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Warhammer Fantasy Battles: Skaven eat cheese (when they are given it).

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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    More digging in the storage: found two boxes of blorcs. Apparently I took parts from both boxes for those ten in that pic, so I should have parts for another ten.

  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Well, I've gone from never having played Warhammer Fantasy (back when I was way into 40k, the old guys were the only ones into Fantasy and I didn't want to buy half a million GW models to even try to play).
    Two weeks ago I bought the AoS starter set with an eBay discount promo. I now have that, the White Dwarf Khorne Bloodflayerpriestguy, and a Start Collecting! Seraphon set, box of Skinks (some of which will be converted to Chameleon) and a Skink Starpriest now on the way (Slann/Kroak, Engine of the Gods are on my radar next, or maybe another SC box?). And my friend picked up the Ironjawz and Stormcast SC boxes (his daughter liked "the gold guys"). So I guess I should build some stuff and maybe play some time.

    I also really like the look of the Ironjawz myself, and Sylvaneth. And the Wight King model gives me a ton of nostalgic vibes (but I don't like any of the other skelly/zombie stuff...maybe put him with Flesh Eater Courts?).

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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Does anyone know if those new bundles are a permanent thing or some limited deal? Considering how to spend the Christmas budget.

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Echo wrote: »
    Does anyone know if those new bundles are a permanent thing or some limited deal? Considering how to spend the Christmas budget.

    Extremely limited.

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  • ArchArch Neat-o, mosquito! Registered User regular
    Good god.

    I've been playing Clan Skryre since I finally finished building my Warp-Lightning cannon and....it's mean. It's real mean.

    Even if I don't use the Skryre formation that lets me tunnel up a mess of Warpfire thrower teams, a Warlock Engineer, and Stormfiends (with Warpfire projectors), having a bunch of Warpfire thrower teams and Warpfire Stormfiends is just disgusting.

    I've been parking my general (Arch-Warlock) in front of my Warp-Lightning cannon with a guard of 10 Skryre Acolytes while Stormfiends roam the board, sometimes with Clanrats as a speed bump.

    I've won the last three games I've played with at least Minor victories, but I tend to table people by the fourth round.

    Nothing was more satisfying than melting Skarbrand before he could even reach any of my units with my lightning cannon.

    I have nine stormfiends, six of which have warpfire throwers, three of which have doomflayer gauntlets (so they can soak up wounds and give a bit of melee punch), four warpfire thrower teams, the cannon...

    I don't think I can lose, unless something can weather at least 3d6 mortal wounds a turn, sometimes more depending on positioning and formation bonuses.

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Arch wrote: »
    I don't think I can lose, unless something can weather at least 3d6 mortal wounds a turn, sometimes more depending on positioning and formation bonuses.

    Alpha strike with Beastclaw Raiders throwing out six mortal wounds per Thundertusk?

  • ArchArch Neat-o, mosquito! Registered User regular
    Echo wrote: »
    Arch wrote: »
    I don't think I can lose, unless something can weather at least 3d6 mortal wounds a turn, sometimes more depending on positioning and formation bonuses.

    Alpha strike with Beastclaw Raiders throwing out six mortal wounds per Thundertusk?

    That's be a good one to try against, and I hope it can break my cheese. I can pop up anywhere on the board turn 1 with at minimum 14d3 mortal wounds, and at max (with good rolls) 12d3, and 3d6 mortal wounds.

    Especially since all my models are one warscroll, so i drop them all at once and virtually guarantee alpha strike.

    I could probably push it to 18d3 mortal wounds if I put warp fire throwers on all my stormfiends, instead of just on 6 of them.

    It's really shitty.

    .....I'm gonna play it a few more times before feeling like That Guy overwhelms the salty taste of cheesy victory

  • DayspringDayspring the Phoenician Registered User regular
    Isn't the tunnel limit 9" away from enemies, while the warp fire caps out at 8"?
    Or does the formation let you pop out closer?

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  • ArchArch Neat-o, mosquito! Registered User regular
    Dayspring wrote: »
    Isn't the tunnel limit 9" away from enemies, while the warp fire caps out at 8"?
    Or does the formation let you pop out closer?

    Yeah, the formation says you can place them anywhere, but you take mortal wounds if you set up within 3 inches

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited December 2016
    Arch wrote: »
    Echo wrote: »
    Alpha strike with Beastclaw Raiders throwing out six mortal wounds per Thundertusk?

