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[League of Legends] It's not punny how much of a thorn in my side Zyra will be.

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Posts

  • RamiRami Registered User regular
    So let's talk about projectiles being fired from an unseen enemy being invisible. This is a bug right? Because it's complete bullshit.

    Yesterday I got hit by two bouncing bombs from a Ziggs I couldn't see in a bush. But they were both invisible, so I'm sitting there last hitting a minion thinking 'the fuck did I just lose 40% of my hp?' It doesn't happen with global ults like Ashe arrows or Ezreal or whatever. But any normal range skillshot fired from someone I can't see in a bush/behind a wall is invisible and it's so fucking stupid.

    But then I remember them patching Nunu because you could see his ult if he was channeling it in a bush, and now you can't again. Makes me think this is a feature but it's just so dumb.

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  • MrGrimoireMrGrimoire Pixflare Registered User regular
    Wit's End>Partyhat Jax is a thing, and it works. Too bad my team was full of derps.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    support mundo rami

    full magic pen rune page and sit in bush spamming cleavers

    obF2Wuw.png
  • CoinageCoinage Heaviside LayerRegistered User regular
    edited July 2012
    I was going to get Zyra, but I think I'll be saving my IP for Diana, that looks awesome and I'm more into melee champions at the moment anyway.
    Joe K wrote: »
    so, quick question, if you're building a crit page, do you go with damage+ quints or + %crit chance quints?
    Crit runes are bad. Please do not buy any of them. They're absurdly expensive, and they're worse than armor pen or flat ad in every way.
    Rami wrote: »
    Yesterday I got hit by two bouncing bombs from a Ziggs I couldn't see in a bush. But they were both invisible, so I'm sitting there last hitting a minion thinking 'the fuck did I just lose 40% of my hp?' It doesn't happen with global ults like Ashe arrows or Ezreal or whatever. But any normal range skillshot fired from someone I can't see in a bush/behind a wall is invisible and it's so fucking stupid.

    But then I remember them patching Nunu because you could see his ult if he was channeling it in a bush, and now you can't again. Makes me think this is a feature but it's just so dumb.
    I'm pretty sure it's only supposed to do that for Nunu because EMPIRE NUNU etc, but I agree it's dumb.

    Coinage on
  • RamiRami Registered User regular
    edited July 2012
    I did a lot of support Mundo a while ago, it's pretty great for keeping them low if they don't have a healer support. Otherwise I think the lack of cc/heal/shield makes him kind of bad.

    Also RE: who should I unlock that I asked about a couple of days ago, I went with Nautilus on the basis that I had more viable top lanes than I bothered to take the time to realise. I've also been really tearing up a storm as Veigar recently. I keep getting these matchups that make me go 'welp' (like vs Fizz yesterday) but I've yet to actually lose the lane so far. Even against Galio I somehow went 3/0/0 to his 0/3/0 at 15m. All manner of beautiful things happen when you become vaguely adept at placing event horizon properly.

    Rami on
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  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    Played my first game as Xerath last night since he released. I forgot how hysterical his range is. It's also great because you never see him, so nobody else knows his range either. Ended up going something like 10/3/7 with the highlight being nailing Sona under her tower with just the tip of a locused Q. Just when she thought she was safe...

    Anyway, Scorched Earth Xerath bought. I'm not part of the solution, I'm part of the problem.

    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • Joe KJoe K Registered User regular
    Tommatt wrote: »
    Joe K wrote: »
    so, quick question, if you're building a crit page, do you go with damage+ quints or + %crit chance quints?

    I'm kinda curious about this as well. Also curious who you'd run a crit page with currently. I know GP used to be a good candidate.

    Edit bleh, I thought they patched yesterday? I just wanted a quick co op vs AI for FWoTD and servers go down :(

    Best example for a crit page is trynd. Not sure about others, but I'm sure that there are others it's just that Trynd is built around the crit mechanic.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Joe K wrote: »
    so, quick question, if you're building a crit page, do you go with damage+ quints or + %crit chance quints?

