KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited June 2012
I started playing Lone Survivor. I bought it out of the humble bundle and never installed it til now. It's a fun game, kind of creepy, but difficult to control. There's also little to no explanation, and the goals are placed on your map, but not removed from it. So if you finish something in a "quest" room, it still has the "?" special icon on the room even after you leave, which is annoying as fuck. Another major problem from what I've played is monsters respawn, but ammo doesn't. I think that might kill it for me.
I really dig the pixel graphics, and some of the gameplay tactics are sheer brilliant. I just have a feeling I'm going to be googling a lot later on.
Lone Surviver is a game with a lot of potential but it failed miserably. The story could be scary and the setting could be scary but the graphics just kill it. I'm not a graphics whore, retro pixel graphics can and do look very good in many retro and retro style games, retro style graphics can be scary but in Lone Surviver it's too pixelated, the NES literally had higher resolution than Lone Surviver does. The low resolution just kills any creepiness the game could have. The monsters look like vaguely humanoid blobs and the main character looks like he has a giant joker smile (yes I know it's a surgical mask but its drown so poorly it looks like a joker smile).
I had high hopes for this game, they where than dashed against rocks and beaten with sticks.
Hooray for DayZ! What an amazing experience, and it's only pre-alpha!
Hey, check out this 30-minute interview with DayZ's creator Dean "Rocket" Hall from E3, was really awesomely insightful. He seems like the kind of good dev you EC guys talk about.
Why don't you talk more about games with mixed genres, like how Mount and blade works, yes it has it flaws but in resent memory its the best sandbox game I have ever played and the people who I have talked to have all agreed that mount and blade if done right can be an awesome game.
I also would like to see an episode about the differences about sandbox games and theme-park games. Not that many games in resent memory(other then Skyrim) have embraced open world style game-play and all I ever see is focuse on narrative and decreased focuse on freedom to the players, Star wars 1313 is an example to that. The best games that have used the star wars franchise have embraced the openish-world style and don't limit the freedom of movement(mass effect style gameplay), Star wars Jedi knight franchise is in my opinion the best use of the star wars ip, then comes the battlefront games then the RTS then the FPS, all those games I found to be open and had replay value, in fact I played Jedi Knight II many times over and never lost interest in it. I don't know exactly what kind of game Star wars 1313 is but I hope the developers realize the benefactor of an open world and open them selves to the idea of that.
I realize its hard to bring an story to the open world and let any-one care about it but what I have learned from games like Oblivion and fallout 3 is that its not about the overall story its about the journey. I freaking loved the Thief related story arc in Oblivion,even though it wasn't very well told it still got an hold of me and made Oblivion worth it, I love how In open world games it grasps you soo much in the area of the world that you forget the all right story to begin with and just go with the flow, Its like you said with Disney world they never take you out of the experience even if you see that Mickey mouse is a guy in an costume. I miss that in games today...they don't so much let me live the hero only play out his story.
http://www.onemorelevel.com/game/sequester Here is a game I found called sequester, it has an intruiging gameplay and very compelling characters, the puzzles in it aren't too difficult but this game does have a great story cleverly weaved through the gameplay
I can personally attest to the fact that Crusader Kings 2 is nigh-impossible to learn how to play through their in-game tutorial. I learned this the hard way when I tried playing as William the Conqueror, only to have half my kingdom rebel against me after my first 6 months of rule. If you want to get started on that game, look up some youtube videos or a player written guide.
Another game you might not have tried: Transcendence by Neurohack (indie freeware game) at http://neurohack.com/transcendence/. Amazing free-roam space roguelike in the vein of Escape Velocity Nova, but significantly harder and much easier to mod.
Someone mentioned Kerbal Space Program... it's simply awesome. Just make sure you read up on orbital mechanics and rocketry a little bit. You don't need to be an expert... but know what an apoapsis and periapsis is, what retrograde and prograde means, and why multiple stages are advantageous in a rocket.
I keep watching these, hoping to see some mention of the Ys series. I don't know how obscure they actually are, but I had never even heard of them until a friend mentioned them about two weeks ago. The current versions on Steam are remakes, and from what I can see, the gameplay and visuals are fantastic, if a bit on the sadistically hard side on the higher difficulties.
I'm not sure how well people know it, but I would definitely recommend El Shaddai: Ascension of the Metatron. It's a weird hack 'n slash platformer based on an obscure piece of Jewish scripture. It's weird, it's different, and it's amazingly gorgeous.
One of mine is a mod,but a damn good one.The two games I'm talking about (which are both set during WW1) are Battlefield 1914,And Call of Cthulhu:The Wasted Lands.Try them out,You won't regret it.
If artemis was in my local bar hell yes I would do that every friday as well as pac-man ( yes this bar still has the table-top one ) my friends would dig it so hard.
Going to put this here since this is the most recent, open-ended games you might not have tried. By the by, aren't we about due for another? Pretty please?
