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[Industry Thread] Read the OP, or you'll see more red than 38 Studios.

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  • jothkijothki Registered User regular
    Interesting point of dumbassery in that list (about the industry, not about the nice guy answering questions):
    The standard retail model for PC isn't working for large companies anymore, and we're all trying to figure out the next step. MMO, F2P, etc. Even Ubisoft is getting in the ring with Ghost Recon Online. Publishers won't be releasing $60 PC-exclusive titles any time soon, because they're not selling.

    Not that we don't want to! Do you know how much first party manufacturers charge us for every game we sell on their platform? The margins are significantly higher on PC, once we figure out how to get there (Origin, etc.)

    Um... no duh? Maybe it's because on the PC side of things, there are all sorts of great sales so the publishers and retailers can't try to inflate the prices? People pay 60 bucks for console games because that's pretty much their only option (short of the Gamestop ripoff plan); for PC players, you can often get a brand-new game for at least 10-15 bucks off the already-lower standard price. It's been, oh, six months since I paid full price for a PC game? And it doesn't mean I don't spend any money on PC games, just that I buy more PC games.

    I was disappointed that pricing in general didn't come up. The "$60 for two weeks and then ignore it completely" model is terrible for anything that isn't high-profile, and even then cuts out the sales tail from word of mouth.

    I'm also kind of curious how Steam is working out for larger developers. There are all these stories about indie games going on sale and making huge profits, but does the same thing happen for games that launched at a much higher price?

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    This is probably the most depressing part of that whole interview:
    DogsDogsDogs 8 hours ago SHARE
    Do you, and other people working in publishing, play video games? What do you think would be different about the game industry if most of the higher-ups were big video game fans?

    AnonPublisher 8 hours ago SHARE
    Many of them are, actually. That's why we get so frustrated that people don't take chances on the more interesting titles.

    People suck, news at 11. It's a damn shame that the masses cling more to one note crapola and are afraid to venture outside the box.

    wWuzwvJ.png
  • SpoitSpoit *twitch twitch* Registered User regular
    jothki wrote: »
    Interesting point of dumbassery in that list (about the industry, not about the nice guy answering questions):
    The standard retail model for PC isn't working for large companies anymore, and we're all trying to figure out the next step. MMO, F2P, etc. Even Ubisoft is getting in the ring with Ghost Recon Online. Publishers won't be releasing $60 PC-exclusive titles any time soon, because they're not selling.

    Not that we don't want to! Do you know how much first party manufacturers charge us for every game we sell on their platform? The margins are significantly higher on PC, once we figure out how to get there (Origin, etc.)

    Um... no duh? Maybe it's because on the PC side of things, there are all sorts of great sales so the publishers and retailers can't try to inflate the prices? People pay 60 bucks for console games because that's pretty much their only option (short of the Gamestop ripoff plan); for PC players, you can often get a brand-new game for at least 10-15 bucks off the already-lower standard price. It's been, oh, six months since I paid full price for a PC game? And it doesn't mean I don't spend any money on PC games, just that I buy more PC games.

    I was disappointed that pricing in general didn't come up. The "$60 for two weeks and then ignore it completely" model is terrible for anything that isn't high-profile, and even then cuts out the sales tail from word of mouth.

    I'm also kind of curious how Steam is working out for larger developers. There are all these stories about indie games going on sale and making huge profits, but does the same thing happen for games that launched at a much higher price?
    Well, a lot of the examples valve themselves uses are their games, which are solidly A, if not the extravagant overspending of "AAA"

    steam_sig.png
  • shrykeshryke Member of the Beast Registered User regular
    edited July 2012
    Don't they make like a billion dollars per year off WoW?

    Last report I read was from back when the Acitvision Blizzard merger happened or the like.

    They listed WoW's profit margin at half a billion per year as I remember.

    So yeah, Scrooge McFucking Duck levels of madness.

