WiiU, I will certainly be picking up this game. Probably SMB and Scribblenauts as well. Its all going to come down to the price of the system, and how well this game is reviewed.

    Do we know if they're going to have "Special" infected in the game? Shamblers and Sprinters are ok with me, but I don't want to see acid spitting zombies or fat explodey zombies or whatever...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • AddaAdda LondonRegistered User regular
    Skull2185 wrote: »
    jdarksun wrote: »
    Lovely concept. Not gonna buy a new system for it though.

    Yeah, its a bit of a gamble. I bought my 360 for one game. I just had to own one after I played Fight Night Round 3 at a Gamestop kiosk, it was a little devoid of games at the beginning (as most new console launches are) but they started flowing eventually.

    If I pick up a WiiU, I will certainly be picking up this game. Probably SMB and Scribblenauts as well. Its all going to come down to the price of the system, and how well this game is reviewed.

    Do we know if they're going to have "Special" infected in the game? Shamblers and Sprinters are ok with me, but I don't want to see acid spitting zombies or fat explodey zombies or whatever...

    Gameplay demo earlier showed an electric boss zombie that seemed to kill all your minimap and communications, it teleported away every now and then and you walked around waiting for it to come back.

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  • Skull2185Skull2185 Registered User regular
    Dang...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • urahonkyurahonky Cynical Old Man Registered User regular
    Not sure why games can't JUST have zombies. I know on paper it seems stupid to them, but that's all we're asking. No special zombies. No boss zombies. Just zombies.

  • EnigEnig a.k.a. Ansatz Registered User regular
    Yeah I think regular zombies are scary enough if you make the game survival heavy. I would prefer no special zombies, but it doesn't make me lose interest either.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Well it seems Nintendo may be stepping on the DLC train this time, so maybe there will either be a "no specials" mode, or some low-cost DLC for that purpose?

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  • Skull2185Skull2185 Registered User regular
    urahonky wrote: »
    Not sure why games can't JUST have zombies. I know on paper it seems stupid to them, but that's all we're asking. No special zombies. No boss zombies. Just zombies.

    Exactly!

    I want to play a zombie film. I want to control a guy living out Night/Dawn/Day of the Dead.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • urahonkyurahonky Cynical Old Man Registered User regular
    jdarksun wrote: »
    Skull2185 wrote: »
    jdarksun wrote: »
    Lovely concept. Not gonna buy a new system for it though.
    Yeah, its a bit of a gamble. I bought my 360 for one game.
    I almost bought a 360 just for Dead Rising. Well, no, that's not quite correct. Dead Rising finally convinced me to get an HDTV and a 360 for Christmas.

    So, apparently, I will buy a new console for a lovely concept. Just six months down the road.

    The DAY Dead Rising was sitting on the shelf is the day I bought a 360.

  • histronichistronic Registered User regular
    This game looks great...

    ...But I also thought Red Steel looked great. :cry:

    Hopefully this is different, but I'm wary.

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  • histronichistronic Registered User regular
    Also, the graphics really aren't that impressive. I definitely would rather see great gameplay then great graphics, but seriously Nintendo, its 2012, gimmicks are great and all, but we all know there exists much better hardware.

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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited June 2012
    ... Someone needs to go to these conferences to say "Are you doing this X promised feature/Can we do something else with controls for our convenience" If they say no then "Then I'm not buying your tedious fucking game".

    Make a control scheme where we use our TV screens viable, so I don't have to fumble with a tablet and groan every time it says "Look at your WiiU" That ruins immersion too.

    Kadoken on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2012
    I think that's what's killing a lot of the interest here. Sure, I love the concept behind the game, but there is absolutely zero reason my 360 (and a PS3 could as well) couldn't run this and my PC could run it even better. So the only real impediment here for the game being on other systems is another goofy Nintendo control scheme that is largely pointless (again) and doesn't really add anything actually new to the game (again).

    That's nothing like the situation with, say, Dead Rising, where the rise of better hardware allowed for wholly unprecedented game design. What's to be excited about for a game that uses current-gen hardware and requires an unnecessary new controller to boot? But like I said, hopefully we'll just end up seeing this on one of the other systems anyway; if that ends up being the case, I'm pretty excited for this game.

