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I need creepy ambient music [UPDATE] Session notes posted, triumph!
I need, ideally, ~3 hours or so (less if I can shake a repeat, of course). Mostly slow stuff, but with some fast, actively scary stuff. This is for a pen and paper session I'm running this week. Preferable genre would be something spacey, though as long as it's creepy I can be flexible.
A dollar per track on itunes would be fantastic if possible, or free of course. Youtube links are fair game.
If you're playing in this game and happen upon this thread, kindly do not listen to any recommendations in this thread.
Rend on
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Posts
y2jake215certified Flat Birther theoristthe Last Good Boy onlineRegistered Userregular
Slint - Spiderland
Has lyrics, though most are spoken, and is creepy as shit
maybe i'm streaming terrible dj right now if i am its here
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y2jake215certified Flat Birther theoristthe Last Good Boy onlineRegistered Userregular
It might be more song-like than you're looking for, though
maybe i'm streaming terrible dj right now if i am its here
I used a lot of Nox Arcana and Midnight Syndicate in my game sessions. They are more fantasy oriented however..
Maybe this will suit you : http://www.youtube.com/watch?v=e3fqE01YYWs
A note about youtube links, watch out for youtube ads! They will ruin the pacing of your game (Pandora too). Maybe something like spotify or grooveshark?
That should go a long way to solving your problem. It's one long track about surgery without anaesthesia. Has some slow creepy bits as well as loads of pacy, creepy, loud bits.
exactly what hikkins said, Fantomas is the stuff you are probably looking for, be it DELIRIUM CORDIA, or AMENAZA AL MUNDO, wich are a lot of very short tracks that can make any enviroment really dense and creepy, and make people jumpy as hell.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
Look up Swanshit. Old forum buddy of mine from a few years ago has several album's worth of free ambient stuff, some of which is enough to make the skin crawl.
The session went very well!
There were several points of narration for which I used the music recommended here.
Spoilered, for those of you who want to read it. Thanks again, this session was a glorious triumph.
Background: Party is heading to a ship on which some catastrophe happened. The ship is a nomad barge so big it even lacks propulsion. It is guided through space by a mining tug, which also lost comms suddenly before they both floated away from their fleet at cruising speed.
Scenes:
Space Dock:
(soundtrack: Lustmord, Black Star )
“The vastness of space has perhaps never seemed so empty, as the immense void of the universe seems to crush you, stifling, agonizingly quiet, the only things breaking the cosmic silence to your senses being the light hum of the ship’s drive decelerating and the terrible stellar graveyard in front of you.
No longer do the bright colors and garish designs on the sides of the two ships’ hulls declare the characteristic defiance and irreverence of the scum. On the contrary, there is an eerie emptiness to the outlandish paint jobs, unliving, like a song from a music box.
Your approach to the abandoned hulk seems to take hours, but finally, you reach the nearest dock, the ship extending its arm to join with the hulk’s lifeless body, still hurtling through space at cruising speed."
When they first board the Abandoned Hulk:
“And so the scene is finally set. You’re not sure what you were expecting to find in here, but you’re fairly certain you should have expected this. The cargo bay which was fitted with your docking port, the de facto spaceport for this nomad city, is in ruins. What surely must at some point have been a marketplace is instead a shamble of broken debris, as if the ship had suffered some horrible wound that shook it violently, and to its very core.
It smells of dust and loneliness, and most of the lights, with the exception of the auxiliary lighting, are out, or flickering, giving the whole place a sort of nightmarish ambiance."
Here:
-The security system is revealed to be modular and redundant, but unconnected. Surveillance footage will give the players a view of their target moving to the apartment block.
-The players can collect a moderate amount of money and some goods, perhaps even one or two precious items, if they decide to dig through the broken marketplace.
Apartment Block:
(soundtrack: Gloom Beam)
“You enter apartment block designation C-22, written on the entrance opening is ‘Apartments C-to-the-twos, better than the fools’ in red impact lettering. The apartment block is made up of what looks like a honeycomb of thin hallways with doors on either side, stretching not only across the cargo bay, but due to the low gravity, also up and down it. The doors remain closed, the auxiliary lighting just barely bright enough for you to make out enough of the hallways to make them look as if they had no end at all.”
