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King Story for Wii - new media

bruinbruin Registered User regular
edited July 2009 in Games and Technology
UPDATE 4/5

Screens at Famitsu

Official site (Japanese) updated

UPDATE 9/21

TGS trailer on IGN - http://media.wii.ign.com/media/892/892457/vids_1.html

UPDATE 9/20

One new piece of art and three new screens from TGS -

ousama09.jpg

ousama10.jpg

ousama11.jpg

ousama12.jpg


UPDATE 9/2

New screens!

h-104_77203_070831ousama01.jpg.jpgh-104_77203_070831ousama02.jpg.jpg

h-104_77203_070831ousama03.jpg.jpgh-104_77203_070831ousama04.jpg.jpg

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UPDATE 8/29 #2

Scans from Famitsu with first in-game images, spoilered for h-scroll/56k
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UPDATE 8/29

From Famitsu/GAF
King Story (Ousama Monogatari)
Japanese Release: 2008
Publisher: MMV
- official name for Project O
- Play the role of a king. Command townsfolk to work/expand your kingdom
- RPG/simulation
- as reported before, characters have their own lives that they live according to
- the outside of town is ripe with “beasts”
- Defeat these creatures with one to ten townsfolk, each beast has a different strength

================================================================

http://wii.ign.com/articles/771/771785p1.html
March 9, 2007 - The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII are teaming up for a new super project for the Wii. Project O (a tentative name, of course) has just started development at two southern Japanese development studios, Cing and Town Factory, to be published in Japan by Marvelous Interactive.

This title is already getting attention due to its growing list of development talent. Serving as producer is Marvelous Interactive's Yasuhiro Wada, general producer of the Harvest Moon series. The game's designer is Yoshiro Kimura, who worked on moon (PlayStation) and Chulip (PS2), and has signed on as a contractor for Marvelous in order to do this title. Another key member of the Harvest Moon series is also reportedly working on the game. Kimura also brought in Kazuyuki Kurashima, another staff member from the moon days.

Not enough for you? Well here are a couple of guys who's past games you'll definitely recognize. Project O's main programmer is Youichi Kawaguchi, the main programmer of Dragon Quest VIII. Serving as art director is Hideo Minaba, the art director of Final Fantsay XII. Minaba, incidentally, now works at Town Factory.

Wada and Kimura shared a handful of first details on the new project with Japan's Famitsu magazine. And by "handful," we really mean just a few! In fact, even after reading a three page interview, we're not 100% sure what the game is going to be like.

Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.

Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.

Which at long last brings us to a vague statement describing the kind of game we'll be getting with Project O. The game will combine the life simulation elements of World Neverland with the presentation of Kimura's own Chulip. On top of all that are simulation elements from Harvest Moon. The game will feature simulation, adventure and even a few real time action elements.

The simulation elements will push the Wii to the limit, promised Wada. When in the god's perspective, the game will display dozens of characters simultaneously, each moving using unique AI routines.

Another big point, mentioned Wada, is that on top of the simulation elements, the game will deliver the feeling of being part of a storyline. In the interview, he promised something different from any previous game. Kimura chimed in and noted that there's one exception: the Harvest Moon series. Kimura feels that Project O will be similar to Harvest Moon in that it will feature a loose storyline surrounding the simulation gameplay.

If all this seems conceptual, that's because it may just be. The game is currently being worked on by just the six staffers mentioned here, with the hunt currently on for the seventh staff member, a musician. Marvelous has also started seeking designers, programmers, planners and assistant directors for the game proper, and has placed a big two page advertisement in this week's Famitsu.

We're going to have to wait until 2008 to play this potential dream project for the Wii.

tl;dr - People who helped make Hotel Dusk, Dragon Quest 8, Chulip, Harvest Moon, and FF12 are making a "life simulation" game like Chulip that also has Harverst Moon style "simulation elements" with presentation like Chulip and a loose story for Wii that's due out in 2008.

bruin on
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Posts

  • CouscousCouscous Registered User regular
    edited March 2007
    My Wii is cumming.

