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Can a mom and pop store sell new console items?

TranlinTranlin Registered User new member
edited March 2007 in Games and Technology
I currently own a hobby game store. I have been considering expanding into the realm of new console game hardware and games, but I have had a hard time finding a distributor. After I thought about it, I cant really think of any mom and pop stores that sell new console items. Are console games a sphere that only the big boys like EB can play in? Does anyone know of any distributors for such items?

Tranlin on

Posts

  • Eddie The LawyerEddie The Lawyer Registered User regular
    edited March 2007
    I would bet you could go through Sam's Club or Costco.

    Eddie The Lawyer on
    It's only Hubris if you lose.
  • PheezerPheezer Registered User, ClubPA regular
    edited March 2007
    Profit margins are extremely slim on that stuff. That's why those companies also push pre-owned and accessories so hard. In fact, I'm sure the only reason they even stock new hardware is that it draws people into the store where they're exposed to the prominently displayed used stuff, which is stocked right alongside the new so that you don't even realize you're browsing pre-owned right off.

    It's not worth it and you won't make any significant money on it. High volume retailers don't even make their profits on that shit, it's just a way to get people into the store where they'll also pick up a second controller or a couple of games or a memory card because that's where the margins are.

    Pheezer on
    IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
    CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
  • -poe--poe- Registered User regular
    edited March 2007
    http://www.yobogroup.com/ does wholesaling, but they appear to be 3rd party accessories almost exclusively. Locally, I've only seen 3rd party accessories in the independent retailers around here, probably due to a lack of margin on most things 1st party. For games, I've heard of wholesalers dealing with new titles, but most stores around me don't even bother, just sticking with used game sales exclusively.

    -poe- on
  • elkataselkatas Registered User regular
    edited March 2007
    pheezer FD wrote: »
    Profit margins are extremely slim on that stuff.

    Yup, what Pheezer said. Videogames aren't really worth your time, because margins are low and there is very high risk of overstocking. It's really hard to get rid off videogame overstock without taking heavy losses. You could, however, try DVDs. I know few hobby stores that have actually made money by selling movies that their customerbase is interested about (anime, hong kong stuff, etc.). Of course, even on that segment you couldn't compete with price.

    elkatas on
    Hypnotically inclined.
  • PheezerPheezer Registered User, ClubPA regular
    edited March 2007
    Elkatas has a great idea there. Carrying niche or import DVDs, and a small stock of cheapo region free players would probably be a good income source, and if nothing else, much, much lower risk.

    Pheezer on
    IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
    CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
  • djklaydjklay Registered User regular
    edited March 2007
    I don't know any in the states but I know a few in Canada from the store I used to work at. As people said profit margins are slim, maybe $5 on a new game but you won't be able to compete if any of the big stores are in town because you'll be paying close to what they charge just to purchase the game. I recall once it was cheaper for the company I worked for to buy xboxes through Amazon.ca than it was through an actual distributor during one Christmas, go figure.

    djklay on
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2007
    Follow the previous advice on this board. Also, take a look at your demographics. Do you think you could sell imported games along with imported DVDs?

    You can usually import a bunch of games for about 45$ each, and can mark them up to 55$ and probably still sell them to the die hards. I'd also look into buying games off of eBay.

    Sheep on
  • KyouguKyougu Registered User regular
    edited March 2007
    Going to echo what everyone says and say the that profit margins on game is really low.

    Most distributors charge around 52 dollars for 360 and ps3 games, and 42 for PS2 games. That means you usually have 8 dollars margin on your hands.

    Kyougu on
  • elkataselkatas Registered User regular
    edited March 2007
    Sleep wrote: »
    Do you think you could sell imported games along with imported DVDs?.

    I don't think its really that feasible for three reasons. First of all, there isn't really that much demand for imports, because they require either modded console or some kind of bootdisk*. Secondly, final retail prices would be quite high after paying import taxes and other costs. And thirdly, reaching your target group (in this case, importers) wouldn't be that easy. No matter how geeky they are, they are still in still different customer group than your normal hobby store user.

