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Captain's log, Stardate 20130527 Romulan expansion is now live. [STO]

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    MordrackMordrack Registered User regular
    Getting the optionals in Borg STFs do give an additional 15 marks and bonus vendor trash.

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    HevachHevach Registered User regular
    New lockbox, that means it's time for shipwank!
    Xindi-Aquatic Narcine Dreadnought Carrier
    601d72622dbba295f1d0c5b5fc032f921405623482.jpg
    Hull Strength: 40,500
    Shield Modifier: 1.15
    Crew: 1,800
    Weapons: 4 Fore, 3 Aft
    Device Slots: 3
    Hangar Bays: 2
    Bridge Officer Stations: 1 Commander Tactical, 1 Ensign Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 9 degrees per second
    Impulse Modifier: 0.19
    +10 Weapon Power and +10 Auxiliary Power
    Can Equip Dual Cannons
    Console - Universal – Cascade Resonance Catalyst
    Console is a PBAoE bouncing kinetic damage/resistance debuff. Frigate pets have phased biomatter weapons, quantum mines, and dispersal pattern alpha

    A variation on the Jem'hadar dreadnought carrier. Big, slow, tactical, and two hangars with frigate pets.

    Xindi-Reptilian Contortrix Escort
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    Hull Strength: 33,000
    Shield Modifier: 1.1
    Crew: 50
    Weapons: 5 Fore, 2 Aft
    Device Slots: 2
    Bridge Officer Stations: 1 Commander Tactical, 1 Ensign Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
    Console Modifications: 5 Tactical, 3 Engineering, 2 Science
    Base Turn Rate: 17 degrees per second
    Impulse Modifier: 0.21
    +15 Weapon Power
    Can Equip Dual Cannons
    Console - Universal – Xindi Weapon Platform
    Console is a weapon platform with a heavy beam weapon that looks like the Xindi superweapon from Enterprise.

    I think this is the first 5/2 lockbox escort. Effectively seems to be a much less glass cannon version of the Andorian escorts.

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    New traits in the lockboxes look pretty nice, pondering getting that speed/maneuverability* one for my Cruiser captain.
    Cryptic wrote:
    All Ground Traits: Gain 1 Stack every 6 seconds, 5 Stack maximum

    Vicious: Each stack grants 2% Bonus Damage and +10% Critical Severity
    Ironsides: Each stack grants +.03 HP Regen and +2.5 Damage Resistance Rating
    Savior: Each stack grants +5% Outgoing Healing Bonus, and 5% of all Heals Also Heal Self


    All Space Traits: Gain 1 Stack every 15 seconds, 4 Stack maximum

    Intense Focus: Each stack grants +2% Accuracy and +2% Shield Penetration
    Pattern Recognition: Each stack grants +2% Defense and +2% Hardened Shields
    Momentum: Each stack grants +3% Flight Speed and +3% Turn Rate


    Whoever changed the Doff interface needs to be fired into the sun however....eugh.

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    D3 Steam #TeamTangent STO
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    HevachHevach Registered User regular
    Yeah, the whole doff thing is just unforgivable. I can't imagine what it would be like at default settings. I run at 60% hi scale and it borders on unusable.

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    MordrackMordrack Registered User regular
    I like how they blatantly lied about what was on tribble being alpha stage and not what was going to go live. I'm not surprised, just saddened.

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    DissociaterDissociater Registered User regular
    Don't suppose anyone can come online to invite me to the Fed fleet?

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    SeriouslySeriously Registered User regular
    what did they do to my beloved doffs

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    MancingtomMancingtom Registered User regular
    I can see what they were going for with the new DOFF ui....they just missed the mark so completely that I can only stare in awe.

    Also, I really wish that ground weapon crafting would let you choose the model of the weapon. Because I'm sorry, but high-level phasers are ugly as sin. They look like they were designed by a hyperactive 5 year old. Cryptic eventually got rid of the also butt ugly 25th Century designs that the game shipped with, and replaced them with a design philosophy that's pretty great. I'd like them to do the same for ground weapons.

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    GashikGashik Office Communist Registered User regular
    Who in their right mind on Cryptic's UI time thought it would be a good idea to strip out sorting DOFFs by quality when selecting them for an assignment?