    That's be a good one to try against, and I hope it can break my cheese. I can pop up anywhere on the board turn 1 with at minimum 14d3 mortal wounds, and at max (with good rolls) 12d3, and 3d6 mortal wounds.

    Also I just remembered that Stonehorns halve all incoming wounds, including MWs, so you effectively need 24 wounds to kill them. So those 14d3 MWs ain't enough on average. :rotate:

    Echo on
  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    Well, rounding up, so 23 wounds right? But yeah, they're pretty tough.

    I'm going to the GT at Warhammer World in January, I suspect there's going to be a lot of destruction lists running max Huskards on Thundertusks + whatever battleline will squeeze in for 24 ranged mortal wounds a turn (plus 4 blood vultures) that can heal back 4D3 wounds a turn to boot.
    Stonehorns are actually pretty good against this as they have to commit their full firepower to bring down a single model.

    My planned list is:

    Frostlord on Stonehorn (General, Battlebrew, Ravager)
    Huskard on Thundertusk
    Stonehorn Beastriders
    Thundertusk Beastriders
    2x Mournfang Cavalry (Champion, Musician)
    2x Mournfang Cavalry (Champion, Musician)
    3x Yhetees

    Which comes to somewhere around 2000pts, 1980 I think? Sticking to the BCR units leaves you struggling a bit on objectives, which is bad, but I'll have to try and work around that. Using the Destruction Allegiance cos it's stupid powerful when your units are already so fast. Might consider combining the two Mournfang squads into one unit of 4, need to test that out.

    Just gotta make some objective markers up and I'm more or less good to go.

  • DiannaoChongDiannaoChong Registered User regular
    edited December 2016
    Wouldn't the counter for all these alpha strike mortal wound armies be nurgle? Or are they then too slow to get in on the objectives?

    edit: that spire of dawn set seems amazing for 80$. It's too bad its mismatched if you want to do matched play for the aelves. All of that for the price seems really good. I wish they would do boxes like that more often for other armies.

    DiannaoChong on
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  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    They'd certainly fare better than armies with no mortal wound protection, I'm not sure if speed is the issue to much as killing power perhaps, I haven't really played against Nurgle to be able to say one way or the other. I'm sure someone mentioned they had some way of stacking up their wound ignoring rolls, but I don't see it in the scrolls, maybe a battalion formation somewhere?

    Spire of Dawn is just a repackage of the old 8th edition fantasy battle starter box with some round bases, not that's a bad thing, it was always a pretty good value box with a lot of nice miniatures.

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Was wondering if they were sitting on a ton of old starter boxes after they pushed AoS out the door they wanted to get rid of, but I ain't complaining. Great value for the price.

  • ArchArch Neat-o, mosquito! Registered User regular
    Echo wrote: »
    Was wondering if they were sitting on a ton of old starter boxes after they pushed AoS out the door they wanted to get rid of, but I ain't complaining. Great value for the price.

    I really want to find someone to split the box with me- the only weapon team I don't have is a Mortar team, and I literally need just two more of the Island of Blood rat ogres for my next conversion project....

    But I don't want any fking elves

  • DayspringDayspring the Phoenician Registered User regular
    I love Elves, but not high elves.
    All of their helmets are just terrible, even by the standards of pointy helmeted elves in general.

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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Dayspring wrote: »
    I love Elves, but not high elves.
    All of their helmets are just terrible, even by the standards of pointy helmeted elves in general.

    IUEycHp.jpg

  • honoverehonovere Registered User regular
    Dayspring wrote: »
    I love Elves, but not high elves.
    All of their helmets are just terrible, even by the standards of pointy helmeted elves in general.

    Spear Elf helms are awful but the whole kit is ugly. The plastic Phoenix Guard helms are a lot worse than the old Diaz sculpted metal models.

    Otherwise High Elf helmets are great.

  • InquisitorInquisitor Registered User regular
    edited December 2016
    So my friend basically sprung on me that he wants to get into AoS and get me a starter army for Christmas. I don't know anything about the game our the playstyle of the different factions in it though. Anyone got some good online resources you could point me to? I'd probably want to focus on one of the factions with new models as I think they are a marked improvement over the old stuff.

    Inquisitor on
  • KoregKoreg Registered User regular
    Is there any word on bringing the Bretonians back?

