Since no one seems to be available for a main I present yet another mini-phalla for your consumption. This game is loosely based on the television show Survivor
, but specific knowledge of the show, outside of what is presented here, will not be necessary or even helpful.
This game is for 20 players. No more, no less. If we can’t get 20 I will redesign it, but I’m really hoping I don’t have to do that. This isn’t a balance issue but a structure issue. The game will last exactly 7 days.
IMPORTANT: When you sign up, you must create a character. You have 6 points to spend between Dex, Str, and Int. You can put a maximum of 4 points in any one stat, and may leave stats with 0 points. Please PM me your stat choices.
Read on for an idea of what these will be used for. If you want to name your character you may, but it is not required (I will just use your forum name).
These stats are all modified by a meter called energy. Your effective stat is given by
effective stat = base stat * energy / 100
Every player starts with 100 energy that decays every day naturally. If your camp has a fire, your decay rate is 50%, otherwise it is 100%. You can restore energy by consuming food. Every unit of food you consume restores 10 energy (and this is done after the daily decay). Though your energy is not public knowledge, a rough approximation of your public food consumption will be known by your tribe.
All players will be divided into two tribes of ten people. Every day, tribes will have a competition and the outcome of challenges will be influenced by your chosen stats. Each role within a challenge will have a main (and perhaps secondary) stat that will be checked in a simulation. Each day, the winner will be announced and the losing
team will have to vote out one of their own players. THIS VOTE IS PRIVATE
. PM me the name of the player you would like to vote for. If this vote is tied, all players not involved in the tie will “draw rocks” and one of them will be eliminated (at random).
At some point, the tribes will merge, and these challenges will become individual challenges. There will be one winner. Every day, there will still be a private vote but everyone will be involved, and you are not allowed to vote for the winner of the previous challenge. The winner may still vote.
In addition to the private vote, there is a public vote every day. As usual, post your vote in Bold Red
. The winner of the plurality of the vote will be eliminated in some fashion. If the vote is tied, someone in the tie will be chosen at random.
Every night, all players are able to take one of four actions to help with camp life:
Find Food (Dex):
Add food to your camp’s food supply.
Secondary action: Private consumption - You may choose to consume a set number of units of food instead of bringing it back to camp. These will increase your energy by 10 points per unit, just as public consumption does. The amount you contribute to your camp’s food supply will be decreased by the amount you consume.
Improve Shelter (Str):
Improves the strength of your shelter. Each day, your shelter will face a check against a weather event. If your camp fails, your food supply will be cut in half (after consumption and food additions from the “Find Food” ability). If it critically fails, you will start the next day with no food stock.
Start fire (Dex)
: Attempt to start a fire. The more people attempting this, the more likely you are to succeed. Only available if no fire is lit. Guaranteed to succeed if your camp has matches
: Each day, at least one person must tend a lit fire. If no one tends the fire, it goes out. Only available if a fire is already lit.
While your daily action is not made public, your general helpfulness in each category will be known to your tribe.
Regardless of your action choice, you may choose whether or not to hunt for the hidden immunity idol
Search for Idol (Int):
Search for the hidden immunity idol. There is one on each tribe’s camp. If you find the hidden immunity idol, you may play it during any vote up to day 5, in secret, and any private votes against you will not count. Choosing this ability makes you less effective at your other tasks. You will generate roughly 40% less food or shelter, and there is a 40% chance that the fire will die if not tended by another player. If two players tend the fire and both search for the immunity idol, there is no chance that it will go out.
You also must choose how much food to consume from your camp’s supply. If no order is given, I will assume you are consuming no food. Again, this will not be public knowledge, but a general idea of how much food you are consuming publicly will be known by your tribe. If more food is consumed than is available, it will be randomly apportioned to all tribe members requesting food until it is gone.
There are no specials, only mafia and villagers.
Because this game is relatively small, and to help you keep track of what needs to be done every day, activity requirements will be for both voting and actions. Each day, every player must:
1. Make a public vote in Bold Red
2. If your tribe lost the immunity challenge, or if the tribes are merged, make a private vote for whom you would like to vote off the island.
3. Choose a daily action: Find Food, Build Shelter, Start/Tend fire.
Failing to complete one of these actions will result in a mark of inactivus, two of which will cause replacement if available. You should also specify whether to search for the idol and how much food to publicly consume, but since there are default actions, this will not count toward inactivus.
This is a villager vs. mafia game with no other factions. Villagers have the secondary condition of winning Survivor. Vote close will be at 11PM EDT (3AM GMT). We'll start as soon as it's full.
Order of actions:
Energy Loss -> food consumption -> daily tasks -> weather event -> public vote -> secret vote -> mafia kill.
Secret vote will trickle if it is the same target as the public vote.