    I'll try and find that old article to verify.

    shryke on
  • shrykeshryke Member of the Beast Registered User regular
    cloudeagle wrote: »
    Bits from Gamasutra's latest sales analysis:
    us-total-vg-revenue-1h.png

    us-hardware-1h.png

    The underlying problem here is pricing, I believe. One of the counter-intuitive trends in the past few years has been the unusual pricing models that hardware manufacturers have pursued. For example, the Nintendo DS launched at $150 and then dropped to $130 (prior to the launch of the DS Lite model) but then the introduction of the DSi and DSi XL models pushed the average price for the platform up above $150 again.

    Something similar happened with the introduction of Kinect for the Xbox 360, where the average price of the system went from a low of around $250 to well over $300 as the Kinect models were pushed heavily.

    On top of these de facto price increases, each manufacturer of hardware has been reluctant to cut their respective entry-level prices. As of this writing, the lowest priced (non-contract) Xbox 360 is still $200, the Wii is still $150, and the PS3 still can't be bought for under $250. I'd also posit that the PSP lingered too long at $170, when it should have been below $150.

    us-software-1h.png

    Anita Frazier, an analyst for the NPD Group, points to the number of new titles being released as a key factor in the contraction of the market. Here's what Frazier said:

    "In the first half of 2012, there were 34 percent less new software SKUs compared to last year. On an average SKU basis, they generated 4 percent less units, but 2 percent more dollars on average. This shows that while new launch performance is relatively stable, it is the sheer reduction in the number of launches that is contributing to the overall softness we are seeing in software so far in 2012. The decrease in new launch volume accounts for 41 percent of the net unit decline and 47 percent of the net dollar decline from first half of 2011."

    Another way of saying this, I believe, is that new releases are performing like new releases should but more than half of the decline in unit sales and revenue is coming from older titles - what are commonly referred to as catalog software.

    This is, I believe, what analysts Michael Olson and Andrew Connor of Piper Jaffray have referred to as the shorter tails of recent game sales. For example, Call of Duty: Modern Warfare 3 has shown sales each month this year that are consistently 50 percent lower than comparable period sales of Call of Duty: Black Ops a year ago. If this were to happen across a wide swath of older software titles, then that would certainly contribute to the other 59 percent decrease in volume and 53 percent decrease in dollars.

    http://www.gamasutra.com/view/news/174143/Gamasutras_halfyear_US_video_game_retail_sales_analysis.php

    Retail sales are down across the board really. I mean, honest to god, there is nothing shocking about video game industry sales going downhill since 2008.

    Although it's interesting to combine this with less new titles. Maybe we're seeing a situation similar to Japan (this is becoming a theme for the US) where only the hardcore buy-it-on-the-first-day types are still maintaining their old purchasing patterns.

    It would explain the data.

  • skeldareskeldare Gresham, ORRegistered User regular
    Analyst Michael Pachter claims Activision refused to bring its biggest series to Wii U without an alternative to the standard GamePad.
    Nintendo designed the Wii U Pro Controller because Activision refused to develop a Call Of Duty game for the console using only the standard GamePad.

    The claim comes from Wedbush Securities analyst Michael Pachter, who made clear his disdain for Nintendo's new console at the Develop Conference in Brighton last week, saying the console simply "isn't going to work."

    "I don’t get it," he said. "I think that essentially this is a solution in search of a problem. I mean, somebody had an idea - 'let's make the controller a tablet' - and there aren't many games that are going to take advantage of that.

    "Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, 'No, we're not putting it on there if you don't give us a conventional controller'. So they gave in."

    Pachter has been outwardly sceptical about Wii U's prospects for some time - but he wasn't a fan of Wii, either, describing the current generation's runaway market leader as "gimmicky. It worked, they got lucky, [but] I don't think they're getting lucky with Wii U.

    "I don't think they suck - I just think that they really believe that, 'If we're still novel, everything we do will work'. This isn't going to work.

    "Hardcore gamers will buy them; hardcore Nintendo fanboys will buy it. They could put out a piece of cardboard and say that it'll play Mario and they'll buy it."

    Nintendo is pitching the Pro Controller, announced on the eve of E3 by company president Satoru Iwata during a Nintendo Direct broadcast, as ideally suited to extended gameplay sessions on multiplatform games. It's been closely modelled on Microsoft's Xbox 360 pad, with the positions of the face buttons and right stick swapped around.

