BaidolI will hold him offEscape while you canRegistered Userregular
edited July 2013
If you join Merch Industrial as a new player, the best thing you can train for is a celestis. GSF has a newbie-friendly doctrine using celestis that puts newer players who cannot fly a battleship (for fleet dps) or a logistics ship (fleet repping) into a sensor disrupting platform that either lowers the enemy's lock range or their lock time. Colloquially called "FuckYouFleet", it is quite annoying for the enemy when they suddenly find they cannot kite us because their battleships cannot lock far enough away or they are taking so long to lock their logistics cannot rep anyone.
For making isk, mining is generally not done as it is too much effort and not enough reward. That does not mean it cannot be done, and I believe there are some people in corp who do it, but it is not a popular activity. The primary ways for a newbie to make isk is through Planetary Interaction and salvaging after ratters until the newbie is able to fly ships capable of running anomalies. The new Data/Relic exploration sites, now that they do not have rats in them, can also be run by newbies, but are relatively skill intensive. You'll need to skills to scan them down and then the skills to run the sites themselves, which means a minimum of Archaeology/Hacking IV and either a covert ops or a T3 ship.
Is there a link somewhere to a 'default' Celestis setup?
Once I get my exploration skills up to snuff I plan to re-app myself, but I would like to do something useful when fleet ops come up.
I need to research PI... it came out right after my last hiatus started and I have no fucking idea how to do it.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
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BaidolI will hold him offEscape while you canRegistered Userregular
edited July 2013
Some information in this graphic for all of FYF is outdated, but most of it should still be good. Basically, focus on armor tanking because everything we use now (Megathrons instead of the mainfleets listed in the graphic) is armor tanking. I have redacted ~certain words~ per PA forum rules.
I feel like I'm nearly ready for nullsec. I haven't learned a bunch of bad habits yet I don't think.
What kind of skills should I aim for before I make the leap? I don't want to end up sitting in station all day because I'm only good for one thing and that thing isn't needed right this second.
Whats the PvE like, how do you make isk in nullsec, and should I be able to fly a certain ship before I attempt it?
Any help would be appreciated!
I am also in this same boat, was curious if theirs like a basic guideline for skill sets... Let Tackler needs [this list at least] to be useful. Miner needs [x list] to be useful mining in null sec ETC.
It dawns on me I obviously can't just move my stuff out there.. I've read its recommended to basically pod yourself out there. Though once out there, How does one go about getting ships and such, is there a decent market? How much ISK should I have saved.. etc.
Don't forget to set up a Jump Clone back in High-Sec :P
Newbies make isk in null sec by a couple of ways.
1) Exploration, i have never done it myself, but it's something that can be done so long as you have the skills trained. Also it's likely more profitable in null and safer. Every system in Deklein I've been in has at least one blue. Plus we have intel channels, so you know when someone is jumping through systems near you.
2) Salvaging. Often the most common thing for a newbie to do. You fit a ship with tractor beams and salvagers. My Noctis looks like this http://i.imgur.com/FIDaB0s.jpg . It's a very simple train, spoilerd below, and will have you salvaging after ratters. This salvage is in the form of modules, ammo, and other junk. Merchi has a buyback program in our systems, so if you salvage after someone there you don't have to do any hauling to turn it into isk. This is your most common form of making money, it's very easy, extremely lazy, and can turn good money. Get home from work and wanna chill? throw in a movie and salvage. There are always people ratting. Always.
ORE Industrial I
ORE Industrial II
ORE Industrial III
Mechanics III
Survey I
Survey II
Survey III
Salvaging I
Hull Upgrades I
Hull Upgrades II
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
Energy Grid Upgrades I
Energy Grid Upgrades II
3) Ratting, killing npcs. Something that requires more effort, and generally more skills. You can often train for main doctrine dps ships on the same path of a ratting ship.
4) Planetary Interaction, i guess it works i personally don't get it but it's like farm colony with the spreadsheets expansion pack.
5) Scamming pubbies
In regards to what skills to train as entry-pvp, everyone should train these below.
-Minmatar Frigate III
-Propulsion Jamming I
-Navigation IV and
-Afterburner IV
-High Speed Manuvering III
If tackling idiots is your thing (it's a great thing), Propulsion Jamming V is required for Interceptors and Dictors. Interceptors are the fastest class of ships and are almost always dedicated forward scouts and tacklers.
