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[Starcraft 2] This thread is dead, long live the new thread.

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Posts

  • HerringHerring Registered User regular
    Keamien wrote: »
    Leprosy would be a fun buff/debuff in the game.

    Oh shit, half your zealot's claws just fell off.

    Well forcefields are already in the game.

    And it's zerglings claws.

    And not half, but all.

    :D

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  • KeamienKeamien Registered User regular
    Nobody said that invisible units need to be removed. We were bantering about the insane creep spread of zerg, and how it is a problem.

    Do I think I should just get to kill creep tumors for free? No. I was just thinking out loud about the current state of creep tumors, and how slight changes would impact the game.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    the new Starcraft UI look should be coming soon. apparently a launcher screenshot was leaked or something and people saw the patch notes for it

    unsurprisingly there are no balance changes

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=355357

  • HerringHerring Registered User regular
    itsweb wrote: »
    you can just make an overseer when you need it, youve already got like a million overlords just hanging around shitting creep. it's not an inconvenience to make them. easy.

    ravens, on the other hand:
    3Y73c.png

    But that's the cost; it's massively more than Overseers; there's no argument there. But my point wasn't to compare costs but to make the point that the other 2 races are forced into getting detection when they may not want to. Terran shouldn't be exempt from that.

    As a corollary Ravens may need a buff, or made easier to get.

    It could be that detection is too important to put on an expensive caster unit (which seems to be why they stopped Overseers being removed in HOTS). In which case the detection should be put on something else.

    Or maybe Terrans aren't every supposed to need mobile detection; maybe Scan's are where it's at. But why have detection on Ravens at all if that's the case? It should be removed in that case for consistency.

    Basically I want my burrow-move banelings back. And it's all Terran players fault they're gone :(

    347259-1.png
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    this IPL outtakes/credit roll is pretty fucking funny,.

  • itswebitsweb Registered User regular
    I think the root of your argument is at fault. Why shouldn't terrans be exempt? The game is not symmetrically balanced for a reason

  • kedinikkedinik Captain of Industry Registered User regular
    edited July 2012
    Dhalphir wrote: »
    the new Starcraft UI look should be coming soon. apparently a launcher screenshot was leaked or something and people saw the patch notes for it

    unsurprisingly there are no balance changes

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=355357

    Yeah, seems highly likely they won't touch balance against until HotS.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • HerringHerring Registered User regular
    Keamien wrote: »
    Nobody said that invisible units need to be removed. We were bantering about the insane creep spread of zerg, and how it is a problem.

    Do I think I should just get to kill creep tumors for free? No. I was just thinking out loud about the current state of creep tumors, and how slight changes would impact the game.

    I didn't say that. You're post made me think about why it's more of a problem for T and not P and then ; Mobile detection. But the real question was the first one;

    Is creep spread a general problem (and requires a Zerg nerf) or is it only a problem for T. The latter would require a T buff, maybe to Ravens, maybe to Hellions; who knows. Maybe they would need to add an ability that makes Ravens worth getting for Terran players; maybe the auto-defense turret alternates firing nukes and emp?

    347259-1.png
  • HerringHerring Registered User regular
    kedinik wrote: »
    Seems highly likely they won't touch balance against until HotS.

    That would imply it's not too far away. Otherwise I'd think they're going to wait a bit to see if the most recent changes need a reversion or players will adapt.

    I still think it's the latter but I'm not 100% convinced.

    347259-1.png
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2012
    Herring wrote: »
    Is creep spread a general problem (and requires a Zerg nerf) or is it only a problem for T. The latter would require a T buff,

    This is a crazy idea, but hear me out.

    Queens, right, have the same range as hellions? What if we indirectly buff hellions, by reducing queen range to 3 so that hellions can micro against them and deny creep spread before speedlings are available for sick surrounds.

    BAM I'M A BALANCE GENIUS

    Dhalphir on
  • HerringHerring Registered User regular
    itsweb wrote: »
    I think the root of your argument is at fault. Why shouldn't terrans be exempt? The game is not symmetrically balanced for a reason

    I considered that a possibility;

    "Or maybe Terrans aren't every supposed to need mobile detection; maybe Scan's are where it's at. But why have detection on Ravens at all if that's the case? It should be removed in that case for consistency."

    It's a possibility. But having detection on Ravens (and not removing) at least implies that Blizzard consider it necessary in certain situations.

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  • KeamienKeamien Registered User regular
    Dhalphir wrote: »
    Herring wrote: »
    Is creep spread a general problem (and requires a Zerg nerf) or is it only a problem for T. The latter would require a T buff,

    This is a crazy idea, but hear me out.

    Queens, right, have the same range as hellions? What if we indirectly buff hellions, by reducing queen range to 3 so that hellions can micro against them and deny creep spread before speedlings are available for sick surrounds.

    BAM I'M A BALANCE GENIUS

    Whoa.

  • KeamienKeamien Registered User regular
    Herring wrote: »
    But just saying 'Anything that makes me get Ravens is bad and should be removed" is a crappy design philosophy.

  • itswebitsweb Registered User regular
    edited July 2012
    why would detection have to be removed for 'consistency'

    damn dhal you fucked that quote tree up real good

    oh you fixed it

    itsweb on
  • itswebitsweb Registered User regular
    i've been saying it for awhile now, 4 range queens

  • HerringHerring Registered User regular
    Dhalphir wrote: »
    This is a crazy idea, but hear me out.