    EDIT: I mean, every last thing they use the tablet for has been done quite easily without that tablet. Inventory? Back/select button. Radar/minimap? In the corner. Manual aim? Thumbstick click/trigger pull. Scanning mode/alternate vision modes? Dpad.

    Ninja Snarl P on
  • XaquinXaquin Right behind you!Registered User regular
    Kadoken wrote: »
    ... Someone needs to go to these conferences to say "Are you doing this X promised feature/Can we do something else with controls convenience" If they say no then "Then I'm not buying your tedious fucking game".

    Make a control scheme where we use our TV screens viable, so I don't have to fumble with a tablet and groan every time it says "Look at your WiiU" That ruins immersion too.

    I would imagine that is an option that could be turned off or it's only for the first part of the game or something.

  • AddaAdda LondonRegistered User regular
    Why is it killing the interest? Console exclusives aren't there to kill interest they're there to get you interested in THAT console. That's why companies pay publishers to do it.

    I can understand annoyance at not being able to play games on your current set up, I get this with Fez and Trials Evolution as I don't have a 360 but I know the reasons why and I know how I can solve the issue (hint it involves buying a 360).

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  • urahonkyurahonky Cynical Old Man Registered User regular
    How would being able to see a sonar screen even work on the 360/PS3? Half the benefit of the tablet is to remove the unnecessary GUI elements. Removing the map is a fantastic first step in a FPS in my opinion. Now everything is done on the fly and the game doesn't pause when you're going through your inventory... Making everything risky. I don't know about you but hitting select then pressing RB 4 times to get to the map screen doesn't sound very fun, and having to press start to open the inventory that covers half the screen doesn't sound fun. Now you just glance down and see everything.

    Also the multiplayer mode where one person is the zombie master (which is like the PC game, I admit) couldn't be done with either console. Or it could it just wouldn't be intuitive.

    /rant sorry.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2012
    Adda wrote: »
    Why is it killing the interest? Console exclusives aren't there to kill interest they're there to get you interested in THAT console. That's why companies pay publishers to do it.

    I can understand annoyance at not being able to play games on your current set up, I get this with Fez and Trials Evolution as I don't have a 360 but I know the reasons why and I know how I can solve the issue (hint it involves buying a 360).

    Yeah, but this is basically the exact wrong thing to do in this case. The game showcases nothing which can obviously be done on other systems. You want exclusives for a system that show amazing things, not exlusives that show a game which could handily run on already-existing hardware and displays an onerous and annoying proprietary control system as well. The great parts of the game are shackled to things that are basically anti-hype.

    And for the sake of the franchise, I certainly hope this doesn't stay exlusive. Even if the WiiU is a runaway success, they just aren't going to be able to sell that many copies of the game because there won't be that many consoles out there for a long while. Just from a sales perspective, it'd be good if there was a multi-platform version, oh, 6 months after the initial release? Then Nintendo gets the exlusive for as long as it's likely to matter and everybody else gets a good game, too.
    urahonky wrote: »
    How would being able to see a sonar screen even work on the 360/PS3? Half the benefit of the tablet is to remove the unnecessary GUI elements. Removing the map is a fantastic first step in a FPS in my opinion. Now everything is done on the fly and the game doesn't pause when you're going through your inventory... Making everything risky. I don't know about you but hitting select then pressing RB 4 times to get to the map screen doesn't sound very fun, and having to press start to open the inventory that covers half the screen doesn't sound fun. Now you just glance down and see everything.

    Also the multiplayer mode where one person is the zombie master (which is like the PC game, I admit) couldn't be done with either console. Or it could it just wouldn't be intuitive.

    /rant sorry.

    The sonar screen is basically just a Metroid Prime scan mode, which can easily be thrown on the Dpad like the Prime games. An inventory with user-specified transparency could easily duplicate the effects of the of the tablet inventory without obscuring vision. And the vast majority of games I've played that use a map put it on the Back button (for 360), and that can be semi-transparent too. It also seems remarkably pointless to me to have a game where you want to be watching for zombies constantly... and then forcing the player to constantly look away from the screen or block their view with the tablet. And having all that stuff on pop-up screens breaks the immersion no moreso than having to inexplicably use a second gadget to even play the game.

    I can't really say anything about the multiplayer mode, though, because I haven't actually seen any actual gameplay for it.

