If you're one of the many people looking forward to Guild Wars 2, seeing the words "hiring" and "ArenaNet" in the same sentence probably made you skip everything else in that sentence. And it's true: The team at ArenaNet is looking to expand. Unfortunately for some, the position being filled is that of a character artist rather than a Guild Wars 2 enthusiast. But if you're a character artist by trade, it's an excellent opportunity.
Prospective applicants aren't being asked for a resume. Instead, they're being given two pieces of character concept art. Would-be artists are then tasked with creating a high-resolution mesh for the outfit with very clearly defined space and size limitations. Presumably, applicants who demonstrate skill with the more technical side of things will be asked for more information. If all this sounds like something you're more than capable of, read up on the fine details on the official posting and start modeling!
For anyone interested in getting into the industry sometime in the future, I'll be continuing to upload new ZBrush tutorials through out the rest of this month, to my youtube account. [feel free ta check'em out] ^_^
June 4th - 10th, 2012 ::: Chapters 1 and 2.
Link to the video tutorial Playlist
June 11th - 17th, 2012 ::: Chapters 3 and 4.
Software: Zbrush 4R2: BASICS
Episode 1: Masking, Groups and Transpose
Episode 2: Brush Pallet
Episode 3: Custom Alpha
Episode 4: Subtools
Episode 5: Subtool Master
Episode 6: Layers
Episode 7: ZSphere
Episode 8: Retopology
Episode 9: Morph Target
Episode 10: Polypaint
Episode 11: Noisemaker
Episode 12: Shadow Box
June 18th - 30th, 2012 ::: Chapter 5 Practical Application: Character Creation.
Episode 1: Rigging ~ Skeleton
Episode 2: Rigging ~ Skin weights / Soft-bodies *(jiggle physics)
Episode 3: Rigging ~ Special Rig *(IK)
Episode 4: Rigging ~ Clusters
Episode 5: Rigging ~ Control Clean up
Episode 6: Rigging ~ Facial Rigging
Software: Maya Zbrush 4R2.
Episode 1: Base Mesh Creation
Episode 2: Clothes/Armor
Episode 3: Weapons/Accessories
Episode 4: High Rez Modeling
Episode 5: Retopology
Episode 6: UV Layout
Episode 7: Polypaint Texturing
Episode 8: Rigging = Animation Ready.
July = Work with Unity 3D Game Engine:::
::: LINKS :::
~ ArenaNet Article
~ Pixologic, ZBrush
~ Unity 3D
~ Youtube Tutorials