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    ScooterScooter Registered User regular
    There are some good things about the changes, at least. Like, I've just freed up a ton of bank space, which is nice. And if I don't want to micromanage a job, having all of the slots filled for me is nice, plus I think their auto-recommendations are a lot more accurate than they used to be.

    It's just...if you do want to micromanage a job, the complete lack of filters is a little mind-boggling.

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    PreacherPreacher Registered User regular
    Yeah as someone who just fires and forgets I don't mind the new interface, though it is a bitch to make out stuff you need including not being able to mouse scroll but needing to mouse wheel scroll.

    Also almost got my Klingon to max level she's at 42 right now, Klingon bird of prey tactics are so different compared to how I played my fed captain. Though man alive they have some of the worst ship selection. Which makes sense but is still saddening.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    MancingtomMancingtom Registered User regular
    Yeah, I always thought it as an issue in the worldbuilding that while the Federation got to be a special snowflake, the other factions were regarded as one-trick ponies. The Klingons fight, the Romulans spy, the Ferengi sell, etc. Like, I really want to see a Klingon scientist- or better yet, a Klingon artist who gets just as much respect as a warrior.

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    kafzielkafziel Registered User regular
    Mancingtom wrote: »
    Yeah, I always thought it as an issue in the worldbuilding that while the Federation got to be a special snowflake, the other factions were regarded as one-trick ponies. The Klingons fight, the Romulans spy, the Ferengi sell, etc. Like, I really want to see a Klingon scientist- or better yet, a Klingon artist who gets just as much respect as a warrior.

    Pffhahahahaha.

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    HevachHevach Registered User regular
    Mancingtom wrote: »
    Yeah, I always thought it as an issue in the worldbuilding that while the Federation got to be a special snowflake, the other factions were regarded as one-trick ponies. The Klingons fight, the Romulans spy, the Ferengi sell, etc. Like, I really want to see a Klingon scientist- or better yet, a Klingon artist who gets just as much respect as a warrior.

    Once in a great while the shows would do this, and the Federation would come out looking like a bunch of racist hillbillies. There was a TNG episode with a Ferengi scientist on the cutting edge of shield technology, and as soon as the crew heard the words "Ferengi Scientist," the crew just cracked up like it was a joke.

    It doesn't help that the "science vessels" the Klingons sent into the gamma quadrant were all Vor'cha class battlecruisers.

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    GashikGashik Office Communist Registered User regular
    edited July 2014
    Hey, the Vo'Quv-class carriers have decent science facilities!
    Hush you in the back, yelling "NON-CANON"!

    Gashik on
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    Operative21Operative21 Registered User regular
    Gashik wrote:
    Hey, the Vo'Quv-class carriers have decent science facilities!
    Hush you in the back, yelling "NON-CANON"!

    Hey! It's true though, it is non-canon.
    They should really try and fix that. Perhaps some nice dual-heavy cannons. :p

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    ScooterScooter Registered User regular
    I've actually kind of always wanted to see a big skyscraper in the background of First City, and an NPC points it out saying, "Oh, that? That's where the Klingon Accountant Division works. What, someone needs to keep the interplanetary empire running."

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    Operative21Operative21 Registered User regular
    Scooter wrote:
    I've actually kind of always wanted to see a big skyscraper in the background of First City, and an NPC points it out saying, "Oh, that? That's where the Klingon Accountant Division works. What, someone needs to keep the interplanetary empire running."

    The thought of a half-crazed Klingon accountant running after a client with a bat'leth, while screaming about the need to keep all receipts brings a smile to my face.

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    PreacherPreacher Registered User regular
    Got my Klingon to 50 upgraded to a Mogh. Which is a copy of the avenger fed side, though I think it looks better than a beefier voyager, just wish the fleet I was in on Klingon side was high enough for the fleet upgrade. Also spent some credits and went with a full array of antiproton cannons, those things are nice. I went in one STF from having done 500k antiproton, to 2mill.

    Tac's definitely feel squishier than engineers. Like I've been blown up more in my mogh than my escort, but I think thats partially having to optimize my BOFFS, and I end up using the cruiser boost abilities more situational. I do miss my turrets though.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    Operative21Operative21 Registered User regular
    Preacher wrote:
    Tac's definitely feel squishier than engineers. Like I've been blown up more in my mogh than my escort, but I think thats partially having to optimize my BOFFS, and I end up using the cruiser boost abilities more situational. I do miss my turrets though.

