Tecmo Koei is best-known for franchises like Monster Rancher, Ninja Gaiden, Dead or Alive, Dynasty Warriors, Fatal Frame, and Samurai Warriors. But it’s two games that never saw the light of day outside of Japan (at least on the platform in question) – Sangokushi VII and Sangokushi VIII – that rest at the heart of this particular story. You may know "Sangokushi" best by its western name: Romance of the Three Kingdoms.
According to the report, Tecmo Koei released a budget version of Sangokushi VIII for PlayStation Portable yesterday in Japan. However, the UMD, once loaded on the PSP, was actually for the game’s predecessor, Sangokushi VII.
The fact that they had to combine PSP and Vita together is both sad and hilarious.
The PS3 and PSP/Vita numbers are extrapolations from other press releases, not Sony's own statement. Nintendo said the DS & 3DS made up over 75% of all handheld sales, so you can back out what the PSP and Vita numbers must have been. Likewise with the PS3 numbers; we just know that the 360 outsold the PS3 by over sixty thousand units.
People who thought the PSP would crush the DS back in 2004 were rational. By comparison the Phat DS looked rushed and lazy and in 2004 Sony was at the height of its video game might. All the big backers east and west were on board and while Nintendo was coming off of success with its GBA line it looked like the portable PS2 was going to steal Nintendo's lunch money in that scene.
People were delusional about the Vita. Yes it had the same launch cost as the 3DS (though the actual functional cost of the system was 30-80 dollars more because of the memory card) but it wasn't going to market against a 250 dollar 3DS with no games. It was going to market against a 179 3DS with tons of games and a crapload of tablets and smartphones and the like that do all of its media functions better.
Man alive though, 3DS's biggest problem is the DS. The price gap between the two is fifty-seventy bucks and it is eating up 100k in the US every month. Sure, Nintendo is probably fine with it because they must be making decent money on what is now 8 year old tech but shoot. It even still has one more hurrah as a system with Black 2 and White 2.
People who thought the PSP would crush the DS back in 2004 were rational. By comparison the Phat DS looked rushed and lazy and in 2004 Sony was at the height of its video game might. All the big backers east and west were on board and while Nintendo was coming off of success with its GBA line it looked like the portable PS2 was going to steal Nintendo's lunch money in that scene.
People were delusional about the Vita. Yes it had the same launch cost as the 3DS (though the actual functional cost of the system was 30-80 dollars more because of the memory card) but it wasn't going to market against a 250 dollar 3DS with no games. It was going to market against a 179 3DS with tons of games and a crapload of tablets and smartphones and the like that do all of its media functions better.
Man alive though, 3DS's biggest problem is the DS. The price gap between the two is fifty-seventy bucks and it is eating up 100k in the US every month. Sure, Nintendo is probably fine with it because they must be making decent money on what is now 8 year old tech but shoot. It even still has one more hurrah as a system with Black 2 and White 2.
I wonder if they're happy to sell more DS units because the only units being for sale are of the DSi line, which have a kind of rudimentary download store in place already? If they get a bigger slice of the market accustomed to their download services, they might get a nice extra profit from download games as well. I don't think they're crying themselves to sleep just quite yet over the fact that a good portion of customers opt for a more simple machine rather than the new and shiny 3DS. They're probably rather comfortable with the profit margins they get from the old DS units, and the 3DS has got enough juice under its' wheels to keep itself on track for quite some time, but... Yes, in the future, if the steam starts to slow down real bad for the 3DS, they're probably going to wish a few more of those DS buyers would've picked up a 3DS instead. On one hand, right now they probably need the good money that the sales of old DS units bring them to please shareholders, but on the other hand the 3DS needs all the help it can get early on to establish a base that's so big it can't be ignored by 3rd party devs/ publishers at the same time as it leads to a sustainable ecosystem for downloadable titles.
Alright and in this next scene all the animals have AIDS.
Yes, until very recently most of the 3DS's eshop content was borrowed directly from new DSiware releases.
Starting next month though they are moving toward more direct download content for retail games on the system. Every first party 3DS game with a solid 2012 release date for example has been mentioned as having a same day as retail direct download version.
People who thought the PSP would crush the DS back in 2004 were rational. By comparison the Phat DS looked rushed and lazy and in 2004 Sony was at the height of its video game might. All the big backers east and west were on board and while Nintendo was coming off of success with its GBA line it looked like the portable PS2 was going to steal Nintendo's lunch money in that scene.