    Ninja Snarl P on
  • AddaAdda LondonRegistered User regular
    I disagree and I think looking at the other screen is exactly what is unique to the platform and this game as you must remain aware of your surroundings while you operate on things in your hands.

    The sniper thing is gimmicky I'll admit but you genuinely have to keep an eye on the game in your peripheral vision, something that is eliminated through traditional inventory screens.

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  • LitanyLitany Registered User regular
    Adda wrote: »
    I disagree and I think looking at the other screen is exactly what is unique to the platform and this game as you must remain aware of your surroundings while you operate on things in your hands.

    Exactly. The argument is starting to devolve into "Man, game X would totally be the same without features A and B and if they tweaked C and D to be more like...". The interface is designed around taking your view off the game screen to build tension any time you have to do anything within the game (use your inventory, open doors, etc. etc..). Yes, it's been done before - but belittling the interface because you don't like it is no different than someone moaning about how FPSes on consoles just can't be the same as they are on the PC or any other inane and personal preference that adds nothing to the discussion.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2012
    I dunno, the entire thing just strikes me as completely unnecessary. I've already played games that did this stuff on the Gamecube (game link with GBA) and frankly, it was just as gimmicky then. It gets pretty obnoxious to have gameplay elements that force you to look away from the actual gameplay when that gameplay doesn't stop while you look.

    Personally, I want to be able to watch the screen all the time. Making me look away from the action so I can shuffle through my inventory seems like a definite step backwards to me.

    EDIT: Heck, DayZ is one helluva unforgiving zombie game which is buggy and rough as hell; having an on-screen inventory so you can look around while you scavenge does nothing to hurt the tension in that game.

    EDIT EDIT: And there's nothing unreasonable about being unhappy that a second screen is being touted as something significant, especially when the elements put on it are nothing unique whatsoever. PCs have been able to use multiple screens for ages; it's convenient in some cases, but has nothing to do with a well-designed game.

    Ninja Snarl P on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    I think this is one of those things where it's a feature, not a bug. You're supposed to feel some hassle when looking at your inventory in this game.

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  • LitanyLitany Registered User regular
    EDIT EDIT: And there's nothing unreasonable about being unhappy that a second screen is being touted as something significant, especially when the elements put on it are nothing unique whatsoever. PCs have been able to use multiple screens for ages; it's convenient in some cases, but has nothing to do with a well-designed game.

    Yes. There is. By making this big of a deal of it and posting multiple suggestions as to how they could "fix" it means it is significant. You yourself brought up Dead Rising. There's any number of ways that could have been done the prior generation by modifying little things just to say it's the same. ESPECIALLY if you're going to play the "PC has been there and done that!" card.

    The focus on the tablet is a very large gameplay design decision - that's been the entire point of Nintendo's hardware design. We get it - you don't like it. But by dumbing everything down to the levels you'd reduce titles that differ from the norm leads to the gameplay homogenization you claim Dead Rising brazenly cast aside.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2012
    I think this is one of those things where it's a feature, not a bug. You're supposed to feel some hassle when looking at your inventory in this game.

    Yes, but as a feature, there's no good reason to put the inventory on a separate device to make that happen. DayZ uses on-screen inventory management and you feel exposed as hell looking through that inventory even when you can look around you constantly.

    I'm not arguing as to why they put all this stuff on the tablet, mind you, I'm arguing that virtually none of it needs to there in order for this to be a great game that is also on another system. It's all really only on the tablet anyway because Nintendo wanted something shoehorned on there to show that the tablet can actually do something, albeit something redundant, and that's fine.
    Litany wrote: »
    The focus on the tablet is a very large gameplay design decision - that's been the entire point of Nintendo's hardware design. We get it - you don't like it. But by dumbing everything down to the levels you'd reduce titles that differ from the norm leads to the gameplay homogenization you claim Dead Rising brazenly cast aside.

    Except that Dead Rising actually had something great and innovative and new, whereas this is just standard HUD elements... on a second screen. The stuff that is actually neat about this game has nothing to do with catering to Nintendo's latest controller idea.

    Ninja Snarl P on
  • UltimanecatUltimanecat Registered User regular
    I remember bitching at the start of the Wii's life about how most 360 games could be done on the Wii if the developers actually bothered to work out the porting details.

    Then eventually that argument got old because 1) it was never going to happen and 2) it ignored that developers didn't want to do that - part of the point of the games they were developing was using the features of the 360/PS3 and not compromising on them to try and get it to fit somehow on the Wii.