    * Only exception being handhelds and PS3. Videogameplus.ca has experimented with importing japanese DS and PSP games, but there has been only few titles that have sold decently.

    elkatas on
    Hypnotically inclined.
  • CZroeCZroe Registered User regular
    edited March 2007
    elkatas wrote: »
    Sleep wrote: »
    Do you think you could sell imported games along with imported DVDs?.

    I don't think its really that feasible for three reasons. First of all, there isn't really that much demand for imports, because they require either modded console or some kind of bootdisk*. Secondly, final retail prices would be quite high after paying import taxes and other costs. And thirdly, reaching your target group (in this case, importers) wouldn't be that easy. No matter how geeky they are, they are still in still different customer group than your normal hobby store user.

    * Only exception being handhelds and PS3. Videogameplus.ca has experimented with importing japanese DS and PSP games, but there has been only few titles that have sold decently.
    Another product/service many mom and pop stores offer.

    CZroe on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited March 2007
    Kyougu wrote: »
    Going to echo what everyone says and say the that profit margins on game is really low.

    Most distributors charge around 55-58 dollars for 360 and ps3 games, and 45-48 for PS2 games. That means you usually have 2-5 dollars margin on your hands.

    Fixed.

    Shadowfire on
  • CZroeCZroe Registered User regular
    edited March 2007
    Shadowfire wrote: »
    Kyougu wrote: »
    Going to echo what everyone says and say the that profit margins on game is really low.

    Most distributors charge around 55-58 dollars for 360 and ps3 games, and 45-48 for PS2 games. That means you usually have 2-5 dollars margin on your hands.

    Fixed.

    Then what's with the Best Buy Gamer's Gift Card $5 all games and accessories $19.99 and up coupon? ;) I'v always assumed that they probably lose money on the $20 games and the ones that are on sale, but they wouldn't have made the coupon otherwise... right?

    Also, I'm sure Best Buy gets games much cheaper than even the smaller national retailers. Circuit City, Best Buy, & Target frequently participate in mini price wars on new games. Target typically offers a popular game for $37.77 within a few weeks while everyone else is still charging $50. Citcuit City does this too (see Zelda TP for GC at launch). Best Buy's deals are usually in the realm of $5 off or $10 off older games ($39.99 titles get temporary $29.99 sales). Combined with the GGCC discount, it makes BB a comparable option.

    CZroe on
  • CZroeCZroe Registered User regular
    edited March 2007
    CZroe wrote: »
    Shadowfire wrote: »
    Kyougu wrote: »
    Going to echo what everyone says and say the that profit margins on game is really low.

    Most distributors charge around 55-58 dollars for 360 and ps3 games, and 45-48 for PS2 games. That means you usually have 2-5 dollars margin on your hands.

    Fixed.

    Then what's with the Best Buy Gamer's Gift Card $5 all games and accessories $19.99 and up coupon? ;) I'v always assumed that they probably lose money on the $20 games and the ones that are on sale, but they wouldn't have made the coupon otherwise... right?

    Also, I'm sure Best Buy gets games much cheaper than even the smaller national retailers. Circuit City, Best Buy, & Target frequently participate in mini price wars on new games. Target typically offers a popular game for $37.77 within a few weeks while everyone else is still charging $50. Citcuit City does this too (see Zelda TP for GC at launch). Best Buy's deals are usually in the realm of $5 off or $10 off older games ($39.99 titles get temporary $29.99 sales). Combined with the GGCC discount, it makes BB a comparable option.

    I suspect that games are much higher profit margins for retailers than you'd expect. The dynamics force them to carry crap games that don't sell and they must pay these off with sales of the more profitable games. In the end, it probably is more like $45 for a $50 game thanks to these dragging them down. Once distributors stop forcing huge sales of unwanted product on retailers, I'd expect things to change. Unfortunately, that means there will also be many more rare games.

    CZroe on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2007
    CZroe wrote: »
    elkatas wrote: »
    Sleep wrote: »
    Do you think you could sell imported games along with imported DVDs?.

    I don't think its really that feasible for three reasons. First of all, there isn't really that much demand for imports, because they require either modded console or some kind of bootdisk*. Secondly, final retail prices would be quite high after paying import taxes and other costs. And thirdly, reaching your target group (in this case, importers) wouldn't be that easy. No matter how geeky they are, they are still in still different customer group than your normal hobby store user.