    Couscous on
  • LunkerLunker Registered User regular
    edited March 2007
    You know, as many times as I read the description, I still have no idea what the game is going to be like.

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • bruinbruin Registered User regular
    edited March 2007
    I'm really curious to see what Hideo Minaba (FF12 and Project O art director) does with the Chulip style.

    bruin on
  • ZekZek Registered User regular
    edited March 2007
    Yeah seriously, what the hell is this? Don't announce your game before you're even willing to tell people what it's about.

    Zek on
  • VeganVegan Registered User regular
    edited March 2007
    jawdrop.gif

    ogga ogga ogga ogga ogga...

    Vegan on
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  • MalkorMalkor Registered User regular
    edited March 2007
    I hope they don't run into the 'too many cooks' thing.

    Malkor on
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  • DeadlySherpaDeadlySherpa Registered User regular
    edited March 2007
    bruin wrote: »
    tl;dr - People who helped make Hotel Dusk, Dragon Quest 8, Chulip, Harvest Moon, and FF12 are making a "life simulation" game like Chulip that also has Harverst Moon style "simulation elements" with presentation like Chulip and a loose story for Wii that's due out in mid to late 2009

    argh where's my strikethrough code

    DeadlySherpa on
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  • revolverevolve Registered User regular
    edited March 2007
    So uh, this sounds like a Spore-type game. I think? I'm confused o_O

    revolve on
    [SIGPIC][/SIGPIC]
  • LewiePLewieP Registered User regular
    edited March 2007
    Go Go Gadget Penis-extendo!

    LewieP on
  • PataPata Registered User regular
    edited March 2007
    Holy crap.

    That's a lot of pedigrees.

    What's next? Miyamoto, Will Wright, and Kojima announce they're making a game?

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • CarnivoreCarnivore Registered User regular
    edited March 2007
    Moar liek project OOOoOOooooooooooh

    Carnivore on
    hihi.jpg
  • PataPata Registered User regular
    edited March 2007
    revolve wrote: »
    So uh, this sounds like a Spore-type game. I think? I'm confused o_O

    From the sounds of it it's going to focus more on the lives of a few individuals in a world rather then the galaxy wide focus that Spore has.

    Also, less "procedural procedural lol" stuff

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2007
    Animal Crossing Wii is going to sell like sixteen times as many copies as this game.

    deadonthestreet on
  • LunkerLunker Registered User regular
    edited March 2007
    Carnivore wrote: »
    Moar liek project OOOoOOooooooooooh
    Moar like Project OH SHI--!

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • JihadJesusJihadJesus Registered User regular
    edited March 2007
    What is it with prominent Japanese devs teaming up to make crytpic alphabetically desginated 'projects'? First Kojima and Suda 51 on 'Project S', and now these guys with 'Project O'.

    Secrets make me cry. I want to know about awesome games, not guess. If it's not at a point where you can give definite info about it, keep it to yourself until you can *cough*Silence*cough*.

    JihadJesus on
  • bruinbruin Registered User regular
    edited March 2007
    Animal Crossing Wii is going to sell like sixteen times as many copies as this game.
    Probably more, actually. Wild World has sold like 6 million copies so far, and is still in the top 15 (10 sometimes) software in Japan each week. This will still be awesome though.

    bruin on
  • FallFall Registered User regular
    edited March 2007
    Wow the lead programmer of Dragon Quest!

    I take it Nintendo fans are completely unaware as to what influence a lead programmer has over the design of a game, because that's not news.

    Lead Designer, Sound Engineer, Concept Artist, and Art Directors are folks people should expect to have significant impact on the interesting parts of the project. Everyone else just ensures the game gets made.

    Fall on
  • Captain KCaptain K Registered User regular
    edited March 2007
    Fall wrote: »
    Wow the lead programmer of Dragon Quest!

    I take it Nintendo fans are completely unaware as to what influence a lead programmer has over the design of a game, because that's not news.