Dictors are heros. I logged in after hearing there was an enemy fleet running away from one of ours. They were on their way to a system I was near. I got in system, dropped a bubble where the hostiles were warping to and trapped them. Our fleet caught up and murdered them all. They are also the essential ship to have in a gate camp.
With that said don't train a V early on for the love of god you will hate it. Mesh out support skills, gunnery skills if you want to do that, armor skills, logi skills if you want to fly logistics and spaceheal spaceships.
:e: forgot to mention about the clone in hi-sec. You don't want to really do this. once you are in goonswarm, hisec is generally more dangerous than being in Deklein. Also there are few reasons for going back once you move up, Deklein can service all your money making needs, we're deployed in B-DBYQ for the fountain war which is fully stocked of ships and mods. If you need to buy something from jita and ship it in (very cheap to do so) make an alt on your account that just sits there and does your contracting / buying. Also merchi and goons love newbies.
Thanks guys, you've given me a lot of good advice! I'll grab the skills to fly a noctis and celestis and then send in my app.
If anyone doesn't mind answering one more question, what kind of nest egg should I have before I pod out? I don't wanna arrive and immediately have to start begging money from you guys!
I think I podded myself into deklein with a couple mil tops? you show up on fleet ops, ask questions in fleetchat and you will find people very helpful to a newbie.
re: starting to salvage when you get in corp, there is generally always someone who isn't using their noctis or has one to loan you. I don't remember who gave me my noctis, but it is going to be someone elses once I have my ishtar ratting team ready to go. Worst case? you throw on some salvagers and tractor beams to a trasher until you find a noctis. Works the same, just requires you to move around a bit and empty your cargo more often.
At most a celestis newbie fit will run you ~10m? I could be completely wrong on that, i am too lazy to log in and check our contracts. they are reimbursed though, so if you die in fleet doing your thing, you get paid 25m. also anyone in corp will buy you your first celestis if you can't afford one and want to go on a fleet.
If you are interested in doing Logi, the Inquisitor is our t1 armor logi that goes out with Wolf Fleets. Main thing with logi is just to be cap stable with everything running at once. Don't undock until you are cap stable in a logi, fly a tackle instead.
I have no idea what I plan to do long term in PVP. I tend to gravitate to support roles, but I won't know for sure until I get out there and shoot stuff! I'm excited. I have a couple hundred million isk so I should probably be okay to outfit my first few ships if the prices aren't crazy out there. All I need is like 36 hours more SP and I'll apply.
Once you get accepted in i highly recommend you spend a day shitting up jabber with us and reading the goon wiki. You'll find a lot of information regarding what different ships actually do, and get a good idea for what direction to go. Skill training can be a bit daunting and confusing, let the bittervets in jabber cry at your disarray of skill training and help you clean up the mess, and teach you why certain skills are more important than others.
don't tell anyone i linked that website here. Apparently Garpa, our once internal only mapping program made in the vision of gods and magic itself, is publicly available. Get it. It will literally change how to navigate around in game.
Also we have a website that you can use once you are registered on the alliance so you can put your skill plan in browser form and stare at your training time anywhere you have the internet. It's pretty awesome, and how I keep track of my market orders, contract status, and skill plans for some of my characters. you can publish skillplans there, and view those that are already published. We should have a 60 day plan up there, or have a good one atleast to follow. I'll look into that.
One more thing, since this literally just happened. Our Celestis have a new fit.
because why have 4 76+126km range scrams if you can only target out to 100km. This new addition of a Sensor Booster loaded with Targeting Range Script lets you target out to 200km and damp more (less, but you get the point) spaceships.
So, earlier I talked about high-sec exploration sites. Monday, I flew maybe... 8-9 jumps from my homebase, scanning as I went. I logged off at the end of the route when I got tired. Tuesday, I flew back home along the same route, again, scanning as I went.
Tonight I dumped all the Decryptors, Salvage, etc... I found onto the market in Rens. The whole package, once it sells, will net me about 40 million. Not bad at all for a few hours here and there in high-sec.
Still trying to figure out what to do with a few BPCs though. They don't look terribly valuable.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
I appreciate all the info you guys are are giving.
