I realize I may be alone in this, but I put GP's ult pretty damn high on my list of BS stuff in this game and anything that keeps GP from being played often is a good thing in my book. Also screw Jungle GP and that brief period where his slow applied 3 stacks in .5 seconds and stacked with red buff.
My irrational hatred of Vlad is a well-documented thing, so you've got my sympathy, here, but it doesn't change the fact that Gangplank's in a pretty bad place balance-wise right now. Roughly where Xin was pre-revision, I'd say.
I'm not disagreeing with that, I'm saying:
GOOD.
Yes, I get that. I'm encouraging you to overcome your bias and admit that Vlad does not need to be nerfed into the ground.
The best thing they could do for Gangplank at the moment would be to full-blown retune him into one of the things he's always been half-good at: a support or a tank. He's not going to be able to compete as a solo top guy without getting a supercharged version of Remove Scurvy or it being replaced entirely unless itemization options on him change drastically.
They could just give him stronger CC, which would improve him as both a support and a tank. The slow on his passive could scale with level (because the 7% on it currently is almost completely ignorable), or parley could get a bonus slow.
They could also not do anything and let him fade away into obscurity.
Yes I like this plan, no more gangplank.
Man, I hope not. Gangplank was the second character I really enjoyed playing in this. His ultimate's a lot of fun, Raise Morale's in a good place, and so forth, but he's behind the curve right now. Would like him back. If they're going to be as aggressive as they have been about tuning people up, he ought to be near the top of the queue.
His ultimate's a lot of fun
His ultimate's a lot of fun
Yeah, Gangplank needs to die in a fire. His ultimate is one of the most bullshit things in this game. It wouldn't be half as bad if it also didn't include
"HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH" as he fired it and wasn't on a 5 second cooldown.
I can see it how. Delph wakes up in the middle of the night, cold sweats. His eyes bloodshot, he is visibly shaken. He looks around franticly, his eyes darting from corner to corner. "Its ok" he says to himself as he put his hands on his chest, his heart racing. "Its O-K" he says to himself again, trying to calm himself down. "It was just a dream, just a nightmare". He shudders as he remembers his dream. Low health under the protection of his tower. He has just made it out of that gank and then the sound and then nothingness. The sound still haunts him. It starts with a laugh, that can be heard of miles around. it sends shivers down his back as he thinks about it. He lays back down and slowly closes his eyes. He quickly opens them. "damn him, damn that pirate" he says out loud. He can't go back to sleep, gangplank's face is etched onto eyelids. Tonight is another night without sleep for Delphinidaes. The pirate has won again, but Delphinidaes will have his vengeance. There will be blood.
edit: Delphinidaes
Miniwolf on
League Of Legends: Ulven
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
At this point I'm just going to start picking Gangplank against you in inhouses to engage in psychological warfare.
At this point I'm just going to start picking Gangplank against you in inhouses to engage in psychological warfare.
And I will instill the fear of Fiora in you so hard that your very soul will have a stylized "F" carved in it with sword strokes. You know what Fiora does in a GP ult?
Laughs and heals to full with her own ult as she shoves her blade in his abdomen.
Also Miniwolf why did I become a woman near the end of that story? O.o
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0
sportzboytjwsqueeeeeezzeeeesome more tax breaks outRegistered Userregular
Fiora, Teemo, Panth are all hilarious vs GP.
Walkerdog on MTGO
TylerJ on League of Legends (it's free and fun!)
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
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Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
So it is worst-case scenario. GP ult is so low-risk/high-reward that it's more ridiculous than my fucking toaster.
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
That's because Galio's ult is a taunt.
GP's ult is just a slow, and one of the effects of it is that the 25% slow is applied for 1.25 seconds, and refreshes if you remain in the ult.