    With the announcement out of the way, Nintendo's E3 2012 press conference focused solely on the Wii U's main controller, the GamePad, playing up its capabilities for asymmetrical multiplayer. This further reinforced the sentiment that the Pro Controller had been designed, not just for players of thirdparty games, but the thirdparties themselves. Batman: Arkham City Armored Edition shows the amount of work that has to be done to tailor a thirdparty game to the tablet controller; the more traditional Pro Controller, however, makes it much easier for Xbox 360 and PS3 games to be released on Wii U without major changes to the control system.

    If Pachter is correct it shows how seriously Nintendo is taking thirdparty support in the coming console generation. The company has traditionally thrived on the strength of firstparty exclusives, but it seems Nintendo realises that may not be enough for Wii U. While 3DS's turnaround was doubtless driven by Mario Kart 7 and Super Mario 3D Land, in Japan at least, it was arguably Monster Hunter Tri G that did the job.

    Mark Lamia, studio head of Black Ops II developer Treyarch, recently told GamesIndustry International that the Pro Controller made Wii U a viable platform for Call Of Duty games, saying: "They announced a Pro Controller which… would be really good for firstperson shooter games. It just so happens that's what we specialise in. So that's an interesting development."

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  • DarkPrimusDarkPrimus Registered User regular
    As far as DRM goes, I don't know why they can't just do like Rocksteady did in Arkham Asylum for PC, where pirated versions couldn't use certain abilities, which meant after a few hours into the game, players could no longer progress if they were pirating the copy. There are plenty of other examples of PC games in the past that have done things like this, where a person complaining about X bug was the same as them admitting they had pirated their copy. Why are intrusive DRM software that secretly installs itself on your computer and requiring single-player games to always be online a better option?

  • korodullinkorodullin What. SCRegistered User regular
    DarkPrimus wrote: »
    As far as DRM goes, I don't know why they can't just do like Rocksteady did in Arkham Asylum for PC, where pirated versions couldn't use certain abilities, which meant after a few hours into the game, players could no longer progress if they were pirating the copy. There are plenty of other examples of PC games in the past that have done things like this, where a person complaining about X bug was the same as them admitting they had pirated their copy. Why are intrusive DRM software that secretly installs itself on your computer and requiring single-player games to always be online a better option?

    Nobody does it because it can very easily backfire on you if you aren't extremely careful about it. Titan Quest back in 2006 did the same kind of thing, but Iron Lore was a bit less subtle about it (I think the game crashed in very specific places on pirated copies) that it created an unfair reputation for TQ being a crashy mess, leading to stunted sales. I can't imagine many developers wanting to devote manpower into devising such a system just to get under the skin of pirates while risking messing it up and possibly catching normal paying players as well.

    ZvOMJnu.png
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  • The WolfmanThe Wolfman Registered User regular
    If you have the ability to stealth hide a bug for pirates, then you have the ability to just throw up a black screen at the start saying "Piss off and buy the game".

    Otherwise, it's exactly like Korodullin says, it can backfire too easily.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • ZiggymonZiggymon Registered User regular
    korodullin wrote: »
    DarkPrimus wrote: »
    As far as DRM goes, I don't know why they can't just do like Rocksteady did in Arkham Asylum for PC, where pirated versions couldn't use certain abilities, which meant after a few hours into the game, players could no longer progress if they were pirating the copy. There are plenty of other examples of PC games in the past that have done things like this, where a person complaining about X bug was the same as them admitting they had pirated their copy. Why are intrusive DRM software that secretly installs itself on your computer and requiring single-player games to always be online a better option?

    Nobody does it because it can very easily backfire on you if you aren't extremely careful about it. Titan Quest back in 2006 did the same kind of thing, but Iron Lore was a bit less subtle about it (I think the game crashed in very specific places on pirated copies) that it created an unfair reputation for TQ being a crashy mess, leading to stunted sales. I can't imagine many developers wanting to devote manpower into devising such a system just to get under the skin of pirates while risking messing it up and possibly catching normal paying players as well.

    I always thought the best way to approach that idea of DRM would be stopping the game mid way through with a splash screen telling them this pirated game won't continue but invite players to purchase the game legit. Pretty much how demos do it now.