    * Only exception being handhelds and PS3. Videogameplus.ca has experimented with importing japanese DS and PSP games, but there has been only few titles that have sold decently.
    Another product/service many mom and pop stores offer.

    One of the local indepedant stores got shut down for installing modchips.

    FyreWulff on
  • CZroeCZroe Registered User regular
    edited March 2007
    FyreWulff wrote: »
    CZroe wrote: »
    elkatas wrote: »
    Sleep wrote: »
    Do you think you could sell imported games along with imported DVDs?.

    I don't think its really that feasible for three reasons. First of all, there isn't really that much demand for imports, because they require either modded console or some kind of bootdisk*. Secondly, final retail prices would be quite high after paying import taxes and other costs. And thirdly, reaching your target group (in this case, importers) wouldn't be that easy. No matter how geeky they are, they are still in still different customer group than your normal hobby store user.

    * Only exception being handhelds and PS3. Videogameplus.ca has experimented with importing japanese DS and PSP games, but there has been only few titles that have sold decently.
    Another product/service many mom and pop stores offer.

    One of the local indepedant stores got shut down for installing modchips.

    Well, it wouldn't make sense to install chips that allow piracy if you sell import games. With on the fly patching homebrew Wii mods, it's possible to make a imports-only Wii mod. Selling swap discs and Freeloaders should be legit too.

    CZroe on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited March 2007
    it would be walking on a slippery slope once you start that path of modchips. However giving explicit instructions on how to make your own swap disc would be enough to bend the law and not get caught. FYI, I don't condone the use or abuse of those kinds of hardware for piracy. Pay if you play.

    Viscountalpha on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited March 2007
    CZroe wrote: »
    Then what's with the Best Buy Gamer's Gift Card $5 all games and accessories $19.99 and up coupon? ;) I'v always assumed that they probably lose money on the $20 games and the ones that are on sale, but they wouldn't have made the coupon otherwise... right?

    Also, I'm sure Best Buy gets games much cheaper than even the smaller national retailers. Circuit City, Best Buy, & Target frequently participate in mini price wars on new games. Target typically offers a popular game for $37.77 within a few weeks while everyone else is still charging $50. Citcuit City does this too (see Zelda TP for GC at launch). Best Buy's deals are usually in the realm of $5 off or $10 off older games ($39.99 titles get temporary $29.99 sales). Combined with the GGCC discount, it makes BB a comparable option.

    Since when is Best Buy a game store? Same with CC, Target, etc. They're not video game stores... they can sell the games and movies at lower price because you have to walk past the TVs and stereos, drooling. You see the sales in the fliers, they're called loss-leaders.. gets you in the store, to look at the profitable shit. TVs, cables, cell phone plans...

    Shadowfire on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2007
    Shadowfire wrote: »
    CZroe wrote: »
    Then what's with the Best Buy Gamer's Gift Card $5 all games and accessories $19.99 and up coupon? ;) I'v always assumed that they probably lose money on the $20 games and the ones that are on sale, but they wouldn't have made the coupon otherwise... right?

    Also, I'm sure Best Buy gets games much cheaper than even the smaller national retailers. Circuit City, Best Buy, & Target frequently participate in mini price wars on new games. Target typically offers a popular game for $37.77 within a few weeks while everyone else is still charging $50. Citcuit City does this too (see Zelda TP for GC at launch). Best Buy's deals are usually in the realm of $5 off or $10 off older games ($39.99 titles get temporary $29.99 sales). Combined with the GGCC discount, it makes BB a comparable option.

    Since when is Best Buy a game store? Same with CC, Target, etc. They're not video game stores... they can sell the games and movies at lower price because you have to walk past the TVs and stereos, drooling. You see the sales in the fliers, they're called loss-leaders.. gets you in the store, to look at the profitable shit. TVs, cables, cell phone plans...

    And, in addition to that, the big chains have the negotiation power to get prices from wholesalers that are impossible to single stores.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited March 2007
    Shadowfire wrote: »
    CZroe wrote: »
    Then what's with the Best Buy Gamer's Gift Card $5 all games and accessories $19.99 and up coupon? ;) I'v always assumed that they probably lose money on the $20 games and the ones that are on sale, but they wouldn't have made the coupon otherwise... right?