People were delusional about the Vita. Yes it had the same launch cost as the 3DS (though the actual functional cost of the system was 30-80 dollars more because of the memory card) but it wasn't going to market against a 250 dollar 3DS with no games. It was going to market against a 179 3DS with tons of games and a crapload of tablets and smartphones and the like that do all of its media functions better.
Man alive though, 3DS's biggest problem is the DS. The price gap between the two is fifty-seventy bucks and it is eating up 100k in the US every month. Sure, Nintendo is probably fine with it because they must be making decent money on what is now 8 year old tech but shoot. It even still has one more hurrah as a system with Black 2 and White 2.
Sony completely marginalizing the Vita at the last E3 probably didn't help much, either.
I swear SCEA wants out of portable hardware. They do almost nothing to push it with PS+, they basically ignored it at E3, their largest advertisement campaign ever ended after just a few weeks.
Yes, until very recently most of the 3DS's eshop content was borrowed directly from new DSiware releases.
Starting next month though they are moving toward more direct download content for retail games on the system. Every first party 3DS game with a solid 2012 release date for example has been mentioned as having a same day as retail direct download version.
I wonder if they think it's possible to leverage the DSiware store as a kind of "lure" for their other download services. Like, demos for eShop stuff on DSiware? Could that happen, not to mention work?
Zephiran on
Alright and in this next scene all the animals have AIDS.
Sony completely marginalizing the Vita at the last E3 probably didn't help much, either.
I'm still trying to figure out how the hell that happened.
Or how Sony's first-party developers are releasing nothing of consequence for the system the rest of the year.
Well, there are Playstation All-Stars and Sly Cooper. And LittleBigPlanet.
But yeah, totally agree about everything else.
Maybe they think they can save some cash at the moment, which they kind of are forced to do at this point, by skimping on marketing and hope the system has really long-ass legs? It could be that they believe consumers will be more responsive to marketing campaigns at a later date when the company as a whole is healthier and can afford it a bit better, so for the time being they're just going to let the system "float" for the sake of the company bottom line. I wouldn't be the least bit surprised if it turns out they've got shareholders breathing down their neck to slash expenditures and cut support for struggling products to boot, which would be the saddest fucking type of perfect storm to strike down something like the Vita.
I bet there's an interesting story behind this and I'm looking forward to reading an editorial about it in a couple of years no matter what though.
Alright and in this next scene all the animals have AIDS.
Part of the reason they went with the Vita name was to downplay the fact that it is a successor to the PSP, a system that has been dead for over two years (I'm being very generous here) in the west. That apparently did not take so they are stuck with all that baggage and you think they're trying to play the long game? I think they're playing the let's ignore the dead fish in the middle of the room buried under forty thousand newspapers as long as we can game.
To be honest, Vita selling more than half of what the 3DS is selling is very good for them compared to its performance in Japan. US is probably one of their better territories.
I still want the Gears of War 3 Xbox slim, but can't really justify getting it. (My current 360 is a piece of shit with a number of problems, but at the end of the day, it still works. )
I'd take the guts of any of the next systems (PS4/720) in a generic black box with a small LED screen (that can be dimmed or shut off). But I know everything is just gonna look like that fucking OOya thing or a Boxee box.
To be honest, Vita selling more than half of what the 3DS is selling is very good for them compared to its performance in Japan. US is probably one of their better territories.
Directly below your post, it's actually less than half. Vita was outsold by DS, not just 3DS. Yikes.
Capcom USA, Inc. and Assassin’s Fist Limited have signed an agreement to produce a live-action series based on Capcom®’s successful ‘Street Fighter®’ game franchise.
To be called ‘Street Fighter: Assassin’s Fist’, this thrilling, multi layered series will take the audience back to the formative years of the iconic characters, Ryu and Ken, as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as ‘Ansatsuken’ (Assassin’s Fist). The series follows them as they learn about the mysterious past of their Master, Gouken, and the tragic and dark legacy of the Ansatsuken style. Can their destiny be changed…or will history repeat itself?
‘Street Fighter: Assassin’s Fist’, the brain-child of Joey Ansah, is being brought to the screen by the core team behind the hugely successful fan movie ‘Street Fighter: Legacy’.
“Street Fighter: Assassin’s Fist will be what fans have been waiting for. Legacy was a taster; a glimpse of what a live-action Street Fighter should be,” said Joey Ansah, announcing the movie. “This takes the story right back to the start – the origins and motivations of Ryu, Ken, Gouken and Akuma. This will become the definitive back-story from which further epic adventures will follow.”