    As @Coinage said, you don't buy crit runes. There are exactly two champions on whom they have any real utility: Gangplank and Tryndamere. If you are for some reason building a specific page for one of those two, you want chance on Tryndamere and damage on Gangplank, probably.

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  • RamiRami Registered User regular
    I thought you'd want crit damage on Tyrn? He gets 35% crit from fury, so you've basically hit 100% with an IE and PD. I suppose chance is better early game.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited July 2012
    Rami wrote: »
    I thought you'd want crit damage on Tyrn? He gets 35% crit from fury, so you've basically hit 100% with an IE and PD. I suppose chance is better early game.

    Yeah, it's usable on him too. It's not like I play a ton of Trynd, but with the way they've got his fury generation, Spinning Slash, and Bloodlust working now, it seems like critting more often will get you off the ground quicker and open up more build options.

    Gangplank meanwhile really does want to go back to the days of hitting Parley crits for four digits.

    Auralynx on
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  • Joe KJoe K Registered User regular
    Joe K wrote: »
    so, quick question, if you're building a crit page, do you go with damage+ quints or + %crit chance quints?
    Crit runes are bad. Please do not buy any of them. They're absurdly expensive, and they're worse than armor pen or flat ad in every way.
    [/quote]

    But they're absolutely stupid on Trynd.... which yeh, character specific page, but since I started with the 40 champs for $35 option, and buy champ packs when they're offered, I've got IP around to burn. Back when Ryze had the crazy Mana ratios, I had an all-scaling mana page. I still have an all scaling AP for when I really want to fuck with people, generally as Veigar or Heimer.

    I also do have standard AD, normal AP, support page, galio page, vlad page, movespeed variants on some of those, and a couple other odd pages for special purposes (like when i jungle Mundo, I take a +25%AS page and a vamp sceptre start). I've got IP coming out the wazoo because I buy the champs in bundles with real money, so wasting IP isn't really an issue for me, although the energy runes all look universally bad, so I won't be buying those.... Now the Exp Runes... That powerlevelling Janna looks interesting to say the least.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Auralynx wrote: »
    Rami wrote: »
    I thought you'd want crit damage on Tyrn? He gets 35% crit from fury, so you've basically hit 100% with an IE and PD. I suppose chance is better early game.

    Yeah, it's usable on him too. It's not like I play a ton of Trynd, but with the way they've got his fury generation, Spinning Slash, and Bloodlust working now, it seems like critting more often will get you off the ground quicker and open up more build options.

    Gangplank meanwhile really does want to go back to the days of hitting Parley crits for four digits.

    And Every time I see Gangplank top I'll pick Fiora. And then just laaaaaaaaaugh and laaaaaaaugh and laaaaaaaaugh :)

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Auralynx wrote: »
    Rami wrote: »
    I thought you'd want crit damage on Tyrn? He gets 35% crit from fury, so you've basically hit 100% with an IE and PD. I suppose chance is better early game.

    Yeah, it's usable on him too. It's not like I play a ton of Trynd, but with the way they've got his fury generation, Spinning Slash, and Bloodlust working now, it seems like critting more often will get you off the ground quicker and open up more build options.

    Gangplank meanwhile really does want to go back to the days of hitting Parley crits for four digits.

    And Every time I see Gangplank top I'll pick Fiora. And then just laaaaaaaaaugh and laaaaaaaugh and laaaaaaaaugh :)

    Yeah, poor Gangplank, being tuned to a era of the game game that didn't have champions like Fiora or Jayce or the current looney-tunes burst incarnation of Jax. :P

    kshu0oba7xnr.png

  • RamiRami Registered User regular
    I was Udyr vs GP in a game yesterday.

    http://www.youtube.com/watch?v=otCpCn0l4Wo

    Just couldn't hurt me. It was bad. Like, their jungle came in to gank me and I ended up just killing GP and walk back to my tower.

