I imagine the Skritt could solo travel if they had some kind of earpiece deal going on. Actually, that would probably make them smarter than the asura, since they would be able to put a city's worth of skritt in contact with one another.
They already do travel alone, don't they?
I seem to remember a rather powerful and insane skritt you could fight for a skill point just chilling on a roof somewhere.
After dying once, I found it was easily done solo by targeting down his buddies and then retreating past the ample cover the ramp provides until you both heal back to full, then taking him down.
I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh.
People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.
I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.
Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.
Ranger greatsword feels like a more acrobatic warrior, but don't underestimate the sword. Sword & dagger gives you three abilities for evading attacks and is generally pretty great at being a kind of evasion tank (with poison to make enemy healing less effective).
Edit: This is gonna be a long month.
:c
Good thing I have a ton of games from previous Steam sales to go through!
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I'm trying to imagine what a skritt engineer would be like.
The turrets would probably be cardboard boxes barely propped up with wooden sticks.
They'd upgrade the bigger your party was and with an event sized group around they'd be ICBMs.
More or less. The Skritt of Skrittsburgh in the first shared Asura/Sylvari zone are stealing parts from the Inquest, and have even repurposed golems to protect their inner chamber where The Skritt King sits.
Hmm, can you make a guardian, toss the class starting special item into the bank, and then give it to a warrior? I know you can do it with warrior helm/shoulders to warrior, haven't tried other classes (that can use the same armor type).
(I gave my ranger in the last BWE the eye piece from the engineer)
I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh.
People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.
I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.
Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.
Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Not only do you get to light people on fire, but they're blinded and can't hit you back!
I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh.
People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.
I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.
Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.
Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Not only do you get to light people on fire, but they're blinded and can't hit you back!
but they are blinded while you're invisible, so technically the blind only helps your clone if one is out or a group mate
unless you break the stealth early in which case no one is on fire.
I like it though cause it was an easy way to lose aggro and get it on my clone until I got the vanishing skill that makes a clone
You know, from what I've seen of the skritt I like them.
I feel kinda bad for the skritt, really. Pretty much any time they're enemies in asura territory they're just escaping from a group of jerks that are forcing them to do dumb lab tests or cheap labor, I mean yeah they SOUND like cackling cartoon supervillains, but I still feel like a dick for killing them and protecting the guys oppressing them.
I don't think the asura really believe the skritt are a threat to Tyria, they're just afraid of becoming obsolete.
Skritt extermination is a asuran government conspiracy that goes all the way up to the top!
So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.
I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.
The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).
So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.
I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.
So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.
It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.
So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.
I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.
The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).
So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.
I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.
Danke in advance.
In terms of hard control, rangers have some options. On weapons, greatsword and shortbow have a daze/stun-from-behind and the longbow has a knockback.
For utilities, you only have Muddy Terrain and Stone Spirit with immobilization.
You have some options among pets, too: canines all have a knockdown (although you don't control it), the Krytan Drakehound has an active immobilize, and the wolf has an active fear. Two of the moas have active cone effect dazes, all spiders have immobilization and two have additional active immobilization. The boars all have a charging knockdown, and the boar boar can additional forage one of three items - a fear, a knockdown, and a stun.
If you're also looking for a bunch of soft control, you'll find plenty of it - Frost Trap in particular is an amazing area control skill.
Edit: If you like your charrdian, though, just play it! It's kind of important to have fun.
So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.
It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.
Anything special I should know?
Yeah, I don't think I ever actually grouped with humans and got through the Nightfall story, save the hellish moments when I was PvPing trying to learn skills for my heroes.
Granted, I *did* buy the skill unlock packs so I didn't have to PvP anymore... <_<
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.
I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.
The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).
So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.
I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.
Danke in advance.
Norn would let you shape shift into a bear (well, were bear)! Though its a elite skill with a cooldown.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.
It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.
Anything special I should know?
You should know:
1. Guild Wars (the original) is completely unlike GW2 much in the same way that a sandblaster is different from a glass of water. The only thing they share in common is the lore and the name.