Which also means for 1.25 seconds after you LEAVE the ult you are still slowed. Nothing like a 25% 8 second large AoE slow. :P
And it does anywhere from 0 - 4125 damage at max rank. (Granted the chance of being hit with EVERY cannonball is absurd, but that is the potential range of damage, oh and yeah that's also an aoe)
Lets says for example you get hit with less than 1/3 of the cannonballs. That's still over 1000 base magic damage
Delphinidaes on
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Also RE: who should I unlock that I asked about a couple of days ago, I went with Nautilus on the basis that I had more viable top lanes than I bothered to take the time to realise. I've also been really tearing up a storm as Veigar recently. I keep getting these matchups that make me go 'welp' (like vs Fizz yesterday) but I've yet to actually lose the lane so far. Even against Galio I somehow went 3/0/0 to his 0/3/0 at 15m. All manner of beautiful things happen when you become vaguely adept at placing event horizon properly.
Do people still take Nautilus top? In my opinion he was borderline before because of his weak early game when so many people play tops like Riven, and with the recent nerfs, I think he would have trouble holding his own in a solo lane. I always jungled him before, and he's still a great jungler. Although he's a lot like Amumu in that you are really screwed for a long time if you get invaded and they take your blue and kill you.\
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
That's because Galio's ult is a taunt.
GP's ult is just a slow, and one of the effects of it is that the 25% slow is applied for 1.25 seconds, and refreshes if you remain in the ult.
Which also means for 1.25 seconds after you LEAVE the ult you are still slowed. Nothing like a 25% 8 second large AoE slow. :P
Of course, we're still operating under worst-case...
Best-case scenario: Enemy GP uses his ult to clear a minion wave in another lane while a team fight occurs. Still low-risk/high-reward, because GP is getting gold and pushing another lane back to put pressure on your team to stop the minion wave in another lane while 5 enemies push this lane.
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
That's because Galio's ult is a taunt.
GP's ult is just a slow, and one of the effects of it is that the 25% slow is applied for 1.25 seconds, and refreshes if you remain in the ult.
Which also means for 1.25 seconds after you LEAVE the ult you are still slowed. Nothing like a 25% 8 second large AoE slow. :P
Of course, we're still operating under worst-case...
Best-case scenario: Enemy GP uses his ult to clear a minion wave in another lane while a team fight occurs. Still low-risk/high-reward, because GP is getting gold and pushing another lane back to put pressure on your team to stop the minion wave in another lane while 5 enemies push this lane.
Best case scenario seems like it might involve your team facing theirs 4v5 b/c GP doesn't do dick without his ult, so once he ults, one of your more mobile heros is pushing another lane that they can't defend very well. I mean, they can ask GP to cover it but...
Walkerdog on MTGO
TylerJ on League of Legends (it's free and fun!)
GP also has the problem of being kind of useless in team fights outside his ult in comparison to other common tops, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
Delphinidaes on
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Bought Zyra with IP. She is fun, hard to keep track of seeds in teamfights though. A little stressful. Tons of fun in lane. Ryze can kill her plants quickly with his bouncing ball of pain.
Also, I am LOVING Xin in the jungle. He is just savage now. Using your ult to blow people away from there tower is awesome and his 3 talon strike hits so hard once you get damage. I know its not an optimal set up but I have been building boots --> wriggles ==> boots 2 --> phage --> black cleaver --> frozen heart --> Finish tri force or get more hp depending on what the team needs. I know I should be buying a wits end as opposed to black cleaver, but its just so much fun with extra damage and armor pen.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
Joshmvii on
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
Yeah, if you can get him out of the laning phase without him getting wrecked, Gangplank levels off into a solid bruiser. It's a little bit of a big if right now is the thing. Remove Scurvy is basically a dead button in lane at the moment, and I suspect that's the issue.
Bought Zyra with IP. She is fun, hard to keep track of seeds in teamfights though. A little stressful. Tons of fun in lane. Ryze can kill her plants quickly with his bouncing ball of pain.
Also, I am LOVING Xin in the jungle. He is just savage now. Using your ult to blow people away from there tower is awesome and his 3 talon strike hits so hard once you get damage. I know its not an optimal set up but I have been building boots --> wriggles ==> boots 2 --> phage --> black cleaver --> frozen heart --> Finish tri force or get more hp depending on what the team needs. I know I should be buying a wits end as opposed to black cleaver, but its just so much fun with extra damage and armor pen.
