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[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 3: Playing Like a Designer (pt. 2)

DogDog Registered User, Administrator, Vanilla Staff admin
edited July 2012 in The Penny Arcade Hub
image[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 3: Playing Like a Designer (pt. 2)

This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.

Read the full story here

Dog on

Posts

  • Le_FlemardLe_Flemard Registered User new member
    always love that outro music, thanks for putting it here. Also as a maybe future programmer(Bad Dream from maths test) I found this interesting, a programmer also have to search like the game designer (not on only game thought, we have to search in every type of program, use our knowledge to understand how they do it. Sometime I have to crack the code to really understand how the program do it. Hey, fellow programmer even give you some information in there code comments (Master teach me please). Even, if I don't know the programmer(s), I can sense there interest in a program. If he truly want to have the most optimized program or the most cool looking program. When I found something I didn't think was possible, I'm really satisfied. When I found a solution for a bug in another program, I can't help myself to think : Yes it's cool, but, why the programmer didn't think of this solution, can I denaturate the original coding with this solution ? It's his "child" (yes we tend to call them like that, we know that's creepy) not mine. When I can, I emailed the programmer, I don't approach the solution subject first. I said what the program made me thought, how I found the bug, how I found the solution, HOW WAS MY PATH (err don't know if this is correct in english). When I receive an answer I tend to be impressed by the programmer. We started to email each other from time to time, share information, technics... Like a friendship but only by respect for the work of each other...
    I know that's a bit long but thanks for readings. Sorry for the errors, feel free to act GN...
    And really, really thanks for the vids.

  • MoggMogg Registered User regular
    Again... this is based on making a game for the public and selling it to the public. These points are valid for that goal. Some of these points are good in general, but making a game for yourself is slightly different because you alone are the audience it needs to appeal to. But even if the only audience is you, getting someone else to 'break it' is a good way to make sure all bases are covered.

  • DoomBlackDragonDoomBlackDragon Registered User regular
    edited April 2013
    Hey I liked Two worlds. Really to many people hated it because it was not oblivion. They hated because it was not some retard dumb down rpg. It was not causal friendly. Just because people can not understand how to walk forward with out the game holding your hand does not mean it a bad game.

    Also the noob tube helps only the noobs. I have installed many fps games with noives gear and never releayed on the noob tube to get me kill. While because I am not a bloody noob. I know how to play fps games. If you build items to prevent players who suck at your game. Then they should not be playing your game. Stop trying to build games for the fake gamers. Stop it right now. It a waste of time and money trying to dumb down the games to keep your fake games in it.

    DoomBlackDragon on
  • NomudNomud Registered User regular
    Did he just tell me to stop playing Skyrim for hundreds of hours and play facebook games instead? Do I really have to? :C

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