Am I the only person to have played chocobo's dungeon for PS1? I'm not sure if I should feel smug for being unique or ashamed for using a gameshark to beat it.
There were two. I own both. Good games, kicking down walls erryday.
I never did buy a copy of chocobo racing though. That game was amusing enough.
heh... about the first two things? Guess what Japan got that we didn't?
The "International" Zodiac Job System version had, among other improvements (controllable Espers, a button to doulbe the game's running speed in battle), exactly those two things.
Gambits are available for purchase, in full, as soon as you complete Barheim Passage (the dungeons after the party gets imprisoned).
And the License board has been replaced with 12 license boards. Each one representing a zodiac sign, and each one pertaining to a different job class. So if you want to make Vaan a White Mage, you can go ahead and put him on that path immediately. It goes without saying that each of those license boards is smaller and easier to navigate than the original one. Also, every license can be viewed without activating adjacent ones.
And some other interesting changes: Tier one spells like Fire have an area of effect now, there is no longer a damage cap, Quickenings have their own meter instead of taking from your MP, there's two extra modes; one in which you start the game at level 99, and one in which you can never level up...
And so, of course, this "International" version is only available in Japan. (to be fair, the director did not want the word "international" in the title) Which is an annoyance on the level of Kingdom Hearts II Final Mix, because all the voices are the English version. All they would need to do is translate the new text. I don't like to think about it all that much, because it's REALLY depressing to think about what could have been, if it weren't for Sony's dumb policy on re-releases.
Is this when I point out that someone discovered the file structure for FF12 US and FF12 IZJS is the exact same, and you can literally copy the script from game A to game B, leaving a small (and already complete) translation project to get the remaining bits fixed?
It's annoying that people who want to do the whole... mess involved with what it would take to get that working get to play that, and we don't.
Is there an English patch for IZJS somewhere on the internet, such that you could get the game, and then patch the disc itself to have an English copy of the better version of the game?
Is there an English patch for IZJS somewhere on the internet, such that you could get the game, and then patch the disc itself to have an English copy of the better version of the game?
So I'm looking to finish FFXIII-2 before the September 1st announcement, as it will most likely spoil the ending, but I'm getting creamed on the final boss. Seems I need to level up a SEN monster, so are there any suggested areas where I can grind quickly?
So I'm looking to finish FFXIII-2 before the September 1st announcement, as it will most likely spoil the ending, but I'm getting creamed on the final boss. Seems I need to level up a SEN monster, so are there any suggested areas where I can grind quickly?
Fuck you Crisis Core, for having a final side mission with a boss that does nothing but 1-hit kills, and has 10 million health.
Also, damn you completionist streak for needing to see that %100 and keeping going anyway.
Fun fact: it's possible to dodge Ultima. I think the timing was something like dodging just as the screen starts to fade back in from white. As gjaustin said, though, you can block pretty much everything if your VIT, SPR and LCK* are near max. Just remember the big cutscene attack removes Raise status, and that you can steal 99 Phoenix Downs.
*Yes, LCK is important, because it not only determines your critical rate, but the opponent's critical rate too. Can't remember the actual threshold needed, but it needed to be extremely high to prevent the secret boss from ever hitting critically.
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
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IceBurnerIt's cold and there are penguins.Registered Userregular
That being said, I would MURDER for a FF12 HD release. FF12 (like 9 I suppose) is a game that was held back by the hardware.
I'd want a HD version just so I can see what the big deal with the Zodiac edition is.
Here's what the big deal is in a nutshell.
At a certain point in the game you choose a "class" for each character. Only one person can choose each class, so you can't have multiple characters of the same class, and each class gets its own unique license board.
Then, depending on which espers you give you which characters, they can get access to different abilities based on their class by creating a "bridge" on their license board to previously inaccessible areas on the board.
Like, say, giving Hashmal to whoever your Knight is gives them access to White Magic 8 and 9 (Confuse, Faith, Bravery, and Curaja)
But that means you can't give that same Esper to another character, say Breaker to get a rank of Swiftness (reduce action time by 10%) or Monk to get White Magic 4 (Cura and Raise) or Red Mage to get the Steal skill.
So basically there's a lot of character and party customization to keep in mind. Do you have a character that can cast your important buffs? White Mage can do it naturally, but as aforementioned a Knight with the Hasmal esper gets access to Faith and Bravery. Do you have access to the incredibly potent stat debuff attacks? Breaker gets most of them naturally, while Archer can lower magic attack/defense, and Monk can lower physical attack/defense, and Uhlan can get a good mix of debuffs with different espers to access them.
Late to the party, but there's actually WAY more important changes to the FFXII International Zodiac Job System than just the license boards, such as:
- Tapping L1 toggles Fast-Forward. Like the time Shifter from Chrono Cross, it speeds up the game 5x. Available from game start.
