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[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 2: Playing Like a Designer (pt. 1)

DogDog admin
edited June 2012 in The Penny Arcade Hub
image[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 2: Playing Like a Designer (pt. 1)

This week, we talk about how to play games like a game designer. At least, we start to.

Read the full story here

Dog on


  • caibborcaibbor regular
    What game is being displayed at 3:34?

  • LowkrLowkr regular
    Hey Caibbor,
    Although I don't remember the face icon being over in the bottom left corner (thought it was more lower middle), I'd still say the game in question is Castle Wolfenstein.

  • bungheadbunghead new member
    @caibbor: It's actually Voxelstein 3D: http://voxelstein3d.sourceforge.net/

  • Kinda fun I always analyse stuff that happens in the game while I also enjoy it and I don´t even plan to be a designer. It may be because my Tv/radio education where we learn to analyse movies as we saw them why they did just that or how it could been better and to see everything in a movie and not only what the moive focus on.

  • One of the biggest reason I hate Halo. Dumbing down combat. The regenerating health makes fps to easy. There for devs have to throw in stupid instant kill machines just to kill you. Why Halo will never be in my video game history. Because it change the game from hard core gaming to casual gaming.

  • I do this with conversation. I just seldom retain that analysis.

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