    So I quit using that argument.

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  • histronichistronic Registered User regular
    I dunno, the entire thing just strikes me as completely unnecessary. I've already played games that did this stuff on the Gamecube (game link with GBA) and frankly, it was just as gimmicky then. It gets pretty obnoxious to have gameplay elements that force you to look away from the actual gameplay when that gameplay doesn't stop while you look.

    Personally, I want to be able to watch the screen all the time. Making me look away from the action so I can shuffle through my inventory seems like a definite step backwards to me.

    EDIT: Heck, DayZ is one helluva unforgiving zombie game which is buggy and rough as hell; having an on-screen inventory so you can look around while you scavenge does nothing to hurt the tension in that game.

    EDIT EDIT: And there's nothing unreasonable about being unhappy that a second screen is being touted as something significant, especially when the elements put on it are nothing unique whatsoever. PCs have been able to use multiple screens for ages; it's convenient in some cases, but has nothing to do with a well-designed game.

    See, this just seems like straight hating on the design of the game, which to me seems fine. I mean, there were plenty of Wii games I loved playing that used the Wii remote in exciting and innovative ways (New Super Mario Bros. Wii immediately comes to mind). I think this game has the potential to be great with these new mechanics; I think looking away from the screen at the tablet to sort through the inventory can only increase tension in the game while simultaneously not taking anything away from gameplay. My concern lies with their ability to actually pull it off (especially with a launch title).

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Litany wrote: »
    We get it - you don't like it.

    This should be posted at the top of several threads right now. Geese gonna goose, I suppose.

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  • MechMantisMechMantis Registered User regular
    I dunno, the entire thing just strikes me as completely unnecessary. I've already played games that did this stuff on the Gamecube (game link with GBA) and frankly, it was just as gimmicky then. It gets pretty obnoxious to have gameplay elements that force you to look away from the actual gameplay when that gameplay doesn't stop while you look.

    Personally, I want to be able to watch the screen all the time. Making me look away from the action so I can shuffle through my inventory seems like a definite step backwards to me.

    EDIT: Heck, DayZ is one helluva unforgiving zombie game which is buggy and rough as hell; having an on-screen inventory so you can look around while you scavenge does nothing to hurt the tension in that game.

    EDIT EDIT: And there's nothing unreasonable about being unhappy that a second screen is being touted as something significant, especially when the elements put on it are nothing unique whatsoever. PCs have been able to use multiple screens for ages; it's convenient in some cases, but has nothing to do with a well-designed game.

    See uh, as a counterpoint, having inventory on another screen would have saved my ass so many times in STALKER since I would have been able to maintain situational awareness by looking up/around in the world while rustling around on some poor dead person.

    I guess we've just had opposite experiences.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    jdarksun wrote: »
    It'd be interesting if you couldn't access your inventory while paused. If everything happening on the tablet happened in real time.

    Isn't that the case, though?

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2012
    jdarksun wrote: »
    It'd be interesting if you couldn't access your inventory while paused. If everything happening on the tablet happened in real time.

    I thought this whole game was supposed to be real-time to do anything? I'd be disappointed if it wasn't like that; nothing makes you paranoid like rustling through some dead guy's crap and hearing some random, harmless noise while you're vulnerable.
    Litany wrote: »
    We get it - you don't like it.

    This should be posted at the top of several threads right now. Geese gonna goose, I suppose.

    Yes, it's good of you guys to corner that angle right in the first pages so the rest of us can do something besides gush about a game about which relatively little is known yet.

    Ninja Snarl P on
  • LitanyLitany Registered User regular
    jdarksun wrote: »
    It'd be interesting if you couldn't access your inventory while paused. If everything happening on the tablet happened in real time.

    I'd honestly be surprised if the game has an actual "pause" function. And if it does (you know, because real life happens), I'd be even more surprised if it didn't lock out anything gameplay related. Not doing so would cheapen the mechanics.
    Litany wrote: »
    We get it - you don't like it.

    This should be posted at the top of several threads right now. Geese gonna goose, I suppose.

    Yeah. It's silly regardless of what the topic is - Nintendo, Kinect, Sony's Storybook presentation, etc.. Honest criticisms don't bother me, but reducing things to its parts to devalue them or flat out ignorance is becoming a touchy subject.