XZ is fun as heck out of the jungle now. I don't build wriggle's on him though, because his base stats and my 9/21 page makes even a boots/3 start basically a full health clear. I can go wolves->blue->wraiths->golems->red and still have plenty of HP to gank.
Your build is not crazy different than what I'm using, which is a core of merc treads, phage, brutallizer, giant's belt, glacial shroud, and wit's end. I like an end game build of merc, frozen mallet, frozen heart, brutallizer, wit's end, and if I ever got late enough for another item it'd be based on the game. Randuins, bloodthirster, FoN, QSS, GA, whatever the game dictates.
I like wit's end for attack speed since it's an MR item, and Youmuu's is amazing on the new XZ, moreso than Black Cleaver to me.
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
Yeah, if you can get him out of the laning phase without him getting wrecked, Gangplank levels off into a solid bruiser. It's a little bit of a big if right now is the thing. Remove Scurvy is basically a dead button in lane at the moment, and I suspect that's the issue.
Really? I feel it's Raise Morale that's the bad one in lane. If you level Scurvy 2nd and have the mana to support it, it's not that bad of a heal to keep him alive through basic harass.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
If you build him tanky he is not an anti-carry, he is an anti-the entire enemy team,
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
Yeah, if you can get him out of the laning phase without him getting wrecked, Gangplank levels off into a solid bruiser. It's a little bit of a big if right now is the thing. Remove Scurvy is basically a dead button in lane at the moment, and I suspect that's the issue.
Really? I feel it's Raise Morale that's the bad one in lane. If you level Scurvy 2nd and have the mana to support it, it's not that bad of a heal to keep him alive through basic harass.
Raise Morale and Scurvy have the same presumptive job in-lane, which is to win Gangplank trades. You have to pick one, and they've both got long cooldowns, and you're definitely maxing Parrrley first. Unless you ignore Raise Morale entirely (maybe that works? I don't know), that's level 8 before you're healing more than what will likely be, by that time, one auto-attack worth of damage from someone with it.
Also to note:
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
That's because Galio's ult is a taunt.
GP's ult is just a slow, and one of the effects of it is that the 25% slow is applied for 1.25 seconds, and refreshes if you remain in the ult.
Which also means for 1.25 seconds after you LEAVE the ult you are still slowed. Nothing like a 25% 8 second large AoE slow. :P
Of course, we're still operating under worst-case...
Best-case scenario: Enemy GP uses his ult to clear a minion wave in another lane while a team fight occurs. Still low-risk/high-reward, because GP is getting gold and pushing another lane back to put pressure on your team to stop the minion wave in another lane while 5 enemies push this lane.
Best case scenario seems like it might involve your team facing theirs 4v5 b/c GP doesn't do dick without his ult, so once he ults, one of your more mobile heros is pushing another lane that they can't defend very well. I mean, they can ask GP to cover it but...
True...the absolute BEST-case scenario is that the enemy team is a room full of llamas licking the computer screen while doing the Humpty-Dumpty.
I'm just assuming that the enemy team isn't the aforementioned, and mildly competent at using the rest of GP's kit to still be effective in a team-fight.
Are you telling me that Jungle Xin is viable again??
:shock:
:twisted:
He was always 'viable', it's just that his focus pre-buff was getting someone else fed off his ganks. Now if he gets the gold it's less of a concern since he'll scale with it.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
If you build him tanky he is not an anti-carry, he is an anti-the entire enemy team,
I feel like you think GP is way better than he is, lol. Built tanky, he's basically just an ult and buff bot, so what's he going to do in team fights? Ult, put raise morale on, then get killed by the enemy team's AD carry while their Jax or Olaf is killing your AD carry and now you lost the team fight. A good top laner ideally is going to be a good anti carry(Olaf, Irelia, Jax, Poppy, Renekton, Farmed Nasus(yeah right)), a good initiator(Malphite, Wukong, Kennen, etc.), or a high damage carry type(Riven, Lee Sin, Rumble, Vlad, Darius can build tanky and still basically do this)
GP is just outshined hard by almost all of them even if he can get through laning, which he can't against basically anybody.
