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[Starcraft 2] This thread is dead, long live the new thread.

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Posts

  • MMMigMMMig Registered User regular
    Don't make ravens TOO cheap.

    The fact that a terran can build 3 extra orbitals late game because "I JUST HAVE TOO MUCH MONEY" and spam mules will break the late game beyond reason.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MMMig wrote: »
    Don't make ravens TOO cheap.

    The fact that a terran can build 3 extra orbitals late game because "I JUST HAVE TOO MUCH MONEY" and spam mules will break the late game beyond reason.

    100/175 then? Hell, bump them UP to 225 and drop HSM down to 100 energy. Move the durable materials upgrade to the ebay and add a new upgrade to increase the movement speed of the HSM.

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  • MMMigMMMig Registered User regular
    I do agree that ravens need to be buffed in some way. They're too fragile for their gas cost.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited July 2012
    Every Zerg unit that can hit air units gets blocked by PDD except ITs. Ravens aren't fragile...

    This game is a competitive esport, over buffing on live can not be the answer.

    TannerMS on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    TannerMS wrote: »
    Every Zerg unit that can hit air units gets blocked by PDD except ITs. Ravens aren't fragile...

    This game is a competitive esport, over buffing on live can not be the answer.

    Overbuffing then nerfing back on the PTR is a great answer though. Blizzard needs to use the vast resources available to them (PTR and an extremely vocal and willing community) to help find a great "balance" for their game. Of course all of this is moot because LotV isn't out yet. :)

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  • MMMigMMMig Registered User regular
    edited July 2012
    I would say you need to nerf something else in order to help introduce ravens in zvt better.

    Maybe make scan radius less, or cost more.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 815165815165 Registered User regular
    scan radius is kinda crazy

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited July 2012
    That thread title. Is there really a parody song on youtube or something?

    Also this song is still better than the original.

    http://www.youtube.com/watch?v=lskNTCzdLNE

    KoopahTroopah on
  • mEEksamEEksa Registered User regular
    Blizzard should set-up daily/weekly tournaments on the PTR with a decent prize pool as an incentive for pro players to play on it, so that they can get useful information on their balance changes.

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Terrans already float massive amounts of gas late game (bio, at least).

    I really don't see a reason to make raven's cheaper. It seems like most of the time terrans just don't want to be bothered with adding a tech lab on a starport.

  • mEEksamEEksa Registered User regular
    I don't want Ravens to be cheaper, I want them to be more useful. I think a speed increase would go a long way to making them more useful in the mid-game. Make them as fast as science vessels and then we'll be cooking with stim.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    If were doing that, then can zealot speed please finally sync with other gateway unit speeds?

  • fatalspoonsfatalspoons Registered User regular
    theSquid wrote: »
    If were doing that, then can zealot speed please finally sync with other gateway unit speeds?

    Um, wouldn't that make zealot speed kind of pointless then?

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Not really, they'd still have the charge. I think he wants their walking movement speed (which is buffed by Zealot Charge) to sync up with Stalker movement speed.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MMMigMMMig Registered User regular
    Helps with the 1A.

    (like, seriously, try to control a zergling and roach army... come on...)


    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    One of these days I'm going to learn the trick the pro Protoss players use to keep their entire army under their Colossus while it moves.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • kimekime Queen of Blades Registered User regular
    GnomeTank wrote: »
    One of these days I'm going to learn the trick the pro Protoss players use to keep their entire army under their Colossus while it moves.

    Put everything else on a Move command on the Colossus to follow it, then just hotkey and control your Colossi?

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  • CantidoCantido Registered User regular
    kime wrote: »
    GnomeTank wrote: »
    One of these days I'm going to learn the trick the pro Protoss players use to keep their entire army under their Colossus while it moves.

    Put everything else on a Move command on the Colossus to follow it, then just hotkey and control your Colossi?

    The FORM RANKS MAGGOTS macro hotkey.

    3DS Friendcode 5413-1311-3767
  • 815165815165 Registered User regular
    anyone who wants zealots to be the same speed as stalkers doesn't want to pvp ever again

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Zealots as fast as probes... Perpetual cheese. Good god what a nightmare that would be.

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  • mEEksamEEksa Registered User regular
    Ahahaha PvP would literally be nothing but zealots.