‘Street Fighter: Legacy’ received a rapturous reception from fans and critics, becoming one of the most successful YouTube movies of all time in the film & animation category, with over 8 million views. Christian Howard, who starred as ‘Ken’ in ‘Legacy’ and has co-written the script for ‘Assassin’s Fist’ with Joey Ansah, said, “Our priority is to stay true to the appearance, fighting techniques and canon of the Street Fighter game. At the same time we’ve managed to make this an emotion and character driven story, which will surprise viewers who might just be expecting a super faithful fight fest!.”
The series is being produced by Jacqueline Quella, whose previous projects include ‘Romanzo Criminale’ (Crime Novel); Academy Award nominated ‘Don’t Tell’; and Tobe Hooper’s ‘The Toolbox Murders’.
The series will be directed by Joey Ansah who, as ‘Desh’, was part of one of the most celebrated movie fight scenes of all time, in ‘The Bourne Ultimatum’; and was recently at the heart of the action in ‘Snow White and the Huntsman’; and is in the forthcoming ‘The Numbers Station’ with John Cusack.
The series was announced by Capcom’s Producer for Street Fighter, Yoshinori Ono at Comic-Con 2012 (San Diego), and will be distributed worldwide by Content Media Corporation for a release in 2013.
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HAIL HYDRA
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Questions about that.
1) Does Ken listen to Alice in Chains?
2) Does M. Bison's actor die from the role?
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Tecmo Koei is best-known for franchises like Monster Rancher, Ninja Gaiden, Dead or Alive, Dynasty Warriors, Fatal Frame, and Samurai Warriors. But it’s two games that never saw the light of day outside of Japan (at least on the platform in question) – Sangokushi VII and Sangokushi VIII – that rest at the heart of this particular story. You may know "Sangokushi" best by its western name: Romance of the Three Kingdoms.
According to the report, Tecmo Koei released a budget version of Sangokushi VIII for PlayStation Portable yesterday in Japan. However, the UMD, once loaded on the PSP, was actually for the game’s predecessor, Sangokushi VII.
Yea, Chris Kohler mentioned it on twitter, something along the lines of "Even Koei can't tell their games apart..."
I feel like this isn't the first time its happened before. I know my Strider 2 had its discs reversed (Strider on the Strider 2 disc and vice versa), but I can't remember what other titles ran into this.
Looks like the "publish less titles, sell more of them" strategy isn't really working all that great, based on Cous' last quote.
Well no shit, the fact that any of the suits thought that this would be a good idea is very illustrative of the rampant stupidity in the publisher side of the video game industry. They're banking millions of dollars on just a few titles and hoping that they do well rather than diversifying their risk in a wider array of smaller games backed by one or two mostly guaranteed blockbusters like Assassin's Creed, Call of Duty, Madden, etc. They're eating themselves alive with their piss poor business decisions and apparently are so god damn blinkered that their response is to make even FEWER games with even BIGGER budgets.
I hope that SF series involves Reuben Langdon somehow.
Fortnite, the game from Epic that seems to be a mix of Minecraft, Left 4 Dead and Team Fortress 2 is gonna be the first Unreal Engine 4 product to hit the market, and it'll be free to play PC game to boot.
... Wait a minute, wasn't this hyped as a 360 exclusive or something way back when? If so, that'd be kind of a dick move on Epic's part (maybe they're pissed off at Microsoft for not putting 8 gigs of RAM in the Nextbox, eh? Pffssshhh, yeah right)...
Anyhow, the screens all look pretty neat-o.
LOVE the aesthetic they chose. It's like TWD meets TF2. I'll be all over this if it's actually good.
So we're in line for 8 years of people complaining about games being too colourful and cartooney, and getting tired of the 'scavenging and building' sections in every game. Got it.
Wow, wouldn't have guessed that Lego Batman would do so well.
Lollipop Chainsaw too... definitely good for a game of that kind of niche, but of course this new industry will likely judge it as a failure. Blah.
Looks like the "publish less titles, sell more of them" strategy isn't really working all that great, based on Cous' last quote.
Vita's still struggling.
You've been following the industry long enough to know that Lego Games always make money. I won't be surprised if its selling in the top 25 games from now past December. These games always have serious legs. TT should get another bump with Lego LoTR coming out in Oct.
Honestly, Lego Batman 2 is the best Superman game in gaming history. And the second best Batman game thanks to Rocksteady.
The PA Report takes a look at advertising on Xbox Live. Looks pretty thoroughly researched and in-depth, going to give it a good reading in a minute, and I'm sure there'll be some good discourse to come out of it.
