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[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 6: Ludus Florentis
ARMA II is by no means a call of duty knockoff. it is a realistic military simulator based off of software developed for the U.S. military. it has realistic bullet physics, squad command and even RTS elements. YOu point still stands, but ARMA II is not a good example to use at all.
Something I want to point out here: How long has video games been around as an entertainment medium? Roughly 40 to 45 years?
That idea of decentralization in the video game business made me think about what happened to the movie business when it was 40 to 45 years: It was also decentralized. Either the major movie studios owned the theaters or independent theaters were forced to block-book a studio's shoddy movies with the ones in high demand. These big Hollywood studios had all the power.
Of course, a big difference is that the government stepped in and forced the studios to play more fairly (and filmmaking classes producing the Lucases and Spielbergs didn't take off until the 1970s), and by then, movies were already seen as universally socially okay, but it happened during then nonetheless. I can only hope that once video gaming reaches 100 years old that it doesn't become recentralized like movies have become.
Every mass medium that comes out goes through a series of social reactions, and they seem to happen in roughly similar amounts of time and in the same order, centralization and subsequent decentralization by an increasingly large counter movement being one of the middle steps. We've seen it as early as the rise of the Greek parody when the tragedies were getting stale and repetitive to recently as in the 90s when FOX (as mixed as people are about it today) broke the CBS-NBC-ABC stranglehold that had been ruling television since--of course--roughly 40 to 45 years.
So we are no longer going get half ass crap games. Focus on selling us a shiney picture and not a game. Where gameplay and story depth with be top on the list. Put them over graphics and voice actors.
It's a bit funny, watching this years later and being reminded of the recent "Overlooked" episode about Hidden Object Games; much of the completely new ways games are changing is so outside the "mainstream gaming" experience that we barely even recognize it as gaming anymore.
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Translation:
Ludus Florentis (Latin) - The Flowering of Games
That idea of decentralization in the video game business made me think about what happened to the movie business when it was 40 to 45 years: It was also decentralized. Either the major movie studios owned the theaters or independent theaters were forced to block-book a studio's shoddy movies with the ones in high demand. These big Hollywood studios had all the power.
Of course, a big difference is that the government stepped in and forced the studios to play more fairly (and filmmaking classes producing the Lucases and Spielbergs didn't take off until the 1970s), and by then, movies were already seen as universally socially okay, but it happened during then nonetheless. I can only hope that once video gaming reaches 100 years old that it doesn't become recentralized like movies have become.
Every mass medium that comes out goes through a series of social reactions, and they seem to happen in roughly similar amounts of time and in the same order, centralization and subsequent decentralization by an increasingly large counter movement being one of the middle steps. We've seen it as early as the rise of the Greek parody when the tragedies were getting stale and repetitive to recently as in the 90s when FOX (as mixed as people are about it today) broke the CBS-NBC-ABC stranglehold that had been ruling television since--of course--roughly 40 to 45 years.