I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
July 24, 2012
Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP
- Enemies in Gold and Platinum will stomp downed players now
I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
Yeah, spec everything for grenade damage. You'll still end up with 5 grenades, which is really plenty as long as you have a dispenser out. Having lots of weak grenades doesn't make the dispenser give you grenades any faster, so it's a lot better to just have a few really strong grenades
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Boo, stomping. Definitely one of my least favorite game mechanics. Instant missile launch sounds pretty nice for saving those silly geese who get grabbed by banshees from across the room.
So when they buff things it's almost always 10%, when they nerf things it's into the ground. There are a bunch of classes that could really use some love, wish they would work on that.
So when they buff things it's almost always 10%, when they nerf things it's into the ground. There are a bunch of classes that could really use some love, wish they would work on that.
The Krysae received a 10% damage nerf before. This changed absolutely nothing
The gun was almost brutally broken and needed to be slapped down a couple of pegs. It's more effective than the Ultra Rares most of the time
Wyborn on
0
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
So, enemy damage reduction Gold, how does that work exactly? Is it only enemies that have the yellow armour bars that reduce every bullet's damage by 50, or is that reduction on every enemy?
Eh it was broken before the previous nerf, after that it seemed mostly in line to me (not much more effective than a low level valiant, you just don't need to aim with it). Now? I can't imagine any reason to equip it, maybe as a dedicated phantom gun or something.
July 24, 2012
Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP - Enemies in Gold and Platinum will stomp downed players now
Nothing I really wanted to see but w/e.
NoOoOOooo!
lol. it didn't make sense for them to not do that on gold, so I guess all is right with the world now?
The instant missile launch should be good.
Typhoon really needed that penetration toned down, so no argument there from me either.
“I used to draw, hard to admit that I used to draw...”
Eh it was broken before the previous nerf, after that it seemed mostly in line to me (not much more effective than a low level valiant, you just don't need to aim with it). Now? I can't imagine any reason to equip it, maybe as a dedicated phantom gun or something.
It's a crowd control gun, like it was always meant to be in the first place - before it was a crowd slaughtering gun, like a pre-nerf Falcon.
@Shimshai The damage reduction is only armor, so you only need to worry about it on yellow-barred enemies.
I'm really looking forward to having instant-firing missiles. And I agree that this is probably the nerf that the Krysae should've received the first time around.
You know I really want to try a Gold match where it's all Human Vanguards carrying the Piranha. I think that could work very well.
Also want the Typhoon, so I can put it on a geth with Hunter Mode on. Shooting enemies through walls - all the enemies, all the walls.
Well the all Human Vanguards team would be great until you're the only one left playing because your other three teammates have ascended to the skies.
0
AchireIsn't life disappointing? Yes, it is.Registered Userregular
edited July 2012
Edit: Nevermind, patch notes were already posted. If they nerfed the Krysae now, I guess we can expect Piranha and Typhoon to be nerfed when the next DLC is out.
I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
Yeah, spec everything for grenade damage. You'll still end up with 5 grenades, which is really plenty as long as you have a dispenser out. Having lots of weak grenades doesn't make the dispenser give you grenades any faster, so it's a lot better to just have a few really strong grenades
But each grenade is +100 % damage for a short moment. The extra damage per grenade is more consistent, but definitely less burst-damage.
Would gethgineer 6/6/6/0/6 still be effective Vs geth? I know you all like the weapon-damage, but overload would have a pretty short recharge. And this way, you'd have decent shields if you had to do a disable-objective and turned off Hunter Vision. Extra speed and damage won't do you any good when you're sitting still and can't take any actions.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I'm fine with most of those changes Krysae is more in line with the falcon now(does more damage but smaller magazine), a lot of people here was saying the typhoon was kind of broke anyway. And instant missile is actually a buff unless you cheat.
