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Posts

  • XagarXagar Registered User regular
    Dr. Chaos wrote: »
    I imagine the Skritt could solo travel if they had some kind of earpiece deal going on. Actually, that would probably make them smarter than the asura, since they would be able to put a city's worth of skritt in contact with one another.
    They already do travel alone, don't they?

    I seem to remember a rather powerful and insane skritt you could fight for a skill point just chilling on a roof somewhere.

    stgYB.jpg
    After dying once, I found it was easily done solo by targeting down his buddies and then retreating past the ample cover the ramp provides until you both heal back to full, then taking him down.

  • RednazRednaz Registered User regular
    doomybear wrote: »
    Shadowfire wrote: »
    doomybear wrote: »
    florada34 wrote: »
    I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh. :(

    People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.

    I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.

    Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.

    Ranger greatsword feels like a more acrobatic warrior, but don't underestimate the sword. Sword & dagger gives you three abilities for evading attacks and is generally pretty great at being a kind of evasion tank (with poison to make enemy healing less effective).

    Edit: This is gonna be a long month.

    :c

    Good thing I have a ton of games from previous Steam sales to go through!

    Steam: The_Zeta
    LOL NA: Rednaz
    Currently Playing: Dark Forces
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I'm trying to imagine what a skritt engineer would be like.

    The turrets would probably be cardboard boxes barely propped up with wooden sticks.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • GlalGlal AiredaleRegistered User regular
    They'd upgrade the bigger your party was and with an event sized group around they'd be ICBMs.

  • ArthilArthil Registered User regular
    edited July 2012
    Glal wrote: »
    They'd upgrade the bigger your party was and with an event sized group around they'd be ICBMs.

    More or less. The Skritt of Skrittsburgh in the first shared Asura/Sylvari zone are stealing parts from the Inquest, and have even repurposed golems to protect their inner chamber where The Skritt King sits.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2012
    Hmm, can you make a guardian, toss the class starting special item into the bank, and then give it to a warrior? I know you can do it with warrior helm/shoulders to warrior, haven't tried other classes (that can use the same armor type).

    (I gave my ranger in the last BWE the eye piece from the engineer)

    Morkath on
  • StupidStupid Newcastle, NSWRegistered User regular
    Shadowfire wrote: »
    doomybear wrote: »
    florada34 wrote: »
    I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh. :(

    People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.

    I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.

    Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.

    Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.

    Not only do you get to light people on fire, but they're blinded and can't hit you back!


    26904.png
  • M.D.M.D. and then what happens? Registered User regular
    Stupid wrote: »
    Shadowfire wrote: »
    doomybear wrote: »
    florada34 wrote: »
    I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh. :(

    People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.

    I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.

    Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.

    Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.

    Not only do you get to light people on fire, but they're blinded and can't hit you back!

    but they are blinded while you're invisible, so technically the blind only helps your clone if one is out or a group mate

    unless you break the stealth early in which case no one is on fire.

    I like it though cause it was an easy way to lose aggro and get it on my clone until I got the vanishing skill that makes a clone

  • doomybeardoomybear Hi People Registered User regular
    Anybody remember if there's a bonus for flanking/backturned striking?

    what a happy day it is
  • VahkrisVahkris TexasRegistered User regular
    doomybear wrote: »
    Anybody remember if there's a bonus for flanking/backturned striking?

    Only certain weapons or traits, and those are specifically stated.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited July 2012
    LordOfMeep wrote: »
    doomybear wrote: »
    You know, from what I've seen of the skritt I like them.

    I feel kinda bad for the skritt, really. Pretty much any time they're enemies in asura territory they're just escaping from a group of jerks that are forcing them to do dumb lab tests or cheap labor, I mean yeah they SOUND like cackling cartoon supervillains, but I still feel like a dick for killing them and protecting the guys oppressing them.
    I don't think the asura really believe the skritt are a threat to Tyria, they're just afraid of becoming obsolete.

    Skritt extermination is a asuran government conspiracy that goes all the way up to the top!

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Killer AvacadoKiller Avacado Registered User regular
    Dilemma time...

    So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.

    I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.

    The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).

    So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.

    I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.

    Danke in advance.

  • BlurblBlurbl -_- Registered User regular
    edited July 2012
    So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.

    It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.

    Anything special I should know?

    Blurbl on
  • florada34florada34 Registered User regular
    A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.

    LoL summoner name: Kamikazi34
    PS4: Kamikazi34Agny
  • doomybeardoomybear Hi People Registered User regular
    edited July 2012
    Dilemma time...

    So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.

    I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.

    The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).

    So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.

    I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.

    Danke in advance.

    In terms of hard control, rangers have some options. On weapons, greatsword and shortbow have a daze/stun-from-behind and the longbow has a knockback.

    For utilities, you only have Muddy Terrain and Stone Spirit with immobilization.

