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Warhammer Fantasy Battles: Skaven eat cheese (when they are given it).
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Dok khinerai scoff at your claim
We figured that we'd try and come up with some house rules to even things up a bit (giving it the full 40 wounds no matter how many players there were, giving it some type of close combat multi-target swing attack, etc), because it felt like once it got swarmed with models it was only a matter of time before it went down. Alternately having a separate player who just controls the Gargant who could make more intelligent choices compared to following the checklist of actions in the article would make things a little tougher.
Another thing that came up was that now that we have the Gargant as a baseline it shouldn't be too hard to come up with other profiles for other large models, so that could be fun in the future.
His attacks do a lot of damage, but all you have to do is surround him but leave one avenue open for movement so he can't do the bellow. He uses up an activation going on Guard so that only leave three per turn for actually attacking, and if you have the right upgrades (which are super easy to stack on your dudes due to how easy it is to get glory points before the Gargant becomes inspired) and the right ploys it's not difficult to keep your fighters alive while the Gargant gets wailed on by three models at a time. We used dice rolls to randomly determine which fighter got kicked every time the Gargant moved, so that spread the wounds out quite a bit.
And that sounds like a solid plan.
Now, of course, if you do want a purely co-op experience then by all means bump up the gargant's wounds/change it's AI a bit, I don't think it would be that tricky to rustle up a challenging scenario with a few tweaks.
And, yeah, there’s nothing actually stopping you ganking other players in the default scenario, much less “accidentally” getting them caught up in the effects of spells and gambits that also happen to affect the gargant.
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I've also just noticed that you get one glory per damage done to the giant at the start, but once he hits half health it's just one glory per hit, encouraging you to maybe start fighting each other a bit more. Quite cunning.
Or when I charged the Gargant, did damage, got a bunch of glory points, and then played Confusion and swapped the location of it and another model so that none of MY fighters were in base contact with it for its turn, as a soft example.
Doesn't look like any new models, just bringing the armies up to date with all the new rules, allegiance abilities and endless spells etc
Pretty much, yeah.
Having cards that can switch positions or push models seem pretty handy when going up against Mollog himself since he has an area attack that wrecks everyone in contact with him.
Interesting to see two new battletomes coming out together, I wonder if that's because the rest of the planned yearly release schedule is packed? Also confirms that they're open to revisiting the older AoS 1.0 tomes with updates, would've been nice to have some new models, but a more AoS 2.0 compatible book is probably more valuable really.
good
ironjawz should be around the corner then
that makes very little sense and the thematics do not fit
Basically they got murderpillaged into insanity and cannibalism by Chaos worshippers and they still see themselves as a court of nobles as their coping mechanism.
Then the Carrion King showed up after escaping from Nagash and started making some of them vampires too.
It's some of the better AoS fluff, I just wish I didn't hate most of the minis.
I think the only thing they have in common with the Courts are that the Courts think they all look like a Bretonnian-esque civilization (i.e. lots of medieval style chivalry and finery), while in reality they're gross cannibal ghouls.
Honestly, I was hoping if anything Nagash would bust out 'Ghost Bretonnia' as this awesome army of phantasmal knights, still noble and chivalrous riding glorious steeds in drapes and so forth, but y'know... ghosts. Noble ghost-knight army. Also this should happen with the Tomb Kings too.
I guess it could still happen. 'Undead' that aren't part of the 'Death' grand alliance, who seem like they all have to do what Nagash wants.
What the hell, I thought they were just strigoi/ghouls. I do no like anything about AoS at all.
Well, no. Nothing did*. There's been an incomprehensible span of time between the End Times, the Age of Myth, the Age of Chaos, and the Age of Sigmar. Flesh-Eater Courts aren't what happened to Bretonnians. They just see themselves as people who are an awful lot like Bretonnians.
Kitbashing them with Bretonnian/Empire bitz is pretty popular if I recall.
* except the gods
kinda important thematic aspects
They're everything I hoped they could be
Gamertag - Khraul
PSN - Razide6
*Hyperventilates in warpstone*
Now I just need a Darkoath Battletome with amazing dice and cool terrain.
You should read the fluff in their battletome if you get the chance, they're one of the more interesting minor factions. I am far from the only person who has come to the conclusion that they are the delusional remnants of a Bretonnian-like society. GW lays it on pretty thick in the fluff.
I really wish the Brets would actually come back as models if not in name and specifics at least general theme. They were my favorite faction in WHFB. We'll have to make do with Total War for the time being.
I was kinda hoping there would be more new Skaven stuff; weapon teams, acolytes (wind globadiers) Eshin stuff that matched the aesthetic of the rest of the range, eat ogres, etc...
I have a few skaven models as for a time I really wanted to build that as a army but it was ever so expensive
I have this model
I realized it's old as balls now
Got an Underworlds tourney this weekend, see if I can win my fourth glass trophy. I strongly doubt it as there are some recognisable names from the UW scene attending.
Also I really need to move on from Orruks. Two of my trophies are with them but I keep falling back on them due to familiarity and the fact that I have them painted.
One more time, then I’ll shelve them. Mollog looks fun.
I read a tactics article recently that said Mollog was basically the final nail in the Ironjawz coffin. There's nothing they can do that other newer factions cant do better (apparently, i'm very casual player).
I love orruks tho, so its sad. A 3 strong Brute team might be a fun future release.
I'm thinking of trying original flavour stormcast again next time I play. Might be fun to do a more tanky team.
I take loads of defensive cards to make Gurzag a massive pain in the unkillable ass and he does what he does best chopping up everyone near him with support from Bonekutta.
Meanwhile Basha and Hakka passively gain glory sat on objectives on the backfield as big old bags of hitpoints that are hard to shift, who become not bad at hitting back if anyone goes for them.
Against aggro bands the fact they can't one shot me slows them down significantly, and against mob bands all the Ork specific extra attack cards let Gurzag enter blender mode.
I have yet to get Nightvault because I keep forgetting and blackstone fortress took it's spot we might go back to it as it was quick and fun to play
I am not sold on the mollog set because well I got the Magore’s Fiends set and only played one game but I feel I am going to get the Eyes of 9 next to see how it does since my brother knows the tricks I was pulling and he wants to try out a different warband
https://warhammer-community.com/2019/02/06/6th-feb-battletome-flesh-eater-courts-the-lowdowngw-homepage-post-3/
skaven endless spells ahead of the army book release
The Skaven terrain feature looks to be very useful, maybe the most useful of these new army specific scenery pieces.