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[Let's Play] Breath of Fire 3 - How to condense a JRPG!

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  • BartholamueBartholamue Registered User regular
    Capcom needs to realize a lot of things, not just what you said.

    Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
  • ScosglenScosglen Registered User regular
    I was so sad when Dragon's Dogma turned out to be unrelated to BoF :(

  • ElvenshaeElvenshae Registered User regular
    It's funny, because 3 was the only one I ever played. Loved the hell out of it, too.

    Great LP so far, Henroid!

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Scosglen wrote: »
    I was so sad when Dragon's Dogma turned out to be unrelated to BoF :(

    Oh thank god I'm not the only person who thought that. I think I actually posted in the Dragon's Dogma thread early on going "OH NEW BREATH OF FIRE?" and got told no. And was embarrassed along with being sad.
    Elvenshae wrote: »
    It's funny, because 3 was the only one I ever played. Loved the hell out of it, too.

    Great LP so far, Henroid!

    Thank you.

  • korodullinkorodullin What. SCRegistered User regular
    edited July 2012
    Oh hey, Breath of Fire 3. My favorite BoF, and I've played all of them except Dragon Quarter. It's got the look and feel of a SNES game (I wouldn't be surprised if it started life on the SNES at some point) with the ridiculous size and length of those mid-to-late-90s PSX JRPGs. I keep meaning to play it again, but never get around to it.

    I'd love to see the first three BoF games get a re-release with new cleaned-up translations. Especially BoF 2, which you may as well play in Japanese considering how poor the localization is.

    I'll just leave my favorite track here, since I don't think you come across it over the normal course of the game.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Wow, that song is NOT accessible in the game (I finished playing BoF3 a couple days ago). Which is too bad because it rules. For anyone unaware, it's another version of the Fairy Village music, which we haven't gotten to yet in the LP so... spoilers there is a fairy village. Nice song though Koro. :D

  • korodullinkorodullin What. SCRegistered User regular
    Also for image hosting for LPs, I'd give serious thought to a file sync system like Dropbox, which I use for a lot of image hosting nowadays. It's free with 2.5 GB of storage, and obtaining more is pretty cheap (just referring someone can get you more, hint hint). It's slightly awkward to link images through it, but it's still pretty easily done. My only concern would be actual bandwidth limits on it, but even with many image-heavy posts in the Baldur's Gate II thread using Dropbox, I haven't gotten any kind of limit hit yet.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    korodullin wrote: »
    Oh hey, Breath of Fire 3. My favorite BoF, and I've played all of them except Dragon Quarter. It's got the look and feel of a SNES game (I wouldn't be surprised if it started life on the SNES at some point) with the ridiculous size and length of those mid-to-late-90s PSX JRPGs. I keep meaning to play it again, but never get around to it.

    I'd love to see the first three BoF games get a re-release with new cleaned-up translations. Especially BoF 2, which you may as well play in Japanese considering how poor the localization is.

    I'll just leave my favorite track here, since I don't think you come across it over the normal course of the game.

    Didn't the GBA version of II have an improved translation?

  • korodullinkorodullin What. SCRegistered User regular
    The GBA versions of 1 and 2 are straight-up ports. I own both, and they're both the original Engrish.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2012
    What is the gameplay like in these games. I've never heard of them. I might have seen them in the shops, but maybe not. You would be amazed if any of you walked into an australian game shop. Whole swathes of games you have available in the US would be missing. Sometimes they appear for a few brief weeks after release and then disappear forever.
    the plot seems interesting, but I need a certain level of interesting gameplay to keep me into a game like this. For rpgs I'm more forgiving with the whole plot and story thing being the main hook.
    How does the combat work? Are there classes? How do attacks work? I really wanna know these things henroid. Do me a mini guide. Gimme some screen caps baby! :D

    I'm thinking of getting it on psn when I can get a new game again and depending on how well you sell it it might end up on top of the list. I'm really digging the start.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ScosglenScosglen Registered User regular
    edited July 2012
    Combat is turn-based and character order is determined by agility stat. Battles happen as typical JRPG random encounters with your party fighting the monsters after a transition. On a turn, you have the option to do a regular attack, defend, use an item, or use an ability(which is the grab-all for transformation powers, special attacks, magic, etc.). Abilities consume AP which acts as your standard MP type resource that needs to be managed with items/resting/recovery abilities.

    Each character has their own list of powers that earn as they level up, but there's also the "master" system where you can choose to tutor party members under certain NPCs in the game, and doing this will teach them unique abilities and modify their stat growth. You can also learn some spells by watching monsters, and many(most?) skills in the game can be traded around between party members using special items called Skill ink, so you can be pretty creative for a non class-based game with static character growth. On top of that there's certain party formations you can set which have different effects, i.e. one lets the entire party operate on the speed of the lead member, and probably other things I'm forgetting. All of the characters are pretty unique and have their own quirks and fortes. Ryu, for example is a good all around character, naturally learns a number of healing spells, but could easily be specialized into a physical bruiser or offensive caster with judicious use of Masters/skill inks, and has the unique power to transform into powerful dragon forms.