My ME2 Sentinel playthrough is going super well! I am never without shields. On the off chance the enemy actually depletes my Tech Armor, they all get knocked on their asses. I also instantly get half my shields back... and I can re-activate Tech Armor almost instantly. I chose Dominate as my bonus power. Dominate is awesome, Dominating the Heavy who's behind all the other mooks is so great. I was playing Thane's recruitment mission last night, and I got to the windy walkway at the top of the towers with the two rocket drones. I dominated a guy in the middle of a group of four guys towards the end of the walkway and the rocket drones targeted him... bodies everywhere!
Now I have this fevered dream of my Sentinel when I get to ME3. Tech Armor + nothing but shotguns!
I had no idea Dominate was even a power. I had to look it up after reading your post. I'll have to do a playthrough where I pick Morinth, but even my Renegade Shepard was never that Renegade.
You don't need a playthrough. All you have to do is load up the mission, kill Samara, and then you get Dominate. No need even to leave the apartment, I think.
My ME2 Sentinel playthrough is going super well! I am never without shields. On the off chance the enemy actually depletes my Tech Armor, they all get knocked on their asses. I also instantly get half my shields back... and I can re-activate Tech Armor almost instantly. I chose Dominate as my bonus power. Dominate is awesome, Dominating the Heavy who's behind all the other mooks is so great. I was playing Thane's recruitment mission last night, and I got to the windy walkway at the top of the towers with the two rocket drones. I dominated a guy in the middle of a group of four guys towards the end of the walkway and the rocket drones targeted him... bodies everywhere!
Now I have this fevered dream of my Sentinel when I get to ME3. Tech Armor + nothing but shotguns!
I had no idea Dominate was even a power. I had to look it up after reading your post. I'll have to do a playthrough where I pick Morinth, but even my Renegade Shepard was never that Renegade.
You don't need a playthrough. All you have to do is load up the mission, kill Samara, and then you get Dominate. No need even to leave the apartment, I think.
Ah ok maybe I'll do that. Unless I'm doing a complete fail-Shep, I don't think I could ever choose Morinth.
Eh it was broken before the previous nerf, after that it seemed mostly in line to me (not much more effective than a low level valiant, you just don't need to aim with it). Now? I can't imagine any reason to equip it, maybe as a dedicated phantom gun or something.
Yeah, I'll likely not bother anymore, at least not until I get a few more levels in it. I didn't even unlock it until this latest round of PSP runs trying to get an N7 character. Oh, well.
So when they buff things it's almost always 10%, when they nerf things it's into the ground. There are a bunch of classes that could really use some love, wish they would work on that.
The Krysae received a 10% damage nerf before. This changed absolutely nothing
The gun was almost brutally broken and needed to be slapped down a couple of pegs. It's more effective than the Ultra Rares most of the time
I respectfully disagree. The previous nerf coupled with the various Gethfiltrator nerfs brought it back considerably. It was certainly still good but I don't feel it was brutally overpowered.
This reduction in damage and rate of fire and ammo capacity is just kicking it while it's down.
I mean, if we're going by "it's really, really good" then there are a couple of guns that also need some massive toning down. Piranha, Reegar, I'm looking at you.
And I'm not hating on either, I enjoy them both, but it seems inconsistant to applaud such a massive reduction to a gun when they continue to release weapons that also pretty damned horrifying. Sure, those two examples require being a lot closer to your target, but they can also melt a boss tier foe in half the time or less. A full burst from a Piranha into a Prime strips its shields in seconds and a second may well put it on its back. 3 tops. With shield gate, ROF and shooting around other things, I find dealing with hardened targets a much more tedious affair, and that's even spec'd for full damage. Oh well, maybe this'll be the reason to respec Shotgethfiltrator and regain the duration bonus I was lacking.