- All gambits are available as soon as you finish Barheim Passage. Still have to buy them but they're fairly cheap. Also 16 new gambits.
- Chests re-spawn every single time you exit the current "room". Originally you had to go 3 "rooms" away.
- The 9999 damage cap is gone.
- You can configure the gambits of and give explicit orders to both guests and summons.
- The only guest restrictions are you still can't order them out of the party or change their gear.
- About 20 spells and 10 Technicks can't be bought and are found from specific chests. There's no random factor, the same abilities are in the same place 100% of the time, you just can't purchase them any more.
- The entire game has been rebalanced, not just with the different license boards, but with respect to allies, enemies, equipment, abilities, chests, and even shops. There are also some new items and enemies.
- No chests are linked to any other chests any more. There's also no easy Zodiac Spear, but it's also not as good a weapon as it used to be.
- There's an "instant-action" Trial mode available from the title screen.
- There are two New-Game Plus options, one which starts everyone at Lv90, and one which permanently locks everyone at their minimum level.
So I'm looking to finish FFXIII-2 before the September 1st announcement, as it will most likely spoil the ending, but I'm getting creamed on the final boss. Seems I need to level up a SEN monster, so are there any suggested areas where I can grind quickly?
If you haven't beaten any of the bosses on that plain where you change the weather, try them. You get like, 30k bonus CP the first time you beat each of them, and Invincible/Ochu drop the best weapons in the game.
Going for Gold: Acquire a Gold Chocobo
A Place in the Sun: Buy the Villa
Dude Huge: Obtain all four Huge Materia
Lord of the Colosseum: Acquire Omnislash
Is it Over Yet?: Summon Knights of the Round
Don't You Have a World to Save?: Buy a lifetime membership to the Gold Saucer
28: Activate All Lucky 7s. Jackpot: Get 3 Cait Siths when using Slots. Just Can't Catch A Break: Get 2 Cait Siths and a Bar when using Slots. Master Treasure Hunter: Find every chest, item and materia. So You Think You Can Ride This Chocobo?: Reach S rank with a chocobo. Hyperion: Beat Teioh in a chocobo race. Five Finger Discount: Successfully steal from Rude, Reno and Elena.
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
I forgot how amazing the mini opera solo part of the FF VI PSX ending FMV is. I wonder if they've ever released it without the annoying sound effects in the background.
That being said, I would MURDER for a FF12 HD release. FF12 (like 9 I suppose) is a game that was held back by the hardware.
I'd want a HD version just so I can see what the big deal with the Zodiac edition is.
Here's what the big deal is in a nutshell.
At a certain point in the game you choose a "class" for each character. Only one person can choose each class, so you can't have multiple characters of the same class, and each class gets its own unique license board.
Then, depending on which espers you give you which characters, they can get access to different abilities based on their class by creating a "bridge" on their license board to previously inaccessible areas on the board.
Like, say, giving Hashmal to whoever your Knight is gives them access to White Magic 8 and 9 (Confuse, Faith, Bravery, and Curaja)
But that means you can't give that same Esper to another character, say Breaker to get a rank of Swiftness (reduce action time by 10%) or Monk to get White Magic 4 (Cura and Raise) or Red Mage to get the Steal skill.
So basically there's a lot of character and party customization to keep in mind. Do you have a character that can cast your important buffs? White Mage can do it naturally, but as aforementioned a Knight with the Hasmal esper gets access to Faith and Bravery. Do you have access to the incredibly potent stat debuff attacks? Breaker gets most of them naturally, while Archer can lower magic attack/defense, and Monk can lower physical attack/defense, and Uhlan can get a good mix of debuffs with different espers to access them.
Late to the party, but there's actually WAY more important changes to the FFXII International Zodiac Job System than just the license boards, such as:
- Tapping L1 toggles Fast-Forward. Like the time Shifter from Chrono Cross, it speeds up the game 5x. Available from game start.
- All gambits are available as soon as you finish Barheim Passage. Still have to buy them but they're fairly cheap. Also 16 new gambits.
- Chests re-spawn every single time you exit the current "room". Originally you had to go 3 "rooms" away.
- The 9999 damage cap is gone.
- You can configure the gambits of and give explicit orders to both guests and summons.
- The only guest restrictions are you still can't order them out of the party or change their gear.
- About 20 spells and 10 Technicks can't be bought and are found from specific chests. There's no random factor, the same abilities are in the same place 100% of the time, you just can't purchase them any more.
- The entire game has been rebalanced, not just with the different license boards, but with respect to allies, enemies, equipment, abilities, chests, and even shops. There are also some new items and enemies.
- No chests are linked to any other chests any more. There's also no easy Zodiac Spear, but it's also not as good a weapon as it used to be.
- There's an "instant-action" Trial mode available from the title screen.
