GnomeTankWhat the what?Portland, OregonRegistered Userregular
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Yeah. Raids take forever if only because it takes forever to coordinate 20 people to herd toward one goal. A five minute fight still takes hours of prep in trying to get all the cats herded into one spot.
Going back to 40 person WoW raiding in Vanilla, I always said the hardest thing about raiding was just finding 39 not-fucking-idiots to do it with.
That being said, I've had some luck enjoying pickup or non-scheduled 'double party size' type raids (so 10 in this case) in other games.
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Totally has me excited. Glad they are working on "auxillary" weapons - which probably means we will have more actives/passives at our disposal? I think just a few more fighting optiosn would really go a long way.
Curious to know what the whole RP thign will be about as that would be the first time I've ever heard of an MMo actually building out
RP specific stuff.
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when you fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
A Capellan's favorite sheath for any blade is your back.
Well other MMO raiding comes down to knowing how the company breaks down mechanics and what you can do to mitigate issues that arise. Coordination, Execution, Mitigation. Those are the big three concepts in most MMO raiding and there is not much really that you can do to get around that in a video game as those are pretty commmon concepts. As time progresses individuals dedicated to the raid content become accustomed to commonly used raid mechanics and can then progress into the new mechanics/combinations offered by the current tier.
These days the big daddy MMO tells you straight up what the fight is essentially about it is then the raid group's job to figure out the details. This is what I enjoy most about raiding in MMOs and I hope they do not get rid of it. It will be interesting to see how raiding progresses in this game as this game relies heavily on status ailments which from my time in the big daddy MMO people have stated they find a dated and old concept.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when you fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
That last statement pretty much hasn't been true for years. It was only partially true when people started saying it. Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff. You've been able to do basic raid content in WoW since the end of TBC with only a four to six hour a week commitment. It's kind of a silly meme at this point, one that does't have a lot of basis in reality anymore.
So I've been hanging around Kingsmouth's main area (especially since I decided to change weapons, so need the AP) but I'm wondering- is there some kind of tell that lets you know when you're ready for the next area? And, what is the next area?
If you want to be really sure, do the area's instance until more than half your gear is that instance's QL.
What is the starting areas instance?
Its called Polaris. I forget the name of the quest its associated with though.
I believe it's called Dead in the Water. Ran it yesterday with some PA'ers and got myself blue weapons for my new layout- though I'm still working on said layout.
If anyone's running it tonight, would love to join. My current build is pistols/fists so I'm DPS with a light dash of healing.
(Is there a limit to how often you can run these instances, by the way?)
I will be doing it tonight, although it will be late. Like midnight central US time. I understand that Ill likely have to find randoms to fill in, but it'd be neat to have PAers there.
I believe I'm getting close to that one, does it start with the Orochi group on the bridge? I've got maybe three more quest givers to polish off before those guys are all that's left.
I just finished all of kingsmouth, and all I have left is Dead in the water (Polaris) So I would love to get in on some of this PA grouping.. I'm not a huge fan of pugging, so I may end up skipping it if timing doesnt work out to well with PAers.
I am DPS. (Ele/shotgun)
**edit**
How long does the instance take? I will be available from about 9pm EST and on.. Pending the time on the dungeon I may be able to squeeze one in around 6:15-7:45Est
Holy Crap, what's with the explosion of stupid geese I'm suddenly encountering in The City of the Sun God ? Kill-stealing, weenies hanging around waiting for me to open a door so they can zip inside and kill the boss I need, I had not seen such foolishness before. I've got a feeling these are the power-levelers who are only looking to rush to Level Cap and don't care much about whose gameplay experience they ruin along the way.
Never have I appreciated STAR WARS' quest reset option so much as when that sort of thing happens in THE SECRET WORLD. I wish that all other MMO's would adopt that player reset mechanism.
Well, you share credit with anyone attacking a quest mob (orange named). So they can't really steal it from you if its just a door in your way.
Now, if they run past you for it while you're occupied with other mobs, that is more troublesome.
This is, sadly, not always true. There's been several quest mobs that I've had to kill multiple times due to other people tagging them before I could after I summon them. It can get really frustrating at times.
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when you fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
That last statement pretty much hasn't been true for years. It was only partially true when people started saying it. Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff. You've been able to do basic raid content in WoW since the end of TBC with only a four to six hour a week commitment. It's kind of a silly meme at this point, one that does't have a lot of basis in reality anymore.
I'd have to politely disagree on that.
A Capellan's favorite sheath for any blade is your back.
Anyone else getting really high GPU temps for this? Running a GTX 580, capping my FPS at 30, fans running around 75%, I hit 70*C in DX11 mode and 68*C in DX9. Before I capped the FPS, with fans at 85%+, I was hitting 80*C in DX11. These temperatures are pretty much unheard of for my system. Anything I can do about it?