    In general for DRM though I doubt there will ever be a solution that will completely satisfy all parties involved. Much like the issues people have with DLC.

  • StericaSterica Yes Registered User, Moderator mod
    If you have the ability to stealth hide a bug for pirates, then you have the ability to just throw up a black screen at the start saying "Piss off and buy the game".

    Otherwise, it's exactly like Korodullin says, it can backfire too easily.
    By making the anti-piracy blatantly obvious, you give them something to look for when gutting your DRM.

    YL9WnCY.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    korodullin wrote: »
    DarkPrimus wrote: »
    As far as DRM goes, I don't know why they can't just do like Rocksteady did in Arkham Asylum for PC, where pirated versions couldn't use certain abilities, which meant after a few hours into the game, players could no longer progress if they were pirating the copy. There are plenty of other examples of PC games in the past that have done things like this, where a person complaining about X bug was the same as them admitting they had pirated their copy. Why are intrusive DRM software that secretly installs itself on your computer and requiring single-player games to always be online a better option?

    Nobody does it because it can very easily backfire on you if you aren't extremely careful about it. Titan Quest back in 2006 did the same kind of thing, but Iron Lore was a bit less subtle about it (I think the game crashed in very specific places on pirated copies) that it created an unfair reputation for TQ being a crashy mess, leading to stunted sales. I can't imagine many developers wanting to devote manpower into devising such a system just to get under the skin of pirates while risking messing it up and possibly catching normal paying players as well.

    Koro has the right of it. There's something about robbing people of progress they were making due to an error in something meant to be a security measure. Imagine playing Metroid and whoops, you don't get to pick up the power bomb. Near mid-game point, you've already devoted time, and now you get the finger. The frustration created will be remembered, rather than being stopped at the front door.

  • OptyOpty Registered User regular
    That's why you don't do something as harsh as a crash and why the subtlety of Rocksteady's method worked. Really I think any DRM should be patched out the second the game's been cracked because at that point you're punishing your paying customers and a smart company could spin that well enough to possibly drum up more sales from it.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Alan Wake had a pretty great anti piracy thing; pirated copies had Alan wearing an eyepatch.

    So anyone asking "what's up with the eyepatch?" was outed as a pirate. Stuff like that feels more effective than hard n' fast DRM. It degrades the pirated copies and sorta segregates those players from the rest, they're no longer stealing the proper game.

    Oh brilliant
  • Edith UpwardsEdith Upwards Registered User regular
    The Wii U thing pisses me off because nobody in the industry understands how Wii succeeded in the first place.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Alan Wake had a pretty great anti piracy thing; pirated copies had Alan wearing an eyepatch.

    So anyone asking "what's up with the eyepatch?" was outed as a pirate. Stuff like that feels more effective than hard n' fast DRM. It degrades the pirated copies and sorta segregates those players from the rest, they're no longer stealing the proper game.

    Ah man, an eyepatch? That's just further proof of the superiority of pirated games. :P

    Opty wrote: »
    That's why you don't do something as harsh as a crash and why the subtlety of Rocksteady's method worked. Really I think any DRM should be patched out the second the game's been cracked because at that point you're punishing your paying customers and a smart company could spin that well enough to possibly drum up more sales from it.

    I tent to agree.

    Pirates are not stupid, they will tear apart DRM for no other reason then for fun.

    DRM (as we have already established time and time again) really only effects paying customers. Then you have the (somewhat rare) examples of pirated games being flat out better because they unlocked all the on disc DLC (which is a whole other point of annoyance).

    IMHO (as much as I may dislike it) requiring a constant internet connection seems to be the most effective and least intrusive way to combat piracy. Despite the fact that I almost always have an internet connection I am still not exactly comfortable with the idea. Then again I haven't bought a boxed copy of a PC game in, God I don't know, years so I'm not exactly sure what my beef is with the idea.

    A Capellan's favorite sheath for any blade is your back.
  • chocoboliciouschocobolicious Registered User regular
    The proper beef, as it were, would be to point out that the uplay servers were down all weekend and thus no one could play even single player games.

    steam_sig.png
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The proper beef, as it were, would be to point out that the uplay servers were down all weekend and thus no one could play even single player games.

