As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[GW2]New LAUNCH DAY THREAD is here. Go post in it.

1141517192095

Posts

  • DraygoDraygo Registered User regular
    There was a memory leak evident in the last beta, it would slowly consume more and more ram till it either crashed or maxed your computer. I'm sure its on the docket to fix.

  • DraygoDraygo Registered User regular
    Bloodsheed wrote: »
    The only thing I really want out of the dyes now is a better/clearer way to preview what the color actually is before you use it on a character, that way you could better handle the "well this would look better on this alt" problem.

    The dyes will get added into the wiki for that. But yes a color in the tooltip would be nice.

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    ironzerg wrote: »
    Also, I'm basing my snark on the belief that there will be ways to obtain specific dyes, even if it's "The Gold Dragon DE in X zone has a 2.33 (repeating, of course)% chance to drop the gold dye, as a gold medal participation reward" or "Y group of dyes randomly drops off the monsters in Z dungeon".

    If it's all totally random drops and cash shop, then yes, I'll jump on board the "I have a problem with that" bandwagon.

    So far that's all we've got. I'm hoping to get an answer in general on some of these cosmetic things and whether there will also be in-game rewards that grant costumes, mini-pets, special dyes, and the like. We'll see if I can get me an interview. :)

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • GlalGlal AiredaleRegistered User regular
    doomybear wrote: »
    Something I noticed: My camera didn't swoon for the sky (as much)! I'm very, very glad they fixed this.
    Edit: Put in past tense. :(
    Is that when you tap-hold RMB to regain camera control and it suddenly spins around? Both GW2 and EQ2 do that to me. For some reason.

  • doomybeardoomybear Hi People Registered User regular
    edited June 2012
    Glal wrote: »
    doomybear wrote: »
    Something I noticed: My camera didn't swoon for the sky (as much)! I'm very, very glad they fixed this.
    Edit: Put in past tense. :(
    Is that when you tap-hold RMB to regain camera control and it suddenly spins around? Both GW2 and EQ2 do that to me. For some reason.

    Yes, the camera would bump into something and suddenly point straight up (or other directions). I definitely felt like I had more camera control this time around. It still happens, though.

    I did have trouble manually aiming projectiles, though. You CAN do it, but I'm not sure how to do it consistently.

    doomybear on
    what a happy day it is
  • DarkewolfeDarkewolfe Registered User regular
    lizbot wrote: »
    I was a bit saddowns over the dyes, ngl, but then I found out that they changed a couple things from BWE1

    - they increased the amount you get in the cash shop dye pack to 7
    - for dye seeds found in-world, you no longer have to wait 24 hours (for just one seed) to find out what you got and use it (they took out the cash shop item that makes the seed grow faster)

    So they balanced it out a bit for both the paid and dropped dyes.

    I'm an RPer as much as I'm a collector, so yeah, I'll just pick and choose what's most in-character for each.

    They increased the number of dyes you get but DRASTICALLY reduced the chance at getting uncommon and above dyes.

    What is this I don't even.
  • BullheadBullhead Registered User regular
    Draygo wrote: »
    Bloodsheed wrote: »
    The only thing I really want out of the dyes now is a better/clearer way to preview what the color actually is before you use it on a character, that way you could better handle the "well this would look better on this alt" problem.

    The dyes will get added into the wiki for that. But yes a color in the tooltip would be nice.

    This is actually a great point, I was just using every dye I got, it never occurred to me not to (basically, if I hadn't unlocked it I wanted it, I'd only sell Dupes). But it really should have a tooltip/preview since not all the names are clear what they are going to look like.

    96058.png?1619393207
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Game ran smooth as silk for me, which made me happy. I had no trouble running it at the same time as Firefox, either. Loading times were far longer in this Beta for some reason, though.

    Me too.

    Actually, BWE1 if I alt-tabbed I couldn't get back into the game. Now I can alt-tab all day long without troubles.

  • GlalGlal AiredaleRegistered User regular
    Bullhead wrote: »
    Draygo wrote: »
    Bloodsheed wrote: »
    The only thing I really want out of the dyes now is a better/clearer way to preview what the color actually is before you use it on a character, that way you could better handle the "well this would look better on this alt" problem.
    The dyes will get added into the wiki for that. But yes a color in the tooltip would be nice.
    This is actually a great point, I was just using every dye I got, it never occurred to me not to (basically, if I hadn't unlocked it I wanted it, I'd only sell Dupes). But it really should have a tooltip/preview since not all the names are clear what they are going to look like.
    And an indicator if you already know the dye (there's no real reason it should let you consume it if you do, really).