2. Playing to get HoM points will make you hate the game. Forget the HoM exists. If you think about "How do I get to xx/50 fastest?" you will not have fun. Just play the game. Having said that, Guild Wars is kinda unique and a lot of people simply don't care for the playstyle. It has a few quirks that some people simply can't get beyond (no jumping, spacebar makes you "do it", etc.)
3. Completing a Guild Wars campaign is not as trivial as you think. If you're coming in cold (ie new) expect completing the single player campaign to take as much as two to three months of casual play without help. It will take a solid 50 hours of gameplay to get through the Nightfall campaign assuming you catch on to the GW style quickly.
4. Assuming you don't hate it, prepare to read the wiki a LOT. This is a game that has been around as long as WoW and has just as much (and very different) background lore and gameplay. Imagine you are playing WoW for the first time today. Would you know how to even begin to get into an end-game raid group? Would you know what the different roles are? Or which classes are best suited for those roles? Or even how to level/gear up your character? Guild Wars is just as complex (some would say more complex) and mature as WoW.
5. Eye of the North is serious end-game content. Think of this section of the game like the final set of level 80 WoW raids. Before you can even hope to get through this section of the game, you're going to need a solid hero group, a decent amount of skill unlocks, end game gear, and full runes and inscriptions on each of your heroes.
A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.
As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.
So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.
It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.
Anything special I should know?
You should know:
1. Guild Wars (the original) is completely unlike GW2 much in the same way that a sandblaster is different from a glass of water. The only thing they share in common is the lore and the name.
2. Playing to get HoM points will make you hate the game. Forget the HoM exists. If you think about "How do I get to xx/50 fastest?" you will not have fun. Just play the game. Having said that, Guild Wars is kinda unique and a lot of people simply don't care for the playstyle. It has a few quirks that some people simply can't get beyond (no jumping, spacebar makes you "do it", etc.)
3. Completing a Guild Wars campaign is not as trivial as you think. If you're coming in cold (ie new) expect completing the single player campaign to take as much as two to three months of casual play without help. It will take a solid 50 hours of gameplay to get through the Nightfall campaign assuming you catch on to the GW style quickly.
4. Assuming you don't hate it, prepare to read the wiki a LOT. This is a game that has been around as long as WoW and has just as much (and very different) background lore and gameplay. Imagine you are playing WoW for the first time today. Would you know how to even begin to get into an end-game raid group? Would you know what the different roles are? Or which classes are best suited for those roles? Or even how to level/gear up your character? Guild Wars is just as complex (some would say more complex) and mature as WoW.
5. Eye of the North is serious end-game content. Think of this section of the game like the final set of level 80 WoW raids. Before you can even hope to get through this section of the game, you're going to need a solid hero group, a decent amount of skill unlocks, end game gear, and full runes and inscriptions on each of your heroes.
Good luck!
Yeah, all this.
As someone who's dipped his toes in GW on occasion and looked at HoM stuff, if you've never played the game before you can expect that to take a long time and alot of investment to achieve.
A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.
As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.
I was running BWE3 with the sylvari starting dog type pet, active was a HoT. Was pretty good. Finding pets were really difficult though. >_<
I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh.
People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.
I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.
Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.
Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Not only do you get to light people on fire, but they're blinded and can't hit you back!
The best part of torch for mesmer is this, actually:
There is a trait that allows torch abilities to remove your conditions.
So, now everyone's on fire, you're invisible, AND you removed all of the nasty bleeds and other conditions they put on you.
It's so, so awesome, and a great way to make more defensive flexibility for the mesmer profession.
A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.
As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.
I was running BWE3 with the sylvari starting dog type pet, active was a HoT. Was pretty good. Finding pets were really difficult though. >_<
Yeah, there was a nice user-complied guide to finding pets on the official forums during BWE2 that was really handy. There's quite a few available in the norn starting area, and I know for a fact you can find the polar bear in the large snowy expanse in the far west side of Hoelbrak and the Krytan Drakehound in Beetletun (Little town in the northeast area of Queensdale). There's brown bears somewhere in Queensdale and some other places and black bears in the charr starting area, too.
