"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
General weapons: Antiproton weapons with a proc that reduces the target's damage dealt and transphasic chroniton hybrid torpedoes
Frigates: Phased battle cloak and photonic decoys that explode and disable engines when fired upon.
Cruisers: Aceton drones and the ability to become completely immune to all damage on one shield facing.
Battleships: Ability to turn the entire ship into a giant aceton assimilator (immune to energy damage, no shields, AOE energy drain and shockwave retaliation if fired on) and the ability to become completely immune to all damage on one shield facing and reflect all energy damage on that facing back at its source
Dreadnoughts: 360 degree target seeking torpedoes, tractor beam, gravity well, groups of aceton drones, ability to become immune and reflect damage on *two* shield facings, ability to be fucking huge.
Very defensively themed, requiring complex strategies, positional awareness, and a healthy mix of energy and kinetic weapons.
Also, their ships are just as pants shittingly huge as their pets:
I'm actually kinda happy to see an enemy that attacks your engines, especially against an enemy that's going to require you to maneuver
It may be actually annoying in practice, but it's nice to see them mixing things up a little
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I think it will be less annoying than the Tholian's tendency to attack your weapons, at least for an aware player. Watching an unaware teammate alpha strike themselves into a dust cloud after being stuck on a reflective shield facing, though? Could get pretty frustrating.
Edit: Some interesting notes on the new tribble patch:
Dyson Sphere Battlezone:
A battlezone is a persistent ground combat zone where players battle enemy NPC's for control of the map.
Players can currently reach the zone by talking to Voth Defectors in Earth Space Dock or Qo'Nos.
The battlezone is intended for level 50 players and can hold up to twenty players per instance.
Each player can bring two bridge officers and can team with up to five players without losing them.
Meaning a team of 5 players will total 15 including bridge officers
The team UI will show your two bridge officers and your player teammates but no their bridge officers.
Each capture point scales to the number of players that are around it, starting from 1 and capping at 5.
The goal of the zone is to capture and maintain 18 out of 21 points on the map. This will trigger the final stage, where players must defeat at least one of the three boss fights to succeed. After this, the zone will go into a cooldown state before resetting the capture points to begin again.
Players can earn dilithium for the daily missions and Voth Marks by participating in capturing points
Sounds sort of like a pure-PVE Kerrat.
Reputation Sponsorship:
This feature allows players that have maxed out a reputation on one character to have double reputation experience for all of their alts in that same rep.
Characters that have reached Tier 5 in any Reputation will see a new project available in that Reputation: "Begin Sponsorship Procedures for Upcoming Officer"
This project costs 100 Marks from the applicable Reputation, and completes in ~5 seconds.
Completing this Project will reward that T5 Character with a Sponsorship Token applicable to that Reputation.
This Token is Bind-to-Account-on-Pickup, and is designed to be traded to other characters on your account via your Account Shared Bank.
This project can be repeated as many times as necessary.
All characters will see a new Tier 1 Project in each reputation: "Claim Sponsorship"
This project may not be immediately visible until a character interacts with the Reputation System in some way.
Even something as simple as slotting any project then canceling it will trigger the projects to appear.
Even though this is a T1 Project, it can be run by any character of any rank other than Tier 5.
This project requires just one Sponsorship Token (no other inputs) and completes in ~5 seconds.
Completing this Project will reward that character with Double Reputation XP in that specific Reputation, for the remainder of that character's lifetime.
This means that the Projects that previously rewarded 2000xp and 800xp will now give 4000xp and 1600xp.
For testing purposes only on Tribble, projects will now complete in 30 seconds instead of their stated time.
And here's the long promised help for alt reputations: The ability for a tier 5 character to permanently double the XP gain of another character on the same account.
I guess the big question is how good a job they'll do of making it immediately clear what exactly is going on. A lot of times STO can be really goddamn obtuse with gameplay mechanics like that
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Sat through the huge 2 hour interview with Gecko that got posted the other day. It's long, plodding, meandering, but there's a lot of new information for S8 in it. TL;DR version:
Spire holding: Like reputation, lower mk level gear has been dropped in favor of more top tier rewards. The new fleet ships also include a 10 console version of the FE's ship, which is called the Obelisk Carrier and has a unique pet called Obelisk Swarmer Fighters.