  • Angry WeaselAngry Weasel Registered User regular
    I thought for sure that they finished GPU optimizations for BWE2 because I didn't ever drop below 40fps even in giant WvW battles.

  • am0nam0n Registered User regular
    Huggles wrote: »
    my computer can't run an internet browser if GW2 is on idling in the background, and that the framerate drops to below 1 fps if there are more than thirty other players nearby are much more serious issue

    You too? Glad to hear it. Gw2.exe was practically maxing my RAM all on its own, all the time. Which it had no real reason to be doing.

    I have to turn my firewall off to run GW2. Apparently, AVG won't allow it to connect, even though I have Gw2.exe as allowed in the settings. Maybe because it's a foreign exe instead of an installed application?

  • am0nam0n Registered User regular
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

  • shrykeshryke Member of the Beast Registered User regular
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

  • am0nam0n Registered User regular
    shryke wrote: »
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

    It's not exponential like other games, but it still changes a lot. Enough so that the 11-20 exp is probably 75-100% more experience than 1-10. It is nice because you can go back to another zone, say 15-25, at 25, and still get great experience. However, again, given my experience with my crafting alts, I am doubting you can realistically get 80 from just leveling crafting skills. However, you could probably get close.

  • DarkewolfeDarkewolfe Registered User regular
    shryke wrote: »
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

    Hmmmm...

    Is there any benefit to the character doing the crafting? If not, I may just roll alts and have them do my crafting for my main. That'd possibly be easier than trying to do the bank/crafting table shuffle with the combat character, too. Want to craft new armor? Auto deposit your stuff to the bank from the combat character, switch characters, craft, mail to main, log into main.

    I could have four alts, each dedicated to two of the crafting classes. When I finally maxed crafting with everyone I'd have an alt of at least level 20 in all five slots. Hmmmmmm.

    What is this I don't even.
  • HewnHewn Registered User regular
    I thought for sure that they finished GPU optimizations for BWE2 because I didn't ever drop below 40fps even in giant WvW battles.

    They did something. Because BWE1 I had lots of stutter with huge groups. BWE2, that stutter vanished.

    Steam: hewn
    Warframe: TheBaconDwarf
  • unintentionalunintentional smelly Registered User regular
    admittedly i didn't try wvw this time because it was such a letdown in bwe1, so i wouldn't have noticed the performance upgrade
    but in the ending event i stopped playing because i couldn't see what was going on anymore because there was too much framerate loss

  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    My sides are hurting after seeing a charr in aviator shades.

    https://www.youtube.com/watch?v=qQy-XcrYtU8

    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
    camo_sig2.png
  • HugglesHuggles Registered User regular
    am0n wrote: »
    Huggles wrote: »
    my computer can't run an internet browser if GW2 is on idling in the background, and that the framerate drops to below 1 fps if there are more than thirty other players nearby are much more serious issue

    You too? Glad to hear it. Gw2.exe was practically maxing my RAM all on its own, all the time. Which it had no real reason to be doing.

    I have to turn my firewall off to run GW2. Apparently, AVG won't allow it to connect, even though I have Gw2.exe as allowed in the settings. Maybe because it's a foreign exe instead of an installed application?

    Aha! I run AVG too, and I had GW2 allowed. Thanks, I'll try disabling it for BWE3.

  • shrykeshryke Member of the Beast Registered User regular
    am0n wrote: »
    shryke wrote: »
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

    It's not exponential like other games, but it still changes a lot. Enough so that the 11-20 exp is probably 75-100% more experience than 1-10. It is nice because you can go back to another zone, say 15-25, at 25, and still get great experience. However, again, given my experience with my crafting alts, I am doubting you can realistically get 80 from just leveling crafting skills. However, you could probably get close.

    That's not the comparison you wanna make though. The first 10 or 20 levels or something are a more traditional gradually increasing leveling curve. The point is that 20-30 and 30-40 are, apparently, pretty similar.

  • am0nam0n Registered User regular
    Darkewolfe wrote: »
    shryke wrote: »
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

    Hmmmm...

