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[Risk Legacy PbP] Game 4: Adapt to Change [Major SPOILERS]

1235

Posts

  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited July 2012
    Round 3.2
    Reference Post
    mcDx8.png
    This is just a weird game.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody:

    Resource Cards
    Deck ⇨ A. 34 - 1 Coin ⇨ B. 16 - One Coin ⇨ C. 12 - One Coin ⇨ D. 19 - One Coin ⇨ Discard

    Coin Cards Remaining: 4/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @Capfalcon is up next.

    Sterica on
    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    I just realized Segatai made a mistake. On his comeback turn, he only placed 3 troops onto 5 instead of 4. He should have one more.

  • SeGaTaiSeGaTai Registered User regular
    I started with six right, stupid draft

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Well, you always come back with 4. I think you mistook it for recruiting and only came back with 3. So you should have an extra troop floating around yellow.

  • SeGaTaiSeGaTai Registered User regular
    Was following this:
    SeGaTai has been Knocked Out! If any legal starting territories are available, he may rejoin the war on his turn with half of his starting troops.

    if that's wrong put the extra army in 3

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    It's half of your starting troops.

    So, three.

    YL9WnCY.png
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2012
    Recruit 3 to 7

    Attack 4 with 3 troops.

    1d6=2, 1d6=4, 1d6=5
    7 attack 4 (1d6=2)
    Defender Routed.

    Regroup 2 troops from 4 to 9

    24(1 Coin)

    And I've get a coin.

    Capfalcon on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    annnd, with that, I'm going to be out of town for a week. If you want to get a replacement, I'd understand.

  • HippieHippie Registered User regular
    Recruit three + one from my HQ into 37.

    Expand with six into 27, losing two troops to take it.

    Attack 16 with three:
    Attack: 3, 6, 1
    Defense: 4, 5

    Both lose one, defender loses the territory.

    Take 16 (1 coin)
    Draw: 36 (1 coin)

  • HippieHippie Registered User regular
    Annnd i just realized there is only one defender in 16, not two. First defense dice rolled was the 4, go with that..?

  • HippieHippie Registered User regular
    Whoops, also, maneuver all but one from 16 to 27

  • MrBodyMrBody Registered User regular
    You only lose one taking the minor city.

  • MrBodyMrBody Registered User regular
    edited July 2012
    major derp.

    For some reason I thought it was my turn and took it, drawing a resource card. I guess don't peek at it and use that when the next person has to draw?

    MrBody on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Hippie wrote: »
    Annnd i just realized there is only one defender in 16, not two. First defense dice rolled was the 4, go with that..?

    It's all good. The lowest "I" rolled still didn't best you.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    I can play in Capfalcon's place if that is alright with everyone. Capfalcon doesn't care if he gets temporarily replaced, so that seems to be the superior option as opposed to grabbing someone else for just a week.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    Fine with me

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    Go for it.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2012
    @rorus raz Was waiting for an update for you to catch the board up, but can take my turn if you'd rather that.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Round 3.4
    Reference Post
    sGDmt.png

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody:

    Resource Cards
    Deck ⇨ A. 36 - One Coin ⇨ B. 24 - One Coin ⇨ C. 34 - 1 Coin ⇨ D. 12 - One Coin ⇨ Discard

    Coin Cards Remaining: 3/10

    Scars Cards
    All players except Capfalcon have a scar card.

    @Evilbadman is up next.

    YL9WnCY.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2012
    Die Mechankier
    I. Recruit 3 into 15.
    II. Attack 16 from 15 with three troops.
    a. Attack Roll: [2,3,4]
    b. Defense: [6], Attacker loses one troop.
    a. Attack Roll: [2,4]
    b. Defense: [2] Defender loses territory.
    Manuever 1 troop from 14 to 15.
    Dropping a Biohazard scar card on 27. Edit: Move this to the beginning of the turn, as that's when I could play it.

    Drawing a Coin Card, but due to Body's draw, I'll let @Rorus Raz clarify the track.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • MrBodyMrBody Registered User regular
    Ooooo. I was unclear on where the new scar cards could be played. So you can just play them anywhere? Only in territories adjacent to one you control?

  • MrBodyMrBody Registered User regular

    Recruit 3 to 26.

    Attack 14 from 26 /w 3 troops.

    Attacker (3)- 6,3
    Defender (5)- 6,4 (5,3)

    Both lose 1

    Attacker (2)- 3,2
    Defender (4)- 5,2 (4,1)

    Both lose 1.

    Switch to attacking 15 from 26 /w 1 troop.

    Attacker (1)- 1

    Attacker auto lose.

    No maneuver.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    MrBody wrote: »
    Ooooo. I was unclear on where the new scar cards could be played. So you can just play them anywhere? Only in territories adjacent to one you control?

    I googled the Risk Legacy Rulebook (base, no spoilers), and it says any territory. Shit just got real, didn't it?

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • azith28azith28 Registered User regular
    MrBody wrote: »

    Recruit 3 to 26.

    Attack 14 from 26 /w 3 troops.