    Or if they're going to do the knights again as a part of the print on demand?

    If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
  • ExtreaminatusExtreaminatus Go forth and amplify, the Noise Marines are here!Registered User regular
    Last I heard, Bretonians are strongly hinted at being the Flesh-Eater Court.

  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    Inquisitor wrote: »
    So my friend basically sprung on me that he wants to get into AoS and get me a starter army for Christmas. I don't know anything about the game our the playstyle of the different factions in it though. Anyone got some good online resources you could point me to? I'd probably want to focus on one of the factions with new models as I think they are a marked improvement over the old stuff.

    Well, all the rules to the game are free, including for individual models/units, so you can see how it all works just from GWs website (with the exception of battalion 'formation' rules which I think you can only get in the faction books and stuff.)
    It's a pretty simple ruleset (cos it's only four pages) with nuance added by unit interactions and synergies, so it shouldn't take too long to pick up. Just don't make assumptions base on other GW games, although the rules are similar in places there are some areas which you can brush over as 'I know that' but actually work a little differently than you'd expect (notably save modifiers and pile-in and stuff).

    The factions are strictly split into 4: Chaos, Order, Destruction and Death and you can mix-and-match units from those factions as you like (and if you're not playing matched play you can use any models period, though without points things can get a little screwy), the individual sub-factions are then sort of more specialised theme armies with their own unique rules and flavour put in the battletome books, so, essentially, you're not necessarily limited to one sub-faction, and can branch out within any one of the four Grand Alliances if you like.

    For the sub-factions that wholly consist of new models you've got:
    Stormcast Eternals
    Billed as something of a Space Marine stand-in, and they are fairly similar, they tend to be an elite, low model count army but I find them to be a bit of a jack-of-all-trades force, with units that are pretty tough, pretty stabby, pretty shooty, but not necessarily so much as a more specialised force in those areas would be. They have a lot of flexibility in terms of unit choice, letting you play a lot of different types of lists.

    Khorne Bloodbound
    Khorne-worshipping Chaos mortals, an army of big-strong half-naked dudes, even the cultists are huge, heavily melee focussed, I don't think they have any shooting at all in fact, the heroes can drive the masses forwards and make them stronger. Has a decent selection of weaker and more elite units, plus a bunch of heroes and stuff, decent models as far as Khorne goes, lacks a little in the big monster department and relies more on infantry units to dish out damage (though, again, you an ally in some demons and other stuff from the chaos faction.

    Ironjawz
    Elite orcs, renowned for their heavy armour, even bigger and meaner than regular orcs. Again a melee focused faction, though this one does have direct access to shamans for some ranged magical ability, the weakest unit in the faction are Ardboys, who aren't exactly puny, so it's a very tough force with a lot of melee potential, and some of the battalion formations can really let it sprint across the board. Also gets a huge punch-dragon which is pretty great.

    Sylvaneth
    Wood Elves minus all the puny elves, not an entirely new faction but it has some new models. They seem to work best as part of their own faction, which let's you place and move magical woodlands around the board which your units can teleport between and use to bolster their abilities, turning an otherwise quite static army into something very mobile and very dangerous.

    I wanna say that's all of the factions currently using new models, but there are also several which have their own fluff and battletome using the older range of miniatures, for example the Savage Orc stuff is collected as the Bonesplitterz, who get a lot of tricksy formations and magic and excel at hunting monsters, or the Beastclaw Raiders who can run an army of entirely monsters and pile on the damage.
    Koreg wrote: »
    Is there any word on bringing the Bretonians back?

    Or if they're going to do the knights again as a part of the print on demand?

    I haven't heard anything about Brett's coming back, I wouldn't bet on it, odds of them showing up in the on demand thing is probably pretty good though, based on no evidence at all, but they just seem like a good fit.

  • InquisitorInquisitor Registered User regular
    Thanks for all the info!

    Also, whaaaat the rules are online for free? I am so not used to this new (better) Games Workshop.

  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    They are indeed:

    https://www.games-workshop.com/en-US/AoS-Rules-PDF-English?_requestid=3044552

    And if you go on the shop page for any AoS kit there's a little tab halfway down with a PDF for their rules as well.
    They also include the core rules at the back of all the physical books/battletomes for easy reference.

    I will say it's probably a good idea to pick up a copy of the Generals Handbook at some point, which contains all the points costs for everything plus the rules for matched play, (which alter the base rules a little bit), creating tournaments, some narrative battle scenarios and stuff, but it's not particularly pricey and has a lot of decent content.