Here:
-They search some rooms, find some creepy stuff
—Blood and signs of struggle in some rooms
—One person swallowed the barrel of a pistol
—A family of splicers, dead with no discernible cause
-They find a friend of the person they are looking for in a room with no air, they risk being sucked out into space
-In the man’s mesh insert they see that the person they are looking for went to the socialite’s haven in order to escapeorder to escape
Socialite’s Haven:
(soundtrack: Rikyu )
“You come upon a building which takes up most of the cargo bay attachment you’re in, an old-earth traditional japanese styled home which the maps refer to as ‘The Pagoda’. Records state that a socialite particularly famous for hedonistic parties resided here, and that in this space, the celebration went on perpetually. From the front, the area is serene, perfect, untouched.”
Here
-They find several scenes of hedonistic displays of corpses
-They go to the back to find a mass of corpses by empty escape pod doors
-They fight automatic defense robots
-They have a vision of the person they’re looking for, see next section
Vision at the lifeboats:
(soundtrack: Lacrimosa )
“You are faintly aware of something coming from behind you, even though you do not hear, see, or smell it. It is, rather, a feeling, the taste of burning copper in the air and the hairs standing up on the back of your neck. You scan the area around you, and fading into your vision is a man, first one, then many. The first comes from the pagoda and runs closer to the mob, crowded by the door to the escape pods. The man turns to two more figures near him.
“This is it, we just need to find space.” one of the two, a woman, says.
“I don’t think there will be space, look at how many people are here!” he responds.
She looks almost annoyed. “How could we lack for space? This barge is meant to hold tens of thousands.”
Suddenly the mob is in an uproar. Shouting, voices, sudden movement, a whirling and spinning, everything is chaotic now, suddenly. The mob seems about to riot.
“You’ve got to come with me! To the tug, that’s our only hope. We need to get to the tug!”
The woman turns to him. “I… see…”
Her face goes suddenly blank. “I can see it… oh god I can see all of it…”
The stare turns from something blank to agony, and as quickly as her mood turned, she becomes part of the whirling mob, the impending death.
The man takes the third figure, a child, and runs back through the pagoda."
Riding the wirecar:
(soundtrack: Dialup )
“Space, all around you.
Kilometers away from anything, and yet the anything seems much like nothing now.
Nothingness.
you plod along slowly, the wirecar seems stable enough.
Stable enough.
But what is that you hear?
It must have been nothing.
Must have been.
After all,
Space
All around you”
The Bridge:
(soundtrack: tcp_d1_03_counting_control_irdial)
“The bridge is empty, save for the furniture and a single deceased occupant, who you can only assume was the captain of the ship. She leans back in her chair, her face awash with dispair, her eyes staring out into space past the stars. A coded distress signal plays on repeat to any who would intercept it. A silent cry.
Something stirs. You know not where or what, but you know it to be true.
Something is with you.
And this something is no vision.”
Engineering:
(soundtrack: Meltdown )
“The engines of the ship have long since shut down, but many of the machines here still run on auxiliary power, designed to continue for weeks, perhaps even months, after complete power failure. A single man leans lifeless and limp against one of the engine cylinders, a cortical stack case cradled in his arms.
You approach it slowly, cautiously, keenly aware of all of your surroundings, and grab it from him.
The dead man does not resist.
You have it, the prize you sought. But, something is amiss.
A message reaches you.
‘Hello? I am Lawrence Rivington, I’m one of the engineers on this tug. I don’t think I have long left, and I hope nobody ever finds me. I desperately hope that.
Something is wrong here. The computers, they are not behaving correctly. The impact, it was small, barely broke the hull, but, something happened. The computers are… they’re infected. False readings, false security recordings, false everything. It’s like this entire reality has been rewritten.
I’ve been here on the tug for two days now with the crew, examining what we’ve seen, and the only thing we can agree on is that it’s changing. Over time, the history is being rewritten. The computers are infected. The people, they’re infected.
Everything is infected.
If you’re getting this, you need to leave.
And you need to leave now
while you still know what leaving is."
Leaving the Abandoned Hulk:
(soundtrack: Silent Hill 2, Promise (Reprise))
“The abandoned hulk and its deathly caretaker fall gradually away behind you, leaving only the recollections of the events which happened there in their wake. Ever since the fall, the solar system has been a strange and unforgiving place, and transhumanity its sole inhabitants. Perhaps never before has an entire race been so packed together, and yet at the same time, so alone.
But such is the state of it, and such it must be lived.
You hold in your hands the soul of a man. The taste of that is strange on your tongue- though not for unfamiliarity. No, but the contrary. Leaving the hellish carcass of a flying city, you almost fancy yourself a rescuer. You confess to yourself that you do not know what the buyers have in store for this man, but regardless of his destination, surely it is a better fate than to be imprisoned eternally within the boatman Charon’s own body, guiding the cursed down an endless river styx."