I am a few days off from getting the Celestis fit, as I am minmatar and as such have no gallente ship skills. Once I can fit the basic ship, I will put in my app and move out as well.
What kind of rats are in the area? What type of ship do you need to be able to handle them?
I appreciate all the info you guys are are giving.
I am a few days off from getting the Celestis fit, as I am minmatar and as such have no gallente ship skills. Once I can fit the basic ship, I will put in my app and move out as well.
What kind of rats are in the area? What type of ship do you need to be able to handle them?
Nullsec belt rats tend to vary, but last time I was down there were mostly cruiser, battlecruiser, and battleship spawns, with frigates for support.
IE, bring big guns.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
After looking into PI more after it was suggested as a source of income.. that looks very interesting and I almost say "fun" lol. I like the low SP total on it as well. I think once I can fly the basic useful ships to be living in null sec, I will try to explore that outlet.
We have Guristas rats in deklein, but thats really not a newbie friendly path for atleast 60 days of straight training towards it, which is why exploration / salvaging is preferable for newbies.
The changes to Odyssey put frigates into hubs, so you can be jammed and unable to warp out. This requires the ratting ships to be able to kill frigates to battleships. In terms of ratting ships, you are looking at a Talos, or Gila on the easy-to-train side of things. The guns on the Talos are used on Megathrons (our current primary DPS ship), so thats always a good path to train towards if you want to eventually shoot things in fleet.
Well, played this game around 4 years ago with some Local friends who basically said train this and follow us around, never really learned the game then.. Then came back in the last month or so with that 5 day thingy. so I have a little more skill points than that a Fresh account, but my mental grasp on the game is that of a trail account or maybe a little more.. haha.
I see you guys fly a lot of ships that's not Minmatar, Are their Minmatar equivalent or am I expected to / should I train towards these other ships?
@onesixty2 Just want to say your an amazing person to take the time and effort responding to us the way you have. Truly appreciate the info.
You aren't expected to train towards anything, it's entirely your choice what you fly. We currently have a fair mix of gallente and minmatar ships for our doctrines. Gallente is kind of our current primary race, due to our main fleet being Megathron for dps, and Guardian / Exequror for logi, with Celestis being the golden sticker of fuckyoufleet. That doesn't mean you have to train into them though. If you want to tackle, Slashers are the preferred hull for newbies to fly.
With that said, good things to have trained so that you will ALWAYS be useful in a fleet are the Celestis, and Slasher. There is really only one fleet that will turn you down with either of those ships, and it's our Siegefleet, or covops 'lets burn all the structures' torpedo fleet. Really you should be thankful on that, a newbie doesn't want to go on a 2-3 hour long structure shoot expecting to actually have fights to die in.
I personally fly a Sabre, Wolf (so much fun), Hound, Scythe, Exequror, and Stiletto. Of those, the Exequror is Gallente and the rest are Minmatar. I'll soon be flying in a Munnin, which is an anti-support ship designated to killing enemy Bombers, Frigates, Dictors, and other small things.
Another newbie ship that can easily make its way into fleets is the Vigil, this is a good one to have in Wolf fleets especially. They are target painting ewar frigates.
Alright, So really only ship I really "need" to get is the Celestis, beyond that theirs minmatar ships that could fill the same roll as a Megathron, just not as well I'd imagine.. but having someone there is better than not having the body at all I imagine.
If you want to fly Minmatar and do DPS in fleets, there is a Hurricane fit for our megathron fleets. Hurricanes specialize in anti-support and especially anti-bomber. They are very nice to have around for when 20 bombers uncloak, and make quick work of enemy dictors / tackle. Until you are in a Hurricane, you can also bring an artillery Wolf for anti-support.
There isn't necessarily a ship that can fill the Megathron's place per say since it is our primary DPS doctrine ship, but you aren't required to fly one if you don't want to. There are always other ships we need in every fleet.
Awesome! I know "pod express" is the accepted way to get out there, but do you think it all possible to fly a ship out there? Ive been debating setting up for the pod express and then attempting the flight to just see if I could.. lol Though as I said I want to get the celesti fit done before appying / heading out and I am a few days away.