    Lead Designer, Sound Engineer, Concept Artist, and Art Directors are folks people should expect to have significant impact on the interesting parts of the project. Everyone else just ensures the game gets made.

    It depends on how large the development team is, and how open the design process is. It's not necessarily the case that the lead programmer is just a grunt--at a lot of studios, everyone's input helps to shape the game, especially if the team working directly with the game is small.

    Even if it's large, it really depends more on the culture at the development studio more than anything. Some places design games exclusively from the top down, others treat the design process as a collaborative effort from everyone involved. Most studios fall somewhere in between the two extremes.

    Captain K on
  • randombattlerandombattle Registered User regular
    edited March 2007
    This goes well with that rumored Kojima Project S
    S is for snatcher lol!

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • bruinbruin Registered User regular
    edited August 2007
    Remember this? IGN has a new article up about it based on an interview from Famitsu.

    http://wii.ign.com/articles/809/809780p1.html
    Project O is one of the headliners in this week's Famitsu, once again through a two page interview filled with lots of words and no screenshots. This time around, the magazine got commentary from game designer Norikazu Yasunaga and programming director Yoichi Kawaguchi.

    Yasunaga described the game's "life simulation" component, which shares some similarities to his previous project, World Neverland. In Project O, NPC characters move according to AI routines, following their own schedules, making friends, and appearing to carry about their lives. Yasunaga is working on this area of the game with a programmer, and is currently considering the details of the various life patterns.

    The life simulation has three parts to it. NPC characters will have their own life, doing things like going to work and coming home to sleep. They'll have reactions to other characters, saluting their superior officers during encounters, for instance.

    The third area is memory. Each NPC character will retain a record of things that happened in the past. Yasunaga gave the example of characters walking down a street that they used to traverse with a girlfriend who has died. The NPCs will also remember things that happened during gameplay. For instance, if a character kills a monster, he'll boast about it in town.

    Characters will have their own set of AI rules. Unlike World Neverland where, according to Yasunaga, 120 people behaved according to the same AI, Project O's characters behave in accordance with their professions. The game will have scores of different AI routines.

    As discussed in previous interviews, in addition to this life simulation area, the game will also feature a growing city. Your city might actually start off as a village, growing in scale as the game progresses. The developers are hoping that players will boast about the state of their town to their friends.

    Despite all the talk of the life simulation and town growth, Kawaguchi closed off the interview with the revelation that the main game is something different. This mysterious area is where the player's direct action will come into play.

    Specifics will be detailed at the Tokyo Game Show. We're hopeful that actual screenshots will follow.

    Still not enough info to really get me excited about it, but I'm definitely hopeful. Hopefully it'll have a good showing at TGS.

    bruin on
  • JihadJesusJihadJesus Registered User regular
    edited August 2007
    So office drones go about their lives and behave accordingly? They even react to their environment in dozens of ways? And I get to watch? I've played that game before. I called it sitting in a Starbucks.

    I kid, I kid. I do hope it has a more substantial showing at TGS.

    JihadJesus on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited August 2007
    I'm buying.

    Magic Pink on
  • EtericEteric Registered User regular
    edited August 2007
    Wii can't do good AI guys wtf.

    UR BREAKIN THE RULES! :<

    Eteric on
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  • FugitiveFugitive Registered User regular
    edited August 2007
    So it's Fable.

    Fugitive on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited August 2007
    Aww, I didn't know they liked me enough to name a project after me.

    Monoxide on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited August 2007
    I totally did the "Oh" face when reading that!
    I'm so sorry guys!~ :(

    urahonky on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited August 2007
    Sounds like too many cooks in the kitchen to me... we'll see....

    Is this a Wii exclusive? Or is it being made for all current consoles with a shoddy port-job for Wii?

    AbsoluteZero on
    cs6f034fsffl.jpg
  • bruinbruin Registered User regular
    edited August 2007
    Sounds like too many cooks in the kitchen to me... we'll see....