Looks like the "publish less titles, sell more of them" strategy isn't really working all that great, based on Cous' last quote.
Well no shit, the fact that any of the suits thought that this would be a good idea is very illustrative of the rampant stupidity in the publisher side of the video game industry. They're banking millions of dollars on just a few titles and hoping that they do well rather than diversifying their risk in a wider array of smaller games backed by one or two mostly guaranteed blockbusters like Assassin's Creed, Call of Duty, Madden, etc. They're eating themselves alive with their piss poor business decisions and apparently are so god damn blinkered that their response is to make even FEWER games with even BIGGER budgets.
Ugh, that reminds me of another piece of the equation of shit: more development money per game, combined with less games overall, equaling roughly the same sales per game.
This industry, gah.
And yes, I should never doubt the power of Lego. :P
Dang Darley, I was just about to post that.
I contacted Microsoft and asked how much advertising revenue impacted the profitability of the Xbox 360. “We don’t share this information publicly but we can tell you that, since 2010, the advertising business has grown 142%,” I was told.
Yay I guess, but I wonder how much digital game sales have been impacted now that the ads have gone from showing games to showing random crap. Because after all, digital game sales increased quite a bit when Microsoft did the first dash revision.
This laser-like focus on advertising means that the space that used to be used to promote and share new games is gone. “Since the last big 360 Dashboard update, the presence of games, specifically unique XBLA has been severely demoted,” a developer who spoke on the condition of anonymity said. “This ain’t really cool, because promoting XBLA games is really difficult. Your audience is people who own an Xbox AND have it connected to the internet AND realize there are unique downloadable games on there (i.e. isn’t not just an Netflix and Madden machine) AND jump through the hurdles of adding MS moonbucks to their account AND can find actually your game on the console.”
Trying to get someone to jump through all those hoops is proving difficult, and it’s directly impacting the money developers can make on the system. “Unless there’s a link to your game on the front page, which is both tremendously expensive and will rarely last even a week, actually finding the games is a nightmare,” the developer explained. “Currently, you have to navigate past Home ... Social ... TV ... Video ... and finally to Games. Under Games, you need to select Games Marketplace. From there, you have to completely ignore everything under ‘Spotlight’ (which quizzically includes Games Showcase, Express Yourself, Most Wanted and New In Fun Labs, plus a giant ad right in the middle, and good luck figuring out what any of those things mean) and select a completely different submenu called simply ‘Games’ and then either select New or A-Z.”
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
you forgot no advertising + poor graphics + failure of last two titles = no sure thing
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
you forgot no advertising + poor graphics + failure of last two titles = no sure thing
Also the Suda 51 factor. I love him, but man, his games don't sell.
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
you forgot no advertising + poor graphics + failure of last two titles = no sure thing
Warner Bros. did several different commercials for the game. It had advertising.
I'm surprised that people are surprised that Lollipop Chainsaw had decent sales. It's a simple formula; Scantily clad cheerleader + zombies + backing of a major company = decent sales.
you forgot no advertising + poor graphics + failure of last two titles = no sure thing
Posts
Was it ever a brand new game?
The PS3 and PSP/Vita numbers are extrapolations from other press releases, not Sony's own statement. Nintendo said the DS & 3DS made up over 75% of all handheld sales, so you can back out what the PSP and Vita numbers must have been. Likewise with the PS3 numbers; we just know that the 360 outsold the PS3 by over sixty thousand units.
People were delusional about the Vita. Yes it had the same launch cost as the 3DS (though the actual functional cost of the system was 30-80 dollars more because of the memory card) but it wasn't going to market against a 250 dollar 3DS with no games. It was going to market against a 179 3DS with tons of games and a crapload of tablets and smartphones and the like that do all of its media functions better.
Man alive though, 3DS's biggest problem is the DS. The price gap between the two is fifty-seventy bucks and it is eating up 100k in the US every month. Sure, Nintendo is probably fine with it because they must be making decent money on what is now 8 year old tech but shoot. It even still has one more hurrah as a system with Black 2 and White 2.