AFK penalty: Only in public queues, will not apply in private matches. Characters who trigger this are automatically reported to QA, in part to see if it's working and in part to see if the pattern of abuse continues despite penalties.
Science vessels are going to get something like cruiser comm arrays, but the details aren't ready yet. Talks about deflector settings to buff healing, control, buffs, or debuffs, may effectively build sets of doff bonuses into the system.
Galaxy-X: Saucer separation delay is an art problem with the reconnection animation. However, the system works like this: When it's released, the Galaxy-X will become compatible with the Galaxy-R saucer separation console and the Venture's antimatter spread console, and will receive a set bonus from all three. It may also gain a hangar, because why the fuck not?
Other ship news:
An update to the Prometheus is in development to switch it to the Odyssey's separation tech (no stopping while splitting)
The new KDF ship's art is done but other work is being finalized
Winter event may allow players to obtain a Breen ship who missed it, but will feature a new ship as well.
Anniversary event will reward one new ship to each faction
There will be one lockbox before the anniversary, and one after before season 9.
Romulans are getting a new ship at some point, will probably be a science vessel. A Romulan full carrier has been discussed but no actual plans.
Cheyenne as a T2 heavy cruiser variant is a possibility. Discussion is in progress with a Section 31 ship. Dauntless class is an outside possibility.
Dyson sphere: Both a ground and space adventure zone.
Ground adventure zone is territory control (this went onto tribble after the interview but before I listened) vs. Voth, with boss encounters, a unique mechanic similar to fleet assets based on success in the zone. Was originally going to involve jet packs but balance and boundary considerations killed the idea
Space adventure zone is extremely large, includes a massive fortress ship that's hoped to have individually destructible hard points (possibly to include an internal one you must enter the ship to destroy and then escape to survive, a'la Return of the Jedi)
Both adventure zones are planned to have doff mission integration of some sort
FE:
Will reward a set as well as the ship.
Dyson rep:
4 piece space set - shield, engine, deflector, and warp core. Pieces will be individually comparable to Omega, better than Nukara and Romulan
Edit: Spent some time in the ground adventure zone on tribble:
Everybody gets 2 boffs. If you team up, you keep your boffs, so a full team actually has 15 units.
The map is broken up into three sections, with 7 control points each. Connecting them is a small command center with quest NPCs and a supply vendor. When a fresh round begins, 6 control points in each zone are under Voth control and 1 is deactivated.
The control points have large indicators and clear boundaries, basically you move into one and kill Voth to take it. When captured, a friendly commander spawns to help defend it from random Voth attacks. These attacks are primarily infantry, but I did see small dinosaurs and flying units called Swarmers that weren't mentioned in the dev blogs yet (maybe related to the Swarmer pets the FE carrier has, which is of interest because the Obelisk is not supposed to be a Voth ship. the Swarmers do have similar tech to the Sphere itself, which doesn't doesn't appear to have been built by the Voth).
Capturing a control point does several things:
1. Small pads in that area start spawning buffs (+50% hp, +50% shields, +25% runspeed, +25% damage done, -25% damage taken) - just touch the items and you get the buff for 2 minutes.
2. Areas under control have random smaller points around them with optional objectives, like researching Sphere technology (doing this gives a big pile of buff pickups), spawning friendly NPCs, or launching artillery strikes on areas still under Voth control.
Once you simultaneously hold all 18 control points, Voth stop attacking those points and you need to move to the three control points initially disabled. This is where the map bugs, but what's supposed to happen is you secure Omega molecule storage facilities from Voth attempts to capture the molecules. This involves an escallating series of Voth attacks, including mechs, dinosaurs, fightercraft, and finally a Virisaurus Rex (the giant dinosaur with the dual beam bank on its face)... The V-Rex usually doesn't spawn, though, so the map just goes into limbo, which is all you'll see if you log in right now.
Assuming the V-rex does spawn, what happens is that as long as you defeat one of the three, the map ends in success, and after a short time to sort through the loot everybody's transported back to the command center and the map resets. Everybody gets a commendation, about 20-40 marks depending on performance, plus rewards from whatever missions you picked up from people in Command.