    Is this a Wii exclusive? Or is it being made for all current consoles with a shoddy port-job for Wii?

    Seems like it's an exclusive, I've never heard any other platform mentioned for it.

    bruin on
  • TigTig Registered User regular
    edited August 2007
    JihadJesus wrote: »
    What is it with prominent Japanese devs teaming up to make crytpic alphabetically desginated 'projects'? First Kojima and Suda 51 on 'Project S', and now these guys with 'Project O'.

    And don't forget when that ex-Rare dev announced they were working on "Project Zero" for the Gamecube, which they promised would be the most ambitious game ever made and would bring about the second coming of Jesus.

    I was waiting for the whole of the GC's lifespan for news on that.


    I fully expect this Project O to never be heard of again.

    Tig on
  • LewiePLewieP Registered User regular
    edited August 2007
    Tig wrote: »
    JihadJesus wrote: »
    What is it with prominent Japanese devs teaming up to make crytpic alphabetically desginated 'projects'? First Kojima and Suda 51 on 'Project S', and now these guys with 'Project O'.

    And don't forget when that ex-Rare dev announced they were working on "Project Zero" for the Gamecube, which they promised would be the most ambitious game ever made and would bring about the second coming of Jesus.

    I was waiting for the whole of the GC's lifespan for news on that.


    I fully expect this Project O to never be heard of again.

    That and Jeff Minter's Unity...

    LewieP on
  • NickleNickle Registered User regular
    edited August 2007
    I'm not too worried about there being 'too many cooks'. They seem to all have similar backgrounds, as far as game design goes. It's not like Epic and Bungie are combining to create a dating sim game.

    Could this be why we haven't heard anything about a new Animal Crossing?

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • bruinbruin Registered User regular
    edited August 2007
    Nickle wrote: »
    I'm not too worried about there being 'too many cooks'. They seem to all have similar backgrounds, as far as game design goes. It's not like Epic and Bungie are combining to create a dating sim game.

    Could this be why we haven't heard anything about a new Animal Crossing?

    I think we haven't heard anything about AC Wii because Nintendo doesn't need anything to drive up Wii hype and sales at the moment. I don't think they'd let a third party title nobody (outside of people like us) have heard of change their plans for it at all.

    bruin on
  • bruinbruin Registered User regular
    edited August 2007
    First artwork, courtesy of Famitsu - http://www.famitsu.com/game/news/2007/08/09/103,1186643216,76542,0,0.html

    h-103_76542_main.jpg.jpg

    h-103_76542_chara200.jpg.jpg

    h-103_76542_kabu200.jpg.jpg

    h-103_76542_1.jpg.jpg

    h-103_76542_2.jpg.jpg

    Looks pretty neat. The first one kind of looks like something out of a Miyazaki film.

    bruin on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited August 2007
    I'm not sure what's going on in that first picture, but it is exciting.

    FunkyWaltDogg on
  • LewiePLewieP Registered User regular
    edited August 2007
    Nice stuff.

    LewieP on
  • thepricetheprice Registered User regular
    edited August 2007
    I still have no idea how this game is going to play but I like what they seem to be doing with the setting. Windmills make everything better. Also, are those cows with tiny bat wings in the first image?

    theprice on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited August 2007
    I like that concept art, looks like a whacked out cross between settlers and spirited away.

    -SPI- on
  • JihadJesusJihadJesus Registered User regular
    edited August 2007
    Dammit, I've been looking forward to anything about this game and now I can't see the art while at work. Stop torturing me you bastards:
    -SPI- wrote: »
    I like that concept art, looks like a whacked out cross between settlers and spirited away.
    Rami wrote: »
    Those shots make it look like a cross between The Settlers and Harvest Moon.

    JihadJesus on
  • RamiRami Registered User regular
    edited August 2007
    Those shots make it look like a cross between The Settlers and Harvest Moon.

    Rami on
  • XagarathXagarath Registered User regular
    edited August 2007
    I'm getting worrying close to sold already.

    Xagarath on
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