- There are two New-Game Plus options, one which starts everyone at Lv90, and one which permanently locks everyone at their minimum level.
I mentioned a couple of those other changes, but honestly I would place the license board changes at the absolute top of the list in terms of importance.
Man, all this FFXII talk makes me want to play it (one of the only mainline FFs I never played). I've heard all the complaints and I think I would be okay with what people didn't like, but it's like...the possibility of an updated version based on the international version makes me not want to play it right now. That whole possibility of "what if" just bugs me because I really want to play the superior version.
And I don't even own a PS3 or Vita, which are the only conceivable consoles it would appear on. I'm wonderin if I should just say screw it and play the US version.
Man, all this FFXII talk makes me want to play it (one of the only mainline FFs I never played). I've heard all the complaints and I think I would be okay with what people didn't like, but it's like...the possibility of an updated version based on the international version makes me not want to play it right now. That whole possibility of "what if" just bugs me because I really want to play the superior version.
And I don't even own a PS3 or Vita, which are the only conceivable consoles it would appear on. I'm wonderin if I should just say screw it and play the US version.
It seems like it, since, as you said, you probably wouldn't be able to play it if it were re-released anyways.
I finished off Final Fantasy III last night, so thank you to everyone who gave me tips on it. The last dungeon is more or less hell, not for its difficulty, but just for its constant sense of dread because you haven't saved in three or so hours by the end of it.
I'm playing it right now as well in between the various new releases. I'm actually right in the process of grinding a thief out to an absurd level to see what I can steal.
Crisis Core: Learn what really happened at Nibelheim (The secret cutscene)
Enemy Blues: Learn all Enemy Skills on at least one Enemy Skill Materia.
I enjoy these way too much. I assume this would be referencing the Trophy system on the PS3 (I'd pay for FFVII on my 360 in a heartbeat, mind you). Anyway...
Materia Girl: Obtain Yuffie's final limit break, All Creation
Dark Squire: Obtain Vincent's final limit break, Chaos.
Final Dynasty: Win the encounter with Scarlet in Junon
Trainman: Listen to all the dialogue in the Slums Train Station
Group Therapy: Speak with all of the Sephiroth Clones (Secret Achievement)
I also had some really bad ones relating to the Rufus encounter and Lee Harvey Oswald, but...yeah...
Awesome, with Blue Mage and Beastmaster, you'll be able to get all of the Blue Magic spells without having to resort to confusing monsters and hope they use the right spell on you before they kill themselves.
Yeah, it sure is. I was out of time though, and fuck going back to do the castle again. I'm pretty sure my party won't have any trouble getting to one of the later monsters that has death claw.
Man, all this FFXII talk makes me want to play it (one of the only mainline FFs I never played). I've heard all the complaints and I think I would be okay with what people didn't like, but it's like...the possibility of an updated version based on the international version makes me not want to play it right now. That whole possibility of "what if" just bugs me because I really want to play the superior version.
And I don't even own a PS3 or Vita, which are the only conceivable consoles it would appear on. I'm wonderin if I should just say screw it and play the US version.
It's very different from the modern trilogy of VII, VIII and X. IX was a special case. The story in XII takes itself very seriously, and there isn't much room for anything that isn't DRAMA. That was my main complaint aside from weak characters. Come Ashe, I didn't believe for a second you had the guts to...
Nuke the Empire.
And yet that is a huge focus of the story, WILL SHE OR WON'T SHE?
And let's be honest. Balthier should have been the main character.
Posts
There were two. I own both. Good games, kicking down walls erryday.
I never did buy a copy of chocobo racing though. That game was amusing enough.
Is this when I point out that someone discovered the file structure for FF12 US and FF12 IZJS is the exact same, and you can literally copy the script from game A to game B, leaving a small (and already complete) translation project to get the remaining bits fixed?
It's annoying that people who want to do the whole... mess involved with what it would take to get that working get to play that, and we don't.
Yes!
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Sep... Oh.
http://gamerant.com/final-fantasy-13-3-announcement
(Speculation, it's not confirmed 13-3, bad URL, bad!)
Huh, interesting.
FF13-2's last boss is awesome, best last boss in a while. As for a SEN, uh... Hm. What type of materials do you need for your SEN?
Fun fact: it's possible to dodge Ultima. I think the timing was something like dodging just as the screen starts to fade back in from white. As gjaustin said, though, you can block pretty much everything if your VIT, SPR and LCK* are near max. Just remember the big cutscene attack removes Raise status, and that you can steal 99 Phoenix Downs.
*Yes, LCK is important, because it not only determines your critical rate, but the opponent's critical rate too. Can't remember the actual threshold needed, but it needed to be extremely high to prevent the secret boss from ever hitting critically.
