DyvionBack in Sunny Florida!!Registered Userregular
Ever since I started carrying all three tears cyclops drop two or three eyes each... Maybe it's just coincidence. I feel like it's effecting drops in BBI.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
It does.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Started a NG+ for the cheevos. Did not really spend long in the Everfall since the DD bonus armor blows everything else away and my weapons were ready to go. Went into BBI and thus far have not had any trouble outside of death showing up in the first courtyard of the ignoble gardens and I promptly booked it. No new gear of note so far but a few new augments.
Also gave the offline Ur-Dragon a try and I feel as though I am missing something. My pawns pretty much refuse to target the wing tip hearts so I switched from fighter to gain access to a longbow. Wow is it slow going. Probably finish him off this once then leave him be.
Offline Ur-dragon takes less time later. But other than money and experience, there aren't many notable rewards to repeat for. The three most usable of the Ur-weapons. Sword, daggers and staff.
It is a lot of money and experience, though.
Offline Ur-dragon takes less time later. But other than money and experience, there aren't many notable rewards to repeat for. The three most usable of the Ur-weapons. Sword, daggers and staff.
It is a lot of money and experience, though.
It seems to really highlight the problem with AI controlled pawns though. Between this and metal golems I have been seriously disappointed in pawns ranged AI.
Does anyone know how often chests respawn in BBI? I seem to recall it being discussed earlier but do not want to hunt for it.
Edit: What does it mean when Geth agrees with my post the second I make it, and the post is about poor AI?
So, I hit one (probably final) wall in DD. I just don't do enough damage, heading into stratum three of BBI. Is the solution to just farm the first two strata until better weapons drop, or are tallismans pretty much a requirement for the bosses?
Exactly how far did you get? Because if you killed the first two bosses you can definitely kill the final boss, before he gains his second form he's actually quite easy indeed. The 3rd layer is quite easy in general, a single living armour in a large arena isn't a difficult foe, and the bloodless stockade can be ran through in 30 seconds without a fight. The room with two giant gorecyclops + other shit is the hardest encounter in BBI, much harder than the actual boss. On the other hand, nothing will stop you just running through the room and out into the next area (which has a rest stop + rift stone).
If you aren't geared up very well then don't play hybrid, focus on max strength or magic. Defences are far too high and you won't do shit if you can't overcome the resistance threshold.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Exactly how far did you get? Because if you killed the first two bosses you can definitely kill the final boss, before he gains his second form he's actually quite easy indeed. The 3rd layer is quite easy in general, a single living armour in a large arena isn't a difficult foe, and the bloodless stockade can be ran through in 30 seconds without a fight. The room with two giant gorecyclops + other shit is the hardest encounter in BBI, much harder than the actual boss. On the other hand, nothing will stop you just running through the room and out into the next area (which has a rest stop + rift stone).
If you aren't geared up very well then don't play hybrid, focus on max strength or magic. Defences are far too high and you won't do shit if you can't overcome the resistance threshold.
A couple of rooms past the bishop and his dragon (which was a good fight). The saurians in there were just a slog, as were the tiny minotaur. I'll give it another shot now, now that I've gained a couple of levels re-running the previous tier bosses.
So I just picked this up, and wow. How come nobody told me.
This game is fucking great so far. Best character model customization in any game I've ever played. Not because it's the most detailed, but because most of the options actually do something noticeable, so you can more easily get what you want without a 3D artist's sense of proportion.
So I gather from the thread you can switch between classes? Like, fairly freely, once it becomes available? I started as a fighter, as was appropriate for my self-reference, and my pawn is one, too, so I at least have one of everything with my two online pawns, but the first pawns I summoned were a level 60 warrior and a level 70 supermage, and... holy shit magic gets crazy. Makes me regret not being a mage! I finally booted them after the hydra fight, when I was having a good time climbing the snake and then out of nowhere fucking meteors obliterate buildings all over the encampment, and the hydra. I'd prefer to have to work a little bit more than that for my victories :P
Hiring pawns more than a couple of levels above you applies an increasingly severe XP penalty. In addition to trivializing content of course.
A good role for your main pawn is to fill the role you least want to play yourself, like a healer or front line tank. I like a support/healer myself because I never have to trawl the rift trying to find someone else who set them up exactly the way I want them.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
You can change classes for a tiny disc points fee in Gran Soren. Whilst a min-maxed character would be better I haven't had any problems so far levelling as the different classes to try them out. Level 9 sorc, level 6 ass, level 5 war, level 5 strider and only level 40 on my main. Once I max out assassin going to try mystic knight or archer next - quite fancy trying a melee mystic archer.
Everything I've read seems to indicate its not really possible to completely bugger up a character by reclassing so try out the different options and enjoy yourself.