Xin was viable insofar as he could be played pre buff. He just fell off a cliff after 25 minutes, and he no longer does. Even nerfed to the ground Xin had a strong early game. He's a beast now to be honest. Great ganks, fast enough clear, and a terrific duelist. He's a great anti carry or peel depending on how you use his new ult too.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
If you build him tanky he is not an anti-carry, he is an anti-the entire enemy team,
I feel like you think GP is way better than he is, lol. Built tanky, he's basically just an ult and buff bot, so what's he going to do in team fights? Ult, put raise morale on, then get killed by the enemy team's AD carry while their Jax or Olaf is killing your AD carry and now you lost the team fight. A good top laner ideally is going to be a good anti carry(Olaf, Irelia, Jax, Poppy, Renekton, Farmed Nasus(yeah right)), a good initiator(Malphite, Wukong, Kennen, etc.), or a high damage carry type(Riven, Lee Sin, Rumble, Vlad, Darius can build tanky and still basically do this)
GP is just outshined hard by almost all of them even if he can get through laning, which he can't against basically anybody.
No i'm saying his potential is still there but he gets shut down in lane so it's hardly an issue anymore. In those rare times where he isn't counter picked and wins his lane he can be a real force to be reckoned with since he racks up assists like crazy and farms very well.
He is very much a late game champ though and luckily his early game is doesn't fit well with the current champs.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Are you telling me that Jungle Xin is viable again??
:shock:
:twisted:
Yep. Honestly, someone's going to do something breathtaking with Xin in a tournament soon and the forums will catch fire, as they often do, because the re-tuning was really well done. Then it will be All Xin All The Time for a while, like it was with Malphite.
Are you telling me that Jungle Xin is viable again??
:shock:
:twisted:
Yep. Honestly, someone's going to do something breathtaking with Xin in a tournament soon and the forums will catch fire, as they often do, because the re-tuning was really well done. Then it will be All Xin All The Time for a while, like it was with Malphite.
I don't really count on this, but only because the new Xin is basically just a good top/jungle like Riven, Jax, and others already were. The Malphite FOTM was a bit different since he actually directly counters many common tops, and more importantly, could just build armor and 1v4 everybody on the enemy team besides the AP, heh. The new Xin is fun and powerful, but like you said, just well done, not OP or anything.
I still don't think I understand how to build Jayce
I keep trying to turn him into a big beefy tank guy...is this a good idea?
I usually go Ninja tabi/Frozen Mallet/Maw and fill the rest in with more defense/health items
I am bad at deciding what items to buy
You can go tanky DPS with Jayce, but honestly, he's at his best with a ton of AD. If you build him like IE/BT/LW/GA, you can chunk people's health with ranged poke pre team fight, and when the fight breaks out, just hang back with your front line and kill bruisers at the beginning of the fight, because your combos will still destroy even the tankiest of opponents. Then go clean up.
GP also has the problem of being kind of useless in team fights outside his ult, because if he builds damage all he can do is parley the front line of the enemy team because if he carry dives he's dead instantly, and if he builds tanky he doesn't do that much damage and is an ult/buff bot. All of this is of course fairly irrelevant because against almost anybody he will get crushed so hard during laning he'll be a total non factor and your team's top will be wrecking people.
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
If you build him tanky he is not an anti-carry, he is an anti-the entire enemy team,
I feel like you think GP is way better than he is, lol. Built tanky, he's basically just an ult and buff bot, so what's he going to do in team fights? Ult, put raise morale on, then get killed by the enemy team's AD carry while their Jax or Olaf is killing your AD carry and now you lost the team fight. A good top laner ideally is going to be a good anti carry(Olaf, Irelia, Jax, Poppy, Renekton, Farmed Nasus(yeah right)), a good initiator(Malphite, Wukong, Kennen, etc.), or a high damage carry type(Riven, Lee Sin, Rumble, Vlad, Darius can build tanky and still basically do this)
GP is just outshined hard by almost all of them even if he can get through laning, which he can't against basically anybody.
Yes, that's what we're saying. He's outclassed during laning, and functional - even good, against teams with CC that Remove Scurvy can beat - in teamfights if you get past laning with a reasonable amount of gold somehow.