Anyone else getting really high GPU temps for this? Running a GTX 580, capping my FPS at 30, fans running around 75%, I hit 70*C in DX11 mode and 68*C in DX9. Before I capped the FPS, with fans at 85%+, I was hitting 80*C in DX11. These temperatures are pretty much unheard of for my system. Anything I can do about it?
Not at the moment no, the current game doesn't optimise well with dx11. If you are afraid of overheating I would reccomend setting it on dx9. It helps balance the amount of stress you are putting on the computer.
That "whats to come" post gave me an erection. Darkness Falls from DaoC is one of the best experiences I have had in an MMO. I hope they do it along those lines, as the high-risk, high-reward sort of zones are just crazy fun. Super hyped to see that, and new weapons, on the list.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when you fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
That last statement pretty much hasn't been true for years. It was only partially true when people started saying it. Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff. You've been able to do basic raid content in WoW since the end of TBC with only a four to six hour a week commitment. It's kind of a silly meme at this point, one that does't have a lot of basis in reality anymore.
I'd have to politely disagree on that.
There's nothing to disagree about. You made a factually incorrect statement to defend your position that raiding is some kind of jobless no life time commitment, and it's not and hasn't been for years. It's fine if you don't personally like raiding, but drop the "second job" charade. It's a disingenuous and needlessly derogatory statement that isn't even close to factually correct.
Since you dislike raiding so much, I am curious what your expert basis of disagreement is? I am going to guess nothing but your own bias, but I am happy to be proven wrong.
Anyone else getting really high GPU temps for this? Running a GTX 580, capping my FPS at 30, fans running around 75%, I hit 70*C in DX11 mode and 68*C in DX9. Before I capped the FPS, with fans at 85%+, I was hitting 80*C in DX11. These temperatures are pretty much unheard of for my system. Anything I can do about it?
Not at the moment no, the current game doesn't optimise well with dx11. If you are afraid of overheating I would reccomend setting it on dx9. It helps balance the amount of stress you are putting on the computer.
Is there much reason to run DX11 aside from the two options it enables? I seem to get pretty similar framerates between DX9 and 11 on my AMD 6570. As for temp, AoC (which has the same engine) did a number on my old card at times, so may just be an engine thing. I haven't noticed any issues with my card, but the engine does push things pretty hard.
There's nothing to disagree about. You made a factually incorrect statement to defend your position that raiding is some kind of jobless no life time commitment, and it's not and hasn't been for years. It's fine if you don't personally like raiding, but drop the "second job" charade. It's a disingenuous and needlessly derogatory statement that isn't even close to factually correct.
Since you dislike raiding so much, I am curious what your expert basis of disagreement is? I am going to guess nothing but your own bias, but I am happy to be proven wrong.
There are definitely still groups that treat it like a second job. I haven't played WoW in 5 years so I can't speak to it, but the progression guilds in RIFT are craaaazy hardcore and took months of 3-4 nights a week raiding in the race to beat Hamerknell first. I never did beyond two of the ten man raids (though the first two of the 20 mans can be done quickly), but for any player/guild that doesn't have a raid on farm mode it can still be quite a time commitment, and I'm not *ever* willing to commit nights ahead of time to a video game. I just want to drop in when I'm able and leave on somewhat short notice (20mins) if need be, and things like lockouts in MMOs play hell on that desire.
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
There are definitely still groups that treat it like a second job. I haven't played WoW in 5 years so I can't speak to it, but the progression guilds in RIFT are craaaazy hardcore and took months of 3-4 nights a week raiding in the race to beat Hamerknell first. I never did beyond two of the ten man raids (though the first two of the 20 mans can be done quickly), but for any player/guild that doesn't have a raid on farm mode it can still be quite a time commitment, and I'm not *ever* willing to commit nights ahead of time to a video game. I just want to drop in when I'm able and leave on somewhat short notice (20mins) if need be, and things like lockouts in MMOs play hell on that desire.
Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff.
Anyway going to agree with GnomeTank on this one, no MMO in recent memory has had anything even remotely close to that sort of time investment for raids being necessary. I mean yes, you are going to need to put aside four to six hours on a specific night once a week to get anything done, so if you're not willing to commit to anything like that then it's not for you, but that's a damn far cry from "second job"
As soon as you add the requirement of a) multiple people, and b) people needing to know what they are doing beyond mash buttan, you've added the need to schedule things.
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when Soon fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
That last statement pretty much hasn't been true for years. It was only partially true when people started saying it. Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff. You've been able to do basic raid content in WoW since the end of TBC with only a four to six hour a week commitment. It's kind of a silly meme at this point, one that does't have a lot of basis in reality anymore.
I'd have to politely disagree on that.