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  • LitanyLitany Registered User regular
    Litany wrote: »
    We get it - you don't like it.

    This should be posted at the top of several threads right now. Geese gonna goose, I suppose.

    Yes, it's good of you guys to corner that angle right in the first pages so the rest of us can do something besides gush about a game about which relatively little is known yet.

    ...

    Seriously?

    Sigh. If we know so little how is it you're confident and compelled to talk about how the game could be done? Should be done, because other titles to similar things? To denounce the split focus of game play and game management as being forced to justify the tablet? That's quite the argument you have there.

    Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
  • NotoriusBENNotoriusBEN Registered User regular
    urahonky wrote: »
    Not sure why games can't JUST have zombies. I know on paper it seems stupid to them, but that's all we're asking. No special zombies. No boss zombies. Just zombies.

    Especially considering the fact that its one bite/one kill. Sure there's the game's version of ZombISOL which permits you *one* extra bite per character, but I dont want to face a tank, charger or smoker with the insta-death.

    Make the environments challenging. The zombies are just spice in this kind of genre.
    -Horde of zombies, and knee deep water? hit the transformer and cook em. Just remember to get out yourself.
    -Need a key? Lookie there, a janitor that didnt make it.
    -I'd be interested in something like H.o.t.D. with blind zombies. sound tips them off and you gotta navigate a lobby full of the bastards to the front door. Tossing a rock or a bottle might interest them out of your way... or maybe draw the horde on you since you were between them and the noise.

    Im just sayin, you dont need super zombies.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    2 things you can't do on a single-screen console, just that we've seen so far:

    - The assymetric adversarial mode. Seriously, that shit by itself is worth the game price, console not included.
    - That part where the guy is at the keypad and the main screen turns around to look over his shoulder at APPROACHING DOOM while the tablet stays on the keypad? That is pretty cool, and fits with the frantic "shit I'm fucked" atmosphere. Say what you want about how it could just be in one corner of the screen, but it would not feel the same, would not play the same, would not provide the same experience.

    I don't think anyone (here) is saying that this is a new age in gaming or anything hyperbolic like that. But I, for one, don't mind trying out different primary control schemes each generation and letting them emphasize different aspects of gameplay.

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  • M-VickersM-Vickers Registered User regular
    I've got to be honest, between Zombi U and Lego City Undercover, a Wii U purchase has gone from 0% probability to about 40-50%. I like how they're using the controller for things like Xray vision (point it at the TV and you get a sort of virtual reality overlay). I'd need a price and some game reviews before I start to think about saving up, though.

  • RainbowDespairRainbowDespair Registered User regular
    edited June 2012
    urahonky wrote: »
    Not sure why games can't JUST have zombies. I know on paper it seems stupid to them, but that's all we're asking. No special zombies. No boss zombies. Just zombies.

    Because it's really hard to make a game stay fun over a long period of time when you only have one enemy type. There are only so many things you can do with the environment and situations to make "Slow, dumb enemy in horde" interesting over an entire game.

    RainbowDespair on
  • agoajagoaj Top Tier One FearRegistered User regular
    I'm fine with zombie variation, L4D does a good job of different threats that aren't super zombies(the Tank being the exception).

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  • UltimanecatUltimanecat Registered User regular
    I think the idea someone mentioned of the environment itself being an enemy could stand in for lack of variety in zombies. Like, say you need random plot-gadget but it's locked up tight in a building full of zombies with no power. Do you go in with a flashlight or glowsticks, knowing that it'll be inviting every zombie in the place to nom on you? Or do you go on a sidequest to pick up some NV goggles (maybe usable by holding the tablet to the screen) to try and sneak through rooms full of zombies milling about?

    A lot of it depends on the focus of the game. If it is mostly about smacking zombies around instead of merely surviving, then having different types of enemy is probably necessary.

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  • RainbowDespairRainbowDespair Registered User regular
    Has there ever been a good horror game with only 1 enemy type? Resident Evil, Silent Hill, Siren, Dead Space - they all have multiple enemy types to keep things interesting.

  • agoajagoaj Top Tier One FearRegistered User regular
    Well, Silent Hill Shattered Memories only had 1 enemy type, it just changed appearance depending on your choices. It doesn't make sense to have multiple enemies when all you can do is run away.

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