    Is there any benefit to the character doing the crafting? If not, I may just roll alts and have them do my crafting for my main. That'd possibly be easier than trying to do the bank/crafting table shuffle with the combat character, too. Want to craft new armor? Auto deposit your stuff to the bank from the combat character, switch characters, craft, mail to main, log into main.

    I could have four alts, each dedicated to two of the crafting classes. When I finally maxed crafting with everyone I'd have an alt of at least level 20 in all five slots. Hmmmmmm.

    It costs money to switch your crafting skill and becomes very expensive. So, if you maxed the 6 you DIDN'T want first, and then the two you DID want, sure. But to max. then you need high level materials, which won't be available until at least a weekish + after the game releases and probably not in a high enough quantity for the cost to be acceptable for just doing it to get experience.

  • EchoEcho ski-bap ba-dapModerator mod
    Let me randomly praise how excellent it is to not fight over gathering nodes with random mouthbreathers.

  • CyrondinCyrondin I bring the sick beats on you, brother Chicago, ILRegistered User regular
    edited June 2012
    Echo wrote: »
    Let me randomly praise how excellent it is to not fight over gathering nodes with random mouthbreathers.

    i say when i was picking herbs in cata in uldm and i am a paladin and everyone else is a fucking tauren durid. that burn me off of gathering.

    Cyrondin on
  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    doomybear wrote: »
    Something I noticed: My camera didn't swoon for the sky (as much)! I'm very, very glad they fixed this.

    Edit: Put in past tense. :(
    Mine never did it in BWE1. It happened ALL THE DAMN TIME in BWE2.

    steam_sig.png
  • DarkewolfeDarkewolfe Registered User regular
    am0n wrote: »
    Darkewolfe wrote: »
    shryke wrote: »
    am0n wrote: »
    shryke wrote: »
    This was kinda neat from the forums:
    The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

    Interesting. To do that, the amount of experience you get for crafting would need to be a percentage of (i.e. scale with) your level. This may be true. I can't tell for sure, as on my main I crafted as I went, but definitely notice upwards of a level or two for leveling weaponsmithing from ~20-125. Part of me is doubting, though, that it scales quite that linearly and that you could actually get level 80 solely from crafting (the experience you need from 1-10 is less than 11-20). I got an alt to level 5 or 6 leveling 1 skill to 125 and another to level 9 leveling 2 skills to ~150... if it was truly linear, I would expect that second character to be 11 or 12+, not 9.

    However, it does cost money to switch crafting skills, which increases either with your level, your skill, or the number of times you've switched, so even though you've leveled all 8 on one character doesn't mean you really have access to all 8.

    XP needed per level is actually pretty constant once you get to like 10+.

    Hmmmm...

    Is there any benefit to the character doing the crafting? If not, I may just roll alts and have them do my crafting for my main. That'd possibly be easier than trying to do the bank/crafting table shuffle with the combat character, too. Want to craft new armor? Auto deposit your stuff to the bank from the combat character, switch characters, craft, mail to main, log into main.

    I could have four alts, each dedicated to two of the crafting classes. When I finally maxed crafting with everyone I'd have an alt of at least level 20 in all five slots. Hmmmmmm.

    It costs money to switch your crafting skill and becomes very expensive. So, if you maxed the 6 you DIDN'T want first, and then the two you DID want, sure. But to max. then you need high level materials, which won't be available until at least a weekish + after the game releases and probably not in a high enough quantity for the cost to be acceptable for just doing it to get experience.

    One alt per 2 crafting classes, though.

    What is this I don't even.
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    Hey folks, I've been given the go-ahead to send questions for a BWE 2 follow-up interview to the ANet devs. I'm trying to keep them fairly general, but is there anything you're dying to ask that hasn't been answered on the forums?

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • DraygoDraygo Registered User regular
    When can I bind capslock?

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited June 2012
    MrVyngaard wrote: »
    My sides are hurting after seeing a charr in aviator shades.

    https://www.youtube.com/watch?v=qQy-XcrYtU8

    Lol @ dem shiny norn boobies.

    Also still not convinced release is far off. Obviously july is most likely off the table cause even if the next (confirmed) bwe is 1 month later there is no way release will be a mere 2-3 weeks later.

    I am still convinced with late august. And I have a full week off late august. So its gonna happen.

    Kai_San on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Echo wrote: »
    Let me randomly praise how excellent it is to not fight over gathering nodes with random mouthbreathers.
    Or quest mobs. Just two of the things I adore about this game.