Thing to note, t2 gun skills take a long time to train, especially 'large' guns. For Large projectile II turrets, you need to train Small, medium, and large projectile to V, then train artillery or autocannon projectile for each class aswell. Meaning in order to use a medium artillery projectile turret (what hurricanes use) you need to have Small and medium projectile turrets to V, then small artillery projectile specialization to IV before you can train medium projectile specialization. The Vs for each of these skills are about a 20 day train.
Remember to avoid Vs until you are done filling in a lot of other support skills! Rushing to the gun specs might mean you are missing the skills required to even fit the damn things, and do what I did when I started.
:e: hurricanes use medium, not large! whoops!
:e2: oh apparently it's spec IV not V. thanks @ethea.
Awesome! I know "pod express" is the accepted way to get out there, but do you think it all possible to fly a ship out there? Ive been debating setting up for the pod express and then attempting the flight to just see if I could.. lol Though as I said I want to get the celesti fit done before appying / heading out and I am a few days away.
I mean you can try, but don't expect to make it. Especially don't try until you are in corp, or a blue will kill you. Pod jumping is a great way to instantly move around. I personally pod myself between B-DBYQ (staging system for the war) and UEJX (ratting / salvaging system) every couple of days depending on if something is going on, or if I need to make more money.
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WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
edited July 2013
Yeah, the reason I suggested keeping a JC in High-Sec was due to my Null-Sec... experiences. Came back to the game for a bit, joined a Corp that a friend was in, and during the three months I was playing, they moved across the galaxy twice, all their CTA's were literally chasing more agile fleets that we only caught once, and it was in drone space, so ratting out there was... less than worth the time and ammo. Especially since I had mostly trained up on Minmatar ships, and everyone was making ammo for railguns and lasers. x_x
I've been tempted to come back, but I kind of want to do equal parts fighting in a group and exploring in groups.
Meaning in order to use a medium artillery projectile turret (what hurricanes use) you need to have Small medium and large projectile turrets to V, then small artillery projectile specialization to V before you can train medium projectile specialization. The Vs for each of these skills are about a 20 day train.
Remember to avoid Vs until you are done filling in a lot of other support skills! Rushing to the gun specs might mean you are missing the skills required to even fit the damn things, and do what I did when I started.
oh wow, didn't know I needed Large projectile to 5, to be able to use tech 2 mediums.. That's going to be long ass training.. haha. Will for sure work on other stuff first.
@zebukiel whoops, i'm an idiot. You don't need large V for medium spec. You just need medium V for medium arty spec. Basically you have to be awesome at using the turret before you can specialize into the t2 version of it, and you have to be able to use the small versions before you can use the medium or large. Everything is tiered, Small > Medium > Large. Frigate > Destroyer > Cruiser, etc etc.
I originally mistook the hurricane for large projectiles, and forgot to edit that.
Meaning in order to use a medium artillery projectile turret (what hurricanes use) you need to have Small medium and large projectile turrets to V, then small artillery projectile specialization to V before you can train medium projectile specialization. The Vs for each of these skills are about a 20 day train.
Remember to avoid Vs until you are done filling in a lot of other support skills! Rushing to the gun specs might mean you are missing the skills required to even fit the damn things, and do what I did when I started.
oh wow, didn't know I needed Large projectile to 5, to be able to use tech 2 mediums.. That's going to be long ass training.. haha. Will for sure work on other stuff first.
What he said was wrong. You only meed Small Projectile V, Medium Projectile V, Small Artillery Projectile Specialization IV to train medium T2 Arty.
The rule is you need all lower tiers and current tier of gun to V and all the lower tier of T2 Specializations to IV to train the T2 of that gun type.
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DuriniaEvolved from Space PotatoesRegistered Userregular
Awesome! I know "pod express" is the accepted way to get out there, but do you think it all possible to fly a ship out there? Ive been debating setting up for the pod express and then attempting the flight to just see if I could.. lol Though as I said I want to get the celesti fit done before appying / heading out and I am a few days away.
Don't waste your time in high sec. Apply and pod jump out and I'll buy you a Celestis when you get here.
(that's a standing offer for the rest of you newbees)
For business reasons, I must preserve the outward sign of sanity.