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  • BurnageBurnage Registered User regular
    Gangplank is in such a bad place right now that specifically counter-picking him is just mean.

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    I've seen an Ashe run a full crit damage page.
    It was prettty ridonc, actually - her volleys were destroying people.

  • JoshmviiJoshmvii Registered User regular
    Heh, I'll bet. He probably gave up trying to parley harass and just started using it to last hit for gold if he was smart, considering Udyr will just sustain back the damage from it easily anyway.

  • RamiRami Registered User regular
    Joshmvii wrote: »
    Heh, I'll bet. He probably gave up trying to parley harass and just started using it to last hit for gold if he was smart, considering Udyr will just sustain back the damage from it easily anyway.

    Yeah that's exactly it. He basically gave up and reverted to bankplank with philo/avarice and using his ult to pick up assist gold. At least you can kind of bankplank now that is doesn't destroy your mana to last hit with parrley.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    kshu0oba7xnr.png

  • MiniwolfMiniwolf Probably somewhere sniffing somethingRegistered User regular
    Sorry to everyone who's team I was on last night for having to bail. Something personal and important came up and I had to leave suddenly and quickly. I didn't even have time to say I was leaving.

    League Of Legends: Ulven
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  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited July 2012
    Parrrley for True Damage 2012

    Sokpuppet on
  • RamiRami Registered User regular
    They could make remove scurvy useable on team mates, with his E that's an instant support hero. Or they could remove the heal and give it some passive defence bonus. As a melee range AD carry he can't really compete, notice that the only two real melee AD carries are Tyrn and Fiora, and they both have invulnerability in their ults to make it feasible.

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  • BurnageBurnage Registered User regular
    Auralynx wrote: »
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.

  • RamiRami Registered User regular
    Isn't it 7% per stack? They could give Parrley a bonus effect based on the amount of stacks of grog soaked blade they have on them, maybe even a stun if it's 3 stacks? (but with a caveat like it can't stun more than once every 10 seconds or something).

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  • MechMantisMechMantis Registered User regular
    edited July 2012
    Oh my god playing Vayne against a team that doesn't build armor or resistances is so much fun. Why yes, I'll skip a Last Whisper and Infinity Edge for A BLACK CLEAVER AND WIT'S END SO I PROC SILVER BOLTS ALL THE TIME.

    18 kills that game. Ended before I could get my Bloodrazer. Alas.

    MechMantis on
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  • JoshmviiJoshmvii Registered User regular
    Rami wrote: »
    They could make remove scurvy useable on team mates, with his E that's an instant support hero. Or they could remove the heal and give it some passive defence bonus. As a melee range AD carry he can't really compete, notice that the only two real melee AD carries are Tyrn and Fiora, and they both have invulnerability in their ults to make it feasible.

    You forgot dunkmaster Yi, the king of pre 30 pub stomping, or post 30 if the other team has no stuns, lol.

  • JoshmviiJoshmvii Registered User regular
    MechMantis wrote: »
    Oh my god playing Vayne against a team that doesn't build armor or resistances is so much fun. Why yes, I'll skip a Last Whisper and Infinity Edge for A BLACK CLEAVER AND WIT'S END SO I PROC SILVER BOLTS ALL THE TIME.

    18 kills that game. Ended before I could get my Bloodrazer. Alas.

    Playing Vayne against anybody if you get to late game is so much fun. =) It doesn't even matter if they built armor. Vayne with zerkers, IE, PD, BT, BC, and a QSS can basically just 1v5 their team if your positioning is good.

  • BurnageBurnage Registered User regular
    Rami wrote: »
    Isn't it 7% per stack? They could give Parrley a bonus effect based on the amount of stacks of grog soaked blade they have on them, maybe even a stun if it's 3 stacks? (but with a caveat like it can't stun more than once every 10 seconds or something).