Hiring pawns more than a couple of levels above you applies an increasingly severe XP penalty. In addition to trivializing content of course.
A good role for your main pawn is to fill the role you least want to play yourself, like a healer or front line tank. I like a support/healer myself because I never have to trawl the rift trying to find someone else who set them up exactly the way I want them.
Yeah, I made both my character and pawn as self-reference characters from my eventual novel, partially because I could actually make them the right height/weight. Fortunately the character I chose to play as actually easily fits into each of the archetypes, I've just made her as a tanky paladin character a lot since I used her name for one of those in an online game or two...
Really loving the combat, though. What determines if my guard is broken by attacks? The quality of my shield? Some statistic? I've been playing dark souls, so whatever mechanic it is seems foreign to me.
Knockback/Stagger resistance and then the stagger/knockback power of the hit. If you're actively blocking with a shield then most attacks won't break your guard, it would have to be a big monster or a strong 2 handed weapon attack. Even then, perfect blocking (hitting block as the attack hits) makes it even less likely to break through.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Knockback/Stagger resistance and then the stagger/knockback power of the hit. If you're actively blocking with a shield then most attacks won't break your guard, it would have to be a big monster or a strong 2 handed weapon attack. Even then, perfect blocking (hitting block as the attack hits) makes it even less likely to break through.
This is all true I'm just changing "less likely" to "does not". Perfect blocks can't be broken.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I've had a perfect block broken with a 95% confidence rate. I think it was living armour, it's strongest melee swing always knocked me back (still prevented all damage) and didn't trigger my magical ripostes. I nail perfect blocks 9 times out of 10 and I tried it about 5 times in the one fight and I was always staggered, other attacks were still blocked properly.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2013
Hehe.
Unfortunately the first check for a perfect block is "can this attack be blocked at all". You can't perfect block dragonfire or death's scythe. They're unblockable.
If it can be blocked, then you can perfect block it. If you perfect block it, there is no stamina cost, the animation is fixed, you are completely invincible during the animation and the damage/effect it does is dependent on your shields stats. Mystic knight shield buffs add an extra effect on top of whatever damage/knockdown their shield will do normally.
Prescience completely obsoletes the mystic knight shield augments, since it boosts the frames to perfect block and if you get good at perfect blocking stamina and guard break are irrelevant mechanics.
However because you cannot block everything, invincibility is often more important. Which is why assassin shield dagger is the best defensive combination. Anything you can't block you can use the invincibility frames of dodge roll to avoid. You also get a counter move on your shield and your dagger, as well as an invincibility move with chunky frames that you can cancel into either a block or a dodge roll.
An assassin who was a master at perfect blocking and dodging could roll this game naked except for shield and daggers.
It's really quite weird that assassin has so many defensive abilities considering it's supposed to be an offensive class.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
So glad I am done with Magic Knight, I honestly hated that class and have not enjoyed any of the time I spent grinding it up to get some of the augments I wanted. Now I am going up Strider and things are dying quickly again, huzzah! I actually can't remember why I didn't play Strider->Ranger->Assassin, but either way it's just for the augments. I will get back to assassin at some point...
Still working on "The Hero" achievement, which has been really slowing my progress in getting to any of the interesting stuff in Bitterblack Isle by quite some way. Going to change her to a Mage and then sorcerer pawn soon. I am really frustrated that most of the sorcerer pawns I have hired are not attacking anywhere near enough. They need to be aggressive, half the problem I am having with them is that they aren't scather or similar first. They need to be attacking and casting spells, otherwise they aren't doing anything useful! Thankfully someone here has a sorcerer who is scather primary and she kicks ass. Sadly I will be replacing her soon as I level my own pawn up into Mage -> Sorcerer in 10 levels or so (to build up HP from Warrior).
Mystic Knight is my last class to max out, it's still at 6 of 9... I'm so terrible at it.
I just capped it, so here are some pieces of unsolicited advice!
I think that you can only have so many magic cannon shots on screen, so dropping more than 2 doesn't seem to help (unless you're right on top of the mob).
Personally, I just tend to run in, get right up against the mob, drop a sigil, drop a cannon, and repeat until the mob evaporates. The sigil hammering on the mob will make the cannon fire, and you swinging at the mobs will also make the cannon fire. Basically I just front load as much damage as possible.
Once I get some decent mageknight gear, I think I'll start leveling up my magic archer. I miss climbing all over mobs.
IceBurnerIt's cold and there are penguins.Registered Userregular
Found out that if you have the Gloves of Might quest when you go on the storyline quest to slay the Griffon, killing it counts as completing both quests.
