The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
[PATV] Monday, June 18, 2012 - CheckPoint Season 2, Ep. 7: UFC Extremely Disputed
My probably wrong napkin math says that 2 million copies at $60 a copy = $120 Million in development costs for a game that I personally have never considered possibly fun, and none of my friends have ever even heard of it.
Somebody please tell me where my math is wrong because if it isn't or is only off by $5-10 million, then I will have lost all faith in THQ and will immediately build a candlelight vigil for Saints Row 4.
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
Why a Final Fantasy MMA title. That's like saying they're going to do a Sonic style racing game with the franchise. It's not like Squenix is doing a rhythm music game for...oh, ya.
My probably wrong napkin math says that 2 million copies at $60 a copy = $120 Million in development costs for a game that I personally have never considered possibly fun, and none of my friends have ever even heard of it.
Somebody please tell me where my math is wrong because if it isn't or is only off by $5-10 million, then I will have lost all faith in THQ and will immediately build a candlelight vigil for Saints Row 4.
It's a fair bit less than that - IIRC the publisher is left with ~60% after retailers and MS/Sony take their cut; so $72 Million. Then there's the costs of things like marketing, production, distribution and so forth to take into account before you get to how much the game actually cost to make.
My stab in the dark would be around $50 million. Which is still a lot of money, but slightly less crazy; especially when you take into account that sports games with real people, real venues and so forth presumably have a whole mess of licensing costs to get through before you can even start on the dev budget.
That UFC thing can't be right and wouldn't Mario Kart 7 have sold a few zillion copies by now?
Those are 2012 sales numbers, weirdly.
Mario Kart, like most Mario games, sells like mad, and even though it did come out in 2011, it's still that high on the 2012 bestseller list.
My probably wrong napkin math says that 2 million copies at $60 a copy = $120 Million in development costs for a game that I personally have never considered possibly fun, and none of my friends have ever even heard of it.
Somebody please tell me where my math is wrong because if it isn't or is only off by $5-10 million, then I will have lost all faith in THQ and will immediately build a candlelight vigil for Saints Row 4.
Saints Row 3 was enough to make me hold a candlelight vigil for Saints Row 4.
The problem with your equation isn't so much that the math is wrong, but you're sing the wrong figures. 60 dollars is the final cost, which doesn't factor in end markup, distribution, expensive cigars lit with hundred dollar bills, and THQ's death ray largely crafted with funds diverted from UDraw. Microsoft and Sony also take a cut, and since this is a title aimed at bros, I doubt many sales were predicted for the PC crowd. If it was released on PC.
But at the same time, as it was aimed at bros, it probably doesn't matter if you or your friends have heard of it.
Still, betting on your next title having near Arkham City-level sales when your last one didn't have a tenth of that is pretty bad.
I am totally down for the UFFFC game, that sounds awesome.
Split Infinity Radio - Get loud, Get Mental
Saturdays 5pm EST - HEADSHOT - Getting your First, Third, and everything inbetween shooter news, reviews and gameplay tips
My probably wrong napkin math says that 2 million copies at $60 a copy = $120 Million in development costs for a game that I personally have never considered possibly fun, and none of my friends have ever even heard of it.
Somebody please tell me where my math is wrong because if it isn't or is only off by $5-10 million, then I will have lost all faith in THQ and will immediately build a candlelight vigil for Saints Row 4.
Given how lately everything they've been "betting the farm" on so to speak has had dismal sales numbers, I'm not sure if THQ will get to Saints Row 4.
I actually prefer SR3 myself. It stopped being a GTA knock off.
SR3 is the first SR I've played, and I love it to death. It's like what GTA would be if they had followed the "hilarious and fun" branch of the tree, instead of the "expansive and tedious" side.
It doesn't have a mechanic to simulate juggling personal relationships amongst half a dozen needy associates, but it does have a mechanic to do a handstand on top of a box truck driving down the street, like Teen Wolf.
you're = you are
your = belonging to you
their = belonging to them
there = not here
they're = they are
Based on the clip from the game alone and if I had $1,000, I'd give it all to the person or persons who are the first to come up with an uncensored, all-naked fighting mod to UFC 3. Because that would be hilarious and wince-inducing.
Hmm I didn't even know there was a third UFC released. I wonder if that was poor advertising on their part or a way to save money in hopes of hitting at least dead even on their returns. I think I remember playing the first Undisputed and then went back to Street Fighter for the Genesis. If there's gonna be man on man groping in a fight, might as well be able to have man on monster love on the battlefield. Or monster on sumo wrestler, whichever you're more comfortable with.
Posts
Somebody please tell me where my math is wrong because if it isn't or is only off by $5-10 million, then I will have lost all faith in THQ and will immediately build a candlelight vigil for Saints Row 4.
It's a fair bit less than that - IIRC the publisher is left with ~60% after retailers and MS/Sony take their cut; so $72 Million. Then there's the costs of things like marketing, production, distribution and so forth to take into account before you get to how much the game actually cost to make.
My stab in the dark would be around $50 million. Which is still a lot of money, but slightly less crazy; especially when you take into account that sports games with real people, real venues and so forth presumably have a whole mess of licensing costs to get through before you can even start on the dev budget.
Mario Kart, like most Mario games, sells like mad, and even though it did come out in 2011, it's still that high on the 2012 bestseller list.
Also, THQ messed up big time. Another EA shark tank extravaganza.
Saints Row 3 was enough to make me hold a candlelight vigil for Saints Row 4.
The problem with your equation isn't so much that the math is wrong, but you're sing the wrong figures. 60 dollars is the final cost, which doesn't factor in end markup, distribution, expensive cigars lit with hundred dollar bills, and THQ's death ray largely crafted with funds diverted from UDraw. Microsoft and Sony also take a cut, and since this is a title aimed at bros, I doubt many sales were predicted for the PC crowd. If it was released on PC.
But at the same time, as it was aimed at bros, it probably doesn't matter if you or your friends have heard of it.
Still, betting on your next title having near Arkham City-level sales when your last one didn't have a tenth of that is pretty bad.
Saturdays 5pm EST - HEADSHOT - Getting your First, Third, and everything inbetween shooter news, reviews and gameplay tips
Graham's juggling-boob-hands? No, no... nothing good will come of that.
Given how lately everything they've been "betting the farm" on so to speak has had dismal sales numbers, I'm not sure if THQ will get to Saints Row 4.
I actually prefer SR3 myself. It stopped being a GTA knock off.
SR3 is the first SR I've played, and I love it to death. It's like what GTA would be if they had followed the "hilarious and fun" branch of the tree, instead of the "expansive and tedious" side.
It doesn't have a mechanic to simulate juggling personal relationships amongst half a dozen needy associates, but it does have a mechanic to do a handstand on top of a box truck driving down the street, like Teen Wolf.
your = belonging to you
their = belonging to them
there = not here
they're = they are
-- Publisher, Saucy Goose Press
-- On Twitter @trishalynn