    Attacker (3)- 6,3
    Defender (5)- 6,4 (5,3)

    Both lose 1

    Attacker (2)- 3,2
    Defender (4)- 5,2 (4,1)

    Both lose 1.

    Switch to attacking 15 from 26 /w 1 troop.

    Attacker (1)- 1

    Attacker auto lose.

    No maneuver.

    Shouldnt you have rolled 3 dice for your first attack? your attacking with 3.

    Stercus, Stercus, Stercus, Morituri Sum
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    @EvilBadman I forget what the situation with the resource cards were. Just draw a new one and proceed from there.

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    azith28 wrote: »
    Shouldnt you have rolled 3 dice for your first attack? your attacking with 3.

    I did. Only the highest two matter.

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2012
    Rorus Raz wrote: »
    @EvilBadman I forget what the situation with the resource cards were. Just draw a new one and proceed from there.

    MrBody played a turn before me, and drew a card for the track. I'll just add what he drew to A. Here's the correct track after I drew a coin:
    Deck ⇨ A. 6 - One Coin ⇨ B. 36 - One Coin ⇨ C. 24 - One Coin ⇨ D. 34 - One Coin ⇨ Discard

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • SeGaTaiSeGaTai Registered User regular

    Recruit 3 armies to 5
    Attacker 4 from 5 w/ 3 armies
    Attacker at 3, defender at 1
    attack roll:6, 4, 2
    defense roll:5
    defense loses 1-destroyed.

    Move 1 army from 4 to 6
    Maneuver 1 army from 4 to 3
    Taking resource card 6- one coin.

    new card is 5(2 coins)-wish I knew that one coming up
    Coins are even-drawing event.

    Control the People - The player with the largest population either puts 5 troops into one controlled city or makes one maneuver immediately.
    I think it's a tie between evilbadman and hippie so will wait for someone to confirm/decide whats going on

    Card track is as follows:
    Deck ⇨ A. 5 - Two Coin ⇨ B. 36 - One Coin ⇨ C. 24 - One Coin ⇨ D. 34 - One Coin ⇨ Discard

    PSN SeGaTai
  • MrBodyMrBody Registered User regular
    edited July 2012
    Evil has the highest as far as I can tell. 2 vs Falcon and Hippie's 1.

    Population = total city sizes controlled.

    MrBody on
  • SeGaTaiSeGaTai Registered User regular
    O-thought population was basically all countries owned + cities, so yea if its just cities then yes Evil has it

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Population is listed on cities. Two for Major and one for Minor.

    @EvilBadman to decide what he wants to do: five troops in one of his cities or a fresh maneuver.

    I'll update the map if he wishes, but chances are he'll take the troops.

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited July 2012
    Of COURSE he wants to maneuver!

    That is a weird situation in yellow continent. I always loved Risk logic that it's easier to go on a rampage for thousands of miles through enemy territories, but a single friendly territory stops you cold.

    MrBody on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited July 2012
    Wait, do I get 5 more troops or do I have to move 5 to a city?

    5 in 17, sirrah.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited July 2012
    Recruit three troops to 8.

    Expand two troops into 13 from 11, losing one to secure Bonus Blocker.

    Attack 6 from 8 with three troops.
    Attacker: 4, 1, 1
    Defender: 2

    Defender loses one troop (4 > 2). Territory 6 is conquered by three troops.

    Maneuver two troops from 9 into 11.

    End of turn: gain one troop at 8 from Mercenaries.

    Draw a Resource card: Coin Card. Discard 34, and draw 18 - Two Coins.

    Event: Fortify - The player with the largest population either add 2 troops each to 2 controlled cities or Fortify (via winner reward sticker, if available) one city. The event is DESTROYED if the Fortify option is chosen.

    Two players are tied for highest population; no benefit is awarded.

    Sterica on
    YL9WnCY.png
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited July 2012
    Round 4.3
    Reference Post
    vEWHm.png

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody:

    Resource Cards
    Deck ⇨ A. 18 - Two Coins ⇨ B. 5 - Two Coins ⇨ C. 36 - One Coin ⇨ D. 24 - One Coin ⇨ Discard

    Coin Cards Remaining: 1/10

    Scars Cards
    All players except Capfalcon and EvilBaman have a scar card.

    @Hippie is up next.

    Sterica on
    YL9WnCY.png
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    One the one hand, I am glad I blocked EBM from yet another beneficial card.

    On the other hand, I should have gone for Bradbury to get the benefit myself.

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    Hippie! That 2 coin card in 18 is calling to you! Shiny!

  • HippieHippie Registered User regular
    Recruit three troops into 27. One into 37. And move my HQ to36. (Is that the correct order for my factions abilities?)

    Expand into 28 from 37.

    Attack 15 from 27 with three troops.
    Attacker: 6, 2, 4
    Defender: 3, 3

    Defender loses two troops and the territory. Three troops move in.

    Maneuver one troop from 15 to 27 to be sacrificed to the mutant gods (Lose one troop due to fallout).

    Take 36 - One Coin
    Draw 13 - One Coin

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Alright, I'm back. I see I left my fledgling empire in good hands.

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