In D&D terms, he's a bard: Gangplank makes everyone around him better. but isn't a good core party member in the sense that he doesn't do any one thing very well. In 4E-specific D&D terms, he's a Warlord, and League of Legends' metagame favors Leaders who work from the back (except Taric, who is a special case because that's a beautiful kit they can't really replicate). Gangplank is one of the biggest victims of what is probably best described as role-creep in League of Legends; since they released Xin things have been trending away from bruisers with utility and towards characters like Fiora and Darius whose utility functions, if any, are attached to making their damage happen. Jarvan was the next-to-last bruiser release I can think of with an actual utility ability: Demacian Standard. From him until Jayce, there's not anyone else but maybe Yorick with an honest-to-god buff or synergistic ability. Even then, all three of those guys' utility abilities still point them towards more damage in one way or another.
He, like many older releases, needs an aggressive re-design that points him towards a particular role, because they've made the specialist champions so much better at their jobs that the generalists are suffering.
Posts
Yes, I get that. I'm encouraging you to overcome your bias and admit that Vlad does not need to be nerfed into the ground.
...
er, that Gangplank needs to be buffed.
I can see it how. Delph wakes up in the middle of the night, cold sweats. His eyes bloodshot, he is visibly shaken. He looks around franticly, his eyes darting from corner to corner. "Its ok" he says to himself as he put his hands on his chest, his heart racing. "Its O-K" he says to himself again, trying to calm himself down. "It was just a dream, just a nightmare". He shudders as he remembers his dream. Low health under the protection of his tower. He has just made it out of that gank and then the sound and then nothingness. The sound still haunts him. It starts with a laugh, that can be heard of miles around. it sends shivers down his back as he thinks about it. He lays back down and slowly closes his eyes. He quickly opens them. "damn him, damn that pirate" he says out loud. He can't go back to sleep, gangplank's face is etched onto eyelids. Tonight is another night without sleep for Delphinidaes. The pirate has won again, but Delphinidaes will have his vengeance. There will be blood.
edit: Delphinidaes
And I will instill the fear of Fiora in you so hard that your very soul will have a stylized "F" carved in it with sword strokes. You know what Fiora does in a GP ult?
Laughs and heals to full with her own ult as she shoves her blade in his abdomen.
Also Miniwolf why did I become a woman near the end of that story? O.o
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TylerJ on League of Legends (it's free and fun!)
Karthus, Ziggs, Ez, Ashe, etc, etc ALL can be mitigated or avoided most of the time. Whether it be a well-timed heal, a forewarning by teammates on projectile direction, or just a big fat circle with a delayed ka-boom (Ziggs, Panth) that you can flash out of. Hell, even a Banshee Veil.
With GP ult, you have no warning. You are IMMEDIATELY slowed. I haven't used BV in a long time, but does it pop when GP ult comes down? Are you still slowed? Regardless, worst-case scenario, you're still going to take damage from the second cannonball onward. Well, maybe not. Worst-case scenario would be that the ult circle alone pops BV, and you take all cannonball damage, and still get slowed. I suppose cleanse alleviates the slow? Yes/no?
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
It pops, but then you are slowed anyways because it constantly reapplies while you are in the ult.
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that's gotta be a bug. i know they changed galio's ult to be removed with cleanse/qss/BV and not reapply even though it will apply if someone is dumb enough to move into it after it starts.
Joe's Stream.
So it is worst-case scenario. GP ult is so low-risk/high-reward that it's more ridiculous than my fucking toaster.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
That's because Galio's ult is a taunt.
GP's ult is just a slow, and one of the effects of it is that the 25% slow is applied for 1.25 seconds, and refreshes if you remain in the ult.
Which also means for 1.25 seconds after you LEAVE the ult you are still slowed. Nothing like a 25% 8 second large AoE slow. :P
And it does anywhere from 0 - 4125 damage at max rank. (Granted the chance of being hit with EVERY cannonball is absurd, but that is the potential range of damage, oh and yeah that's also an aoe)
Lets says for example you get hit with less than 1/3 of the cannonballs. That's still over 1000 base magic damage
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Yeah I got Nautilus to jungle with, after I realised I had quite a few viable top lane picks I just hadn't bothered to learn.