    Ah, right. How easily I forget. :(

    A Capellan's favorite sheath for any blade is your back.
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2012
    North American LTD Vita numbers from the NPD leaker.
    Vita top 20 SW LTD

    01. Uncharted: Golden Abyss
    200k
    02. Ultimate Marvel vs Capcom 3
    100k
    03. Unit 13
    04. MLB: The Show 12
    05. Modnation Racers: Road Trip
    06. FIFA Soccer
    07. WipEout 2048
    08. Mortal Kombat
    09. Rayman Origins
    10. Hot Shots Golf
    50k
    11. Resistance: Burning Skies
    12. Ninja Gaiden Sigma Plus
    40k
    13. Gravity Rush
    14. Little Deviants
    15. Dungeon Hunter: Alliance
    30k
    16. Metal Gear Solid HD
    17. Lumines: Electronic Symphony
    18. Dynasty Warriors Next
    19. Ridge Racer
    20k
    20. Touch My Katamari

    Xenogears of Bore on
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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited July 2012
    http://www.joystiq.com/2012/07/16/steam-moves-to-linux-first-title-will-be-left-4-dead-2/
    So Valve is finally going to start supporting Linux. Current plans are to bring Left 4 Dead 2 and Steam to Ubuntu 12.04 and the contine on from there with more games and other versions of Linux. Valve even has a blog up for it at http://blogs.valvesoftware.com/linux/

    Undead Scottsman on
  • DirtyboyDirtyboy Registered User regular
    Just to show the impact a big sale can have, Overkill tweeted they sold around 120,000 copies of Payday over the weekend.

  • darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    Erich Zahn wrote: »
    The Wii U thing pisses me off because nobody in the industry understands how Wii succeeded in the first place.

    As evidenced by the Pachter quote:
    "I don’t get it," he said.

    But, things are different in the game industry now versus 5 years ago. I don't think Wii U is going to have the same success the first Wii had, however I'm not going to underestimate Nintendo either. I think half of the revenue decline we've seen from 2008 is just coming off of the high that the Wii generated.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2012
    Erich Zahn wrote: »
    The Wii U thing pisses me off because nobody in the industry understands how Wii succeeded in the first place.

    As evidenced by the Pachter quote:
    "I don’t get it," he said.

    But, things are different in the game industry now versus 5 years ago. I don't think Wii U is going to have the same success the first Wii had, however I'm not going to underestimate Nintendo either. I think half of the revenue decline we've seen from 2008 is just coming off of the high that the Wii generated.

    Y'know I've long ago given up trying to understand Nintendo. They consistently do things that I think look crazy/stupid and they end up with more than enough money to carve Shigeru Miyamoto's face on the side of the moon. So I don't even know what's real anymore. Nowadays I just roll with it.

    "What's that? Nintendo's next console will be powered entirely by energies from the Nega-zone? Huh how 'bout that, well I wonder what Will Wright is up to these days."

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    http://www.joystiq.com/2012/07/16/steam-moves-to-linux-first-title-will-be-left-4-dead-2/
    So Valve is finally going to start supporting Linux. Current plans are to bring Left 4 Dead 2 and Steam to Ubuntu 12.04 and the contine on from there with more games and other versions of Linux. Valve even has a blog up for it at http://blogs.valvesoftware.com/linux/

    You know, a big reason why I'm running Windows is because of games, which is a bit ironic considering Microsoft doesn't give a cockball about PC gaming. Of course, this move won't change the landscape much, if at all, but still. Hypothetically, if I could permanently move off to the wild west of Torvaldsville and still play my games without rebooting all the time (barring layers like WINE and their fluctuating efficacy), I probably would.

  • plufimplufim Dr Registered User regular
    Those Vita numbers are shockingly low, even given the install base. Perhaps this doesn't include digital sales (although even then, digital still isn't going too boost overall sales by much).

    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • SheepSheep Registered User, __BANNED USERS regular
    Zxerol wrote: »
    which is a bit ironic considering Microsoft doesn't give a cockball about PC gaming.