    A lot of enemies sometimes have secondary weaknesses or mechanics that will help you beat them (or make them dangerous), such as casting burn on a certain enemy made of tar, or casting blind on eye goos being specially effective and I think even granting bonus experience.

    I would describe the combat as oldschool, and if you enjoyed SNES or early PSX era RPGs you have a good idea what to expect.

    Scosglen on
  • Shenl742Shenl742 Registered User regular
    edited July 2012
    I have fond memories of this game, but it's really hard to go back to it after playing IV. It just seemed to improve on almost every aspect (unless you're a fan of dragon-gene-fusions), especially the Master system, which I felt was just way to cumbersome in III. Plus an even better fishing mini-game...hell, IV's fishing could've been packaged as game all by itself...

    Also: Going on a quest to prevent a war by forging a new royal sword...by getting fresh fairy turd

    But, I've still got the game...maybe I'll take it for a spin again one of these days...

    ...and the GBA versions of I and II as well...gotta get to those too while I'm at it...

    Shenl742 on
    FC: 1907-8030-1478
  • Xenogears of BoreXenogears of Bore Registered User regular
    korodullin wrote: »
    The GBA versions of 1 and 2 are straight-up ports. I own both, and while 1 is readable 2 is clearly in some foreign language

    Fixed that for you. BoF 2 started Capcoms long running tradition of not doing well localizing text heavy games. BoF1 was done in the US by Square who kinda sorta knew what they were doing in that era.

    3DS CODE: 3093-7068-3576
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Even though there's a post explaining the combat / stat system and such, I'm still leaving that content in part 3.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2012
    Scosglen wrote: »
    Combat is turn-based and character order is determined by agility stat. Battles happen as typical JRPG random encounters with your party fighting the monsters after a transition. On a turn, you have the option to do a regular attack, defend, use an item, or use an ability(which is the grab-all for transformation powers, special attacks, magic, etc.). Abilities consume AP which acts as your standard MP type resource that needs to be managed with items/resting/recovery abilities.

    Each character has their own list of powers that earn as they level up, but there's also the "master" system where you can choose to tutor party members under certain NPCs in the game, and doing this will teach them unique abilities and modify their stat growth. You can also learn some spells by watching monsters, and many(most?) skills in the game can be traded around between party members using special items called Skill ink, so you can be pretty creative for a non class-based game with static character growth. On top of that there's certain party formations you can set which have different effects, i.e. one lets the entire party operate on the speed of the lead member, and probably other things I'm forgetting. All of the characters are pretty unique and have their own quirks and fortes. Ryu, for example is a good all around character, naturally learns a number of healing spells, but could easily be specialized into a physical bruiser or offensive caster with judicious use of Masters/skill inks, and has the unique power to transform into powerful dragon forms.

    A lot of enemies sometimes have secondary weaknesses or mechanics that will help you beat them (or make them dangerous), such as casting burn on a certain enemy made of tar, or casting blind on eye goos being specially effective and I think even granting bonus experience.

    I would describe the combat as oldschool, and if you enjoyed SNES or early PSX era RPGs you have a good idea what to expect.

    Thanks.
    That was very clear writing btw, easy to read and understand. I normally don't fully understand something until I've been shown it.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    This is one of the games that defined my childhood. Loved the party of ryu momo and rei, cause rei gettin double turns was beast.

    The combat was definately ahead of its time for a turn based game. They added enough quirks to make it above the average turn based combat in an age when active time battles had started making turn based moot.

    Also many lasting memories from this game in my rpg career. The desert part single handedly made me hate EVERY SINGLE DESERT IN ANY VIDEO GAME EVER. Not even exaggerating, I hate desert parts, egyptian parts, desert part music, sunny parts, even yellow dungeons. Conversely, SOM made me love water / frozen sections.

    Also whenever I hear about fishing in rpgs I sigh because it will never be bof 3 fishing. It was truely great and addictive and wastec many many hours of my days. Just for that new record fish.

    The only thing I disliked was this was one of those games I dreaded rexoing because it had lots of long tedious dungeons. Places that made you cringe thinking about redoing.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Kai_San wrote: »
    Also many lasting memories from this game in my rpg career. The desert part single handedly made me hate EVERY SINGLE DESERT IN ANY VIDEO GAME EVER. Not even exaggerating, I hate desert parts, egyptian parts, desert part music, sunny parts, even yellow dungeons. Conversely, SOM made me love water / frozen sections.
    You must have extreme love/hate for Wind Waker. (THIS IS A JOKE DO NOT DISCUSS LOZ IN THIS THREAD)
    Kai_San wrote: »
    The only thing I disliked was this was one of those games I dreaded rexoing because it had lots of long tedious dungeons. Places that made you cringe thinking about redoing.