  • mEEksamEEksa Registered User regular
    Thinking about it, that may actually be an improvement over the current PvP.

  • FrozenzenFrozenzen Registered User regular
    Current PvP is pretty good though, a fairly large amount of builds are viable.

  • SaarutoSaaruto Registered User regular
    Man it's a shame that WaxAngel is so low key (well, typically staying limited to writing)

    If you can chill, chill.
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  • kedinikkedinik Captain of Industry Registered User regular
    Did I mishear him or did WaxAngel inaccurately explain the Coca match fixing?

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • mEEksamEEksa Registered User regular
    WaxAngel isn't as charismatic as Day9 and Wheat but he's pretty knowledgeable about the scene so it's worth having him on.

  • redraptorredraptor Registered User regular
    I think I want to bet money on the TSL4. There's a website I found!

  • kimekime Queen of Blades Registered User regular
    Speaking of the TSL4. Is that going to be something worth watching? ie games? Or are they literally just going to talk about the brackets...?

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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    if I focus fire my tanks on a baneling

    will they overkill? or do the extra tanks just target whatever they want?

    if I shift-target, will the extra tanks target the next target in the shift-queue?

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • mEEksamEEksa Registered User regular
    Tanks do not overkill, and I'm not 100% sure but I believe the tanks will go for the next target in the shift-queue which is why shift-targetting banelings with tanks is so effective.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    excellent, thanks a lot

    I've only just started to focus on that more than running with my marines and it's excellent of course but I wasn't sure exactly how it worked.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Dhalphir wrote: »
    The other option is to make creep recede more quickly.

    couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P

    it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.

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  • kimekime Queen of Blades Registered User regular
    Variable wrote: »
    Dhalphir wrote: »
    The other option is to make creep recede more quickly.

    couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P

    it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.

    I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.

    Creep gets spread somewhere? Too bad go somewhere else it's mine now

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  • mEEksamEEksa Registered User regular
    I definitely agree that making creep recede quicker would be a nice fix that would make dealing with the new six queen style more manageable.

  • MMMigMMMig Registered User regular
    kime wrote: »
    Variable wrote: »
    Dhalphir wrote: »
    The other option is to make creep recede more quickly.

    couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P

    it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.

    I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.

    Creep gets spread somewhere? Too bad go somewhere else it's mine now

    vlcsnap-969794.png

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • fatalspoonsfatalspoons Registered User regular
    MMMig wrote: »
    kime wrote: »
    Variable wrote: »
    Dhalphir wrote: »
    The other option is to make creep recede more quickly.

    couple of pages late but this is something I've wanted for a while but only recently became valid to actually say :P

    it takes like 60 seconds for creep to recede from a new base when an ovie spreads it. that's ridiculous. it's also slow enough that you must fight on creep if you're trying to push any sort of advantage because waiting for it to actually clear up is just not an option.

    I see no issues with any of this. In fact, they should patch it so that creep doesn't recede at all.

    Creep gets spread somewhere? Too bad go somewhere else it's mine now
    vlcsnap-969794.png

    One of my favorite simpsons episodes.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2012
    yesss consistency is returning. I was +10 above .500 on the uticarian account and ended up at exactly .500 after a day or so of playing, but now I'm 4 or 5 games over again. getting some streaks.

    mainly remembering timings and to scout :P

    just won a tvt where I was behind but I was able to run around with different groups of units after he over-expanded. felt good, like 'out-playing' not just falling into a victory. but tvt usually feels that way since you get to maneuver so much.

    edit - flanking is my favorite thing

    Variable on
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  • CantidoCantido Registered User regular
    From tumors, maybe that would work, but not Overlords.

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  • SpaffySpaffy Fuck the Zero Registered User regular
    edited July 2012
    MMMig wrote: »
    Helps with the 1A.

    (like, seriously, try to control a zergling and roach army... come on...)


    I'd actually quite like it if when my army moved, my guys would get to the enemy in the order I want them to...

    Spaffy on
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  • SaarutoSaaruto Registered User regular
    edited July 2012
    @Variable I thought you said Flan King instead of flanking for some reason. Then I was hungry.
    EDIT:
    P6h9b.gif

    Saaruto on
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