    Also, I'm sure Best Buy gets games much cheaper than even the smaller national retailers. Circuit City, Best Buy, & Target frequently participate in mini price wars on new games. Target typically offers a popular game for $37.77 within a few weeks while everyone else is still charging $50. Citcuit City does this too (see Zelda TP for GC at launch). Best Buy's deals are usually in the realm of $5 off or $10 off older games ($39.99 titles get temporary $29.99 sales). Combined with the GGCC discount, it makes BB a comparable option.

    Since when is Best Buy a game store? Same with CC, Target, etc. They're not video game stores... they can sell the games and movies at lower price because you have to walk past the TVs and stereos, drooling. You see the sales in the fliers, they're called loss-leaders.. gets you in the store, to look at the profitable shit. TVs, cables, cell phone plans...

    And, in addition to that, the big chains have the negotiation power to get prices from wholesalers that are impossible to single stores.

    Regardless, BB, CC, Wal-Mart, Target, and Gamestop are all getting them for the same prices, and getting the same (non-existant) profit return.

    Shadowfire on
  • Recoil42Recoil42 Registered User regular
    edited March 2007
    Funny you guys say that, because I worked as Toys R Us for a long time, and looking on the computer, the wholesale price to us was always between $25-40 for a $50-60 game.

    So I have no idea what you're talking about.




    Tell me this: We already know as a fact that retailers get bad margins on consoles.... So if, retailers are getting such bad margins on games... meaning they're making terrible money on the consoles AND the games you play on the consoles... then why the hell are they selling them in the first place? There's no incentive.

    Recoil42 on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited March 2007
    First, Tranlin, as a former hobby game store owner, you have my utmost respect. It'd be easier to run a "come in and get hit in the face with a hammer for 50 bucks" store.

    If you're not already part of the GIN forums, might be a good idea to check there. The owner of Titan games is a frequent poster, and has some great ideas on how to run a used media oriented shop. PM me if you're unfamiliar.

    New games and consoles are apparently extremely difficult to move; shit margins mean you need lots of volume... difficult if you don't have a high-profile place like the mall stores or big-box shops. Also, Microsoft has an X-box retail support line that can point you toward distributors; I don't remember the number offhand, so feel free to PM me about that as well.

    Good luck!

    edit:
    Recoil42 wrote: »
    Funny you guys say that, because I worked as Toys R Us for a long time, and looking on the computer, the wholesale price to us was always between $25-40 for a $50-60 game.

    So I have no idea what you're talking about.

    Toys R Us has how many stores worldwide? It's all about volume. Buy 10 copies, a distributor will give you 5% off. Buy 10,000, you get 50%.

    Morskittar on
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  • elkataselkatas Registered User regular
    edited March 2007
    Recoil42 wrote: »
    So if, retailers are getting such bad margins on games... meaning they're making terrible money on the consoles AND the games you play on the consoles... then why the hell are they selling them in the first place? There's no incentive.

    Same reaason as why groceries have vegetables. They aren't really that good when it comes to profit (low margin, high deficit rate), but people except that you have them. If you don't have them, customer will go to another grocery that has vegetables and does his business there. In nutshell, some products are used only to get customers in, nothing else. You must also remember that big boys do get discounts when they purchase games from distributor, but most independent and smaller chains don't. Here is list of reasons why DVD Empire, well respected DVD netstore, stopped selling games:
    DVD Empire wrote:
    1. Video Game Industry Does Not Care:
    The video game industry only cares about mass merchandisers like Toys-R-Us, Wal-Mart, Best Buy, etc. They completely ignore the needs and wants of the medium to small game retailers. Below is how they do it.

    2. Can’t Make Money:
    You may not care whether or not we make money, but we cannot continue to pay to sell video games. It is impossible for us to make money selling video games. Video Game Manufacturers set the price using what is called MSRP (Manufacturers Standard Retail Price). Here is an example of the video gaming industry greed: they set the retail price at just $5 above the product cost (buy it for $54.99, sell it for $59.99).

