Welcome to Camp Phalla Lake!
The builders of Camp Phalla Lake really just wanted somewhere nice for parents to send their kids for the summer. When they found the perfect spot on a lake in the woods, they were ecstatic. Sure, the local Native American tribe had raised some ruckus about their “ancient cemetery,” but it was really just a bunch of dirt mounds. With a backhoe and a flatbed, the whole thing could be moved over to the reservation. When the tribal elders warned that Sunkmanitu Tanka, the ancient protector of the cemetery would take revenge, the counselors were even happier. Now they had their very own ghost story to scare the kids with.
As the campers finally arrived, everything seemed to be going as planned. The cabins had been built, the lake had a swimming area and the dining hall was stocked and ready.
The one thing they weren't prepared for was Sunkmanitu Tanka. If only they had paid attention to the elders' warnings...
Camp Phalla Lake is a phalla game for 28 players.
Genre: Village v Mafia with a heavy dose of interactivity and choice for all. The game was created so that everyone would have something to do and could play a very important part in their side's eventual victory or defeat. At its heart it is still a Phalla game, Penny Arcade Forum's version of the party game Mafia. If this is your first game, it will be informative to visit the linked topic
for some background information.
In this game, the majority of players are campers trying to find and stop the Skinchangers before they are all killed.
Cabins and Guarding: Each night, choose a team of up to 4 players. You will all share a cabin tonight. Choose 1 or more of those players to stand on guard. The effective force of those guards will be totaled and applied to all the team members. In order to kill a member of your team, the skinchagers must attack with greater effective force than the guards.
Guarding is very tiring. For most players, once you stand guard, you may not do so again until 2 days have passed.
For example: Peccavi guards his group on night one. He would not be eligible to guard again until night four.
Being in a part of a cabin also carries risks. Each night, any player who is guarding may choose to vig one of the players under his guard. If there are multiple guards, all of them must agree on a player to vig.
Due to these mechanics, kills by the skinchangers and guards will not be distinguished from one another in the narration.
Each night you are not in a team with at least one other player, you have a 25% chance to die from exposure.
Due to the skinchangers, every night the campers will gather and turn on one of their own. Vote for the player who you find most suspicious in bold red
. You may retract a vote by posting "!retract vote for <player name>" or similar phrase in bold limegreen
or change your vote by making another one in bold red
. Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead. The player who receives the most votes will be mobbed and eliminated from the game. Should there be a tie in the vote, then all players involved in the tie will be eliminated, as well as the player that instigated the tie, whether that be due to a vote being placed or a vote being removed. If the vote winner is eliminated before the vote is resolved, there will be no "trickle down".
Voting will close each day at 12AM (Midnight) EST; any votes before the hour (x:59) will count, any votes on the hour and later (x:00) will not.
All orders must be submitted before vote close.
You should send me an individual (not group) PM with the following information:
Team: Please list each team member
Guard: Let me know whether you are guarding tonight
Special Ability: Your guard vig target or any other special ability you may have
For the team and guard, you may direct me to a proboard order thread. If you do so, please include the link in your orders.
Sign up with the phrase "I !sign up" or similar phrase in bold limegreen.
The game is designed to be played by 28 players.
Any questions about the general game rules may be made by highlighting the question in bold darkorange
text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host.
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots or direct quotation. However, information may be shared indirectly, such as through rephrasing. You may not add new players to preexisting private conversations after the first message - start a new conversation instead. No anonymous contact is allowed. All messages must be traceable to a player in the game. Once you are eliminated, you may not make any more game conversation with players remaining in the game.
If any players create proboards for private communication or interesting conversations including more than two players, please send links for them to the host and add him as an admin.
Please include the host on all game PM's.
Also, a big thanks to Edcrab and Lonelyahava for their advice and suggestions in the development of this phalla! Also, thanks to ObiFett for a lot of the pieces of this OP.