Just finished Limbo. Overall, it's a good game with a unique art style. In fact, one of my only two complaints (more like critiques really) is that they actually stop being true to the art style less than half way through. Not that it's bad, just the ambiance from the start was pretty incredible.
The other critique is the ending. The way it LOOKED like it was going to end would've been absolutely perfect given the name and the opening ambiance. Then at the last minute, it's almost as if they chickened out.
Overall, I would compare it to Oddworld without combat. Also, the puzzles aren't quite as intricate as in Oddworld, but they're definitely more imaginative. Oh and although it wasn't a deal breaker, I played it on PC, wasn't able to get a game controller to work even though built-in controls looked like I should've been able to, and the controls were by arrow keys instead of WASD.
Anyways, look up LImbo on youtube. The first couple minutes should show that it's worth a look for it's look alone.
Going to put this here since this is the most recent, open-ended games you might not have tried. By the by, aren't we about due for another? Pretty please?
Just finished Limbo. Overall, it's a good game with a unique art style. In fact, one of my only two complaints (more like critiques really) is that they actually stop being true to the art style less than half way through. Not that it's bad, just the ambiance from the start was pretty incredible.
The other critique is the ending. The way it LOOKED like it was going to end would've been absolutely perfect given the name and the opening ambiance. Then at the last minute, it's almost as if they chickened out.
Overall, I would compare it to Oddworld without combat. Also, the puzzles aren't quite as intricate as in Oddworld, but they're definitely more imaginative. Oh and although it wasn't a deal breaker, I played it on PC, wasn't able to get a game controller to work even though built-in controls looked like I should've been able to, and the controls were by arrow keys instead of WASD.
Anyways, look up LImbo on youtube. The first couple minutes should show that it's worth a look for it's look alone.
Posts
I really dig the pixel graphics, and some of the gameplay tactics are sheer brilliant. I just have a feeling I'm going to be googling a lot later on.
I had high hopes for this game, they where than dashed against rocks and beaten with sticks.
Hey, check out this 30-minute interview with DayZ's creator Dean "Rocket" Hall from E3, was really awesomely insightful. He seems like the kind of good dev you EC guys talk about.
Part 1:
Part 2:
I also would like to see an episode about the differences about sandbox games and theme-park games. Not that many games in resent memory(other then Skyrim) have embraced open world style game-play and all I ever see is focuse on narrative and decreased focuse on freedom to the players, Star wars 1313 is an example to that. The best games that have used the star wars franchise have embraced the openish-world style and don't limit the freedom of movement(mass effect style gameplay), Star wars Jedi knight franchise is in my opinion the best use of the star wars ip, then comes the battlefront games then the RTS then the FPS, all those games I found to be open and had replay value, in fact I played Jedi Knight II many times over and never lost interest in it. I don't know exactly what kind of game Star wars 1313 is but I hope the developers realize the benefactor of an open world and open them selves to the idea of that.
I realize its hard to bring an story to the open world and let any-one care about it but what I have learned from games like Oblivion and fallout 3 is that its not about the overall story its about the journey. I freaking loved the Thief related story arc in Oblivion,even though it wasn't very well told it still got an hold of me and made Oblivion worth it, I love how In open world games it grasps you soo much in the area of the world that you forget the all right story to begin with and just go with the flow, Its like you said with Disney world they never take you out of the experience even if you see that Mickey mouse is a guy in an costume. I miss that in games today...they don't so much let me live the hero only play out his story.
Also that headgear looks familiar.
Just finished Limbo. Overall, it's a good game with a unique art style. In fact, one of my only two complaints (more like critiques really) is that they actually stop being true to the art style less than half way through. Not that it's bad, just the ambiance from the start was pretty incredible.
The other critique is the ending. The way it LOOKED like it was going to end would've been absolutely perfect given the name and the opening ambiance. Then at the last minute, it's almost as if they chickened out.
Overall, I would compare it to Oddworld without combat. Also, the puzzles aren't quite as intricate as in Oddworld, but they're definitely more imaginative. Oh and although it wasn't a deal breaker, I played it on PC, wasn't able to get a game controller to work even though built-in controls looked like I should've been able to, and the controls were by arrow keys instead of WASD.
Anyways, look up LImbo on youtube. The first couple minutes should show that it's worth a look for it's look alone.
Just finished Limbo. Overall, it's a good game with a unique art style. In fact, one of my only two complaints (more like critiques really) is that they actually stop being true to the art style less than half way through. Not that it's bad, just the ambiance from the start was pretty incredible.
The other critique is the ending. The way it LOOKED like it was going to end would've been absolutely perfect given the name and the opening ambiance. Then at the last minute, it's almost as if they chickened out.
Overall, I would compare it to Oddworld without combat. Also, the puzzles aren't quite as intricate as in Oddworld, but they're definitely more imaginative. Oh and although it wasn't a deal breaker, I played it on PC, wasn't able to get a game controller to work even though built-in controls looked like I should've been able to, and the controls were by arrow keys instead of WASD.
Anyways, look up LImbo on youtube. The first couple minutes should show that it's worth a look for it's look alone.