I guess now I know how people who loved the Falcon felt. I never got it until post nerf so I never really understood, and while I totally agree the original Krysae was overpowered, this feels like an overreaction.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
Yeah, spec everything for grenade damage. You'll still end up with 5 grenades, which is really plenty as long as you have a dispenser out. Having lots of weak grenades doesn't make the dispenser give you grenades any faster, so it's a lot better to just have a few really strong grenades
But each grenade is +100 % damage for a short moment. The extra damage per grenade is more consistent, but definitely less burst-damage.
But the question is, 100% of what? And unless you start using your ammo consumable a lot, you're still only going to be getting 2 grenades every 12 seconds or whatever. That's basically your limit on how fast you can throw grenades. Whether you've got 10 weak nades or 5 strong ones, you've still got the same refilling rate, so why would you throw 3 grenades when you can throw 2?
And the other thing is that if you're going zero points in fitness, which is what I do, it's gonna be pretty hard to stand up that many times tossing grenades when there's pyros circling around your cover.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
So when they buff things it's almost always 10%, when they nerf things it's into the ground. There are a bunch of classes that could really use some love, wish they would work on that.
The Krysae received a 10% damage nerf before. This changed absolutely nothing
The gun was almost brutally broken and needed to be slapped down a couple of pegs. It's more effective than the Ultra Rares most of the time
I respectfully disagree. The previous nerf coupled with the various Gethfiltrator nerfs brought it back considerably. It was certainly still good but I don't feel it was brutally overpowered.
This reduction in damage and rate of fire and ammo capacity is just kicking it while it's down.
I mean, if we're going by "it's really, really good" then there are a couple of guns that also need some massive toning down. Piranha, Reegar, I'm looking at you.
And I'm not hating on either, I enjoy them both, but it seems inconsistant to applaud such a massive reduction to a gun when they continue to release weapons that also pretty damned horrifying. Sure, those two examples require being a lot closer to your target, but they can also melt a boss tier foe in half the time or less. A full burst from a Piranha into a Prime strips its shields in seconds and a second may well put it on its back. 3 tops. With shield gate, ROF and shooting around other things, I find dealing with hardened targets a much more tedious affair, and that's even spec'd for full damage. Oh well, maybe this'll be the reason to respec Shotgethfiltrator and regain the duration bonus I was lacking.
I guess now I know how people who loved the Falcon felt. I never got it until post nerf so I never really understood, and while I totally agree the original Krysae was overpowered, this feels like an overreaction.
The point of the Krysae was never really burning down bosses, it was crowd control - except it hit like a trunk, generally staggered the enemy, has a huge AoE burst in mid-air (big advantage over the Falcon and Striker), had relatively little recoil, and fired quick enough to keep the enemy staggered for good. No, it wasn't as good at killing Primes, but it completely trivialized Hunters, Phantoms, Swarmers, and any half-tight cluster of non-boss mobs on any difficulty.
And you don't have to aim!
I'm okay with it as an AoE staggerbox weapon. They've cut its DPS, but DPS was never really supposed to be its function.
I love the demolisher. I feel freed from the shackles of weapon weight cooldown penalties and have been trying out all sorts of weapons. Unfortunately, the game saw fit to give me every type of gold gear except the grenade capacity ones.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
Yeah, spec everything for grenade damage. You'll still end up with 5 grenades, which is really plenty as long as you have a dispenser out. Having lots of weak grenades doesn't make the dispenser give you grenades any faster, so it's a lot better to just have a few really strong grenades
But each grenade is +100 % damage for a short moment. The extra damage per grenade is more consistent, but definitely less burst-damage.
But the question is, 100% of what? And unless you start using your ammo consumable a lot, you're still only going to be getting 2 grenades every 12 seconds or whatever. That's basically your limit on how fast you can throw grenades. Whether you've got 10 weak nades or 5 strong ones, you've still got the same refilling rate, so why would you throw 3 grenades when you can throw 2?
And the other thing is that if you're going zero points in fitness, which is what I do, it's gonna be pretty hard to stand up that many times tossing grenades when there's pyros circling around your cover.