--Mark Twain
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DuriniaEvolved from Space PotatoesRegistered Userregular
Yeah, the reason I suggested keeping a JC in High-Sec was due to my Null-Sec... experiences. Came back to the game for a bit, joined a Corp that a friend was in, and during the three months I was playing, they moved across the galaxy twice, all their CTA's were literally chasing more agile fleets that we only caught once, and it was in drone space, so ratting out there was... less than worth the time and ammo. Especially since I had mostly trained up on Minmatar ships, and everyone was making ammo for railguns and lasers. x_x
I've been tempted to come back, but I kind of want to do equal parts fighting in a group and exploring in groups.
We have fleets of various ship types (small and large) fighting actively pretty much 23/7 - there's plenty to do there and ships get reimbursed if you get popped.
The rats in Deklein are awesome (like, 60m+ an hour in bounties awesome), but you want something like a Talos BC with large blasters to take them on. Until you train into that (a month or two for new characters - not sure about you) salvaging/cleaning up after others is always an option.
For business reasons, I must preserve the outward sign of sanity.
--Mark Twain
Well, I've already bought the books, and cant "inject" them quiet yet.. so once I can inject the skills, I guess I don't see much of a reason not to get the ship motion as it were. Gotta take that leap eventually.. Keep making excuses as to why not yet, could last forever in this game.. haha.
yeah i think ill set up a jump clone where i am currently operating just incase type thing......still debating giving it a try to fly out there worse case scenerio i loose the a ship i was leaving behind anyway and get to the destination that much faster.... if i were to tempt this which high sec area should i start or a "recommended" route lol
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DuriniaEvolved from Space PotatoesRegistered Userregular
yeah i think ill set up a jump clone where i am currently operating just incase type thing......still debating giving it a try to fly out there worse case scenerio i loose the a ship i was leaving behind anyway and get to the destination that much faster.... if i were to tempt this which high sec area should i start or a "recommended" route lol
Go through the EC-P8R gate in Torrinos to get to Deklein.
It will get you to your destination explosively fast.
Durinia on
For business reasons, I must preserve the outward sign of sanity.
--Mark Twain
again you really don't need a hi sec clone and it's a pain in the ass to do if you need to grind standings.
if you need skill books, the market in VFK is usually always stocked, or you can have someone import them. We also have free skillbook packs for newbies, and if you ever needed books imported i'm sure someone can help you out with that.
Should I bother putting implants back into my head once out there? By the sounds of how often you pod youself not likely.. Though have badly does that slow down skills?
@onesixty2 I had someone suggest Estel Arador Corp Services to me to have jump clones made. Apparently they let anyone join, make a jump clone in any one of the 1000 or so stations they have standings in, and then kick that person after three days. You keep the clone even if you lose the standings, right?
Posts
For making isk, mining is generally not done as it is too much effort and not enough reward. That does not mean it cannot be done, and I believe there are some people in corp who do it, but it is not a popular activity. The primary ways for a newbie to make isk is through Planetary Interaction and salvaging after ratters until the newbie is able to fly ships capable of running anomalies. The new Data/Relic exploration sites, now that they do not have rats in them, can also be run by newbies, but are relatively skill intensive. You'll need to skills to scan them down and then the skills to run the sites themselves, which means a minimum of Archaeology/Hacking IV and either a covert ops or a T3 ship.
Once I get my exploration skills up to snuff I plan to re-app myself, but I would like to do something useful when fleet ops come up.
I need to research PI... it came out right after my last hiatus started and I have no fucking idea how to do it.
The harder the rain, honey, the sweeter the sun.
And for celestis-specific eft fits.
Newbie
Pro
-edit-
I wish I could read more of the image though.
The harder the rain, honey, the sweeter the sun.
Thanks for that.
Do you have a higher resolution of the fleet image?
Not sure if the image is too big for the forums, so here is a link.
it took me awhile to find the ~certain words~
1) Exploration, i have never done it myself, but it's something that can be done so long as you have the skills trained. Also it's likely more profitable in null and safer. Every system in Deklein I've been in has at least one blue. Plus we have intel channels, so you know when someone is jumping through systems near you.
2) Salvaging. Often the most common thing for a newbie to do. You fit a ship with tractor beams and salvagers. My Noctis looks like this http://i.imgur.com/FIDaB0s.jpg . It's a very simple train, spoilerd below, and will have you salvaging after ratters. This salvage is in the form of modules, ammo, and other junk. Merchi has a buyback program in our systems, so if you salvage after someone there you don't have to do any hauling to turn it into isk. This is your most common form of making money, it's very easy, extremely lazy, and can turn good money. Get home from work and wanna chill? throw in a movie and salvage. There are always people ratting. Always.
