First am new to the World of Darkness setting, have never played single version of it in all of my pen & paper days but I need break from running a D&D game after 2 years and my group wanted to play this game. We have an extremely experience storyteller who knows the rules in and out. Now I've played in dozen campaigns and can roleplay with best of them; I've done everything from military leaders, anti-heroes, 40 foot giants, inquisitors and a bird who destroyed a Dark Sun campaign with high bluff score and one piece vendor trash (note: ST loves this story). Am not saying this to brag but just to get the point across that I can pull off a lot. However in our VtM am at a lose.
See as I mention early am new to oWoD and VtM, so our storyteller made mine everyone elses characters due to us being new. I was given Brujah character, this wasn't really problem for me done blood knights before and I was always able to give them amazing depth. Actually this good place for stats
Pre-embraced:
Before his embrace my character was University student majoring in Psychology with minor in Political Science. Before his post secondary life he and his future coterie used to run a small drug operation. During his criminal days he was the the muscle of the group taking on all comers (note this was shared background just replace muscle with another role for another character). As child he was sickly and deemed an outcast, forging his body both physical and mentally to get away from the slums and factories that haunted him.
Clan: Brujah
Embraced: 2004
Generation: 9th (Don't ask)
Attributes
Strength: 3 Charisma: 4 Perception: 2
Dexterity: 4 Manipulation: 3 Intelligence: 2
Stamina: 3 Appearance: 2 Wits: 2
Abilities:
Alertness: 2 Etiquette: 2 Academics, Military History: 2
Athletics: 1 Firearms: 1 Politics: 1
Awareness: 1 Larceny: 3 Technology: 2
Brawl: 3 Melee: 2 Psychology: 1
Empathy: 3 Performance: 1 Investigation 1
Intimidation:1 Stealth: 3
Leadership: 1 Survival: 1
Streetwise: 2
Subterfuge: 3
Expression 1
Disciplines Virtues
Presence: 1 Conviction: 2
Celerity: 2, Instinct: 4
Potence: 2 Courage: 4
Humanity: 5
Willpower: 6
Influence: Background: Boons
(Coterie)Resources: 2 (Coterie) Contacts: 2 (Police & Gangs) Lifeboon to seneschal
(Coterie)Underworld: 2 (Mine) Contacts: 1 (Underworld mob boss) Major to my Primogen
(Coterie) Street: Major to Nosferatu
*Note: Anything not mentioned is zero or not in yet*
Now as you can tell from my build am suppose to be stealth warrior who can break into anything, with some budding social skills. Now here comes the problem the storyteller running the game as 95% RP 5% combat. See this just cripples my character making me feel useless and the load to the rest of the group. When asked about the Storyteller very much gives off the vibes that am suppose to pull the others out of a fight when they screw up and I got other things to offer. Now I've dropped hints to the storyteller that am bored (can I actively pay off boons, calling up my contact and demanding work) this has just left him dumbfounded and confused.
Before someone says talk to your ST. I have and heres what came out of that.
So two sessions have came and past, and damn was it boring. Lets start it off with what I've done
First Session:
Go see the Sheriff, to see this job of his entails. Sat down and told me how suspects that local Anarchs are assisting the Sabbat. He wants me to go to bar he suspects is hangout for them and but I can't go inside. So far so good. This finally gives me something that will really let me flex my character. Go off get a camera just in case and start staking out the bar waiting for something to happen. And wait. And wait. And wait. Something finally happened when I decided to leave due to dawn approaching, one of Anarchs got on a bike and left! Pulled out the camera and got him on tape.
So I go see the Sheriff, show him the tape and get told to go watch the bar again. But this time am suppose to call in if I see the Anarch. See the Anarch, call the number, and then get told to go home. WTF :mad:
Second Session:
My coterie gets vision of plot and start fighting over what to do about it. Knowing that this stuff is out of all of our specialties and pay grade, I decide go to the local friendly Tremere. Who tells me that (A) its a vision (B) go see the Tremere Primogen or seneschal for more information. He also explains to me the proper way to talk to his primogen, this must be important so I write it down. Call them asking them if they know anything about visions of plot, and arrange a meeting with them and my coterie. Once at the Elysium, my coterie begins browbeats me for actually doing something, with one of them at point wanting to actual attack me in the Elysium. Only to be interrupted when the Primogen arrives, go to a back room and Ventrue tries to explain the vision but screws up the greeting. Yep the Brujah still the only person who can talk to someone with rank and not piss them off. However the Storyteller while in character just sighs and calmly corrects him. WTF, what was the point of explaining how to talk to him if he doesn't care :mad:
Some more plot happens during the night and even to the start of the next one. I spend an hour in real time doing nothing but waiting for my turn. As he goes in extreme detail over how much the Malkavian screwed up by defacing museum Elysium (he talks to dead people, mummies were present, fail self-control). I sit there still waiting for my turn. Eventually he comes to me says "Are you going to do anything important there? Really want to go back to wrap this (points to the Malk player) up". Whatever, you know am just player that has complained about being bored and wanting to do stuff. I let him go off and finish that. While I am bored, Malk player is actually entertaining.
Big plot reveal happens at our haven. Someone who we thought died back during our embrace and hes attacking us. O sweet, an enemy that is near the same strength as me, while am heavily armed and filled with blood. Man this is a time to really shine. He takes down the Toreador and Ventrue using combination of Thanatosis and stakes. NP, I got a gun and a lot bullets. I get crit shot off on him and nothing. Whatever, I got an escape tunnel that leads to the sewers and a Nosferatu guide nearby. Go down into the tunnel, tell the Nosferatu we need back up, I know back up, and he should guide me to quickest way out.
Nosferatu: "Screw this, Obfuscate"
Me: "Am looking right at you"
Nosferatu: "I go around the corner"
Me: "Two points in celerity, do you really want to get in foot race with me"
Me and him go back forth like this for a while. Eventually I just give up and force him to call his Primogen. Malkavian goes down when tries to save the 2 guys that have been staked. Okay batter up, I got clip full of bullets and machete. Tell the ST I go into ambush... nope wait, he gets you first with a stake. Soak with all 10s, it was the only thing that made me smile. Okay hurt but still standing and moving. I return the favour by hitting him with pistol whip fuelled with as much blood as I can spend in a turn. He takes it, WTF. He responds back by slamming the stake in deeper. Your now Mauled.
Me: "WTF. The Toreador and Ventrue are only crippled and they were one shot with Thanatosis and stakes."
ST: "Blood and potence"
Me: *sigh* "Railroading mary sue"
Any help you can provide would be much appreciated it. Also please explain your whole idea out as mush as possible. Pointing me to books that may help me would be great too. Thank you