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[PbP] Flash Point: Fire Rescue - Game 2 Begins!

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    ArcSynArcSyn Registered User regular
    False: 4/5
    Rescued: 7/7
    Damage: 11/24

    Bfzdj.jpg
    @Daemonis

    Roles and Turn Order:
    k6coUs.jpg - Tayrun
    4kZwQs.jpg - MrTLicious
    FXnrKs.jpg - blahmcblah
    kCEWTs.jpg - Daemonis
    jfaO8s.jpg - ArcSyn

    FJg0Rs.jpg - Hazmat Technician
    bFQpvs.jpg - Paramedic
    5vRJFs.jpg - Fire Captain
    You can swap for 2AP at the Engine.

    4dm3dwuxq302.png
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    DaemonisDaemonis Registered User regular
    I do not see any target for my gun. I think, I save my APs.
    Fire: 2:7. Hot spot!
    Another fire: 5:5

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    TayrunTayrun Registered User regular
    2:7 isn't a hot spot?

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    DaemonisDaemonis Registered User regular
    Tayrun wrote: »
    2:7 isn't a hot spot?
    It is definitely not :) Do not know why I said so :)

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    ArcSynArcSyn Registered User regular
    Move to 2:5 (2 AP)
    Find POI
    Extinguish fire 1:5 (2 AP)
    Save 1 AP

    False: 4/5
    Rescued: 7/7
    Damage: 11/24

    7kcX0.jpg
    @Tayrun

    Roles and Turn Order:
    k6coUs.jpg - Tayrun
    4kZwQs.jpg - MrTLicious
    FXnrKs.jpg - blahmcblah
    kCEWTs.jpg - Daemonis
    jfaO8s.jpg - ArcSyn

    FJg0Rs.jpg - Hazmat Technician
    bFQpvs.jpg - Paramedic
    5vRJFs.jpg - Fire Captain
    You can swap for 2AP at the Engine.

    4dm3dwuxq302.png
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    TayrunTayrun Registered User regular
    Squirt squirt step squirt squirt step. 6AP

    Smoke at 6:2.

    @MrTLicious

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    MrTLiciousMrTLicious Registered User regular
    edited August 2012
    Move to POI at 4:6 (5AP) Open Door (1AP)

    If victim, drag it to 4:8 (revealing POI on the way). Save 1AP.

    If false alarm, move to POI at 4:7, which will be a vic, and drag it to the ambulance.

    Explosion at 1:8


    Sorry Tayrun!

    MrTLicious on
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    ArcSynArcSyn Registered User regular
    POI 4:6 was false.

    False: 5/5
    Rescued: 8/10
    Damage: 13/24

    SmnwA.jpg
    @blahmcblah

    Roles and Turn Order:
    k6coUs.jpg - Tayrun
    4kZwQs.jpg - MrTLicious
    FXnrKs.jpg - blahmcblah
    kCEWTs.jpg - Daemonis
    jfaO8s.jpg - ArcSyn

    FJg0Rs.jpg - Hazmat Technician
    bFQpvs.jpg - Paramedic
    5vRJFs.jpg - Fire Captain
    You can swap for 2AP at the Engine.

    4dm3dwuxq302.png
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    ArcSynArcSyn Registered User regular
    I can get to 0:6 on my next turn, so if the ambulance is there I can get the 9th to it so long as the way is clear. Last POI is in a fairly safe position, Daemonis could get there on his turn and get him halfway to the door.

    4dm3dwuxq302.png
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    MrTLiciousMrTLicious Registered User regular
    Yes at this point I think damage tokens are the only possible concern. If blah moves there, I can bus us all around on my turn, setting us up the carry the last vic home on the next set of orders.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Drive North.
    Save 2 AP.

    Smoke at 6:6.