ORE Industrial II
ORE Industrial III
Mechanics III
Survey I
Survey II
Survey III
Salvaging I
Hull Upgrades I
Hull Upgrades II
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
Energy Grid Upgrades I
Energy Grid Upgrades II
3) Ratting, killing npcs. Something that requires more effort, and generally more skills. You can often train for main doctrine dps ships on the same path of a ratting ship.
4) Planetary Interaction, i guess it works i personally don't get it but it's like farm colony with the spreadsheets expansion pack.
5) Scamming pubbies
In regards to what skills to train as entry-pvp, everyone should train these below.
-Minmatar Frigate III
-Propulsion Jamming I
-Navigation IV and
-Afterburner IV
-High Speed Manuvering III
If tackling idiots is your thing (it's a great thing), Propulsion Jamming V is required for Interceptors and Dictors. Interceptors are the fastest class of ships and are almost always dedicated forward scouts and tacklers.
Dictors are heros. I logged in after hearing there was an enemy fleet running away from one of ours. They were on their way to a system I was near. I got in system, dropped a bubble where the hostiles were warping to and trapped them. Our fleet caught up and murdered them all. They are also the essential ship to have in a gate camp.
With that said don't train a V early on for the love of god you will hate it. Mesh out support skills, gunnery skills if you want to do that, armor skills, logi skills if you want to fly logistics and spaceheal spaceships.
:e: forgot to mention about the clone in hi-sec. You don't want to really do this. once you are in goonswarm, hisec is generally more dangerous than being in Deklein. Also there are few reasons for going back once you move up, Deklein can service all your money making needs, we're deployed in B-DBYQ for the fountain war which is fully stocked of ships and mods. If you need to buy something from jita and ship it in (very cheap to do so) make an alt on your account that just sits there and does your contracting / buying. Also merchi and goons love newbies.
If anyone doesn't mind answering one more question, what kind of nest egg should I have before I pod out? I don't wanna arrive and immediately have to start begging money from you guys!
re: starting to salvage when you get in corp, there is generally always someone who isn't using their noctis or has one to loan you. I don't remember who gave me my noctis, but it is going to be someone elses once I have my ishtar ratting team ready to go. Worst case? you throw on some salvagers and tractor beams to a trasher until you find a noctis. Works the same, just requires you to move around a bit and empty your cargo more often.
At most a celestis newbie fit will run you ~10m? I could be completely wrong on that, i am too lazy to log in and check our contracts. they are reimbursed though, so if you die in fleet doing your thing, you get paid 25m. also anyone in corp will buy you your first celestis if you can't afford one and want to go on a fleet.
If you are interested in doing Logi, the Inquisitor is our t1 armor logi that goes out with Wolf Fleets. Main thing with logi is just to be cap stable with everything running at once. Don't undock until you are cap stable in a logi, fly a tackle instead.
Some programs that are recommended (required) to play eve, because I haven't read basically any of this thread and am not sure if it's been mentioned recently or not, EFT (eve fitting tool) and EveMon http://wiki.eveonline.com/en/wiki/EVE_Fitting_Tool_(Out_of_Game_Tools) and https://forums.eveonline.com/default.aspx?g=posts&t=6765
Garpa, a mapping tool http://themittani.com/features/garpa-celebrates-10-years-eve-gts-goes-public
don't tell anyone i linked that website here. Apparently Garpa, our once internal only mapping program made in the vision of gods and magic itself, is publicly available. Get it. It will literally change how to navigate around in game.
Also we have a website that you can use once you are registered on the alliance so you can put your skill plan in browser form and stare at your training time anywhere you have the internet. It's pretty awesome, and how I keep track of my market orders, contract status, and skill plans for some of my characters. you can publish skillplans there, and view those that are already published. We should have a 60 day plan up there, or have a good one atleast to follow. I'll look into that.
because why have 4 76+126km range scrams if you can only target out to 100km. This new addition of a Sensor Booster loaded with Targeting Range Script lets you target out to 200km and damp more (less, but you get the point) spaceships.