    A friend introduced me to a rather neat build recently that does an awesome job of improving both manuverability and survivability at the same time. It uses auxillury to dampeners in conjunction with an anti-matter specialist doff that increases the buff duration on auxillury to dampeners (which significantly increases turn rate, flight speed and kinetic damage resistance), as well as providing extra resistance to all energy damage. The end result is a ship which is crazy damage-resistant and stupidly maneuverable. All you need to implement it is an engineer trained in aux to dampeners 1 and 2, and the appropriate anti-matter specialist doff.

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    PreacherPreacher Registered User regular
    Might have to look into it, though last I looked at DOFFS prices have gone insane.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    ScooterScooter Registered User regular
    We can rest easy again, filters have been added back to doff selections.

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    PreacherPreacher Registered User regular
    Swear to god when I play my klingon, I get the worst STF's, but when I'm on my federation its way easier. Its not just my ships and ground gear, its like my klingon is some kind of idiot magnet.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    MordrackMordrack Registered User regular
    Preacher wrote: »
    Might have to look into it, though last I looked at DOFFS prices have gone insane.
    It's the m/am doff from the Romulan doff pack / Tau Dewa Aid cell ship mission. I'd suggest joining one of the public service channels and asking for a cell ship invite to run the engineering Tau Dewa mission every week until you get one.

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    PreacherPreacher Registered User regular
    Well I managed to find a rare quality DOFF with the ability, gave it a whirl this morning very briefly, didn't notice a ton of maneuvering capability but definitely noticed I had way more survivability, at least versus borg. I probably need to boost my aux up from its current 15 level to get more out of dumping power from it to my dampeners...

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    Operative21Operative21 Registered User regular
    Preacher wrote:
    Well I managed to find a rare quality DOFF with the ability, gave it a whirl this morning very briefly, didn't notice a ton of maneuvering capability but definitely noticed I had way more survivability, at least versus borg. I probably need to boost my aux up from its current 15 level to get more out of dumping power from it to my dampeners...

    Hmm. Well, there are a few things that could be affecting it. I'm not 100% sure of the formula they use to determine the increase in maneuvering, but it might be a percentage increase - in which case, the more manuverability you have to begin with, the more drastic the increase will be. Alternatively, it might also depend on your current impulse throttle. Typically your turn rate increases alongside your impulse throttle. As you stated, it could also be the degree of auxillury power which you have assigned.

    In any case, glad to hear it's helped out your survivability at least. If your enemy of choice is typically borg, there are two abilities I would highly recommend to you for your science bridge officer, and one for your tactical bridge officer(s). For your science officer, I highly recommend hazard emitters, and polarize hull. For your tactical officer I recommend tactical team. Typically, a borg cube or sphere will usually hit you with a shield breaker ability that will drain your shields to zero, this can be countered by hazard emitters once you notice your shields start to drain stupidly fast. Borg cubes will of course, try to tractor beam you at close range, which boosts the damage of their cutting beam once employed. Polarize hull will resist the tractor beam and help reduce damage from the cutting beam. Finally, most borg ships will try to beam boarding parties aboard your ship while at close range (you can tell when this is happening by a red flashing effect at the edges of your screen followed by rapidly decreasing crew levels), so tactical team will help counter that effect.

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    PreacherPreacher Registered User regular
    Yeah I have hazard emitters already, I dropped polarize hull for science team as I have a DOFF that boosts shield replacement abilities when science team is used and most of the time I'm hardly tractor beamed on my klingon (on my fed its even less plus with my escort I have omega which also breaks tractor beam).

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    PreacherPreacher Registered User regular
    On my fed captain I just hit rank 4 with the omega faction which let me make the plasma torps. I already have the undine photon torps, but the reflective armor sounds interesting, plus I believe the plasma torp can make a super blast when using the BOFF ability for upgraded torpedo.

    I'll give it a shot tonight, though I'm excited for that tier 4 borg ability for extra damage per hit especially with my cannon escort and rapid fire 3.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    Operative21Operative21 Registered User regular
    Preacher wrote:
    On my fed captain I just hit rank 4 with the omega faction which let me make the plasma torps. I already have the undine photon torps, but the reflective armor sounds interesting, plus I believe the plasma torp can make a super blast when using the BOFF ability for upgraded torpedo.