    The three dungeons I hate in this fashion are (ACTUAL SPOILERS)
    the lab, the caverns with the tide, and Myria station.
    I would've included
    Duana mine
    in that brief list but in my last playthrough I realized how brief and relatively easy it is.

  • ScosglenScosglen Registered User regular
    Yeah this game was pretty rough for 10 year old me. I got stuck a lot between some of the brutal dungeons/bosses and the way some of the game scripting is handled, like the part where you play as Nina and have to go around the castle I was convinced I'd somehow screwed myself and bugged the game out, because I could not figure out what the fuck to do.

  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    Kai_San wrote: »
    Also whenever I hear about fishing in rpgs I sigh because it will never be bof 3 fishing. It was truely great and addictive and wastec many many hours of my days. Just for that new record fish.

    GET READY?

    GREAT!

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Yeah but for as hard as the game is, it kinda has a Mega Man aspect where once you figure out ONE thing about a boss, it's fucking easy. I guess I shouldn't be surprised given that it's Capcom.

    You guys are going to be amused with the second game dungeon in this LP, on that note.

  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    Henroid wrote: »
    Kai_San wrote: »
    Also many lasting memories from this game in my rpg career. The desert part single handedly made me hate EVERY SINGLE DESERT IN ANY VIDEO GAME EVER. Not even exaggerating, I hate desert parts, egyptian parts, desert part music, sunny parts, even yellow dungeons. Conversely, SOM made me love water / frozen sections.
    You must have extreme love/hate for Wind Waker. (THIS IS A JOKE DO NOT DISCUSS LOZ IN THIS THREAD)
    Kai_San wrote: »
    The only thing I disliked was this was one of those games I dreaded rexoing because it had lots of long tedious dungeons. Places that made you cringe thinking about redoing.

    The three dungeons I hate in this fashion are (ACTUAL SPOILERS)
    the lab, the caverns with the tide, and Myria station.
    I would've included
    Duana mine
    in that brief list but in my last playthrough I realized how brief and relatively easy it is.

    Sorry for terrible mispellings I posted on my phone. Couldnt even touch the gear to edit :|

    I haven't played the game in over 10 years and I remember clearly 2 of those 3 you mentioned. Primarilly the first one, I think that was the first point when I realized the game was going to bust my balls in ways I hadn't experienced since PS2 in its dungeons.

    Yet for some reason I look back on the Sega CD versions of the lunar games and loved their long painful dungeons. So I dunno what it was. There are a few other games like BOF3 that I look back on and say "man, I can't bring myself to play through those dungeons" but they aren't coming to mind right now

    Also
    I never played wind waker, I am not a huge fan of 3d roaming action adventure or platforming games, so I barely played OOT and thats where my zelda career ended

  • Shenl742Shenl742 Registered User regular
    Oh god the desert...weren't the in game tips/instructions for that mistranslated or something? So that if you actually followed the advice you'd end up getting horribly lost?

    FC: 1907-8030-1478
  • ScosglenScosglen Registered User regular
    Pretty sure looking up how to beat the desert of death on an embryonic version of gamefaqs was the first time I used the internet for game guidance.

  • SeptusSeptus Registered User regular
    Heh, maybe it's a bit twisted, but I had mildly fond memories of the desert. I probably was using a guide, but there was a certain charming atmosphere to the desert, which was probably only possible because there weren't random encounters.

    PSN: Kurahoshi1
  • WearingGlassesWearingGlasses Of the friendly neighborhood variety Registered User regular
    Didn't it? I remember fighting a frozen lizard man that I had to cure so he'd teach me a Healing Spell or something.

  • Darth_MogsDarth_Mogs Registered User regular
    Not to beat a dead horse with the whole "More of the same" thing from the reviews bit, but, seriously? How many games begin with you immolating the bulk of a crew of miners as a dragon? I'm going to suggest that it's not very many.

    Regardless, righteous LP choice. And good idea with the scarecrow bit for the music. Gonna be fun to be reminded about how it all goes since I haven't played it for a few years and forgot....well, quite a bit of it.

    Kupowered - It's my Blog!
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Yeah, the directions you get for the desert in-game are wrong. Not so much as mistranslated as just... wrong. As in the numbers involved.

  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    I didn't know wandering aimlessly in endlessly repeating sand with only a fucking star to guide you was considered "charming"

    I mean there are in some twisted persons mind most likely positive descriptions of said experience (very twisted) but "charming" is in no way, shape, or form one of them.