There's one last mechanic to the system: Every time you complete an objective or kill an NPC, you get a token in your inventory. These vanish after 1 hour, but if you get enough, you can hail the command center and spend them to spawn ground units to defend your location that stay until the end of the round. This seems pretty important to do, since 20 people have a hard time defending 18 separate capture points from unpredictable attacks.
I have a request for KDF fleet members: I would ask to avoid queuing up engineering provision tasks in all 3 slots in the main starbase while we wait for the base upgrades.
Those all require dilithium. And if you haven't noticed, every single project that requires dilithium in all 3 bases are stalled due to lack of dilithium. Whenever, the large upgrade projects finish, we can queue up the non-dilith projects again, but only after we finish the current project. We can't cancel in-progress starbase projects, so it will delay things in the long term as the dilithium reqs are just going to starve out the other major projects that also need it.
This is, of course, unless you personally plan on fully provisioning those projects yourself in which case ignore me entirely.
I'm currently leveling up a speedy torpedo boat build
I don't know that it's the most effective build ever, but it sure is fun to play. I actually have to remember not to go full impulse because it'll actually slow me down compared to my usual dive-bombing speed. At level 20 when I add on evasive maneuvers my top speed is 251
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
My STO folder is 21.5 gigs, with on demand patching turned off and both holodeck and tribble but no redshirt. Keeping on demand patching on does keep that down quite a bit, supposedly something like 5-6 gigs of that is exploration zone maps you'll probably never see. On the down side, you can be stuck in loading screens downloading new maps so long you'll probably trigger the new AFK detection and get queue banned.
Please explain what you mean by tribble, redshirt, and holodeck in terms of the game, I have not paid a lick of attention to this game since the first faction trailers debuted and this was back when I was reading them on G4's THE FEED website.
holodeck's the server where everyone plays the actual game
tribble's the server where they test things out they're going to put in the game, only subscribers can access it
I think maybe redshirt's something similar but anyone can get at it?
EDIT: oh and I believe you have to have another copy of the game installed to have a character on tribble or redshirt
Seriously on
0
SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
edited October 2013
Redshirt is sort of used like a cache of the main tribble test server, so for situations like they have at the moment, they can have Tribble running the Season 8 content, but still throw bugfixes/tweaks on Redshirt to test quickly in a "live" environment before pushing to Holodeck.
Also found a shot of the new spire kits : http://i.imgur.com/AJbmVCx.png which look pretty nice for science/tac to make up for the romulan ones.
I'm liking those engineering ones, too. Not sure if either tac kit can get me away from fire team, but squad leader certainly picked up better from the fleet upgrade. Motion accelerator is meh and I'm still miffed about plasma grenade IV not actually being an upgrade from III.
Looks like S8 is going to be the 14th. The FE is announced for the 31st, and in his interview on Priority One, Gecko talked about a 2 week event following and related to the FE, with some kind of player-influenced outcome, with S8 launching at the end of the event... The tribble cycle seems a bit behind for a 3 week window, but... Well, it's not like broken content hasn't gone live before...
I am currently unable to start foundry missions, so I sent in a GM request to try and get my character fixed and get a mail back, essentially saying "We can't do anything about this, file a bug report, don't use request GM help for trivial matters again".
You'd get better results posting in the foundry bug report forum (not the general bug report forum, which is overseen by QA who by policy never reply). There's two devs that are semi-responsive there, and what you're talking about sounds like an issue I've heard about before which has a solution.
0
SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I'm just going to start gluing myself to cruisers now and mercilessly spamming chat if they don't have weapons efficiency turned on (seems like 90% of goddamn Avengers don't bother to enable any of their commands).
From what I understand, the commands don't persist between maps so you have to enable it every time (so sometimes people forget or don't realize)
yeah, it's kind of annoying.
The bonuses are bigger than I figured they'd be though. And the tanking bonus is REALLY nice, +100% aggro on you and decreased aggro on allies near you. Pretty huge.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Travel through the Tau Dewa Sector Block to a gate near the Jouret system.
Travel through the gate requires a level 50 character.