    I'll give it a shot tonight, though I'm excited for that tier 4 borg ability for extra damage per hit especially with my cannon escort and rapid fire 3.

    Congrats! :) The omega launcher is nice, but just be careful using the high yield omega torpedo, it is targetable, so as soon as you fire it make sure you put some distance between yourself and it as fast as you can, lest some enterprising enemy detonate it in front of your ship.

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    PreacherPreacher Registered User regular
    Oh shit I didn't even think about that, well I'll make sure to use it for good and not blowing up the Jameson Rook.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    PreacherPreacher Registered User regular
    Yeah I've been blown up a couple times using heavy plasma torps, but at the same time holy shit between the upgraded tier 4 ability to do extra kinetic damage and those torps I'm ripping ships up no problem.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    Operative21Operative21 Registered User regular
    edited July 2014
    If you really like using plasma torpedos, I highly recommend looking into the new romulus equipment set. One of their equipment sets gives a set bonus that improves the flight speed of plasma torpedos, and the romulan hyper launcher fires plasma torpedos in volleys of three by default (meaning you fire three consecutive fast-moving high yield torpedos if you use it with high yield). Plus romulan plasma weaponry gets both the regular plasma DoT, and the damage resistance debuff commonly associated with disruptors. Though admittedly, the downside is new romulus rep can be painfully slow to acquire unlike other rep projects.

    Operative21 on
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    ScooterScooter Registered User regular
    It's not bad once you get the epohh raising cycle running, but the Dyson battlezone has spoiled me a bit.

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    HevachHevach Registered User regular
    https://www.youtube.com/watch?v=eydFU1aMyWU

    Meanwhile my best run ended in wave 10 when I backed into a torpedo with ramming speed active. Did you know you could ram a torpedo? Because you can ram a torpedo. You take ramming damage plus the torpedo blows up.

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    ValorynValoryn Ashburn, VirginiaRegistered User regular
    Just picked backup up on this. Havent played in a year or two and would like to join up. Toss an invite to @valoryn

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    ValorynValoryn Ashburn, VirginiaRegistered User regular
    Valoryn wrote: »
    Just picked backup up on this. Havent played in a year or two and would like to join up. Toss an invite to @valoryn

    Well, got in yesterday. Been a lot of changes since I last played. Seen the MoD ask something about donating DOFFs, ran around the station and spire looking to do that but couldnt find anything. Also, fleet marks, what are they and how do you get'em??

    Ran into Tholians for first time (sector alert thing) and got massacred several times :)

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    DissociaterDissociater Registered User regular
    You can get fleet marks from some pve queues and a few quests here and there. I think the queues are the most profitable but I'm not sure.

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    HevachHevach Registered User regular
    To donate, hit the fleet button (below the minimap, on the right next to the down-arrow), select the Holdings tab, and under any of the four holdings there should be project asking for common duty officers.

    Fleet marks come mainly from queued events. Some things (Starbase Fleet Defense, Fleet Alert, Starbase Blockade) reward them directly, but a lot give a box that lets you select fleet marks or reputation marks (basically any non-Borg reputation event does this).

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    ScooterScooter Registered User regular
    It takes a while to get there, but the easiest way to get fleet marks is to get your doff areas up to 100k, and every 10k points after that can be turned in for 75-100 marks. A couple of those will fill half a job on their own. It's probably possible for a single dude to keep us in those by doffing regularly. Turning in white doffs is a good way to get fleet credits (which is what you really want, marks are just a means to an end), while the Klingon fleet really needs dilithium.

    I've been vaguely saving up EC for a ship at some point, but I went and dumped 10 mil on recruitment packs the other day. I figure it probably averages to about 15k per common, which is a bargain compared to the individual prices they market for.

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    HevachHevach Registered User regular
    In today's patch:
    Beam Overload:
    Beam Overload attacks are now always a Critical Hit.
    Their tooltips have been updated to indicate that they always Critically Hit.
    Beam Overload no longer drains Weapon Power.
    Beam Overload's base damage has been reduced by 25% under the hood.
    Its damage will be higher on average due to 100% Critical chance.
    Related powers changes:
    All Power Level drain from Lance-type powers has been removed.
    For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
    Damage and critical chance of all Lance-type powers remains unchanged.

    Straight up buff to all lances. As for beam overload: Higher average spike, lower maximum spike, and better DPS.

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