    I did not use a guide, and I still do not know how I managed to finish it. But my god, there was a point where I spent over an hour wandering untill I accepted that I had to START OVER.

    Even thinking about it makes me rage. The only other moment in gaming that made me BSOD like that was in Azure Dreams when after months of failure I finally get every rare and beneficial thing in one single run only to somehow activate a rare and very specific bug that was impossible to see coming without knowing about multiple aspects of it freezing the game, and thus not only losing all of said ultra rare occurances but losing everything else I had as well. It took my friend 10 minutes of wondering if I would stop sitting there with my jaw on the floor to say something that only resulted in the vast expletive. 10 minutes of utter, broken silence.

    The desert compares to that. I am glad to know you somehow enjoyed this.

  • see317see317 Registered User regular
    I think there may be some rose colored glasses in use here, or at the least a bit of nostalgia fuzziness at play.
    I seem to remember the desert being an utter pain in the ass, but I seem to remember it having good music. But it's been a long ass time since I've played this game at all.

  • DartboyDartboy Registered User regular
    I always thought Teepo's sprite made his hair look like some sort of silly hat.

    And I think the desert is one of those things that took on a lot more infamy precisely because the internet was in it's early days back then. I think I got through the desert because I actually had the Prima strategy guide. When rumors of how to find secrets in games consisted of things like holding your gameboy sideways, and the only source of information online is an incomplete, 49k text file on gamefaqs, there certainly was a lot more mystery surrounding things.

  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    Im watching videos about various things to remember the game better.

    I like how ever vid involving the desert is sped uplike 3-5 times. Thats pretty much it in a nutshell.

  • korodullinkorodullin What. SCRegistered User regular
    Henroid wrote: »
    Yeah, the directions you get for the desert in-game are wrong. Not so much as mistranslated as just... wrong. As in the numbers involved.

    Yeah, I spent a good weekend trying to do the desert until I decided "screw it, I'll do the opposite of what the guy says" and finished it.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Xenogears of BoreXenogears of Bore Registered User regular
    My friend had a PSX before me but one day (he was a real good friend indeed) let me borrow his plus around twenty games. BoF III was one of them. I was very interested in the series from the Nintendo Power days and he even had the guide for it. He did warn me though about the desert. I thought to myself, well, I've done various 3D first person mazes of hell back in my old DOS days, what could one badly laid out place do to me? I had a guide, I had the internet, I had a friend who had been through it.

    I got to the desert. Spent a day on it. An actual, physical, summer vacation day. No one was home but me so I had the main tv all to myself. Ten hours in I said fuck it and whipped out something that could actually be done by mortal man and I unlocked everything in Bushido Blade for my buddy.

    I eventually got around to it about a year later when I had my own PSX (sold to me by a very pretty friend of my sister's for fifty bucks cash) and I saw it at a local rental store for around 4 dollars. Got the save from my friend, a much better step by step guide from the internet, beat it and then the game in about ten more hours of play. Traded it in not long after for either Chrono Cross or Legend of Mana (EB games did a trade 3 get a Summer of Square game for free deal, I got all of them that way!)

    3DS CODE: 3093-7068-3576
  • SeptusSeptus Registered User regular
    I honestly think I spent no more than 3 hours on it, which would be a good reason to not hate it.

    PSN: Kurahoshi1
  • PLAPLA The process.Registered User regular
    edited July 2012
    I want a BoF III. I've tried to buy it for a decade. ):

    It's really expensive for the PSP when you don't already have a PSP.

    PLA on
  • chocoboliciouschocobolicious Registered User regular
    Rei is literally the best character right behind Ryu and Peco.

    All games of BoF3 should have Rei.

    Then some shmuck with command. then let the berserking begin. Oh man double Zerk team love.

    steam_sig.png
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Rei is literally the best character right behind Ryu and Peco.

    All games of BoF3 should have Rei.

    I'd have to agree with this, he's my favorite as well.

  • chocoboliciouschocobolicious Registered User regular
    I dunno about 'favorite', just that his transformation is one of the single best deeps things in the game. Same with peco and his hax breaths and Ryu with.. well, most things. Bonecrusher, kaiser, super combo, myrmidon, quicksilver... he just has choices of how broken he wants to be.

    steam_sig.png
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I actually don't like Rei at all. His only trait is high agility and that's something you can have a much more powerful party with if you just train them to have it themselves.

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I dunno, just as a character Rei sorta spoke to me the first time I played this. Granted this was when I was like 10 or 11 years old, but I always viewed him as the big brother of the game. I looked up to him as a character because he was kind and thoughtful enough to take in not one but two orphans and help them out. And on top of that, he's a total bad ass when he fights. Pretty much a win win in character design.

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