  • honoverehonovere Registered User regular
    There's also an app with has all the free rules for the existing rang and a basic army building funtion. In-app purchases are for all the books you can buy on top of that.

  • ArchArch Neat-o, mosquito! Registered User regular
    Also, Inquisitor, I'm suuuuper into theorycrafting age of Sigmar, so if you want to shoot the shit....

    I play at least a game every weekend, for the last few months, so I've got a lot of experience (I play skaveeeen)

  • Redcoat-13Redcoat-13 Registered User regular
    Arch wrote: »
    Also, Inquisitor, I'm suuuuper into theorycrafting age of Sigmar, so if you want to shoot the shit....

    I play at least a game every weekend, for the last few months, so I've got a lot of experience (I play skaveeeen)

    Wouldn't mind hearing your opinions on the different Verminlords.

    PSN Fleety2009
  • ArchArch Neat-o, mosquito! Registered User regular
    Redcoat-13 wrote: »
    Arch wrote: »
    Also, Inquisitor, I'm suuuuper into theorycrafting age of Sigmar, so if you want to shoot the shit....

    I play at least a game every weekend, for the last few months, so I've got a lot of experience (I play skaveeeen)

    Wouldn't mind hearing your opinions on the different Verminlords.

    They all suck! (Not really, but mostly aren't worth it, points-wise, unless you build around them)

    The corruptor might be the best "general use" Verminlord. He's cheap, can cast two spells, his signature spell isn't that bad, and his command ability affects any Skaven unit, giving them +1 attack with all their melee weapons.

    The Warpseer is surprisingly able to tank (reroll all failed saves lol), and while his command ability is bad badbad, he can cast two spells, and his signature spell is surprisingly useful.

    The deceiver is fun, really hard to take down as well, and his signature spell is HILARIOUS. But on the other hand he's so points costly, and his command ability is useless.

    Finally we get to the warbringer, and it's almost the same story as the deceiver, but he is easier to kill. On the other hand his command ability and signature spell are moderately more useful than the deceiver or Warpseer, but he costs too many points.

    Skreech Verminkin is....I don't know. He's good? But he costs quite a bit and once my Arch-Warlock killed a friend's in close combat, which is saying something.

    When I get my Verminlord and stop proxying, I'm going to bounce between the Corruptor and Warpseer, personally.

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    For that hypothetical but strongly hinted-at General's Handbook 2.0 I want points costs for the battalion you get with the various box sets.

  • ArchpriestArchpriest Fmr timfiji Halfway2AnywhereRegistered User regular
    Anyone transition over to 9th age?

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  • ArchArch Neat-o, mosquito! Registered User regular
    I'm not going to switch over. If I recall, 9th age is similar to the old Fantasy Battles, with the regiments and stuff... I'm not down for that. I prefer the skirmish type games like Sigmar, and honestly I love the simplified ruleset.

    I can barely play 40k anymore after Sigmar.....

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Yeah, I'm so over the huge regiment play style.

  • ArchpriestArchpriest Fmr timfiji Halfway2AnywhereRegistered User regular
    I can see the appeal in it, but I love that large-scale style. I have couple other games for my skirmish fix. Just had some questions if there were a 9th age player here.

    Switch: SW-2322-2047-3148 Steam: Archpriest -- Selling Board Games for Medical Bills- Ask if interested!
  • Redcoat-13Redcoat-13 Registered User regular
    Arch wrote: »
    Redcoat-13 wrote: »
    Arch wrote: »
    Also, Inquisitor, I'm suuuuper into theorycrafting age of Sigmar, so if you want to shoot the shit....

    I play at least a game every weekend, for the last few months, so I've got a lot of experience (I play skaveeeen)

    Wouldn't mind hearing your opinions on the different Verminlords.

    They all suck! (Not really, but mostly aren't worth it, points-wise, unless you build around them)

    The corruptor might be the best "general use" Verminlord. He's cheap, can cast two spells, his signature spell isn't that bad, and his command ability affects any Skaven unit, giving them +1 attack with all their melee weapons.

    The Warpseer is surprisingly able to tank (reroll all failed saves lol), and while his command ability is bad badbad, he can cast two spells, and his signature spell is surprisingly useful.