    I actually forgot his passive could stack. Turns out I forgot because the debuff lasts 3 seconds and parley has a cooldown of 5 seconds.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited July 2012
    Rami wrote: »
    They could make remove scurvy useable on team mates, with his E that's an instant support hero. Or they could remove the heal and give it some passive defence bonus. As a melee range AD carry he can't really compete, notice that the only two real melee AD carries are Tyrn and Fiora, and they both have invulnerability in their ults to make it feasible.

    Actually, the problem isn't really with Gangplank's utility in teamfights. He has a job to do there (shoot carries, be difficult to peel) and he does it reasonably well. It's that you can play "Bankplank," against a fairly passive opponent, or intimidate him with Parley poke.... or lose the laning phase. Plenty of people he'll go up against have zero reason to be intimidated by an unfarmed Parley and can build a health advantage quicker or burst harder.

    Auralynx on
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  • CoinageCoinage Heaviside LayerRegistered User regular
    edited July 2012
    So Volty designed Diana, awesome.
    Rami wrote: »
    Also RE: who should I unlock that I asked about a couple of days ago, I went with Nautilus on the basis that I had more viable top lanes than I bothered to take the time to realise. I've also been really tearing up a storm as Veigar recently. I keep getting these matchups that make me go 'welp' (like vs Fizz yesterday) but I've yet to actually lose the lane so far. Even against Galio I somehow went 3/0/0 to his 0/3/0 at 15m. All manner of beautiful things happen when you become vaguely adept at placing event horizon properly.
    Do people still take Nautilus top? In my opinion he was borderline before because of his weak early game when so many people play tops like Riven, and with the recent nerfs, I think he would have trouble holding his own in a solo lane. I always jungled him before, and he's still a great jungler. Although he's a lot like Amumu in that you are really screwed for a long time if you get invaded and they take your blue and kill you.\
    Rami wrote: »
    They could make remove scurvy useable on team mates, with his E that's an instant support hero.
    That would be terrifying. GP is overnerfed, but it will never stop being funny to me that his passive is better than Sejuani's.

    Coinage on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Burnage wrote: »
    Auralynx wrote: »
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.

    They could also not do anything and let him fade away into obscurity.

    Yes I like this plan, no more gangplank. :)

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Burnage wrote: »
    Auralynx wrote: »
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.

    They could also not do anything and let him fade away into obscurity.

    Yes I like this plan, no more gangplank. :)

    Man, I hope not. Gangplank was the second character I really enjoyed playing in this. His ultimate's a lot of fun, Raise Morale's in a good place, and so forth, but he's behind the curve right now. Would like him back. If they're going to be as aggressive as they have been about tuning people up, he ought to be near the top of the queue.

    kshu0oba7xnr.png

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited July 2012
    Auralynx wrote: »
    Burnage wrote: »
    Auralynx wrote: »
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.

    They could also not do anything and let him fade away into obscurity.

    Yes I like this plan, no more gangplank. :)

    Man, I hope not. Gangplank was the second character I really enjoyed playing in this. His ultimate's a lot of fun, Raise Morale's in a good place, and so forth, but he's behind the curve right now. Would like him back. If they're going to be as aggressive as they have been about tuning people up, he ought to be near the top of the queue.
    His ultimate's a lot of fun
    His ultimate's a lot of fun

    Yeah, Gangplank needs to die in a fire. His ultimate is one of the most bullshit things in this game. It wouldn't be half as bad if it also didn't include

    "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH" as he fired it and wasn't on a 5 second cooldown.

    Delphinidaes on
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  • BurnageBurnage Registered User regular
    Delph has clearly faced too many mageplanks.

  • JoshmviiJoshmvii Registered User regular
    I usually laugh as gangplank ults to try to keep me from taking a tower in another lane and just stand in it because it does no damage.