Yeah, if you're throwing them as fast as you're getting them, stronger is simply better. Capacity only matters if you have a moment to stock up.
As someone who currently has the Piranha equipped on half my classes, I'd be fine with a nerfing. It's mainly the weight; such a light weapon for something that puts out so much damage.
and they won't be nerfing the goddamn piranha either
someone at bioware loves shotguns
just like me.
I think their logic with shotguns is that being in close proximity is the tradeoff for power.
However they seem to forget how many shotguns can function like fucking sniper rifles and no, you don't have to be close; or can be modded to do so.
The Reegar is the only one that still requires close quarters; but even then it is insane. One of these days, if I get into a platinum that is not a GWP, I'll have to give kroguard w/ Reegar a go.
As someone who currently has the Piranha equipped on half my classes, I'd be fine with a nerfing. It's mainly the weight; such a light weapon for something that puts out so much damage.
I agree. It should weigh at least 50% more than it does.
As someone who currently has the Piranha equipped on half my classes, I'd be fine with a nerfing. It's mainly the weight; such a light weapon for something that puts out so much damage.
I agree. It should way at least 50% more than it does.
Lore says it's a gun for scrawny weaklings, though.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
and they won't be nerfing the goddamn piranha either
someone at bioware loves shotguns
just like me.
I think their logic with shotguns is that being in close proximity is the tradeoff for power.
However they seem to forget how many shotguns can function like fucking sniper rifles and no, you don't have to be close; or can be modded to do so.
The Reegar is the only one that still requires close quarters; but even then it is insane. One of these days, if I get into a platinum that is not a GWP, I'll have to give kroguard w/ Reegar a go.
In that regard the only one that is really bad is the piranha and really only on T. Soldier.
Posts
Also want the Typhoon, so I can put it on a geth with Hunter Mode on. Shooting enemies through walls - all the enemies, all the walls.
I know, it's a great feeling isn't it? I can finally use the Phazon or... ok, out of the rifles I have it's just the Phazon and Avenger X that are worthwhile, but I can pair it up with a Claymore.
I do need to promote/respec though. Currently 6/6/6/6/0 with max grenades on my build, and I think I need to go damage instead.
July 24, 2012
Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP
- Enemies in Gold and Platinum will stomp downed players now
Nothing I really wanted to see but w/e.
PSN: ShogunGunshow
Origin: ShogunGunshow
Yeah, spec everything for grenade damage. You'll still end up with 5 grenades, which is really plenty as long as you have a dispenser out. Having lots of weak grenades doesn't make the dispenser give you grenades any faster, so it's a lot better to just have a few really strong grenades
Like grown-up nerfed it
The Krysae received a 10% damage nerf before. This changed absolutely nothing
The gun was almost brutally broken and needed to be slapped down a couple of pegs. It's more effective than the Ultra Rares most of the time
Then again, HOLY CRAP 100 CM OF PIERCE WTF.
NoOoOOooo!
lol. it didn't make sense for them to not do that on gold, so I guess all is right with the world now?
The instant missile launch should be good.
Typhoon really needed that penetration toned down, so no argument there from me either.
It's a crowd control gun, like it was always meant to be in the first place - before it was a crowd slaughtering gun, like a pre-nerf Falcon.
@Shimshai The damage reduction is only armor, so you only need to worry about it on yellow-barred enemies.
Well the all Human Vanguards team would be great until you're the only one left playing because your other three teammates have ascended to the skies.
But each grenade is +100 % damage for a short moment. The extra damage per grenade is more consistent, but definitely less burst-damage.
Would gethgineer 6/6/6/0/6 still be effective Vs geth? I know you all like the weapon-damage, but overload would have a pretty short recharge. And this way, you'd have decent shields if you had to do a disable-objective and turned off Hunter Vision. Extra speed and damage won't do you any good when you're sitting still and can't take any actions.