Of course, we're still operating under worst-case...
Best-case scenario: Enemy GP uses his ult to clear a minion wave in another lane while a team fight occurs. Still low-risk/high-reward, because GP is getting gold and pushing another lane back to put pressure on your team to stop the minion wave in another lane while 5 enemies push this lane.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Best case scenario seems like it might involve your team facing theirs 4v5 b/c GP doesn't do dick without his ult, so once he ults, one of your more mobile heros is pushing another lane that they can't defend very well. I mean, they can ask GP to cover it but...
TylerJ on League of Legends (it's free and fun!)
Actually if he builds tanky and doesn't get stomped in lane he actually is a major pain in the ass, you can't lock him down because of scurvy, you can't blow him up because he is tanky, He sticks to people easily because of his passive (which is applied by parrrley still I think? they may have changed that), his parrrley still hits pretty hard (and even tanky GP's go for items like atmas) He becomes this unkillable bastard that can 1v3 people and strut around the map.
At the moment though it's pretty easy to shut him down in lane, but if he does get to that point (or god forbid he gets ahead of the game) he can still be a major PITA.
If you have a GP top you need to have a strong ganking jungle basically babysit him and feed him kills.
Oh and that buff he gives his entire team (which is half the buff he gets himself) is pretty strong. At max rank his raise morale give shim 40 AD for 7 seconds on a 20 second cooldown. The passive effect is a flat 16, and the active effect also gives him a 20% movement speed boost.
If he hits his entire team with raise morale, that is an additional 120 AD in the mix. That is an absurdly powerful buff to bring to a teamfight.
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Also, I am LOVING Xin in the jungle. He is just savage now. Using your ult to blow people away from there tower is awesome and his 3 talon strike hits so hard once you get damage. I know its not an optimal set up but I have been building boots --> wriggles ==> boots 2 --> phage --> black cleaver --> frozen heart --> Finish tri force or get more hp depending on what the team needs. I know I should be buying a wits end as opposed to black cleaver, but its just so much fun with extra damage and armor pen.
If he builds tanky he's about 10 times worse as an anti carry than Irelia or Olaf, and if he's as farmed as you describe, your AD carry will still cut through him like butter with a last whisper. He's not worthless, but built tanky he's an ult/buff bot, who is considerably less of a factor in team fights than most common top laners. Fed Irelia, Jax, Riven, Olaf, Rumble, Yorick, Jayce, and probably a bunch of others I'm not even thinking of are better than him. He's not bad by any stretch, just outshined, and he can't get through laning anyway.
Yeah, if you can get him out of the laning phase without him getting wrecked, Gangplank levels off into a solid bruiser. It's a little bit of a big if right now is the thing. Remove Scurvy is basically a dead button in lane at the moment, and I suspect that's the issue.
XZ is fun as heck out of the jungle now. I don't build wriggle's on him though, because his base stats and my 9/21 page makes even a boots/3 start basically a full health clear. I can go wolves->blue->wraiths->golems->red and still have plenty of HP to gank.
Your build is not crazy different than what I'm using, which is a core of merc treads, phage, brutallizer, giant's belt, glacial shroud, and wit's end. I like an end game build of merc, frozen mallet, frozen heart, brutallizer, wit's end, and if I ever got late enough for another item it'd be based on the game. Randuins, bloodthirster, FoN, QSS, GA, whatever the game dictates.
I like wit's end for attack speed since it's an MR item, and Youmuu's is amazing on the new XZ, moreso than Black Cleaver to me.
If you build him tanky he is not an anti-carry, he is an anti-the entire enemy team,
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Raise Morale and Scurvy have the same presumptive job in-lane, which is to win Gangplank trades. You have to pick one, and they've both got long cooldowns, and you're definitely maxing Parrrley first. Unless you ignore Raise Morale entirely (maybe that works? I don't know), that's level 8 before you're healing more than what will likely be, by that time, one auto-attack worth of damage from someone with it.
True...the absolute BEST-case scenario is that the enemy team is a room full of llamas licking the computer screen while doing the Humpty-Dumpty.