    Stop saying that.


    http://en.wikipedia.org/wiki/DirectX

    http://en.wikipedia.org/wiki/Direct3D#Direct3D_11

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Axen wrote: »
    Erich Zahn wrote: »
    The Wii U thing pisses me off because nobody in the industry understands how Wii succeeded in the first place.

    As evidenced by the Pachter quote:
    "I don’t get it," he said.

    But, things are different in the game industry now versus 5 years ago. I don't think Wii U is going to have the same success the first Wii had, however I'm not going to underestimate Nintendo either. I think half of the revenue decline we've seen from 2008 is just coming off of the high that the Wii generated.

    Y'know I've long ago given up trying to understand Nintendo. They consistently do things that I think look crazy/stupid and they end up with more than enough money to carve Shigeru Miyamoto's face on the side of the moon. So I don't even know what's real anymore. Nowadays I just roll with it.

    "What's that? Nintendo's next console will be powered entirely by energies from the Nega-zone? Huh how 'bout that, well I wonder what Will Wright is up to these days."

    Oh man, now I'm imagining Reggie as Negaduck. :P

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  • cloudeaglecloudeagle Registered User regular
    plufim wrote: »
    Those Vita numbers are shockingly low, even given the install base. Perhaps this doesn't include digital sales (although even then, digital still isn't going too boost overall sales by much).

    Yeah, if the number two selling game is right at 100,000 and the top 10 stalls out at 50,000, that's a big, big problem. Shame Gravity Rush didn't make much of a splash.

    Oh, remember that cool extra in the Ratchet collection to "reward North American fans for their patience?" Well, it's (drum roll) a demo for the new Sly game.

    http://www.ign.com/articles/2012/07/16/ratchet-clank-collection-comes-with-sly-4-demo

    Eh. Would have preferred something Ratchet-related, but it's better than a kick in the ass.

    Speaking of demos, Wardoer will have a code for the beta of Battlefield 4. Just buy the game, wait till August 2013, and you're in.

    http://www.ign.com/articles/2012/07/17/ea-announces-battlefield-4

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    A demo of Sly 4? Yay? O_o

    Oh well, can't wait to play through the Ratchet games again. I wonder why the price is only thirty bucks...I mean not that I'm complaining. I really hope it sells well so they make a new game in the series that isn't download only.

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  • cloudeaglecloudeagle Registered User regular
    Yeah, the price really is odd, considering Ratchet games sold pretty darn well on the PS2. Or maybe they're dialing down their expectations after more modest sales of the PS3 Ratchet games, especially the last one. I'm guessing that didn't do all that hot, since the new and used prices for it on Amazon dropped like rocks.

    Oh, if you're interested in something different, here's the tale of The Act, a game kinda like Dragons Lair but controlled by making the main character more or less confident (get him too confident, and he'll fail). It involved a ton of newly laid-off 2D Disney animators, a massive pile of money, the death of arcades and, after nine years and rejection from everyone else, a release on iOS of all places.

    http://www.wired.com/gamelife/2012/07/the-act-ios-game/all/

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  • RainbowDespairRainbowDespair Registered User regular
    Pretty low Vita sales there. I wonder how the digital sales stack up.

  • Darth NixonDarth Nixon (Not a Crook) Tannhauser GateRegistered User regular
    I think the argument that DRM only harms paying customers neglects an important premise; the majority of paying customers don't know how to crack games, don't want to risk their computers with torrents, don't know how to use torrents, or can't be bothered to pirate.

    Perhaps that isn't the case, but I'd like to think so.

    What I'm trying to get at though, is I just love the kids, or people, but mostly kids (again with the presumptions!) who think that *flails arms in a tantrum* that it's just not fair that they are putting DRM in games!

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    And that's why you always leave a note...or at least do some research before advertising new game systems.

    http://mynintendonews.com/2012/07/17/hmv-accidentally-advertises-dual-circle-pad-nintendo-3ds-xl/

    hmv_3ds_mistake.jpg?w=584&h=325

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited July 2012
    Brainiac 8 wrote: »
    And that's why you always leave a note...or at least do some research before advertising new game systems.

    http://mynintendonews.com/2012/07/17/hmv-accidentally-advertises-dual-circle-pad-nintendo-3ds-xl/

    hmv_3ds_mistake.jpg?w=584&h=325

    Seems Legit.