Sphere space is divided into two major zones:
Allied Zone
Joint Command Operations hold sway here and conduct scientific and military missions to defend their territory and shut down the sphere?s dangerous operations.
Contested Zone
Allies and Voth battle back and forth for control of strategically important towers which control the sphere's energy distribution network.
Each zone is made up of Neighborhoods
Each neighborhood has a dedicated mission giver that will grant the player a single thematically appropriate mission
These missions are randomly selected from a pool of available missions
Throughout the zone are small found missions that will randomly appear and give the player the opportunity to learn, fight, or explore the sphere.
Zones also contain a number of events that will randomly appear, prompting everyone in the map to coordinate for a given task
Rewards are based on scoreboard participation
You will be rewarded with Dyson Marks and Commendations to use with the Dyson Joint Command Reputation.
In addition to these rewards, you will also have the chance to find unique short missions, earn exploration accolades, and find rare or very rare duty officers that further tell the story of the sphere, its builders, and their mysterious disappearance.
The Breach
This is a new five-man, 25-30 minute event that is available from the queue at any time. It is playable by mixed Starfleet, KDF and Romulan Republic teams. The Breach is designed for teams of level 50 characters and has both Normal and Elite Difficulties. Captains will attack the Voth Fortress Ship, an enemy ship on a scale never before seen.
The attacks will focus on destroying Integrity nodes located around the hull.
Along the way, captains can destroy hull hard points to further increase the progress of the assault.
Once enough damage has been done to the Voth Fortress Ship players will be able to blow a hole in the side of the ship allowing them to enter it.
When the captains are inside they will face Voth ships and automated defense systems that will try to keep the captains from destroying the main power source.
This event rewards Dyson Sphere Marks or Fleet marks with bonuses for saving captured ships and escaping the fortress ship at the end.
Sounds like some really interesting stuff, and the big meat-n-potatoes of S8.
The Breach sounds ridiculously awesome.
edit: Also, free accounts can go on tribble again if you've configured it in your account settings
Some impressions after a few hours dicking around in the space adventure zone:
Access is from the Jouret system in Tau Dewa, an Iconian gate is visible in space near the normal door to the system as a shortcut. Upon arrival the first time your given a cut scene tour, and a set of one-time missions that will give you a tour of some of the basics.
The teases in dev blogs have made the place look pretty, clean, and sterile. But it's actually trashed - the wilds are a sickly brownish green, the buildings are damaged or collapsed, there's debris, dead ships, and clouds of shit everywhere. Much of it appears to be old, too, not battle debris.
Anyway, both maps in the zone have full doff integration, in every department, including recruitment for Voth doffs. Many assignments are variations on standard ones, but they're all themed to the sphere. For example, instead of Fabrication Support for Local Starbase, it's Fabrication Support for Spire Outpost. Most of these give dyson marks as well as exp, EC, and dilithium.
In addition, you sometimes get popups in the low priority section where your boffs will point you to better assignments.
There's actually two zones: the Allied Zone and the Contested Zone. Each one has several mission areas that work basically like New Romulus, with a mix of discrete objectives instead of "do crap until we tell you to stop." Map icons tell you if you have a mission available there or not. There's also small icons that pop up on the map showing other missions - you can hover over them to see what they are. These range from distress calls to anomalies.
The allied zone has a ground zone to beam down to that looks like a mission hub, but NPCs aren't hooked up yet.
The Contested Zone also has a mini version of the ground zone's territory control mechanic. Several spires are under regular Voth attack, holding each one gives rewards and a zone wide buff, and holding all four long enough to fill the zone control meter gives additional rewards.
Access to the ground adventure zone is from the center of the Contested Zone, fly below the arch near the city and beam down.
Also, something neat about the ground set weapon: It's both a wide beam and sniper rifle. Normally, it's got a wide beam expose secondary, but if you target an exposed enemy, the secondary becomes a sniper exploit, and the barrel extends.
The correct answer is to choose the Ha'apax and troll people thursday by using your comically large hitbox to block access to whatever system the FE starts at on Thursday.
Eh, I don't really wanna use trolling-factor as part of the decision process. Maybe if it didn't cost a lot of Dil to try another of the Has, I wouldn't be so indecisive.