Posts
Has lyrics, though most are spoken, and is creepy as shit
maybe i'm streaming terrible dj right now if i am its here
maybe i'm streaming terrible dj right now if i am its here
but they're listening to every word I say
Pick a bunch and make a youtube playlist.
but they're listening to every word I say
Thanks a lot!
Maybe this will suit you :
http://www.youtube.com/watch?v=e3fqE01YYWs
More Gloom Beam.
http://www.youtube.com/watch?v=TH9vN4QdJMk&feature=relmfu
http://www.youtube.com/watch?v=p9XMd2eAy_4&feature=related
Wiki on it http://en.wikipedia.org/wiki/Serenade_for_the_Dead
A friend used it back in the day for a Beyond the Supernatural campaign he ran. Worked well.
http://www.youtube.com/watch?v=QpWdRByBRk0
http://www.youtube.com/watch?v=A5S3v2Qrx4I
http://www.youtube.com/watch?v=UC_T4_HxTb4
http://www.youtube.com/watch?v=9sbhPvtW0vM
http://www.youtube.com/watch?v=FMAGlHUepSo
http://www.youtube.com/watch?v=K3uepL8XWI8
A note about youtube links, watch out for youtube ads! They will ruin the pacing of your game (Pandora too). Maybe something like spotify or grooveshark?
That should go a long way to solving your problem. It's one long track about surgery without anaesthesia. Has some slow creepy bits as well as loads of pacy, creepy, loud bits.
http://www.youtube.com/watch?v=70QpEWwpSdo
(these are two different tracks)
http://www.youtube.com/watch?v=NxcCve7alGU
http://www.youtube.com/watch?v=uj-zhZ0VJm8
http://www.youtube.com/watch?v=OlZLh5MpYH4
http://www.youtube.com/watch?v=mDCloGjm5p8&feature=related
http://www.youtube.com/watch?v=d0XdBDRSWgE&feature=related
it has words so i don't know if you can use it, but it is Creepy
hitting hot metal with hammers
http://www.youtube.com/watch?v=y-1SsMn67m8
http://www.youtube.com/watch?v=odZKlbwy1l8
"place where the dead stars hang" and "heresy" are particularily under your skin crawly.....
Black Star is one of the ones I like particularly well.
Dial-up sound slowed 7x. Perfect for any sci-fi game.
I'll give you guys the scoop when I finish up, if you're interested. You've definitely helped out a lot.
There were several points of narration for which I used the music recommended here.
Spoilered, for those of you who want to read it. Thanks again, this session was a glorious triumph.
Scenes:
(soundtrack: Lustmord, Black Star )
“The vastness of space has perhaps never seemed so empty, as the immense void of the universe seems to crush you, stifling, agonizingly quiet, the only things breaking the cosmic silence to your senses being the light hum of the ship’s drive decelerating and the terrible stellar graveyard in front of you.
No longer do the bright colors and garish designs on the sides of the two ships’ hulls declare the characteristic defiance and irreverence of the scum. On the contrary, there is an eerie emptiness to the outlandish paint jobs, unliving, like a song from a music box.
Your approach to the abandoned hulk seems to take hours, but finally, you reach the nearest dock, the ship extending its arm to join with the hulk’s lifeless body, still hurtling through space at cruising speed."
When they first board the Abandoned Hulk:
“And so the scene is finally set. You’re not sure what you were expecting to find in here, but you’re fairly certain you should have expected this. The cargo bay which was fitted with your docking port, the de facto spaceport for this nomad city, is in ruins. What surely must at some point have been a marketplace is instead a shamble of broken debris, as if the ship had suffered some horrible wound that shook it violently, and to its very core.
It smells of dust and loneliness, and most of the lights, with the exception of the auxiliary lighting, are out, or flickering, giving the whole place a sort of nightmarish ambiance."
Here:
-The security system is revealed to be modular and redundant, but unconnected. Surveillance footage will give the players a view of their target moving to the apartment block.
-The players can collect a moderate amount of money and some goods, perhaps even one or two precious items, if they decide to dig through the broken marketplace.
(soundtrack: Gloom Beam)
“You enter apartment block designation C-22, written on the entrance opening is ‘Apartments C-to-the-twos, better than the fools’ in red impact lettering. The apartment block is made up of what looks like a honeycomb of thin hallways with doors on either side, stretching not only across the cargo bay, but due to the low gravity, also up and down it. The doors remain closed, the auxiliary lighting just barely bright enough for you to make out enough of the hallways to make them look as if they had no end at all.”