    Seriously, that has the be one of the biggest fuckups by a retailer in terms of signage in a long, long time.

    maximumzero on
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  • skeldareskeldare Gresham, ORRegistered User regular
    Brainiac 8 wrote: »
    And that's why you always leave a note...or at least do some research before advertising new game systems.

    http://mynintendonews.com/2012/07/17/hmv-accidentally-advertises-dual-circle-pad-nintendo-3ds-xl/

    hmv_3ds_mistake.jpg?w=584&h=325

    Nice photoshop. :lol:

    Someone's getting fired.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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  • CouscousCouscous Registered User regular
    http://www.mcvuk.com/news/read/sonic-can-be-the-next-hello-kitty/099696
    Merchandising deals can make Sonic the Hedgehog as iconic as Hello Kitty.

    Sega is knuckling down on its four major IPs as part of its recent restructure, with priorities to push into digital and licensing.

    For Sonic, the latter means signing up more third parties to make associated toys, clothing and other gear.

    And the famous company mascot could be as ubiquitous as Sanrio’s cute cat, explained Jurgen Post, COO of Sega Europe.

    “Sonic is a well-known character, but we’ve got a lot of room to grow in merchandising,” he told MCV.

    “We dream of Hello Kitty. We’re still far off from that but we can see that our profits are growing year on year in the US and Europe [on merchandising].

    “We’ve got a licensing team on the ground in the UK who are focusing on that and that team will expand. We’ve got a team in the US and which will also expand. We used to run it all out of Sega of Japan, but having people on the ground is making a big difference.

    “We will always do the computer game but the merchandising is a very important aspect to Sonic.”
    Oh, Sega Sega Sega.

  • mere_immortalmere_immortal So tasty!Registered User regular
    Everyone already knows who Sonic is, but no one cares about him anymore.

    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    North American LTD Vita numbers from the NPD leaker.
    Vita top 20 SW LTD

    01. Uncharted: Golden Abyss
    200k
    02. Ultimate Marvel vs Capcom 3
    100k
    03. Unit 13
    04. MLB: The Show 12
    05. Modnation Racers: Road Trip
    06. FIFA Soccer
    07. WipEout 2048
    08. Mortal Kombat
    09. Rayman Origins
    10. Hot Shots Golf
    50k
    11. Resistance: Burning Skies
    12. Ninja Gaiden Sigma Plus
    40k
    13. Gravity Rush
    14. Little Deviants
    15. Dungeon Hunter: Alliance
    30k
    16. Metal Gear Solid HD
    17. Lumines: Electronic Symphony
    18. Dynasty Warriors Next
    19. Ridge Racer
    20k
    20. Touch My Katamari

    Too bad it doesn't include Digital Distribution numbers so it only shows part of the picture.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • AllforceAllforce Registered User regular
    North American LTD Vita numbers from the NPD leaker.
    Vita top 20 SW LTD

    01. Uncharted: Golden Abyss
    200k
    02. Ultimate Marvel vs Capcom 3
    100k
    03. Unit 13
    04. MLB: The Show 12
    05. Modnation Racers: Road Trip
    06. FIFA Soccer
    07. WipEout 2048
    08. Mortal Kombat
    09. Rayman Origins
    10. Hot Shots Golf
    50k
    11. Resistance: Burning Skies
    12. Ninja Gaiden Sigma Plus
    40k
    13. Gravity Rush
    14. Little Deviants
    15. Dungeon Hunter: Alliance
    30k
    16. Metal Gear Solid HD
    17. Lumines: Electronic Symphony
    18. Dynasty Warriors Next
    19. Ridge Racer
    20k
    20. Touch My Katamari

    Too bad it doesn't include Digital Distribution numbers so it only shows part of the picture.

    I really doubt digital sales would add anything substantial to those pitiful totals.

  • Xenogears of BoreXenogears of Bore Registered User regular
    Considering there's only something like 600k Vitas in NA right now I doubt the digitial numbers are that significant.

    3DS CODE: 3093-7068-3576
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