So Krater. It's a game developed by a small Swedish development company called
Fatshark.
They've made some pretty fun and great games. Such as Lead and Gold, Bionic Commando, Hamiltons Great Adventure, and War of the Roses. In fact that's all the games they've made, and all of them are pretty fun. It's safe to say they make good games.
But Krater, this game is crazy. It's a mix of Baulder's Gate, Syndicate, Fallout (1 and/or 2), X-com, Diablo 2, and Borderlands. You control a squad of three follows named "Freediggers" who are out to explore...you guessed it, the Krater.
In a post-apocalyptic Sweden, there's a big hole in the ground. Around this has sprung up the little world you'll explore with your Freediggers. There are a reported 60 uniquely designed locations and 200+ quests. Which is a lot of quests. More than Skyrim. Although you
might have to kill some mutant dogs, since there is an achievement for it.
There's also some game mechanics you might be interested in. Your little team of adventurers can be rotated in and out as you recruit any number of slightly different guys. There are four different classes to mix and match with to build the perfect squad for your play style. Each character has two skills related to their class, which then builds up your "skill bar" of six skills. There is a reported 60 total skills, with the intent on patching in more later.
"Boy, 60 skills seems like a lot. How will I decide?" Well, I don't know what to tell you. Because not only will you have to find the six skills that resonate with you, but then you can alter those skills. Each active ability has eight "boost" slots that you drop in items to alter how they work. Some boosts will allow a skill to heal it's user. Others will increase the damage. Yet others can change the entire skill into a stun, or a snare. Some will let you turn abilities into lingering effects like buffs or debuffs. It's a pretty flexible system that allows for several million permutations of what your skill bar will look like and do.
"Well that's neat, what else?" Oh, everything is craftable. Everything. From the lowly starter pistol to the most powerful item, everything is craftable. Not only are you hunting down powerful complete items, but you're also collecting crafting material that will let you build anything from weapons, to gadgets, to skills and boosts themselves. Oh, and the ingredients you use will alter the end result. If you use the Silver Toilet Seat to build a gun, as opposed to the Copper Toilet Seat you have, the gun might do frost damage (it would have done corrosive damage if you'd used copper...I guess?). This applies to the skills too. Changing ingredients can alter the base skill as you craft it. Crafting has depth.
"Well, that sounds grand, I'm excited to set off with my dystopian adventurers!" Not so fast. See this game comes from some guys who apparently liked the harsh mechanics of the classic games. Every time one of your party members dies, he will slowly accrue injuries. Such as broken legs and missing eyeballs. These injuries will have a dramatic effect on that character. He'll start to move slower, and attack less accurately. Eventually, once enough injuries are gained, the character will just die when they fall in combat. Permanent death is a headline feature of this game. Just like in the games this is based upon, you're going to need to play with tactics in mind. Not just running forward knowing you'll just resurrect if something goes bad. You might need to think about certain fights and how to approach them. Unless you like replacing your party members after every dungeon crawl.
"...What else?" Online Co-op releases for free on July 10th, singleplayer progress will transfer into the online section. The developer wants to release "episodic expansions" over the next year, it's indicated these will be free for owners of Krater, or reduced cost. The "end game dungeon" is a bottomless randomly generated dungeon for all your grinding joy. Difficulty ramps up the deeper you go, but so do the rewards. Meaning in co-op we'll all be trying to push deeper and deeper, hoping to wake the Swedish Post-Apocalyptic Balrog.
It's $14.99 on Steam right now, with a free upgrade for the first DLC character (a rad reanimated brain in a 1950's era space suit) and the soundtrack. Oh you also get the beta client if you buy on Steam.
It releases June 12th.
You can also buy it
here. If you don't want to use Steam.
Just to post a correction, buying from their website gets you a key. So yes, you can buy it for 11.99$ from their website and still play the Steam beta and so on and so forth.
So, 12$! Now even more reason to pick this up!
Screenshots:
Information! If you have something to contribute, PM me or just post it...I'm pretty vigilant.
Looking for a specific kind of crew member? Here's a list of cities, and what their recruitment officer usually has in stock:
Westerfall - Some T1, mostly T1. All green.
Trollberga - All T2, 90% green, usually a couple blues
Solside - 50/50 T1 and T2, all blue
Elmerhult - All T1, mostly green...some gray
Hesselby - T1, very few T2, 50/50 green and gray
Gray is max level 5
Green is max level 10
Blue is max level 15
Purple is rare/unique.
Tried the Rats cave, not that bad, good for mid/low rank grinding. For a bit better try out Alan's tunnels next to the city way west. ~4 floors, roughly 11k in loot per run not counting a decent amount of mats. Also gotten a few underworld weapon parts. But the main advantage is the city its at has a full set of merchants for crafting mats that you can just buy out and then exit game. Makes it easy to rank up and gear a new charachter. I took my medicus and 2 regulators and just mowed down everything with attack move. 3 runs the new regulator had full level 4 stat runes and I upgraded the last of my bruisers fill in runes.
Posts
I actually found the 3 character thing a bit unwieldy, like playing Raid Leader on iOS (almost exactly like Raid Leader, actually). It probably could have worked just as well or better with a single character with more diverse abilities. I'm more looking forward to the co-op, where hopefully I'll only have to deal with a single character and yell at my friends.
I have played some of their other games, and these guys tend to polish their games. So let's hope the release client has issues like yours fixed.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
So, 12$! Now even more reason to pick this up!
I vaguely recall seeing this very topic on their official forums. It was such a hugely requested feature that they do have promotion/removed the level caps on characters. So if you're good, you can keep the same dude for the entire game.
Which is dumb.
Which is odd, because I can, indeed, run crysis just fine. Or Metro.
I figure maybe it just doesnt like my drivers, but I havent felt like fiddling.
Currently playing: GW2 and TSW
"Well looks like the world has ended, but at least our women are still the height of psychical perfection so it's not all bad."
Game sounds pretty sweet though.
It does have DoW2 elements. But I wouldn't really draw a parallel to it. Lots of other games have chunky graphics in an isometric view. Like Syndicate, and BG, and Diablo.
I mean, if comparing it to DoW2 helps you like it? Then compare away. But for me, I just don't see it.
Make sure you get in whatever testing you want before they shut it down. I know my client is updating via Steam right now.
I'm getting this as well...not sure
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Prepurchased. Can't wait ;P
Holy shit, this is an exciting game. I haven't been this excited about a video game in a while.
Did they change anything in particular?
Raptr profile
Pretty sure they will be. Their other games had a good level of polish, while betas were rough.
Anyway, this game is great. I'm excited to see new stuff upon release and what the co-op will be like.
It's going to release, and the price will go up (I have no evidence to back this claim up, it is entirely fabricated by me), and we'll start talking about how perfect and polished it is. And then won't you be sad!
(Don't be sad.)
Yeah, I still have just blank boxes. Steam usually does this, it sits until the last minute.
Hopefully it isn't as buggy as BG and Fallout combined.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Too much to plaaay.