UPDATE 4/5Screens at FamitsuOfficial site (Japanese) updated
UPDATE 9/21
TGS trailer on IGN -
http://media.wii.ign.com/media/892/892457/vids_1.html
UPDATE 9/20
One new piece of art and three new screens from TGS -
UPDATE 9/2
New screens!
UPDATE 8/29 #2
Scans from Famitsu with first in-game images, spoilered for h-scroll/56k
UPDATE 8/29
From Famitsu/GAF
King Story (Ousama Monogatari)
Japanese Release: 2008
Publisher: MMV
- official name for Project O
- Play the role of a king. Command townsfolk to work/expand your kingdom
- RPG/simulation
- as reported before, characters have their own lives that they live according to
- the outside of town is ripe with “beastsâ€
- Defeat these creatures with one to ten townsfolk, each beast has a different strength
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http://wii.ign.com/articles/771/771785p1.html
March 9, 2007 - The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII are teaming up for a new super project for the Wii. Project O (a tentative name, of course) has just started development at two southern Japanese development studios, Cing and Town Factory, to be published in Japan by Marvelous Interactive.
This title is already getting attention due to its growing list of development talent. Serving as producer is Marvelous Interactive's Yasuhiro Wada, general producer of the Harvest Moon series. The game's designer is Yoshiro Kimura, who worked on moon (PlayStation) and Chulip (PS2), and has signed on as a contractor for Marvelous in order to do this title. Another key member of the Harvest Moon series is also reportedly working on the game. Kimura also brought in Kazuyuki Kurashima, another staff member from the moon days.
Not enough for you? Well here are a couple of guys who's past games you'll definitely recognize. Project O's main programmer is Youichi Kawaguchi, the main programmer of Dragon Quest VIII. Serving as art director is Hideo Minaba, the art director of Final Fantsay XII. Minaba, incidentally, now works at Town Factory.
Wada and Kimura shared a handful of first details on the new project with Japan's Famitsu magazine. And by "handful," we really mean just a few! In fact, even after reading a three page interview, we're not 100% sure what the game is going to be like.
Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.
Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.
Which at long last brings us to a vague statement describing the kind of game we'll be getting with Project O. The game will combine the life simulation elements of World Neverland with the presentation of Kimura's own Chulip. On top of all that are simulation elements from Harvest Moon. The game will feature simulation, adventure and even a few real time action elements.
The simulation elements will push the Wii to the limit, promised Wada. When in the god's perspective, the game will display dozens of characters simultaneously, each moving using unique AI routines.
Another big point, mentioned Wada, is that on top of the simulation elements, the game will deliver the feeling of being part of a storyline. In the interview, he promised something different from any previous game. Kimura chimed in and noted that there's one exception: the Harvest Moon series. Kimura feels that Project O will be similar to Harvest Moon in that it will feature a loose storyline surrounding the simulation gameplay.
If all this seems conceptual, that's because it may just be. The game is currently being worked on by just the six staffers mentioned here, with the hunt currently on for the seventh staff member, a musician. Marvelous has also started seeking designers, programmers, planners and assistant directors for the game proper, and has placed a big two page advertisement in this week's Famitsu.
We're going to have to wait until 2008 to play this potential dream project for the Wii.
tl;dr - People who helped make Hotel Dusk, Dragon Quest 8, Chulip, Harvest Moon, and FF12 are making a "life simulation" game like Chulip that also has Harverst Moon style "simulation elements" with presentation like Chulip and a loose story for Wii that's due out in 2008.
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ogga ogga ogga ogga ogga...
argh where's my strikethrough code
That's a lot of pedigrees.
What's next? Miyamoto, Will Wright, and Kojima announce they're making a game?
From the sounds of it it's going to focus more on the lives of a few individuals in a world rather then the galaxy wide focus that Spore has.
Also, less "procedural procedural lol" stuff
Secrets make me cry. I want to know about awesome games, not guess. If it's not at a point where you can give definite info about it, keep it to yourself until you can *cough*Silence*cough*.
I take it Nintendo fans are completely unaware as to what influence a lead programmer has over the design of a game, because that's not news.
Lead Designer, Sound Engineer, Concept Artist, and Art Directors are folks people should expect to have significant impact on the interesting parts of the project. Everyone else just ensures the game gets made.
It depends on how large the development team is, and how open the design process is. It's not necessarily the case that the lead programmer is just a grunt--at a lot of studios, everyone's input helps to shape the game, especially if the team working directly with the game is small.
Even if it's large, it really depends more on the culture at the development studio more than anything. Some places design games exclusively from the top down, others treat the design process as a collaborative effort from everyone involved. Most studios fall somewhere in between the two extremes.
I never asked for this!
http://wii.ign.com/articles/809/809780p1.html
Still not enough info to really get me excited about it, but I'm definitely hopeful. Hopefully it'll have a good showing at TGS.
I kid, I kid. I do hope it has a more substantial showing at TGS.
UR BREAKIN THE RULES! :<
Is this a Wii exclusive? Or is it being made for all current consoles with a shoddy port-job for Wii?
Seems like it's an exclusive, I've never heard any other platform mentioned for it.
And don't forget when that ex-Rare dev announced they were working on "Project Zero" for the Gamecube, which they promised would be the most ambitious game ever made and would bring about the second coming of Jesus.
I was waiting for the whole of the GC's lifespan for news on that.
I fully expect this Project O to never be heard of again.
That and Jeff Minter's Unity...
Could this be why we haven't heard anything about a new Animal Crossing?
I think we haven't heard anything about AC Wii because Nintendo doesn't need anything to drive up Wii hype and sales at the moment. I don't think they'd let a third party title nobody (outside of people like us) have heard of change their plans for it at all.
Looks pretty neat. The first one kind of looks like something out of a Miyazaki film.