  • unintentionalunintentional smelly Registered User regular
    edited June 2012
    Halfmex wrote: »
    Echo wrote: »
    Let me randomly praise how excellent it is to not fight over gathering nodes with random mouthbreathers.
    Or quest mobs. Just two of the things I adore about this game.

    yeah they made it much easier to get weapon skill unlocks since the first bwe, so there really is no feeling of competition!
    once the performance gets optimized i will stop being sad when i run into a huge mob of strangers : )

    unintentional on
  • am0nam0n Registered User regular
    Hmm, maybe
    Hey folks, I've been given the go-ahead to send questions for a BWE 2 follow-up interview to the ANet devs. I'm trying to keep them fairly general, but is there anything you're dying to ask that hasn't been answered on the forums?

    @SwashbucklerXX

    Is A.Net satisfied with how Explorable Catacombs is tuned and is that what they have planned for other dungeons?

  • Stew_StickStew_Stick Dinner UKRegistered User regular
    edited June 2012
    @SwasbucklerXX

    I guess this is a bit of a specific question but are there any plans to add 'unique' or 'special' loot rewards at the end of the platforming mini-dungeon in WvW. The 15 badges of honour were alright I guess but the rest of the loot was a bit disappointing. What about a dye of some sort? Or maybe a miner's helmet that I can wear around town (with a working lamp, of course, to help you when you go through the dark room on future trips)?

    Stew_Stick on
  • ironzergironzerg Registered User regular
    @SwashbucklerXX

    I wouldn't mind asking more about the guild member cap and the mechanics surrounding getting it raised.

  • DarkewolfeDarkewolfe Registered User regular
    @SwashbucklerXX

    Are they still fine-tuning any ideas they can tell us about to reduce zerging in wuvwuv and increase smaller group fights?

    What is this I don't even.
  • shrykeshryke Member of the Beast Registered User regular
    Ask about servers recovering from getting all their stuff taken in WvW.

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited June 2012
    shryke wrote: »
    Ask about servers recovering from getting all their stuff taken in WvW.

    I'm not sure exactly what you want to know here. Are you looking for strategy suggestions or asking if there will be changes made to help servers that get completely wiped out in wuvwuv?

    @ironzerg and @Darkewolfe : Nice questions! I reworded the first one a bit but kept the general gist.

    Stew Stick, yeah, I'm afraid that's a bit too specific for what I'm looking at.

    SwashbucklerXX on
    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited June 2012
    Oops, mixed a few people up there and my post edit button is borked. I'm asking a reworded version of Am0n's catacombs question and for more information on guild caps. I'm looking at one more question and want to make it wuvwuv oriented, still pondering exactly what to ask but taking Darkewolfe's and Shryke's thoughts into consideration.

    SwashbucklerXX on
    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • shrykeshryke Member of the Beast Registered User regular
    shryke wrote: »
    Ask about servers recovering from getting all their stuff taken in WvW.

    I'm not sure exactly what you want to know here. Are you looking for strategy suggestions or asking if there will be changes made to help servers that get completely wiped out in wuvwuv?

    Basically.

    Just wondering if they think servers getting pinned inside their base an issues. Will they add something to give the server an advantage in busting out? Or is that something they are gonna let sort itself out with competant play?

  • XagarXagar Registered User regular
    Explorable Catacombs is kind of silly right now. The first major boss has this big aoe pull-instagib move he uses whenever more then 3 people are within a certain range of each other, and rarely otherwise. This would be okay, except it only has a ~0.5s startup, with no 'charge' animation beforehand.

  • doomybeardoomybear Hi People Registered User regular
    edited June 2012
    Xagar wrote: »
    Explorable Catacombs is kind of silly right now. The first major boss has this big aoe pull-instagib move he uses whenever more then 3 people are within a certain range of each other, and rarely otherwise. This would be okay, except it only has a ~0.5s startup, with no 'charge' animation beforehand.

    Yep, but that seems to be a general agreement about most of the game - not every move is telegraphed all that clearly. I think it would be hard to find that balance between having a clear visual and audio indicator of "DODGE NOW OR SUFFER" moves and not breaking the immersion of the game. I definitely approve of the improvements they've made to the UI and general game feedback thus far, though.

    Edit: I want to playyyyyyyyyyyyy. -.-

    doomybear on
    what a happy day it is
This discussion has been closed.