It's not that complicated a decision process. If you want to be an Escort, pick the Ha'feh. If you want to be a Cruiser, pick the Ha'apax. If you want to be a Science Vessel, correct your thinking and pick either the Ha'feh or the Ha'apax. Cruisers are generally better than Escorts, so the Ha'apax is probably the better choice overall.
You can always grab up a mirror version off the exchange if you don't want to spend all that dilithium.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Romulans aren't really on the new cruiser bandwagon, since they didn't get carrier commands.
I will say: Despite the buffs to cruisers, the S8 space adventure zone and queue events (especially the Breach) still favor maneuverable ships. The Breach because of fighting in enclosed spaces, and the adventure zone because the place is an overlaping cluster fuck and you have to do a fair bit of corkscrewing up and down if you don't know whether a particular objetive is in the air, on a building, or near the ground.
Some quick estimation: The Voth fortress ship is at least 300 km long and very bulky. 20-30 million Voth living in this would probably have more individual living space than humans on a Galaxy-class ship, which is way, way above the size/crew curve for Starfleet. Killing enough, say, Warbirds to account for 30 million Romulans has the argument that canonically each mission only happens once, so even though you replay them forever your captain "really" only has the blood of 20 or 30 thousand Romulans on his hands.
This time, we're making sure that shit counts and lining up all 30 million at once.
Posts
-Antje Jackelén, Archbishop of the Church of Sweden
There's a new dev blog up that's basically the space version of that blog: http://sto.perfectworld.com/blog/?p=1008951
Voth really sound like a bitch to fight:
General weapons: Antiproton weapons with a proc that reduces the target's damage dealt and transphasic chroniton hybrid torpedoes
Frigates: Phased battle cloak and photonic decoys that explode and disable engines when fired upon.
Cruisers: Aceton drones and the ability to become completely immune to all damage on one shield facing.
Battleships: Ability to turn the entire ship into a giant aceton assimilator (immune to energy damage, no shields, AOE energy drain and shockwave retaliation if fired on) and the ability to become completely immune to all damage on one shield facing and reflect all energy damage on that facing back at its source
Dreadnoughts: 360 degree target seeking torpedoes, tractor beam, gravity well, groups of aceton drones, ability to become immune and reflect damage on *two* shield facings, ability to be fucking huge.
Very defensively themed, requiring complex strategies, positional awareness, and a healthy mix of energy and kinetic weapons.
Also, their ships are just as pants shittingly huge as their pets:
And I'm expecting all sorts of shenanigans from people trying to use Fire At Will around frigates.
It may be actually annoying in practice, but it's nice to see them mixing things up a little
Edit: Some interesting notes on the new tribble patch:
Sounds sort of like a pure-PVE Kerrat.
And here's the long promised help for alt reputations: The ability for a tier 5 character to permanently double the XP gain of another character on the same account.
AFK penalty: Only in public queues, will not apply in private matches. Characters who trigger this are automatically reported to QA, in part to see if it's working and in part to see if the pattern of abuse continues despite penalties.
Science vessels are going to get something like cruiser comm arrays, but the details aren't ready yet. Talks about deflector settings to buff healing, control, buffs, or debuffs, may effectively build sets of doff bonuses into the system.
Galaxy-X: Saucer separation delay is an art problem with the reconnection animation. However, the system works like this: When it's released, the Galaxy-X will become compatible with the Galaxy-R saucer separation console and the Venture's antimatter spread console, and will receive a set bonus from all three. It may also gain a hangar, because why the fuck not?
Other ship news:
An update to the Prometheus is in development to switch it to the Odyssey's separation tech (no stopping while splitting)
The new KDF ship's art is done but other work is being finalized
Winter event may allow players to obtain a Breen ship who missed it, but will feature a new ship as well.
Anniversary event will reward one new ship to each faction
There will be one lockbox before the anniversary, and one after before season 9.
Romulans are getting a new ship at some point, will probably be a science vessel. A Romulan full carrier has been discussed but no actual plans.
Cheyenne as a T2 heavy cruiser variant is a possibility. Discussion is in progress with a Section 31 ship. Dauntless class is an outside possibility.