There's nothing to disagree about. You made a factually incorrect statement to defend your position that raiding is some kind of jobless no life time commitment, and it's not and hasn't been for years. It's fine if you don't personally like raiding, but drop the "second job" charade. It's a disingenuous and needlessly derogatory statement that isn't even close to factually correct.
Since you dislike raiding so much, I a curious what your expert basis of disagreement is? I am going to guess nothing but your own bias, but I am happy to be proven wrong.
I lived with someone for a year whose life slowly devolved from a well-balanced funtioning member of society into a raid crazed fanatic who dropped out of school, lost his job and couldn't operate in social situations. So no, it is not a meme. It is an actual problem that afflicts people with addictive personalities. To think otherwise and to be a goose about it is rather rude.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
No game requires that, and it's incredible that you'd even try to equate that to what is being discussed.
The fact that some people can become addicted to it has literally nothing to do with the discussion at hand.
The discussion was about the second joblike function of raiding. Well organizing that sort of stuff takes a lot of time. Ive seen it firsthand. Sure, he took it way too far, but I guarantee it takes more time than the casually dismissive nature of his reply implicated
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
It can take that sort of time if you let it/want it to/take it too far/whatever.
It absolutely does not require that sort of investment of time. In a reasonably active guild, you can easily have a raid night where the only real work that goes in beforehand is establishing a regular group that will show up on time every week. That's it, "organization" done.
Anyone else getting really high GPU temps for this? Running a GTX 580, capping my FPS at 30, fans running around 75%, I hit 70*C in DX11 mode and 68*C in DX9. Before I capped the FPS, with fans at 85%+, I was hitting 80*C in DX11. These temperatures are pretty much unheard of for my system. Anything I can do about it?
Not at the moment no, the current game doesn't optimise well with dx11. If you are afraid of overheating I would reccomend setting it on dx9. It helps balance the amount of stress you are putting on the computer.
Yeah, that's what I'm doing now. I know mid-70s are fine for my card, but I really like to keep it below 70 if I can -- if only so my fan will shut the hell up. Hopefully it gets a little more optimization in the future.
I remember trying to raid in Wrath of the lich king, I was told that I needed a bunch of gems to be socketed into my equipment to be taken along and then I wouldn't be eligible for loot for awhile and I had to build up DKP points because such little loot drops in those raids and and and... Yah I just stopped playing. I think someone in that guild said "This is serious, it isn't going to be fun". :O
Honestly, what he's saying is he doesn't like to commit a schedule to a game. Or even a specific amount of time. the thing with raiding is that it becomes a social commitment. Perhaps it is more like a pick-up game of baseball? But some people run it like you are joining some sort of baseball league. I don't know, there is a lot of social junk that happens when you raid (and even 5 man). You have this pressure to do well, this pressure to know all the fights, a kind of weird nerd-bro thing that comes from heavy raiders. And with the way loot has worked this far, you may not even get rewarded for doing it. There is also a social heirarchy of guild leader and who deserves gear, etc. It's not unlike a job (socially), excpet you don't get paid to deal with it.
I like 5 -mans because I can get 5 actual friends to play with me.
I would play ten man raids, max. Anything else - who cares. The work/reward ratio is far too insubstantial - as in, I could spend my time better and end up with a better reward.
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
So today I found out the Orochi Group has a website. Which you can use to solve quest puzzles.
Goddamnit Funcom your not making this any easier on me.
Put your box on sale and mayyyyyyyyyyyyyyybe I'll pay you monthly.
Posts
At any rate, I bought this...against my better judgement towards the stagnant MMO formula. It has just enough different for me to want to try and tap the vein one more time, for one more exquisite hit. Been chasing this dragon since WoW Vanilla...we'll see how it works out this time.
Going back to 40 person WoW raiding in Vanilla, I always said the hardest thing about raiding was just finding 39 not-fucking-idiots to do it with.
That being said, I've had some luck enjoying pickup or non-scheduled 'double party size' type raids (so 10 in this case) in other games.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Curious to know what the whole RP thign will be about as that would be the first time I've ever heard of an MMo actually building out
RP specific stuff.
PSN: OrneryRooster
Well all of the dungeons in the game require you to do more then mash buttons. Right from the get go bosses in dungeons have particular mechanics (ranging from the obvious to having to pay attention). However the mechanics are not on same level of stupid as other MMOs I've played. ie: In TSW when you fight a boss for the first time you should be able to figure out what to do and when to do it either during the fight or after the first wipe or two. Whereas other MMOs I've played, my mind boggles just thinking about how anyone could have figured out what to do and what not to do and I'm pretty confident they didn't figure it out on the first run (or the first week even).
Maybe I am giving Funcom too much credit, but I don't expect their Raid to be on the same level of "second jobiness" as other MMOs.
