The fact that a terran can build 3 extra orbitals late game because "I JUST HAVE TOO MUCH MONEY" and spam mules will break the late game beyond reason.
The fact that a terran can build 3 extra orbitals late game because "I JUST HAVE TOO MUCH MONEY" and spam mules will break the late game beyond reason.
100/175 then? Hell, bump them UP to 225 and drop HSM down to 100 energy. Move the durable materials upgrade to the ebay and add a new upgrade to increase the movement speed of the HSM.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Every Zerg unit that can hit air units gets blocked by PDD except ITs. Ravens aren't fragile...
This game is a competitive esport, over buffing on live can not be the answer.
Overbuffing then nerfing back on the PTR is a great answer though. Blizzard needs to use the vast resources available to them (PTR and an extremely vocal and willing community) to help find a great "balance" for their game. Of course all of this is moot because LotV isn't out yet.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Blizzard should set-up daily/weekly tournaments on the PTR with a decent prize pool as an incentive for pro players to play on it, so that they can get useful information on their balance changes.
Terrans already float massive amounts of gas late game (bio, at least).
I really don't see a reason to make raven's cheaper. It seems like most of the time terrans just don't want to be bothered with adding a tech lab on a starport.
I don't want Ravens to be cheaper, I want them to be more useful. I think a speed increase would go a long way to making them more useful in the mid-game. Make them as fast as science vessels and then we'll be cooking with stim.
If were doing that, then can zealot speed please finally sync with other gateway unit speeds?
Um, wouldn't that make zealot speed kind of pointless then?
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Not really, they'd still have the charge. I think he wants their walking movement speed (which is buffed by Zealot Charge) to sync up with Stalker movement speed.
Tanks do not overkill, and I'm not 100% sure but I believe the tanks will go for the next target in the shift-queue which is why shift-targetting banelings with tanks is so effective.
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
excellent, thanks a lot
I've only just started to focus on that more than running with my marines and it's excellent of course but I wasn't sure exactly how it worked.
The other option is to make creep recede more quickly.
couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P
it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.
The other option is to make creep recede more quickly.
couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P
it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.
I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.
Creep gets spread somewhere? Too bad go somewhere else it's mine now
The other option is to make creep recede more quickly.
couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P
it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.
I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.
Creep gets spread somewhere? Too bad go somewhere else it's mine now
The other option is to make creep recede more quickly.
couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P
it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.
I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.
Creep gets spread somewhere? Too bad go somewhere else it's mine now
One of my favorite simpsons episodes.
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited July 2012
yesss consistency is returning. I was +10 above .500 on the uticarian account and ended up at exactly .500 after a day or so of playing, but now I'm 4 or 5 games over again. getting some streaks.
mainly remembering timings and to scout :P
just won a tvt where I was behind but I was able to run around with different groups of units after he over-expanded. felt good, like 'out-playing' not just falling into a victory. but tvt usually feels that way since you get to maneuver so much.
Posts
The fact that a terran can build 3 extra orbitals late game because "I JUST HAVE TOO MUCH MONEY" and spam mules will break the late game beyond reason.
Witty signature comment goes here...
wra
100/175 then? Hell, bump them UP to 225 and drop HSM down to 100 energy. Move the durable materials upgrade to the ebay and add a new upgrade to increase the movement speed of the HSM.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Witty signature comment goes here...
wra
This game is a competitive esport, over buffing on live can not be the answer.
Overbuffing then nerfing back on the PTR is a great answer though. Blizzard needs to use the vast resources available to them (PTR and an extremely vocal and willing community) to help find a great "balance" for their game. Of course all of this is moot because LotV isn't out yet.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Maybe make scan radius less, or cost more.
Witty signature comment goes here...
wra
Also this song is still better than the original.
I really don't see a reason to make raven's cheaper. It seems like most of the time terrans just don't want to be bothered with adding a tech lab on a starport.
Um, wouldn't that make zealot speed kind of pointless then?
(like, seriously, try to control a zergling and roach army... come on...)
Witty signature comment goes here...
wra
Put everything else on a Move command on the Colossus to follow it, then just hotkey and control your Colossi?
3DS Friend Code: 3110-5393-4113
Steam profile
The FORM RANKS MAGGOTS macro hotkey.
Steam ID
3DS Friend Code: 3110-5393-4113
Steam profile
will they overkill? or do the extra tanks just target whatever they want?
if I shift-target, will the extra tanks target the next target in the shift-queue?
I've only just started to focus on that more than running with my marines and it's excellent of course but I wasn't sure exactly how it worked.
couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P
it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.
I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.
Creep gets spread somewhere? Too bad go somewhere else it's mine now
3DS Friend Code: 3110-5393-4113
Steam profile
Witty signature comment goes here...
wra
One of my favorite simpsons episodes.
mainly remembering timings and to scout :P
just won a tvt where I was behind but I was able to run around with different groups of units after he over-expanded. felt good, like 'out-playing' not just falling into a victory. but tvt usually feels that way since you get to maneuver so much.
edit - flanking is my favorite thing
I'd actually quite like it if when my army moved, my guys would get to the enemy in the order I want them to...
Steam: adamjnet
EDIT:
Steam ID