DyvionBack in Sunny Florida!!Registered Userregular
I've been assassin for so many levels that my magic stat is really low, so my mystic knight abilities don't do much damage. I did manage to kill a condemned gorecyclops with one, but it took forever. Full Moon Slash (or whatever it is called) at its feet and Sigil to drop it down so I can full moon its head is pretty much how I did it. The cannon didn't do much damage at all.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2013
What is your physical attack stat though. Their resistance to physical is stupid high. An Arc of Obliterance that hits them cleanly will only take around a bar and a half with a physical attack over 2400 and that has a huge attack modifier on it. As far as I can tell orb simply outputs your stats as is per orb. Most skills and attacks seem to multiply your physical stat to a different extent. As a result, each individual orb gets affected by enemy resistance individually when calculating damage. Against a physical resist creature that will make it seem like it isn't doing much.
Try an ice enchant. If nothing else you'll up all the damage the orb does by a high percentage, possibly 50%, since they're weak to ice and a weakness means a percentage increase of damage.
When I was high physical mystic knight, I still used appropriate buffs and it would significantly increase the damage in a manner that didn't make much sense since the buff itself could only be giving me a small amount of magic that shouldn't have been pushing me greatly over the enemies magic resistance stat. Despite that each orb would suddenly take much bigger chunks. The only way I could account for it was to assume that the percentage bonus to damage from using the right element is also applying itself to each orbs physical damage as well as magical damage, because it would increase damage massively against magically resistant creatures as well. This isn't the way a normal weapon buff works, normally it just adds magic attack and then applies the percentage increase to the total magic stat.
My high physical attack mystic knight holy buffed himself and obliterated a living armor with an orb full moon bomb, which really shouldn't have happened. I should have been doing chip damage with my low magic stat, similar to what happens when my warrior gets holy buffed with a physical attack sword equipped. But instead it melted.
Giant cannon is really complicated. I still haven't figured it all out yet.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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DyvionBack in Sunny Florida!!Registered Userregular
edited May 2013
I'll kit out in mystic knight gear and post what I have.
e: 2328 physical attack. I'll try with ice enchant and see if that changes anything.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Does anybody know how to activate the second encounter with Valmiro in the "Dying of Curiosity" quest? It says he's supposed to be near the encampment, but I've checked all around it and he's not there. I even checked a Youtube video and he simply isn't appearing in the spot where he's supposed to.
I only just realised that all those weapons with permanent enchants and huge magic stats are actually really useful because the magic state is added to the strength stat for physical damage moves. I thought they only existed for mystic knights and archers but actually they're really good for anyone.
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DyvionBack in Sunny Florida!!Registered Userregular
Finally Dragon Forged my shooting star, it's silver right now (takes a scythe shard to gold, and I haven't killed death yet) and so I'm at 2600 physical. I took out four gorecyclops (not the condemned version) in an arena by ice enchanting myself and full mooning a greatcannon. Pretty effective.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I have the same problem with being a music Knight. My magic is just too low for cannon to deal any damage. That said the elemental ripostes are useful enough that I have stuck with it.
Not sure which class I will go for next. Perhaps strider. I like climbing
Homogeneous distribution of your varieties of amuse-gueule
Cleared up to the Dark Bishop and undead dragon last night. I am thus far a little disappointed in the difficulty of BBI. But I assume it gets a lot harder after killing Daimon. What is the fastest way to get gear Dragonforged? I killed Ur a few times but would like to speed the process up.
Posts
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Also gave the offline Ur-Dragon a try and I feel as though I am missing something. My pawns pretty much refuse to target the wing tip hearts so I switched from fighter to gain access to a longbow. Wow is it slow going. Probably finish him off this once then leave him be.
PSN:Furlion
It is a lot of money and experience, though.
It seems to really highlight the problem with AI controlled pawns though. Between this and metal golems I have been seriously disappointed in pawns ranged AI.
Does anyone know how often chests respawn in BBI? I seem to recall it being discussed earlier but do not want to hunt for it.
Edit: What does it mean when Geth agrees with my post the second I make it, and the post is about poor AI?
PSN:Furlion
If you aren't geared up very well then don't play hybrid, focus on max strength or magic. Defences are far too high and you won't do shit if you can't overcome the resistance threshold.
A couple of rooms past the bishop and his dragon (which was a good fight). The saurians in there were just a slog, as were the tiny minotaur. I'll give it another shot now, now that I've gained a couple of levels re-running the previous tier bosses.
This game is fucking great so far. Best character model customization in any game I've ever played. Not because it's the most detailed, but because most of the options actually do something noticeable, so you can more easily get what you want without a 3D artist's sense of proportion.