I'm just assuming that the enemy team isn't the aforementioned, and mildly competent at using the rest of GP's kit to still be effective in a team-fight.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
Not to be confused with PETA. Same pronunciation, different spelling, same meaning.
Yelling at butts will never NOT be funny. Thanks, Psy!
Also, Abby is awesome. Keep up with TLH because it's the tits!
I love League of Legends, but seriously...screw you, Teemo.
So, I just took the past month off from LoL.
Are you telling me that Jungle Xin is viable again??
:shock:
:twisted:
I feel like you think GP is way better than he is, lol. Built tanky, he's basically just an ult and buff bot, so what's he going to do in team fights? Ult, put raise morale on, then get killed by the enemy team's AD carry while their Jax or Olaf is killing your AD carry and now you lost the team fight. A good top laner ideally is going to be a good anti carry(Olaf, Irelia, Jax, Poppy, Renekton, Farmed Nasus(yeah right)), a good initiator(Malphite, Wukong, Kennen, etc.), or a high damage carry type(Riven, Lee Sin, Rumble, Vlad, Darius can build tanky and still basically do this)
GP is just outshined hard by almost all of them even if he can get through laning, which he can't against basically anybody.
Lies!
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No i'm saying his potential is still there but he gets shut down in lane so it's hardly an issue anymore. In those rare times where he isn't counter picked and wins his lane he can be a real force to be reckoned with since he racks up assists like crazy and farms very well.
He is very much a late game champ though and luckily his early game is doesn't fit well with the current champs.
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Hes hilarious in the jungle. I think he is also a solid top. I need to get the winged hussar xin skin.
Yep. Honestly, someone's going to do something breathtaking with Xin in a tournament soon and the forums will catch fire, as they often do, because the re-tuning was really well done. Then it will be All Xin All The Time for a while, like it was with Malphite.
I keep trying to turn him into a big beefy tank guy...is this a good idea?
I usually go Ninja tabi/Frozen Mallet/Maw and fill the rest in with more defense/health items
I am bad at deciding what items to buy
Just pump the AD really.
I don't really count on this, but only because the new Xin is basically just a good top/jungle like Riven, Jax, and others already were. The Malphite FOTM was a bit different since he actually directly counters many common tops, and more importantly, could just build armor and 1v4 everybody on the enemy team besides the AP, heh. The new Xin is fun and powerful, but like you said, just well done, not OP or anything.
You can go tanky DPS with Jayce, but honestly, he's at his best with a ton of AD. If you build him like IE/BT/LW/GA, you can chunk people's health with ranged poke pre team fight, and when the fight breaks out, just hang back with your front line and kill bruisers at the beginning of the fight, because your combos will still destroy even the tankiest of opponents. Then go clean up.
boots x3 pots
double dorans blades
Phage
Ninja Tabi/Merc Treads
Sheen
Triforce
Other items may include Hexdrinker->Maw
Wit's End
Aegis or Guardian's Angel (your choice here)
I-Edge or Bloodthirster to round it out.
That's what i'd do anyways.
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Yes, that's what we're saying. He's outclassed during laning, and functional - even good, against teams with CC that Remove Scurvy can beat - in teamfights if you get past laning with a reasonable amount of gold somehow.
In D&D terms, he's a bard: Gangplank makes everyone around him better. but isn't a good core party member in the sense that he doesn't do any one thing very well. In 4E-specific D&D terms, he's a Warlord, and League of Legends' metagame favors Leaders who work from the back (except Taric, who is a special case because that's a beautiful kit they can't really replicate). Gangplank is one of the biggest victims of what is probably best described as role-creep in League of Legends; since they released Xin things have been trending away from bruisers with utility and towards characters like Fiora and Darius whose utility functions, if any, are attached to making their damage happen. Jarvan was the next-to-last bruiser release I can think of with an actual utility ability: Demacian Standard. From him until Jayce, there's not anyone else but maybe Yorick with an honest-to-god buff or synergistic ability. Even then, all three of those guys' utility abilities still point them towards more damage in one way or another.
He, like many older releases, needs an aggressive re-design that points him towards a particular role, because they've made the specialist champions so much better at their jobs that the generalists are suffering.