A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.
As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.
Yeah, bears are certainly the easiest pet to have - all bears can gain regeneration and have Defy Pain - and they can be pretty useful. For example, the brown bear has "Shake It Off!"
Ya, I think I'm going to go Charr Ranger, I'll have to look out for that black bear, though I wasn't really having trouble with any PvE stuff unless I overpulled with my starter dog. Only leveled up to 11 or 12 just to look at how traits worked though. Still not sure what I want to do with THOSE however.
LoL summoner name: Kamikazi34
PS4: Kamikazi34Agny
0
Marslois, the dirty frenchmenMontrealRegistered Userregular
I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh.
People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.
I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.
Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.
Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Not only do you get to light people on fire, but they're blinded and can't hit you back!
The best part of torch for mesmer is this, actually:
There is a trait that allows torch abilities to remove your conditions.
So, now everyone's on fire, you're invisible, AND you removed all of the nasty bleeds and other conditions they put on you.
It's so, so awesome, and a great way to make more defensive flexibility for the mesmer profession.
Plus you get to throw down aoe chaos armor if you have an ethereal field on the ground.
I only played Ranger in the starting zone, but I didn't have too much pet trouble there. Using the passive/defensive toggle smartly (or swapping to the second active pet if things went really bad) was enough for me to have a pet up the vast majority of the time. I was using Stalker/Hyena because that is what I had found.
I do like the Skritt. There was one, called something like Riktti, that you had to escort as it went to warn some Lion Guard of an attack by Hylek. However, Riktti had a tendency to get side tracked and liked investigating the interesting wild beasts on our journey via the method of throwing broken bottles at them, to which they strangely always responded in an aggressive fashion. I should have found it annoying but it was quite entertaining.
"ooo what's that?"
*throws bottle at champion raptor*
"AH! Help Riktti!"
Dirty DrawersLord of the undie worldRegistered Userregular
Woke up today thinking for some odd reason that it was release day for the game. Reached levels of disappointment only seen by male impotence. Think I'll try to sink another 100 hours into Skyrim.
Posts
After dying once, I found it was easily done solo by targeting down his buddies and then retreating past the ample cover the ramp provides until you both heal back to full, then taking him down.
Good thing I have a ton of games from previous Steam sales to go through!
LOL NA: Rednaz
Currently Playing: Dark Forces
The turrets would probably be cardboard boxes barely propped up with wooden sticks.
More or less. The Skritt of Skrittsburgh in the first shared Asura/Sylvari zone are stealing parts from the Inquest, and have even repurposed golems to protect their inner chamber where The Skritt King sits.
(I gave my ranger in the last BWE the eye piece from the engineer)
Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Not only do you get to light people on fire, but they're blinded and can't hit you back!
but they are blinded while you're invisible, so technically the blind only helps your clone if one is out or a group mate
unless you break the stealth early in which case no one is on fire.
I like it though cause it was an easy way to lose aggro and get it on my clone until I got the vanishing skill that makes a clone
Steam
Only certain weapons or traits, and those are specifically stated.
Skritt extermination is a asuran government conspiracy that goes all the way up to the top!
So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.
I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.
The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).
So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.
I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.
Danke in advance.
It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.
Anything special I should know?
PS4: Kamikazi34Agny
In terms of hard control, rangers have some options. On weapons, greatsword and shortbow have a daze/stun-from-behind and the longbow has a knockback.
For utilities, you only have Muddy Terrain and Stone Spirit with immobilization.
You have some options among pets, too: canines all have a knockdown (although you don't control it), the Krytan Drakehound has an active immobilize, and the wolf has an active fear. Two of the moas have active cone effect dazes, all spiders have immobilization and two have additional active immobilization. The boars all have a charging knockdown, and the boar boar can additional forage one of three items - a fear, a knockdown, and a stun.
If you're also looking for a bunch of soft control, you'll find plenty of it - Frost Trap in particular is an amazing area control skill.
Edit: If you like your charrdian, though, just play it! It's kind of important to have fun.