So I gather from the thread you can switch between classes? Like, fairly freely, once it becomes available? I started as a fighter, as was appropriate for my self-reference, and my pawn is one, too, so I at least have one of everything with my two online pawns, but the first pawns I summoned were a level 60 warrior and a level 70 supermage, and... holy shit magic gets crazy. Makes me regret not being a mage! I finally booted them after the hydra fight, when I was having a good time climbing the snake and then out of nowhere fucking meteors obliterate buildings all over the encampment, and the hydra. I'd prefer to have to work a little bit more than that for my victories :P
A good role for your main pawn is to fill the role you least want to play yourself, like a healer or front line tank. I like a support/healer myself because I never have to trawl the rift trying to find someone else who set them up exactly the way I want them.
Everything I've read seems to indicate its not really possible to completely bugger up a character by reclassing so try out the different options and enjoy yourself.
Yeah, I made both my character and pawn as self-reference characters from my eventual novel, partially because I could actually make them the right height/weight. Fortunately the character I chose to play as actually easily fits into each of the archetypes, I've just made her as a tanky paladin character a lot since I used her name for one of those in an online game or two...
Really loving the combat, though. What determines if my guard is broken by attacks? The quality of my shield? Some statistic? I've been playing dark souls, so whatever mechanic it is seems foreign to me.
Edit: Stamina. Don't forget stamina. Can't hold a shield without it. Well. You could. If you're perfect.
Pretty much just explore? I am feeling pretty lost =P
Talk to the guy at the duke's castle for story quests (you might have a quest marker to go and do this)
This is all true I'm just changing "less likely" to "does not". Perfect blocks can't be broken.
Unfortunately the first check for a perfect block is "can this attack be blocked at all". You can't perfect block dragonfire or death's scythe. They're unblockable.
If it can be blocked, then you can perfect block it. If you perfect block it, there is no stamina cost, the animation is fixed, you are completely invincible during the animation and the damage/effect it does is dependent on your shields stats. Mystic knight shield buffs add an extra effect on top of whatever damage/knockdown their shield will do normally.
Prescience completely obsoletes the mystic knight shield augments, since it boosts the frames to perfect block and if you get good at perfect blocking stamina and guard break are irrelevant mechanics.
However because you cannot block everything, invincibility is often more important. Which is why assassin shield dagger is the best defensive combination. Anything you can't block you can use the invincibility frames of dodge roll to avoid. You also get a counter move on your shield and your dagger, as well as an invincibility move with chunky frames that you can cancel into either a block or a dodge roll.
An assassin who was a master at perfect blocking and dodging could roll this game naked except for shield and daggers.
It's really quite weird that assassin has so many defensive abilities considering it's supposed to be an offensive class.
Still working on "The Hero" achievement, which has been really slowing my progress in getting to any of the interesting stuff in Bitterblack Isle by quite some way. Going to change her to a Mage and then sorcerer pawn soon. I am really frustrated that most of the sorcerer pawns I have hired are not attacking anywhere near enough. They need to be aggressive, half the problem I am having with them is that they aren't scather or similar first. They need to be attacking and casting spells, otherwise they aren't doing anything useful! Thankfully someone here has a sorcerer who is scather primary and she kicks ass. Sadly I will be replacing her soon as I level my own pawn up into Mage -> Sorcerer in 10 levels or so (to build up HP from Warrior).
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I just capped it, so here are some pieces of unsolicited advice!
I think that you can only have so many magic cannon shots on screen, so dropping more than 2 doesn't seem to help (unless you're right on top of the mob).
Personally, I just tend to run in, get right up against the mob, drop a sigil, drop a cannon, and repeat until the mob evaporates. The sigil hammering on the mob will make the cannon fire, and you swinging at the mobs will also make the cannon fire. Basically I just front load as much damage as possible.
Once I get some decent mageknight gear, I think I'll start leveling up my magic archer. I miss climbing all over mobs.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Try an ice enchant. If nothing else you'll up all the damage the orb does by a high percentage, possibly 50%, since they're weak to ice and a weakness means a percentage increase of damage.
When I was high physical mystic knight, I still used appropriate buffs and it would significantly increase the damage in a manner that didn't make much sense since the buff itself could only be giving me a small amount of magic that shouldn't have been pushing me greatly over the enemies magic resistance stat. Despite that each orb would suddenly take much bigger chunks. The only way I could account for it was to assume that the percentage bonus to damage from using the right element is also applying itself to each orbs physical damage as well as magical damage, because it would increase damage massively against magically resistant creatures as well. This isn't the way a normal weapon buff works, normally it just adds magic attack and then applies the percentage increase to the total magic stat.
My high physical attack mystic knight holy buffed himself and obliterated a living armor with an orb full moon bomb, which really shouldn't have happened. I should have been doing chip damage with my low magic stat, similar to what happens when my warrior gets holy buffed with a physical attack sword equipped. But instead it melted.
Giant cannon is really complicated. I still haven't figured it all out yet.
e: 2328 physical attack. I'll try with ice enchant and see if that changes anything.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Not sure which class I will go for next. Perhaps strider. I like climbing
PSN:Furlion