If you take the ap increase at the end.
Ah ok maybe I'll do that. Unless I'm doing a complete fail-Shep, I don't think I could ever choose Morinth.
Yeah, I'll likely not bother anymore, at least not until I get a few more levels in it. I didn't even unlock it until this latest round of PSP runs trying to get an N7 character. Oh, well.
I respectfully disagree. The previous nerf coupled with the various Gethfiltrator nerfs brought it back considerably. It was certainly still good but I don't feel it was brutally overpowered.
This reduction in damage and rate of fire and ammo capacity is just kicking it while it's down.
I mean, if we're going by "it's really, really good" then there are a couple of guns that also need some massive toning down. Piranha, Reegar, I'm looking at you.
And I'm not hating on either, I enjoy them both, but it seems inconsistant to applaud such a massive reduction to a gun when they continue to release weapons that also pretty damned horrifying. Sure, those two examples require being a lot closer to your target, but they can also melt a boss tier foe in half the time or less. A full burst from a Piranha into a Prime strips its shields in seconds and a second may well put it on its back. 3 tops. With shield gate, ROF and shooting around other things, I find dealing with hardened targets a much more tedious affair, and that's even spec'd for full damage. Oh well, maybe this'll be the reason to respec Shotgethfiltrator and regain the duration bonus I was lacking.
I guess now I know how people who loved the Falcon felt. I never got it until post nerf so I never really understood, and while I totally agree the original Krysae was overpowered, this feels like an overreaction.
But the question is, 100% of what? And unless you start using your ammo consumable a lot, you're still only going to be getting 2 grenades every 12 seconds or whatever. That's basically your limit on how fast you can throw grenades. Whether you've got 10 weak nades or 5 strong ones, you've still got the same refilling rate, so why would you throw 3 grenades when you can throw 2?
And the other thing is that if you're going zero points in fitness, which is what I do, it's gonna be pretty hard to stand up that many times tossing grenades when there's pyros circling around your cover.
The point of the Krysae was never really burning down bosses, it was crowd control - except it hit like a trunk, generally staggered the enemy, has a huge AoE burst in mid-air (big advantage over the Falcon and Striker), had relatively little recoil, and fired quick enough to keep the enemy staggered for good. No, it wasn't as good at killing Primes, but it completely trivialized Hunters, Phantoms, Swarmers, and any half-tight cluster of non-boss mobs on any difficulty.
And you don't have to aim!
I'm okay with it as an AoE staggerbox weapon. They've cut its DPS, but DPS was never really supposed to be its function.
"Guess I'll stick to the Harrier now"
For what
This nerf happened because somebody soloed platinum less than 2 hours after release with a Infiltrator and that gun.
i knew they wouldn't touch the piranha
they didn't nerf the GPS
they didn't nerf the vorchafucking REEGAR
and they won't be nerfing the goddamn piranha either
someone at bioware loves shotguns
just like me.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
the harrier on a destroyer with devastator mode specced for rate of fire increase feels like an actual real-world firearm
like you are actually holding something that's firing bullets instead of tiny shavings
it's barely containable
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Yeah, if you're throwing them as fast as you're getting them, stronger is simply better. Capacity only matters if you have a moment to stock up.
I think their logic with shotguns is that being in close proximity is the tradeoff for power.
However they seem to forget how many shotguns can function like fucking sniper rifles and no, you don't have to be close; or can be modded to do so.
The Reegar is the only one that still requires close quarters; but even then it is insane. One of these days, if I get into a platinum that is not a GWP, I'll have to give kroguard w/ Reegar a go.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I agree. It should weigh at least 50% more than it does.
I kind of want more toys, but I'm also getting a bit worn out. Feels nice to just stroll and kill things. But cash is also slow that way.
Lore says it's a gun for scrawny weaklings, though.
In that regard the only one that is really bad is the piranha and really only on T. Soldier.