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    MrTLiciousMrTLicious Registered User regular
    I decline to ride the ambulance.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Ah, should I have been putting out some fires instead? That might've been smarter. :(

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    DaemonisDaemonis Registered User regular
    blahmcblah wrote: »
    Ah, should I have been putting out some fires instead? That might've been smarter. :(
    Who cares about fires? What are we - firemen? :)
    8 AP. Drive south. 6 AP. Move to 6:5. 2 AP. Move the victim to 6:4. 0 AP.
    Smoke at 1;6


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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Well crap, that's not smoke, that's fire.

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    MrTLiciousMrTLicious Registered User regular
    No you made the right move (I think). I'm hanging back so I can move through in case the ambulance needs to stay up there for another cycle. If it loops back around, you can pick me up on the way!

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    ArcSynArcSyn Registered User regular
    edited August 2012
    Forgot my laptop at home.
    Move 2:6 (2 AP)
    Extinguish 1:6 (2 AP)
    Save 2 AP.
    Smoke 5:5

    @Tayrun

    edit: Sorry I didn't move closer to allow someone to pick up the POI, I was certain if I moved next to fire I'd cause an explosion and take us both out.

    ArcSyn on
    4dm3dwuxq302.png
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    TayrunTayrun Registered User regular
    Move to 1:6.
    Extinguish 1:7.
    Move to 1:7.
    Extinguish 1:8.

    Smoke at 6:4. Eeep.

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    DaemonisDaemonis Registered User regular
    Tayrun wrote: »
    Smoke at 6:4. Eeep.
    * coughs

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    MrTLiciousMrTLicious Registered User regular
    Move to 5:5 (via destroyed walls) for 5AP.

    Save 2AP

    The upper left corner erupts in flame (fire at 1:1)

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Your position is just fine, Arc.

    Move to 2:6.
    Carry victim to ambulance!

    Smoke at 4:6.

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    MrTLiciousMrTLicious Registered User regular
    Looks like daemonis just needs to move the vic outside and Arc radios the ambulance over?

    So unless daemonis rolls enough hotspots to cause the building to collapse, we should be good for a perfect victory.

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    ArcSynArcSyn Registered User regular
    Back on my laptop!

    False: 5/5
    Rescued: 9/10
    Damage: 13/24

    EySMK.jpg
    @Daemonis

    Roles and Turn Order:
    k6coUs.jpg - Tayrun
    4kZwQs.jpg - MrTLicious
    FXnrKs.jpg - blahmcblah
    kCEWTs.jpg - Daemonis
    jfaO8s.jpg - ArcSyn

    FJg0Rs.jpg - Hazmat Technician
    bFQpvs.jpg - Paramedic
    5vRJFs.jpg - Fire Captain
    You can swap for 2AP at the Engine.

    4dm3dwuxq302.png
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    MrTLiciousMrTLicious Registered User regular
    I'm either at 5:5, or I have 3 saved AP, since I wasn't actually in row 3 to start.

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    MrTLiciousMrTLicious Registered User regular
    Not that it matters.

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    DaemonisDaemonis Registered User regular
    Ok, lets do it!
    Move the victim outside. 0AP
    Smoke at 4:7
    Hurray!

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    MrTLiciousMrTLicious Registered User regular
    ~whew!~

    Ultimate victory achieved!

    Why was this game so much easier?

    Also, rescue specialist is a way more satisfying role (for me at least). I'm sure I was doing some kind of good as the driver/operator, but it was so frustrating to basically be losing a battle against the fire for the entire game. Going in and getting the vics had some kind of discreteness to it that made it much more fun.

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    TayrunTayrun Registered User regular
    GREAT SUCCESS!!

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    ArcSynArcSyn Registered User regular
    This was the "A" side of the board, which has some more open rooms, and 4 entrances to allow access from every side. Last time we played the "B" board which only has two access points and some smaller rooms (which means more damage from explosions). We also got very, very lucky with our rolls.

    4dm3dwuxq302.png
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    ArcSynArcSyn Registered User regular
    Is there interest in setting up another game? Or we can take a break for a week and come back? Are there options people would like to see used for the next game?

    4dm3dwuxq302.png
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    TayrunTayrun Registered User regular
    I would be up for another game, sure, but I could take a break too. I don't mind.

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