These days the big daddy MMO tells you straight up what the fight is essentially about it is then the raid group's job to figure out the details. This is what I enjoy most about raiding in MMOs and I hope they do not get rid of it. It will be interesting to see how raiding progresses in this game as this game relies heavily on status ailments which from my time in the big daddy MMO people have stated they find a dated and old concept.
That last statement pretty much hasn't been true for years. It was only partially true when people started saying it. Only people pushing for world first kills and heroic clears were doing any sort of "second job" stuff. You've been able to do basic raid content in WoW since the end of TBC with only a four to six hour a week commitment. It's kind of a silly meme at this point, one that does't have a lot of basis in reality anymore.
I will be doing it tonight, although it will be late. Like midnight central US time. I understand that Ill likely have to find randoms to fill in, but it'd be neat to have PAers there.
And Squid56- Yes, that's the one. The actual quest is given to you by the woman.
I am DPS. (Ele/shotgun)
**edit**
How long does the instance take? I will be available from about 9pm EST and on.. Pending the time on the dungeon I may be able to squeeze one in around 6:15-7:45Est
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Also I am sad I missed an in-game kitty because I somehow never heard of this game.
Steam: ZappRowsdower
You can still buy one (for cash, essentially), though I'm not sure if they have the same bonuses as the ones we have now.
Is there anything other than that neat "Give one weapon the appearance of another" item I should get with all these Solomon Island tokens?
@antithesis Weapons and equipment, also items needed to create stuff.
This is, sadly, not always true. There's been several quest mobs that I've had to kill multiple times due to other people tagging them before I could after I summon them. It can get really frustrating at times.
I think I know what's there, man that's creepy! I'll have to check it out.
Yeah we can't generate them from our accounts after the 15th.
I want to know more PA people on Twitter.
I'd have to politely disagree on that.
Not at the moment no, the current game doesn't optimise well with dx11. If you are afraid of overheating I would reccomend setting it on dx9. It helps balance the amount of stress you are putting on the computer.
There's nothing to disagree about. You made a factually incorrect statement to defend your position that raiding is some kind of jobless no life time commitment, and it's not and hasn't been for years. It's fine if you don't personally like raiding, but drop the "second job" charade. It's a disingenuous and needlessly derogatory statement that isn't even close to factually correct.
Since you dislike raiding so much, I am curious what your expert basis of disagreement is? I am going to guess nothing but your own bias, but I am happy to be proven wrong.
Is there much reason to run DX11 aside from the two options it enables? I seem to get pretty similar framerates between DX9 and 11 on my AMD 6570. As for temp, AoC (which has the same engine) did a number on my old card at times, so may just be an engine thing. I haven't noticed any issues with my card, but the engine does push things pretty hard.
There are definitely still groups that treat it like a second job. I haven't played WoW in 5 years so I can't speak to it, but the progression guilds in RIFT are craaaazy hardcore and took months of 3-4 nights a week raiding in the race to beat Hamerknell first. I never did beyond two of the ten man raids (though the first two of the 20 mans can be done quickly), but for any player/guild that doesn't have a raid on farm mode it can still be quite a time commitment, and I'm not *ever* willing to commit nights ahead of time to a video game. I just want to drop in when I'm able and leave on somewhat short notice (20mins) if need be, and things like lockouts in MMOs play hell on that desire.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Anyway going to agree with GnomeTank on this one, no MMO in recent memory has had anything even remotely close to that sort of time investment for raids being necessary. I mean yes, you are going to need to put aside four to six hours on a specific night once a week to get anything done, so if you're not willing to commit to anything like that then it's not for you, but that's a damn far cry from "second job"
I lived with someone for a year whose life slowly devolved from a well-balanced funtioning member of society into a raid crazed fanatic who dropped out of school, lost his job and couldn't operate in social situations. So no, it is not a meme. It is an actual problem that afflicts people with addictive personalities. To think otherwise and to be a goose about it is rather rude.
The fact that some people can become addicted to it has literally nothing to do with the discussion at hand.
It absolutely does not require that sort of investment of time. In a reasonably active guild, you can easily have a raid night where the only real work that goes in beforehand is establishing a regular group that will show up on time every week. That's it, "organization" done.
Redeem it at http://register.thesecretworld.com/ Not the greatest but hey... free swag.
Here's what it looks like: http://media-curse.cursecdn.com/attachments/70/375/tsw-curse-t-shirt2.png
Yeah, that's what I'm doing now. I know mid-70s are fine for my card, but I really like to keep it below 70 if I can -- if only so my fan will shut the hell up. Hopefully it gets a little more optimization in the future.
I like 5 -mans because I can get 5 actual friends to play with me.
I would play ten man raids, max. Anything else - who cares. The work/reward ratio is far too insubstantial - as in, I could spend my time better and end up with a better reward.
Goddamnit Funcom your not making this any easier on me.