Here:
-They search some rooms, find some creepy stuff
—Blood and signs of struggle in some rooms
—One person swallowed the barrel of a pistol
—A family of splicers, dead with no discernible cause
-They find a friend of the person they are looking for in a room with no air, they risk being sucked out into space
-In the man’s mesh insert they see that the person they are looking for went to the socialite’s haven in order to escapeorder to escape
(soundtrack: Rikyu )
“You come upon a building which takes up most of the cargo bay attachment you’re in, an old-earth traditional japanese styled home which the maps refer to as ‘The Pagoda’. Records state that a socialite particularly famous for hedonistic parties resided here, and that in this space, the celebration went on perpetually. From the front, the area is serene, perfect, untouched.”
Here
-They find several scenes of hedonistic displays of corpses
-They go to the back to find a mass of corpses by empty escape pod doors
-They fight automatic defense robots
-They have a vision of the person they’re looking for, see next section
(soundtrack: Lacrimosa )
“You are faintly aware of something coming from behind you, even though you do not hear, see, or smell it. It is, rather, a feeling, the taste of burning copper in the air and the hairs standing up on the back of your neck. You scan the area around you, and fading into your vision is a man, first one, then many. The first comes from the pagoda and runs closer to the mob, crowded by the door to the escape pods. The man turns to two more figures near him.
“This is it, we just need to find space.” one of the two, a woman, says.
“I don’t think there will be space, look at how many people are here!” he responds.
She looks almost annoyed. “How could we lack for space? This barge is meant to hold tens of thousands.”
Suddenly the mob is in an uproar. Shouting, voices, sudden movement, a whirling and spinning, everything is chaotic now, suddenly. The mob seems about to riot.
“You’ve got to come with me! To the tug, that’s our only hope. We need to get to the tug!”
The woman turns to him. “I… see…”
Her face goes suddenly blank. “I can see it… oh god I can see all of it…”
The stare turns from something blank to agony, and as quickly as her mood turned, she becomes part of the whirling mob, the impending death.
The man takes the third figure, a child, and runs back through the pagoda."
(soundtrack: Dialup )
“Space, all around you.
Kilometers away from anything, and yet the anything seems much like nothing now.
Nothingness.
you plod along slowly, the wirecar seems stable enough.
Stable enough.
But what is that you hear?
It must have been nothing.
Must have been.
After all,
Space
All around you”
(soundtrack: tcp_d1_03_counting_control_irdial)
“The bridge is empty, save for the furniture and a single deceased occupant, who you can only assume was the captain of the ship. She leans back in her chair, her face awash with dispair, her eyes staring out into space past the stars. A coded distress signal plays on repeat to any who would intercept it. A silent cry.
Something stirs. You know not where or what, but you know it to be true.
Something is with you.
And this something is no vision.”
(soundtrack: Meltdown )
“The engines of the ship have long since shut down, but many of the machines here still run on auxiliary power, designed to continue for weeks, perhaps even months, after complete power failure. A single man leans lifeless and limp against one of the engine cylinders, a cortical stack case cradled in his arms.
You approach it slowly, cautiously, keenly aware of all of your surroundings, and grab it from him.
The dead man does not resist.
You have it, the prize you sought. But, something is amiss.
A message reaches you.
‘Hello? I am Lawrence Rivington, I’m one of the engineers on this tug. I don’t think I have long left, and I hope nobody ever finds me. I desperately hope that.
Something is wrong here. The computers, they are not behaving correctly. The impact, it was small, barely broke the hull, but, something happened. The computers are… they’re infected. False readings, false security recordings, false everything. It’s like this entire reality has been rewritten.
I’ve been here on the tug for two days now with the crew, examining what we’ve seen, and the only thing we can agree on is that it’s changing. Over time, the history is being rewritten. The computers are infected. The people, they’re infected.
Everything is infected.
If you’re getting this, you need to leave.
And you need to leave now
while you still know what leaving is."
(soundtrack: Silent Hill 2, Promise (Reprise))
“The abandoned hulk and its deathly caretaker fall gradually away behind you, leaving only the recollections of the events which happened there in their wake. Ever since the fall, the solar system has been a strange and unforgiving place, and transhumanity its sole inhabitants. Perhaps never before has an entire race been so packed together, and yet at the same time, so alone.
But such is the state of it, and such it must be lived.
You hold in your hands the soul of a man. The taste of that is strange on your tongue- though not for unfamiliarity. No, but the contrary. Leaving the hellish carcass of a flying city, you almost fancy yourself a rescuer. You confess to yourself that you do not know what the buyers have in store for this man, but regardless of his destination, surely it is a better fate than to be imprisoned eternally within the boatman Charon’s own body, guiding the cursed down an endless river styx."