Yeah, I don't think I ever actually grouped with humans and got through the Nightfall story, save the hellish moments when I was PvPing trying to learn skills for my heroes.
Granted, I *did* buy the skill unlock packs so I didn't have to PvP anymore... <_<
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Norn would let you shape shift into a bear (well, were bear)! Though its a elite skill with a cooldown.
http://wiki.guildwars2.com/wiki/Become_the_Bear
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
You should know:
1. Guild Wars (the original) is completely unlike GW2 much in the same way that a sandblaster is different from a glass of water. The only thing they share in common is the lore and the name.
2. Playing to get HoM points will make you hate the game. Forget the HoM exists. If you think about "How do I get to xx/50 fastest?" you will not have fun. Just play the game. Having said that, Guild Wars is kinda unique and a lot of people simply don't care for the playstyle. It has a few quirks that some people simply can't get beyond (no jumping, spacebar makes you "do it", etc.)
3. Completing a Guild Wars campaign is not as trivial as you think. If you're coming in cold (ie new) expect completing the single player campaign to take as much as two to three months of casual play without help. It will take a solid 50 hours of gameplay to get through the Nightfall campaign assuming you catch on to the GW style quickly.
4. Assuming you don't hate it, prepare to read the wiki a LOT. This is a game that has been around as long as WoW and has just as much (and very different) background lore and gameplay. Imagine you are playing WoW for the first time today. Would you know how to even begin to get into an end-game raid group? Would you know what the different roles are? Or which classes are best suited for those roles? Or even how to level/gear up your character? Guild Wars is just as complex (some would say more complex) and mature as WoW.
5. Eye of the North is serious end-game content. Think of this section of the game like the final set of level 80 WoW raids. Before you can even hope to get through this section of the game, you're going to need a solid hero group, a decent amount of skill unlocks, end game gear, and full runes and inscriptions on each of your heroes.
Good luck!
As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.
Yeah, all this.
As someone who's dipped his toes in GW on occasion and looked at HoM stuff, if you've never played the game before you can expect that to take a long time and alot of investment to achieve.
I was running BWE3 with the sylvari starting dog type pet, active was a HoT. Was pretty good. Finding pets were really difficult though. >_<
PS4: Kamikazi34Agny
I love this game.
The best part of torch for mesmer is this, actually:
There is a trait that allows torch abilities to remove your conditions.
So, now everyone's on fire, you're invisible, AND you removed all of the nasty bleeds and other conditions they put on you.
It's so, so awesome, and a great way to make more defensive flexibility for the mesmer profession.
Yeah, there was a nice user-complied guide to finding pets on the official forums during BWE2 that was really handy. There's quite a few available in the norn starting area, and I know for a fact you can find the polar bear in the large snowy expanse in the far west side of Hoelbrak and the Krytan Drakehound in Beetletun (Little town in the northeast area of Queensdale). There's brown bears somewhere in Queensdale and some other places and black bears in the charr starting area, too.
Yeah, bears are certainly the easiest pet to have - all bears can gain regeneration and have Defy Pain - and they can be pretty useful. For example, the brown bear has "Shake It Off!"
PS4: Kamikazi34Agny
Plus you get to throw down aoe chaos armor if you have an ethereal field on the ground.
Sword/Torch is awesome.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
You really should start updating the hour count in the thread title.
EDIT: Oh god, the badges won't stop coming in
Four. Saturdays. That sounds a lot closer to me than 720 hours.
This number being somewhat lower than 720 is pleasing.
Edit: Forgot the time-zone conversion.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I want to know more PA people on Twitter.
"ooo what's that?"
*throws bottle at champion raptor*
"AH! Help Riktti!"
GW2: Tavalisk.9463
You probably don't want the details on how that works
I would also like to play centaur, but I don't see that working underwater, as someone mentioned.
Like most, tengu is the race I am most keen on though.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
The gibberlings were awesome. What if you you started at level one with one skritt and every so many levels you added another skritt to your group?
It'd have to be far enough apart in levels so at 80 you'd end up with, maybe, 5-6 of them.
XBL:Phenyhelm - 3DS:Phenyhelm
It's clever design!