    The deceiver is fun, really hard to take down as well, and his signature spell is HILARIOUS. But on the other hand he's so points costly, and his command ability is useless.

    Finally we get to the warbringer, and it's almost the same story as the deceiver, but he is easier to kill. On the other hand his command ability and signature spell are moderately more useful than the deceiver or Warpseer, but he costs too many points.

    Skreech Verminkin is....I don't know. He's good? But he costs quite a bit and once my Arch-Warlock killed a friend's in close combat, which is saying something.

    When I get my Verminlord and stop proxying, I'm going to bounce between the Corruptor and Warpseer, personally.

    A slight shame to hear all this considering the model looks so good, although I guess some might get better, like the Deceiver if more Eshin stuff gets released (come on GW, release some new Rat Ninja's of various shapes and sizes)

    PSN Fleety2009
  • BurnageBurnage Registered User regular
    TimFiji wrote: »
    I can see the appeal in it, but I love that large-scale style. I have couple other games for my skirmish fix. Just had some questions if there were a 9th age player here.

    I think a few of us tried to move over to Kings of War as an alternative system, although in my case it doesn't seem to have caught on in my local community. But neither has Age of Sigmar, so... :?

  • ArchArch Neat-o, mosquito! Registered User regular
    Redcoat-13 wrote: »
    Arch wrote: »
    Redcoat-13 wrote: »
    Arch wrote: »
    Also, Inquisitor, I'm suuuuper into theorycrafting age of Sigmar, so if you want to shoot the shit....

    I play at least a game every weekend, for the last few months, so I've got a lot of experience (I play skaveeeen)

    Wouldn't mind hearing your opinions on the different Verminlords.

    They all suck! (Not really, but mostly aren't worth it, points-wise, unless you build around them)

    The corruptor might be the best "general use" Verminlord. He's cheap, can cast two spells, his signature spell isn't that bad, and his command ability affects any Skaven unit, giving them +1 attack with all their melee weapons.

    The Warpseer is surprisingly able to tank (reroll all failed saves lol), and while his command ability is bad badbad, he can cast two spells, and his signature spell is surprisingly useful.

    The deceiver is fun, really hard to take down as well, and his signature spell is HILARIOUS. But on the other hand he's so points costly, and his command ability is useless.

    Finally we get to the warbringer, and it's almost the same story as the deceiver, but he is easier to kill. On the other hand his command ability and signature spell are moderately more useful than the deceiver or Warpseer, but he costs too many points.

    Skreech Verminkin is....I don't know. He's good? But he costs quite a bit and once my Arch-Warlock killed a friend's in close combat, which is saying something.

    When I get my Verminlord and stop proxying, I'm going to bounce between the Corruptor and Warpseer, personally.

    A slight shame to hear all this considering the model looks so good, although I guess some might get better, like the Deceiver if more Eshin stuff gets released (come on GW, release some new Rat Ninja's of various shapes and sizes)

    Yeah, they are kind of disappointing. I've seen a bunch of people use the Deceiver to go out and hunt heroes (use his spell on himself, pop up 6" away from hero, charge), but that seems like almost a waste of his points. If I was going to add one to my army (clan skryre, mostly), I'd add either the Corruptor, probably, but he would't be my general. I've also thought about the Warpseer, as a sort of Giant Distraction Rodent, since he rerolls all failed saves, and his spell is actually pretty nice at keeping people from my squishy gunline.

  • InquisitorInquisitor Registered User regular
    Watching a few battle reports it seems like Sylvaneth could be my jam. They seem really techy and intricate in their gameplay. Kinda remind of Circle from Warmachine a bit.

  • ArchArch Neat-o, mosquito! Registered User regular
    Inquisitor wrote: »
    Watching a few battle reports it seems like Sylvaneth could be my jam. They seem really techy and intricate in their gameplay. Kinda remind of Circle from Warmachine a bit.

    They are almost exactly like the circle in warmachine.

    They pop up forests and can teleport around IN those forests and get a benefit from being in or near forests and can take forests as part of their army and deploy extra forests and

    Oh and also the forests kill you

  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    The only downside is you've gotta paint+transport a bunch of forests.
    The Sylvaneth models are great though, even the slightly older stuff like the Dryads and Treemen are awesome kits.

  • SharpyVIISharpyVII Registered User regular
    Next new battle tome is disciples of Tzeentch according to the age of Sigmar Facebook account.

This discussion has been closed.