    Queens, right, have the same range as hellions? What if we indirectly buff hellions, by reducing queen range to 3 so that hellions can micro against them and deny creep spread before speedlings are available for sick surrounds.

    BAM I'M A BALANCE GENIUS

    That looks pretty awesome actually.

    But have you considered some of the meta-game effects? The Z would have to commit heavily to units to get their 3rd up which would mean an Econ-driven T would get a big lead. And what about mass Hellion run-bys? And if Hellions were that good, they'd be almost no creep spread at all making pretty much all T pressure / all-ins better.

    Hmm, maybe it's got some drawbacks.

    :)

    347259-1.png
  • itswebitsweb Registered User regular
    MKP why so greedy 24/7

  • itswebitsweb Registered User regular
    okay that was pretty cool

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    that was awesome.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    hey I do CC first every TvZ on ladder too

    i'm basically marineking

  • HerringHerring Registered User regular
    itsweb wrote: »
    why would detection have to be removed for 'consistency'

    damn dhal you fucked that quote tree up real good

    oh you fixed it

    If there's no intended requirement for detection on Ravens ever they should be removed. If there IS an intended use for detection on Ravens then either T's should make Ravens or the other problems preventing T's going for Ravens (prohibitive cost, vulnerability, whatever) should be fixed.

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  • InvictusInvictus Registered User regular
    edited July 2012
    i dunno. have you ever defended a 6pool by making a new base behind the minerals at your opponent's natural third? cause i think that's the defining feature of MKP.

    EDIT: as of ten minutes ago.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    lol, marineking is outclassing Line so hard

  • InvictusInvictus Registered User regular
    That defense was classic marines > banelings.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    @itsweb do you use reactors or just build extra raxes?

  • HerringHerring Registered User regular
    Basically I don't like the argument "Ravens are crap, therefore I should never have to make Ravens".

    I'd prefer "Ravens are crap, they should be fixed."

    Assuming the statement "Ravens are crap." is actually correct. Players didn't make Infestors even after multiple buffs. Players said Infestors were totally ruined after the NP nerf and no one would use them. Plenty of P didn't go for Warp prism harrass even after the buffs (and still don't).

    So allow to me take "Ravens are crap, WORST UNIT IN THE GAME." (1) with a pinch of salt ;D

    (1) Hyperbole added for comedic effect.

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    lol, Wolf

    "he doesn't have room in his supply for vikings"
    *Legend zooms in on the ~10 vikings sitting right there*
    "DERRRRRRRRRRRRRRRRRP IM WOOLF"

  • itswebitsweb Registered User regular
    edited July 2012
    Dhalphir wrote: »
    @itsweb do you use reactors or just build extra raxes?

    reactors early on, but usually not later in the game. it depends on the matchup too, like in tvt when i'm playing marine tank and reach 4 bases minerals are more important than gas so as long as i'm retaining medivacs and not having to remake them its better to spend 50 minerals/gas than 150 for the additional marine production

    itsweb on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I find that vs Zerg my reactors just get sniped by mutalisks - a barracks takes a lot more time to snipe.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    So what would fix Ravens?

    Also to remove Colossi means Corruptors and Vikings should be removed too? The Zerg and Terran anti air altogether? What?

    I would think they'd come in handy when the Tempest becomes a thing, at least.

  • itswebitsweb Registered User regular
    edited July 2012
    I think I don't get any more than 3 reactors tvz. better to tech lab everything once you're headed to the lategame so you can deal with tech switches to ultras

    tanner was wrecking my goddamn face with fast mutas the other day, so recently i've been much more wary and defensive of that possibility when a zerg takes gas early on. fast mutas just aren't something you really see very often any more

    itsweb on
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    Maximum selection size has been increased to 500, up from 255.

    I bet this is an issue for some zerg players.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I avoid the problem of fast mutas by not playing very much.,

  • InvictusInvictus Registered User regular
    Heart vs Keen promises to be pret-ty entertaining.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    And now for the exciting battle to get a GOM stream working on Linux!!111 I will keep you all posted with my remarkable discoveries.

  • InvictusInvictus Registered User regular
    That was pretty impressive play by Heart, against someone who clearly has S-level TvT.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited July 2012
    Got it running on VLC thanks to the script on this page which allows you to watch the stream on VLC on any OS.

    Lemme know if technical support is required.

    theSquid on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I can't decide what's more bullshit in this series.

    As a Protoss, ebay blocks

    or as a Terran, <5min thirds by Protoss that can't be punished off a gasless FE.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    PARTING

    STOP RIPPING OFF KEEN

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited July 2012
    As a aspiring game designer (6 weeks until graduation...HYPE!), I find that it is usually best to overpower something than slowly work backwards. Blizzard has a massive installed QA community that can help them find a good range to which units should fall in. They should (fast) expand upon their PTR more.

    Sure, this also means that they have a lot of sub-par players who can't fully utilize the strengths of units (I still have a hard time stutter-stepping) so they need to be careful when looking though the results.

    In this Raven case, I'd start by dropping the Raven cost from 100/200 to 100/150. Then I'd reduce the cost of the HSM from 125 to 100 energy. That would mean 2 HSM from a fully charged Raven. Too OP? Maybe, but that's kind of the point. Buff, buff, buff, then slowly nerf back.

    The Raven has the potential to be just right with a bit more tweaking and is gonna need it come HotS with Zerg getting their Lurker replacement.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
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