Tonight I dumped all the Decryptors, Salvage, etc... I found onto the market in Rens. The whole package, once it sells, will net me about 40 million. Not bad at all for a few hours here and there in high-sec.
Still trying to figure out what to do with a few BPCs though. They don't look terribly valuable.
The harder the rain, honey, the sweeter the sun.
I am a few days off from getting the Celestis fit, as I am minmatar and as such have no gallente ship skills. Once I can fit the basic ship, I will put in my app and move out as well.
What kind of rats are in the area? What type of ship do you need to be able to handle them?
Nullsec belt rats tend to vary, but last time I was down there were mostly cruiser, battlecruiser, and battleship spawns, with frigates for support.
IE, bring big guns.
The harder the rain, honey, the sweeter the sun.
The changes to Odyssey put frigates into hubs, so you can be jammed and unable to warp out. This requires the ratting ships to be able to kill frigates to battleships. In terms of ratting ships, you are looking at a Talos, or Gila on the easy-to-train side of things. The guns on the Talos are used on Megathrons (our current primary DPS ship), so thats always a good path to train towards if you want to eventually shoot things in fleet.
I see you guys fly a lot of ships that's not Minmatar, Are their Minmatar equivalent or am I expected to / should I train towards these other ships?
@onesixty2 Just want to say your an amazing person to take the time and effort responding to us the way you have. Truly appreciate the info.
With that said, good things to have trained so that you will ALWAYS be useful in a fleet are the Celestis, and Slasher. There is really only one fleet that will turn you down with either of those ships, and it's our Siegefleet, or covops 'lets burn all the structures' torpedo fleet. Really you should be thankful on that, a newbie doesn't want to go on a 2-3 hour long structure shoot expecting to actually have fights to die in.
I personally fly a Sabre, Wolf (so much fun), Hound, Scythe, Exequror, and Stiletto. Of those, the Exequror is Gallente and the rest are Minmatar. I'll soon be flying in a Munnin, which is an anti-support ship designated to killing enemy Bombers, Frigates, Dictors, and other small things.
There isn't necessarily a ship that can fill the Megathron's place per say since it is our primary DPS doctrine ship, but you aren't required to fly one if you don't want to. There are always other ships we need in every fleet.
Remember to avoid Vs until you are done filling in a lot of other support skills! Rushing to the gun specs might mean you are missing the skills required to even fit the damn things, and do what I did when I started.
:e: hurricanes use medium, not large! whoops!
:e2: oh apparently it's spec IV not V. thanks @ethea.
I've been tempted to come back, but I kind of want to do equal parts fighting in a group and exploring in groups.
oh wow, didn't know I needed Large projectile to 5, to be able to use tech 2 mediums.. That's going to be long ass training.. haha. Will for sure work on other stuff first.
I originally mistook the hurricane for large projectiles, and forgot to edit that.
What he said was wrong. You only meed Small Projectile V, Medium Projectile V, Small Artillery Projectile Specialization IV to train medium T2 Arty.
The rule is you need all lower tiers and current tier of gun to V and all the lower tier of T2 Specializations to IV to train the T2 of that gun type.
Don't waste your time in high sec. Apply and pod jump out and I'll buy you a Celestis when you get here.
(that's a standing offer for the rest of you newbees)
--Mark Twain
We have fleets of various ship types (small and large) fighting actively pretty much 23/7 - there's plenty to do there and ships get reimbursed if you get popped.
The rats in Deklein are awesome (like, 60m+ an hour in bounties awesome), but you want something like a Talos BC with large blasters to take them on. Until you train into that (a month or two for new characters - not sure about you) salvaging/cleaning up after others is always an option.
--Mark Twain
Also, Faction stuff, and it's always good to have a fallback if things get weird.
I know every time I re-sub, I end up having to sell off my null-sec stuff so I can switch to wherever the hell MerchI is based NOW.
The harder the rain, honey, the sweeter the sun.
Go through the EC-P8R gate in Torrinos to get to Deklein.
It will get you to your destination explosively fast.
--Mark Twain
if you need skill books, the market in VFK is usually always stocked, or you can have someone import them. We also have free skillbook packs for newbies, and if you ever needed books imported i'm sure someone can help you out with that.