    When we sell a game we make on average 8.3% gross margin. That does not take into account any of the cost to store the video game or labor to receive/ship an item. The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this. Take a $400 console; we only make $5 on the sale—that is a .01% gross margin (note the decimal point). The game companies make their profit selling to us. We make no profit selling to you.

    3. No Price Protection + Games Prices Drop Quickly:
    Surprise, Surprise….we do not receive price protection. Price protection is a way to decrease the risk of purchasing a product that may not sell. It puts the responsibility of producing a quality product in the hands of the manufacturer. When something doesn’t sell, the manufacturer reduces the MSRP. If the MSRP falls, price protection would give us our initial investment back. Again, we are not big enough to receive it. We all know how fast games devalue in prices; this is due to the fact that 80% of the games created are crap. So take the fact that we only make $5, now if the price of a game drops $20, we are now losing $15 every sale.

    4. No Product Returns:
    This one blows our minds; we are not big enough to return products. The game industry releases many bad games, and word of mouth spreads fast to the consumer. All of those bunk games sit on our shelves. If we do end up selling them, we lose more money, due to the lack of price protection. They won’t let us return the bombs. So if we buy a bad title, we are stuck on an industry-induced money losing ride through the land of price drops. Of course, if the video game industry produced quality games, we wouldn’t have this issue.

    5. Distribution is Dumb:
    Since we are not one of the top game retailers we have to buy through a middle man or distributor. First off, this obviously raises the cost of the product, and second, distribution is horrendous for new releases. We get them 3-4 days after street date. You can buy it from the store before we can ship it to you. This is completely unacceptable to the customers that pre-order games from us.

    6. Games Are Better Suited for Brick and Mortar Retailers:
    There is not a huge selection of games; it is a new release industry (majority of sales are in the first two weeks of release). Large retailers make money on other products after they get you in the door. We do not; most people come to a website to purchase a video game, not a video game and a bunch of movies. There is also no game catalog market, if you wanted to buy an old copy you would buy it used. So retailers are able to stock all new games, and they can return the ones that don’t sell. Games bring in great foot traffic for physical retailers and they make money elsewhere. EB Games/Gamestop relies heavily on their used business. It is very difficult for online retailers to have an advantage, except for convenience.

    http://gamasutra.com/php-bin/news_index.php?story=12616

    elkatas on
    Hypnotically inclined.
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2007
    elkatas wrote: »
    Sleep wrote: »
    Do you think you could sell imported games along with imported DVDs?.

    I don't think its really that feasible for three reasons. First of all, there isn't really that much demand for imports, because they require either modded console or some kind of bootdisk*. Secondly, final retail prices would be quite high after paying import taxes and other costs. And thirdly, reaching your target group (in this case, importers) wouldn't be that easy. No matter how geeky they are, they are still in still different customer group than your normal hobby store user.

    * Only exception being handhelds and PS3. Videogameplus.ca has experimented with importing japanese DS and PSP games, but there has been only few titles that have sold decently.


    Why not sell the DS and PSP games? If you live in a densely populated city, they should sell. You could probably get away with selling boot discs for the PS2, if they exist.

    Sheep on
  • elkataselkatas Registered User regular
    edited March 2007
    Sleep wrote: »
    Why not sell the DS and PSP games? If you live in a densely populated city, they should sell. You could probably get away with selling boot discs for the PS2, if they exist.

    The problem with DS and PSP games is that about 90 percent of good games are available normally in USA. And most great import titles are also quite quirky, meaning that they have very limited appeal outside certain group of customers. Of course, having demo units could help.

    elkatas on
    Hypnotically inclined.
  • GinsaneGinsane Registered User regular
    edited March 2007
    Actually got my Wii through a Ma/Pa store. 299.99

    Ginsane on
    Live!: Burnout Cowboy - DS: Too many.
  • ruforufo Registered User regular
    edited March 2007
    A friend and I looked into starting our own game store a while ago.

    We concluded it's not possible without screwing over your customers. Since we wanted to do the exact opposite, we moved on.

    rufo on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited March 2007
    rufo wrote: »
    A friend and I looked into starting our own game store a while ago.

