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[Industry Thread] Read the OP, or you'll see more red than 38 Studios.
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I was disappointed that pricing in general didn't come up. The "$60 for two weeks and then ignore it completely" model is terrible for anything that isn't high-profile, and even then cuts out the sales tail from word of mouth.
I'm also kind of curious how Steam is working out for larger developers. There are all these stories about indie games going on sale and making huge profits, but does the same thing happen for games that launched at a much higher price?
People suck, news at 11. It's a damn shame that the masses cling more to one note crapola and are afraid to venture outside the box.
Last report I read was from back when the Acitvision Blizzard merger happened or the like.
They listed WoW's profit margin at half a billion per year as I remember.
So yeah, Scrooge McFucking Duck levels of madness.
I'll try and find that old article to verify.
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Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Nobody does it because it can very easily backfire on you if you aren't extremely careful about it. Titan Quest back in 2006 did the same kind of thing, but Iron Lore was a bit less subtle about it (I think the game crashed in very specific places on pirated copies) that it created an unfair reputation for TQ being a crashy mess, leading to stunted sales. I can't imagine many developers wanting to devote manpower into devising such a system just to get under the skin of pirates while risking messing it up and possibly catching normal paying players as well.
- The Four Horsemen of the Apocalypse (2017, colorized)
Otherwise, it's exactly like Korodullin says, it can backfire too easily.
I always thought the best way to approach that idea of DRM would be stopping the game mid way through with a splash screen telling them this pirated game won't continue but invite players to purchase the game legit. Pretty much how demos do it now.
In general for DRM though I doubt there will ever be a solution that will completely satisfy all parties involved. Much like the issues people have with DLC.
Koro has the right of it. There's something about robbing people of progress they were making due to an error in something meant to be a security measure. Imagine playing Metroid and whoops, you don't get to pick up the power bomb. Near mid-game point, you've already devoted time, and now you get the finger. The frustration created will be remembered, rather than being stopped at the front door.
So anyone asking "what's up with the eyepatch?" was outed as a pirate. Stuff like that feels more effective than hard n' fast DRM. It degrades the pirated copies and sorta segregates those players from the rest, they're no longer stealing the proper game.
Ah man, an eyepatch? That's just further proof of the superiority of pirated games. :P
I tent to agree.
Pirates are not stupid, they will tear apart DRM for no other reason then for fun.
DRM (as we have already established time and time again) really only effects paying customers. Then you have the (somewhat rare) examples of pirated games being flat out better because they unlocked all the on disc DLC (which is a whole other point of annoyance).
IMHO (as much as I may dislike it) requiring a constant internet connection seems to be the most effective and least intrusive way to combat piracy. Despite the fact that I almost always have an internet connection I am still not exactly comfortable with the idea. Then again I haven't bought a boxed copy of a PC game in, God I don't know, years so I'm not exactly sure what my beef is with the idea.
Ah, right. How easily I forget.
So Valve is finally going to start supporting Linux. Current plans are to bring Left 4 Dead 2 and Steam to Ubuntu 12.04 and the contine on from there with more games and other versions of Linux. Valve even has a blog up for it at http://blogs.valvesoftware.com/linux/
As evidenced by the Pachter quote:
But, things are different in the game industry now versus 5 years ago. I don't think Wii U is going to have the same success the first Wii had, however I'm not going to underestimate Nintendo either. I think half of the revenue decline we've seen from 2008 is just coming off of the high that the Wii generated.
[Gameplay Video]
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Y'know I've long ago given up trying to understand Nintendo. They consistently do things that I think look crazy/stupid and they end up with more than enough money to carve Shigeru Miyamoto's face on the side of the moon. So I don't even know what's real anymore. Nowadays I just roll with it.
"What's that? Nintendo's next console will be powered entirely by energies from the Nega-zone? Huh how 'bout that, well I wonder what Will Wright is up to these days."
You know, a big reason why I'm running Windows is because of games, which is a bit ironic considering Microsoft doesn't give a cockball about PC gaming. Of course, this move won't change the landscape much, if at all, but still. Hypothetically, if I could permanently move off to the wild west of Torvaldsville and still play my games without rebooting all the time (barring layers like WINE and their fluctuating efficacy), I probably would.
Stop saying that.
http://en.wikipedia.org/wiki/DirectX
http://en.wikipedia.org/wiki/Direct3D#Direct3D_11
Oh man, now I'm imagining Reggie as Negaduck. :P
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Yeah, if the number two selling game is right at 100,000 and the top 10 stalls out at 50,000, that's a big, big problem. Shame Gravity Rush didn't make much of a splash.
Oh, remember that cool extra in the Ratchet collection to "reward North American fans for their patience?" Well, it's (drum roll) a demo for the new Sly game.
http://www.ign.com/articles/2012/07/16/ratchet-clank-collection-comes-with-sly-4-demo
Eh. Would have preferred something Ratchet-related, but it's better than a kick in the ass.
Speaking of demos, Wardoer will have a code for the beta of Battlefield 4. Just buy the game, wait till August 2013, and you're in.
http://www.ign.com/articles/2012/07/17/ea-announces-battlefield-4
Oh well, can't wait to play through the Ratchet games again. I wonder why the price is only thirty bucks...I mean not that I'm complaining. I really hope it sells well so they make a new game in the series that isn't download only.
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Oh, if you're interested in something different, here's the tale of The Act, a game kinda like Dragons Lair but controlled by making the main character more or less confident (get him too confident, and he'll fail). It involved a ton of newly laid-off 2D Disney animators, a massive pile of money, the death of arcades and, after nine years and rejection from everyone else, a release on iOS of all places.
http://www.wired.com/gamelife/2012/07/the-act-ios-game/all/
Steam ID : rwb36, Twitter : Werezompire,
Perhaps that isn't the case, but I'd like to think so.
What I'm trying to get at though, is I just love the kids, or people, but mostly kids (again with the presumptions!) who think that *flails arms in a tantrum* that it's just not fair that they are putting DRM in games!
http://mynintendonews.com/2012/07/17/hmv-accidentally-advertises-dual-circle-pad-nintendo-3ds-xl/
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Seems Legit.
Seriously, that has the be one of the biggest fuckups by a retailer in terms of signage in a long, long time.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Nice photoshop.
Someone's getting fired.
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Too bad it doesn't include Digital Distribution numbers so it only shows part of the picture.
// Switch: SW-5306-0651-6424 //
I really doubt digital sales would add anything substantial to those pitiful totals.