Late to the party, but there's actually WAY more important changes to the FFXII International Zodiac Job System than just the license boards, such as:
- Tapping L1 toggles Fast-Forward. Like the time Shifter from Chrono Cross, it speeds up the game 5x. Available from game start.
- All gambits are available as soon as you finish Barheim Passage. Still have to buy them but they're fairly cheap. Also 16 new gambits.
- Chests re-spawn every single time you exit the current "room". Originally you had to go 3 "rooms" away.
- The 9999 damage cap is gone.
- You can configure the gambits of and give explicit orders to both guests and summons.
- The only guest restrictions are you still can't order them out of the party or change their gear.
- About 20 spells and 10 Technicks can't be bought and are found from specific chests. There's no random factor, the same abilities are in the same place 100% of the time, you just can't purchase them any more.
- The entire game has been rebalanced, not just with the different license boards, but with respect to allies, enemies, equipment, abilities, chests, and even shops. There are also some new items and enemies.
- No chests are linked to any other chests any more. There's also no easy Zodiac Spear, but it's also not as good a weapon as it used to be.
- There's an "instant-action" Trial mode available from the title screen.
- There are two New-Game Plus options, one which starts everyone at Lv90, and one which permanently locks everyone at their minimum level.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
If you haven't beaten any of the bosses on that plain where you change the weather, try them. You get like, 30k bonus CP the first time you beat each of them, and Invincible/Ochu drop the best weapons in the game.
Quite the Looker: Have Corneo choose Cloud
A Whole New World Map: Leave Midgar
Why did it have to be Snakes?: Defeat the Midgar Zolom before you enter the Mithral Caves
Check your Pockets: Recruit Yuffie
My Beloved Mother: Defeat Jenova Birth
An Endless Dream: Recruit Vincent
Boy's Night Out: Spend some time with Barrett in the Gold Saucer
A Farewell in Water: Defeat Jenova Life
Any others?
A Place in the Sun: Buy the Villa
Dude Huge: Obtain all four Huge Materia
Lord of the Colosseum: Acquire Omnislash
Is it Over Yet?: Summon Knights of the Round
Don't You Have a World to Save?: Buy a lifetime membership to the Gold Saucer
Shattered Boundaries: Learn every level four limit break.
Decomissioned: Defeat all WEAPONs.
Dancing Mad: Hear a familiar laugh in the Ghost Square. (Context below)
Crisis Core: Learn what really happened at Nibelheim (The secret cutscene)
Enemy Blues: Learn all Enemy Skills on at least one Enemy Skill Materia.
Jackpot: Get 3 Cait Siths when using Slots.
Just Can't Catch A Break: Get 2 Cait Siths and a Bar when using Slots.
Master Treasure Hunter: Find every chest, item and materia.
So You Think You Can Ride This Chocobo?: Reach S rank with a chocobo.
Hyperion: Beat Teioh in a chocobo race.
Five Finger Discount: Successfully steal from Rude, Reno and Elena.
I've always wondered. Do Caith Sith's Slots work like Setzer's? Like, is there a trick to always get excellent results?
Wish they'd do like they did for Chrono Trigger and release a (3)DS version with no load times AND the FMVs
I mentioned a couple of those other changes, but honestly I would place the license board changes at the absolute top of the list in terms of importance.
I believe there is, but naturally it's a different trick.
Sounds a touch more complex than throwing echo screens.
And I don't even own a PS3 or Vita, which are the only conceivable consoles it would appear on. I'm wonderin if I should just say screw it and play the US version.
It seems like it, since, as you said, you probably wouldn't be able to play it if it were re-released anyways.
3DS Friend Code: 3110-5393-4113
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I enjoy these way too much. I assume this would be referencing the Trophy system on the PS3 (I'd pay for FFVII on my 360 in a heartbeat, mind you). Anyway...
Materia Girl: Obtain Yuffie's final limit break, All Creation
Dark Squire: Obtain Vincent's final limit break, Chaos.
Final Dynasty: Win the encounter with Scarlet in Junon
Trainman: Listen to all the dialogue in the Slums Train Station
Group Therapy: Speak with all of the Sephiroth Clones (Secret Achievement)
I also had some really bad ones relating to the Rufus encounter and Lee Harvey Oswald, but...yeah...
It's very different from the modern trilogy of VII, VIII and X. IX was a special case. The story in XII takes itself very seriously, and there isn't much room for anything that isn't DRAMA. That was my main complaint aside from weak characters. Come Ashe, I didn't believe for a second you had the guts to...
And yet that is a huge focus of the story, WILL SHE OR WON'T SHE?
And let's be honest. Balthier should have been the main character.
Also the story falls apart a third of the way through so most people completely forget all about that.
Worst. Guide. Ever.
It's not impossible to finish the game relying on it, but the POL boxes were taunting in an age where we had pay-as-you-go dialup.