I wonder if they're happy to sell more DS units because the only units being for sale are of the DSi line, which have a kind of rudimentary download store in place already? If they get a bigger slice of the market accustomed to their download services, they might get a nice extra profit from download games as well. I don't think they're crying themselves to sleep just quite yet over the fact that a good portion of customers opt for a more simple machine rather than the new and shiny 3DS. They're probably rather comfortable with the profit margins they get from the old DS units, and the 3DS has got enough juice under its' wheels to keep itself on track for quite some time, but... Yes, in the future, if the steam starts to slow down real bad for the 3DS, they're probably going to wish a few more of those DS buyers would've picked up a 3DS instead. On one hand, right now they probably need the good money that the sales of old DS units bring them to please shareholders, but on the other hand the 3DS needs all the help it can get early on to establish a base that's so big it can't be ignored by 3rd party devs/ publishers at the same time as it leads to a sustainable ecosystem for downloadable titles.
I got a little excited when I saw your ship.
Starting next month though they are moving toward more direct download content for retail games on the system. Every first party 3DS game with a solid 2012 release date for example has been mentioned as having a same day as retail direct download version.
Sony completely marginalizing the Vita at the last E3 probably didn't help much, either.
I wonder if they think it's possible to leverage the DSiware store as a kind of "lure" for their other download services. Like, demos for eShop stuff on DSiware? Could that happen, not to mention work?
I got a little excited when I saw your ship.
I'm still trying to figure out how the hell that happened.
Or how Sony's first-party developers are releasing nothing of consequence for the system the rest of the year.
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Well, there are Playstation All-Stars and Sly Cooper. And LittleBigPlanet.
But yeah, totally agree about everything else.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Its the first undershipped Pokémon game in the US since Red and Blue.
...see, I keep forgetting about those games since the Vita versions are exactly the same as the PS3 versions.
Maybe it's that pesky "If Nintendo can do it, so can we!" mentality they've been operating on.
Maybe they think they can save some cash at the moment, which they kind of are forced to do at this point, by skimping on marketing and hope the system has really long-ass legs? It could be that they believe consumers will be more responsive to marketing campaigns at a later date when the company as a whole is healthier and can afford it a bit better, so for the time being they're just going to let the system "float" for the sake of the company bottom line. I wouldn't be the least bit surprised if it turns out they've got shareholders breathing down their neck to slash expenditures and cut support for struggling products to boot, which would be the saddest fucking type of perfect storm to strike down something like the Vita.
I bet there's an interesting story behind this and I'm looking forward to reading an editorial about it in a couple of years no matter what though.
I got a little excited when I saw your ship.
looks like they botched throwing this up on the MS site.
that is one ugly color scheme.
I would be shocked if this wasn't the third time in a row this has happened!
I've never understood the love for console skins.
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Halo 3 360 is probably the ugliest console recolor ever though.
Directly below your post, it's actually less than half. Vita was outsold by DS, not just 3DS. Yikes.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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1) Does Ken listen to Alice in Chains?
2) Does M. Bison's actor die from the role?
Yea, Chris Kohler mentioned it on twitter, something along the lines of "Even Koei can't tell their games apart..."
I feel like this isn't the first time its happened before. I know my Strider 2 had its discs reversed (Strider on the Strider 2 disc and vice versa), but I can't remember what other titles ran into this.
https://steamcommunity.com/profiles/76561197970666737/
I like it.
It ain't the best, but it's pretty good looking.
I hope that SF series involves Reuben Langdon somehow.
So we're in line for 8 years of people complaining about games being too colourful and cartooney, and getting tired of the 'scavenging and building' sections in every game. Got it.
You've been following the industry long enough to know that Lego Games always make money. I won't be surprised if its selling in the top 25 games from now past December. These games always have serious legs. TT should get another bump with Lego LoTR coming out in Oct.
Honestly, Lego Batman 2 is the best Superman game in gaming history. And the second best Batman game thanks to Rocksteady.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
The PA Report takes a look at advertising on Xbox Live. Looks pretty thoroughly researched and in-depth, going to give it a good reading in a minute, and I'm sure there'll be some good discourse to come out of it.
Ugh, that reminds me of another piece of the equation of shit: more development money per game, combined with less games overall, equaling roughly the same sales per game.
This industry, gah.
And yes, I should never doubt the power of Lego. :P
Dang Darley, I was just about to post that.
Yay I guess, but I wonder how much digital game sales have been impacted now that the ads have gone from showing games to showing random crap. Because after all, digital game sales increased quite a bit when Microsoft did the first dash revision.
Steam ID : rwb36, Twitter : Werezompire,
you forgot no advertising + poor graphics + failure of last two titles = no sure thing
Also the Suda 51 factor. I love him, but man, his games don't sell.
Warner Bros. did several different commercials for the game. It had advertising.
Steam ID : rwb36, Twitter : Werezompire,
I saw plenty of adverts for it on Adult Swim.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
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