Dyson sphere: Both a ground and space adventure zone.
Ground adventure zone is territory control (this went onto tribble after the interview but before I listened) vs. Voth, with boss encounters, a unique mechanic similar to fleet assets based on success in the zone. Was originally going to involve jet packs but balance and boundary considerations killed the idea
Space adventure zone is extremely large, includes a massive fortress ship that's hoped to have individually destructible hard points (possibly to include an internal one you must enter the ship to destroy and then escape to survive, a'la Return of the Jedi)
Both adventure zones are planned to have doff mission integration of some sort
FE:
Will reward a set as well as the ship.
Dyson rep:
4 piece space set - shield, engine, deflector, and warp core. Pieces will be individually comparable to Omega, better than Nukara and Romulan
Edit: Spent some time in the ground adventure zone on tribble:
The map is broken up into three sections, with 7 control points each. Connecting them is a small command center with quest NPCs and a supply vendor. When a fresh round begins, 6 control points in each zone are under Voth control and 1 is deactivated.
The control points have large indicators and clear boundaries, basically you move into one and kill Voth to take it. When captured, a friendly commander spawns to help defend it from random Voth attacks. These attacks are primarily infantry, but I did see small dinosaurs and flying units called Swarmers that weren't mentioned in the dev blogs yet (maybe related to the Swarmer pets the FE carrier has, which is of interest because the Obelisk is not supposed to be a Voth ship. the Swarmers do have similar tech to the Sphere itself, which doesn't doesn't appear to have been built by the Voth).
Capturing a control point does several things:
1. Small pads in that area start spawning buffs (+50% hp, +50% shields, +25% runspeed, +25% damage done, -25% damage taken) - just touch the items and you get the buff for 2 minutes.
2. Areas under control have random smaller points around them with optional objectives, like researching Sphere technology (doing this gives a big pile of buff pickups), spawning friendly NPCs, or launching artillery strikes on areas still under Voth control.
Once you simultaneously hold all 18 control points, Voth stop attacking those points and you need to move to the three control points initially disabled. This is where the map bugs, but what's supposed to happen is you secure Omega molecule storage facilities from Voth attempts to capture the molecules. This involves an escallating series of Voth attacks, including mechs, dinosaurs, fightercraft, and finally a Virisaurus Rex (the giant dinosaur with the dual beam bank on its face)... The V-Rex usually doesn't spawn, though, so the map just goes into limbo, which is all you'll see if you log in right now.
Assuming the V-rex does spawn, what happens is that as long as you defeat one of the three, the map ends in success, and after a short time to sort through the loot everybody's transported back to the command center and the map resets. Everybody gets a commendation, about 20-40 marks depending on performance, plus rewards from whatever missions you picked up from people in Command.
There's one last mechanic to the system: Every time you complete an objective or kill an NPC, you get a token in your inventory. These vanish after 1 hour, but if you get enough, you can hail the command center and spend them to spawn ground units to defend your location that stay until the end of the round. This seems pretty important to do, since 20 people have a hard time defending 18 separate capture points from unpredictable attacks.
[/quote]
Those all require dilithium. And if you haven't noticed, every single project that requires dilithium in all 3 bases are stalled due to lack of dilithium. Whenever, the large upgrade projects finish, we can queue up the non-dilith projects again, but only after we finish the current project. We can't cancel in-progress starbase projects, so it will delay things in the long term as the dilithium reqs are just going to starve out the other major projects that also need it.
This is, of course, unless you personally plan on fully provisioning those projects yourself in which case ignore me entirely.
I don't know that it's the most effective build ever, but it sure is fun to play. I actually have to remember not to go full impulse because it'll actually slow me down compared to my usual dive-bombing speed. At level 20 when I add on evasive maneuvers my top speed is 251
How many gigs of hard drive space does a patched copy of this game require?
edit: WTF?!!?!?!? Dinosaurs?!?!??!
http://www.fallout3nexus.com/downloads/file.php?id=16534
My SWTOR folder is only 23.2 gigs, STO is a measly 17.4.
Dinosaurs and Robots in one patch, woo!