    We concluded it's not possible without screwing over your customers. Since we wanted to do the exact opposite, we moved on.

    It's possible if you have a lot of business sense, a tight wallet, and avoid the common "tournament center/clubhouse" mentality like the plague. In a good area with money and plenty of potential customers. And foot traffic. And no other game stores. And other non-game products.

    There's a reason hobby stores tend to pop up and disappear within months.

    Morskittar on
    snm_sig.jpg
  • VeganVegan Registered User regular
    edited March 2007
    Morskittar wrote: »
    It's possible if you have a lot of business sense, a tight wallet, and avoid the common "tournament center/clubhouse" mentality like the plague. In a good area with money and plenty of potential customers. And foot traffic. And no other game stores. And other non-game products.

    There's a reason hobby stores tend to pop up and disappear within months.

    Strangely, the most popular independent game store in L.A. (Game Dude) is in an industrial section of North Hollywood/Sun Valley, basically in the middle of nowhere with nothing around it, in a converted warehouse with no windows.

    Vegan on
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  • ruforufo Registered User regular
    edited March 2007
    Morskittar wrote: »
    It's possible if you have a lot of business sense, a tight wallet, and avoid the common "tournament center/clubhouse" mentality like the plague. In a good area with money and plenty of potential customers. And foot traffic. And no other game stores. And other non-game products.

    There's a reason hobby stores tend to pop up and disappear within months.
    Yes... I suppose "not possible" is rather strong.

    I should emphasize that we didn't just sit around and daydream about this; we actually did quite a bit of legwork and research for our area, crunched numbers, etc. Just couldn't get anything to come out of it in a way that made us happy and felt like we were offering a substantially better experience then EBStop, so we've moved onto other (hopefully more lucrative) ventures.

    rufo on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2007
    Can a mom and pop store deal in used games and other "hobby" products that would fall into a niche category? I'd figure it would work better around a significant population of people in that particular market (17-28 is it? I forget). I mean, I know it's a lot about "what the market wants," but I've wondered about that.

    Zen Vulgarity on
  • MeizMeiz Registered User regular
    edited March 2007
    Recoil42 wrote: »
    Funny you guys say that, because I worked as Toys R Us for a long time, and looking on the computer, the wholesale price to us was always between $25-40 for a $50-60 game.

    So I have no idea what you're talking about.




    Tell me this: We already know as a fact that retailers get bad margins on consoles.... So if, retailers are getting such bad margins on games... meaning they're making terrible money on the consoles AND the games you play on the consoles... then why the hell are they selling them in the first place? There's no incentive.

    Toys R Us doesn't sell shit used though. Well, not anything current anyways.

    I wonder if that has any impact on it whatsoever.

    Meiz on
  • VeganVegan Registered User regular
    edited March 2007
    Meiz wrote: »
    Recoil42 wrote: »
    Funny you guys say that, because I worked as Toys R Us for a long time, and looking on the computer, the wholesale price to us was always between $25-40 for a $50-60 game.

    So I have no idea what you're talking about.

    Tell me this: We already know as a fact that retailers get bad margins on consoles.... So if, retailers are getting such bad margins on games... meaning they're making terrible money on the consoles AND the games you play on the consoles... then why the hell are they selling them in the first place? There's no incentive.

    Toys R Us doesn't sell shit used though. Well, not anything current anyways.

    I wonder if that has any impact on it whatsoever.

    Well, of course TRU is getting them for $25-40. They're TRU. They place orders in the thousands, directly from the publisher. A mom & pop store orders, what? A case? From a third-party distributor.

    Vegan on
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  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited March 2007
    rufo wrote: »
    I should emphasize that we didn't just sit around and daydream about this; we actually did quite a bit of legwork and research for our area, crunched numbers, etc. Just couldn't get anything to come out of it in a way that made us happy and felt like we were offering a substantially better experience then EBStop, so we've moved onto other (hopefully more lucrative) ventures.

    At least as far as hobby games go, your research was spot on. It's just that there's enough people out there who love gaming enough to spend seventy or eighty hours a week running a store and live off of a few percent profits.

    There are exceptions, but they're increasingly harder to find.

    Morskittar on
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