    Until I'm facing a GP that builds a ton of damage and then late game I'm like WTF why is this GP actually hurting people?

  • CoinageCoinage Heaviside LayerRegistered User regular
    Yeah, Gangplank needs to die in a fire. His ultimate is one of the most bullshit things in this game. It wouldn't be half as bad if it also didn't include

    "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH" as he fired it and wasn't on a 5 second cooldown.
    That's the best part! And it does zero damage after level 10, global ults are bullshit but his is by far the least one.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Auralynx wrote: »
    Burnage wrote: »
    Auralynx wrote: »
    The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.

    They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.

    They could also not do anything and let him fade away into obscurity.

    Yes I like this plan, no more gangplank. :)

    Man, I hope not. Gangplank was the second character I really enjoyed playing in this. His ultimate's a lot of fun, Raise Morale's in a good place, and so forth, but he's behind the curve right now. Would like him back. If they're going to be as aggressive as they have been about tuning people up, he ought to be near the top of the queue.
    His ultimate's a lot of fun
    His ultimate's a lot of fun

    Yeah, Gangplank needs to die in a fire. His ultimate is one of the most bullshit things in this game. It wouldn't be half as bad if it also didn't include

    "HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH" as he fired it and wasn't on a 5 second cooldown.

    Are you sure you don't have it confused with an ultimate that does real damage, as opposed to still-random fairly small amounts of it? That's an alarming amount of hate for what is really a global-range initiation ability. :P

    kshu0oba7xnr.png

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited July 2012
    Ok here is the thing about GP's ult. Each cannonball does 75/120/165 damage. He drops 25 cannonballs over 7 seconds in the AoE (which also slows you by 25%.

    The thing is, yeah his ult has the potential to not hit very hard. It also has the potential to hit like a truck. I know they have smoothed it out a bit, but you can still get "hit" by his ult and take no damage, and you can be "hit" by his ult and get exploded.

    Each cannonball has an aoe diameter of 275. For reference the entire diameter of the affected area is 575. So the people who say it does no damage, you got lucky. Sometimes people aren't so lucky and they take a stupid amount of damage from across the map (almost always during a teamfight) and are slowed by 25%. All while GP puts himself in absolutely no danger.

    Now you may be saying: "But Delph! There are other global ults as well that do lots of damage at extreme range!"

    You are correct! Ziggs, Ezreal, Karthus, Etc Etc are all pretty powerful. But they do their damage and are done. They also don't slow. They also typically don't scatter the team.

    I realize I may be alone in this, but I put GP's ult pretty damn high on my list of BS stuff in this game and anything that keeps GP from being played often is a good thing in my book. Also screw Jungle GP and that brief period where his slow applied 3 stacks in .5 seconds and stacked with red buff.

    Delphinidaes on
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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I realize I may be alone in this, but I put GP's ult pretty damn high on my list of BS stuff in this game and anything that keeps GP from being played often is a good thing in my book. Also screw Jungle GP and that brief period where his slow applied 3 stacks in .5 seconds and stacked with red buff.

    My irrational hatred of Vlad is a well-documented thing, so you've got my sympathy, here, but it doesn't change the fact that Gangplank's in a pretty bad place balance-wise right now. Roughly where Xin was pre-revision, I'd say.

    kshu0oba7xnr.png

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Auralynx wrote: »
    I realize I may be alone in this, but I put GP's ult pretty damn high on my list of BS stuff in this game and anything that keeps GP from being played often is a good thing in my book. Also screw Jungle GP and that brief period where his slow applied 3 stacks in .5 seconds and stacked with red buff.

    My irrational hatred of Vlad is a well-documented thing, so you've got my sympathy, here, but it doesn't change the fact that Gangplank's in a pretty bad place balance-wise right now. Roughly where Xin was pre-revision, I'd say.

    I'm not disagreeing with that, I'm saying:

    GOOD.

    :)

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