D3 Steam #TeamTangent STO
Yeah, it was a grand experiment, started out fine, then the entire computer shit a brick and freaked out with a "NO MORE SPACE" message.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.fallout3nexus.com/downloads/file.php?id=16534
holodeck's the server where everyone plays the actual game
tribble's the server where they test things out they're going to put in the game, only subscribers can access it
I think maybe redshirt's something similar but anyone can get at it?
EDIT: oh and I believe you have to have another copy of the game installed to have a character on tribble or redshirt
Also found a shot of the new spire kits : http://i.imgur.com/AJbmVCx.png which look pretty nice for science/tac to make up for the romulan ones.
D3 Steam #TeamTangent STO
Looks like S8 is going to be the 14th. The FE is announced for the 31st, and in his interview on Priority One, Gecko talked about a 2 week event following and related to the FE, with some kind of player-influenced outcome, with S8 launching at the end of the event... The tribble cycle seems a bit behind for a 3 week window, but... Well, it's not like broken content hasn't gone live before...
Glad I just gave them $30 for the new ship.
D3 Steam #TeamTangent STO
yeah, it's kind of annoying.
The bonuses are bigger than I figured they'd be though. And the tanking bonus is REALLY nice, +100% aggro on you and decreased aggro on allies near you. Pretty huge.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Sounds like some really interesting stuff, and the big meat-n-potatoes of S8.
The Breach sounds ridiculously awesome.
edit: Also, free accounts can go on tribble again if you've configured it in your account settings
The teases in dev blogs have made the place look pretty, clean, and sterile. But it's actually trashed - the wilds are a sickly brownish green, the buildings are damaged or collapsed, there's debris, dead ships, and clouds of shit everywhere. Much of it appears to be old, too, not battle debris.
Anyway, both maps in the zone have full doff integration, in every department, including recruitment for Voth doffs. Many assignments are variations on standard ones, but they're all themed to the sphere. For example, instead of Fabrication Support for Local Starbase, it's Fabrication Support for Spire Outpost. Most of these give dyson marks as well as exp, EC, and dilithium.
In addition, you sometimes get popups in the low priority section where your boffs will point you to better assignments.
There's actually two zones: the Allied Zone and the Contested Zone. Each one has several mission areas that work basically like New Romulus, with a mix of discrete objectives instead of "do crap until we tell you to stop." Map icons tell you if you have a mission available there or not. There's also small icons that pop up on the map showing other missions - you can hover over them to see what they are. These range from distress calls to anomalies.
The allied zone has a ground zone to beam down to that looks like a mission hub, but NPCs aren't hooked up yet.
The Contested Zone also has a mini version of the ground zone's territory control mechanic. Several spires are under regular Voth attack, holding each one gives rewards and a zone wide buff, and holding all four long enough to fill the zone control meter gives additional rewards.
Access to the ground adventure zone is from the center of the Contested Zone, fly below the arch near the city and beam down.
Also, something neat about the ground set weapon: It's both a wide beam and sniper rifle. Normally, it's got a wide beam expose secondary, but if you target an exposed enemy, the secondary becomes a sniper exploit, and the barrel extends.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
You can always grab up a mirror version off the exchange if you don't want to spend all that dilithium.
Romulan crit bonuses + escort is pretty amazing
I will say: Despite the buffs to cruisers, the S8 space adventure zone and queue events (especially the Breach) still favor maneuverable ships. The Breach because of fighting in enclosed spaces, and the adventure zone because the place is an overlaping cluster fuck and you have to do a fair bit of corkscrewing up and down if you don't know whether a particular objetive is in the air, on a building, or near the ground.
Everytime I hear "dyson sphere" I think of this:
Some quick estimation: The Voth fortress ship is at least 300 km long and very bulky. 20-30 million Voth living in this would probably have more individual living space than humans on a Galaxy-class ship, which is way, way above the size/crew curve for Starfleet. Killing enough, say, Warbirds to account for 30 million Romulans has the argument that canonically each mission only happens once, so even though you replay them forever your captain "really" only has the blood of 20 or 30 thousand Romulans on his hands.
This time, we're making sure that shit counts and lining up all 30 million at once.
I'm Basil, and I say kill em all!