    You have some options among pets, too: canines all have a knockdown (although you don't control it), the Krytan Drakehound has an active immobilize, and the wolf has an active fear. Two of the moas have active cone effect dazes, all spiders have immobilization and two have additional active immobilization. The boars all have a charging knockdown, and the boar boar can additional forage one of three items - a fear, a knockdown, and a stun.

    If you're also looking for a bunch of soft control, you'll find plenty of it - Frost Trap in particular is an amazing area control skill.

    Edit: If you like your charrdian, though, just play it! It's kind of important to have fun.

    doomybear on
    what a happy day it is
  • PMAversPMAvers Registered User regular
    edited July 2012
    Blurbl wrote: »
    So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.

    It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.

    Anything special I should know?

    Yeah, I don't think I ever actually grouped with humans and got through the Nightfall story, save the hellish moments when I was PvPing trying to learn skills for my heroes.

    Granted, I *did* buy the skill unlock packs so I didn't have to PvP anymore... <_<

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • JepheryJephery Registered User regular
    edited July 2012
    Dilemma time...

    So, my original plan was to base 3 of my characters off of originals from other games (2 WoW and 1 GW1) for various reasons. Two of these are easy, but the 3rd is being a bit difficult.

    I was going to 'translate' my tauren feral druid tank into a Charr guardian - love the Charr, dinked around with guardian and dug it, seemed like a great fit.

    The problem is the name, which is extremely druid-y and which, upon closer consideration, would likely fit a ranger better than a guardian (which I could still play as another race in another open slot).

    So my question is this - what would a ranger control character play like? Guardian is pretty obvious to me, but I'm having a little trouble wrapping my head around the ranger version.

    I am liking the idea of my character's spiritual successor being a Charr control built ranger running around with a bear (for obvious reasons), but I'd like an idea on what I'd be looking at before I decide.

    Danke in advance.

    Norn would let you shape shift into a bear (well, were bear)! Though its a elite skill with a cooldown.

    http://wiki.guildwars2.com/wiki/Become_the_Bear

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • StupidStupid Newcastle, NSWRegistered User regular
    edited July 2012
    Blurbl wrote: »
    So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.

    It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.

    Anything special I should know?

    You should know:

    1. Guild Wars (the original) is completely unlike GW2 much in the same way that a sandblaster is different from a glass of water. The only thing they share in common is the lore and the name.

    2. Playing to get HoM points will make you hate the game. Forget the HoM exists. If you think about "How do I get to xx/50 fastest?" you will not have fun. Just play the game. Having said that, Guild Wars is kinda unique and a lot of people simply don't care for the playstyle. It has a few quirks that some people simply can't get beyond (no jumping, spacebar makes you "do it", etc.)

    3. Completing a Guild Wars campaign is not as trivial as you think. If you're coming in cold (ie new) expect completing the single player campaign to take as much as two to three months of casual play without help. It will take a solid 50 hours of gameplay to get through the Nightfall campaign assuming you catch on to the GW style quickly.

    4. Assuming you don't hate it, prepare to read the wiki a LOT. This is a game that has been around as long as WoW and has just as much (and very different) background lore and gameplay. Imagine you are playing WoW for the first time today. Would you know how to even begin to get into an end-game raid group? Would you know what the different roles are? Or which classes are best suited for those roles? Or even how to level/gear up your character? Guild Wars is just as complex (some would say more complex) and mature as WoW.

    5. Eye of the North is serious end-game content. Think of this section of the game like the final set of level 80 WoW raids. Before you can even hope to get through this section of the game, you're going to need a solid hero group, a decent amount of skill unlocks, end game gear, and full runes and inscriptions on each of your heroes.

    Good luck!

    Stupid on

    26904.png
    Seidkona
  • LordOfMeepLordOfMeep Registered User regular
    florada34 wrote: »
    A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.

    As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.

    SpaceGarSig.png
  • shrykeshryke Member of the Beast Registered User regular
    Stupid wrote: »
    Blurbl wrote: »
    So... I actually have a copy of Guild Wars that I've never played. Nightfall, I think.

    It can be played entirely like a single player RPG, right? I was going to beat the story, get EotN, then go for any easy HoM points. Nice way to fill the gap till GW2.

    Anything special I should know?

    You should know:

    1. Guild Wars (the original) is completely unlike GW2 much in the same way that a sandblaster is different from a glass of water. The only thing they share in common is the lore and the name.

    2. Playing to get HoM points will make you hate the game. Forget the HoM exists. If you think about "How do I get to xx/50 fastest?" you will not have fun. Just play the game. Having said that, Guild Wars is kinda unique and a lot of people simply don't care for the playstyle. It has a few quirks that some people simply can't get beyond (no jumping, spacebar makes you "do it", etc.)

    3. Completing a Guild Wars campaign is not as trivial as you think. If you're coming in cold (ie new) expect completing the single player campaign to take as much as two to three months of casual play without help. It will take a solid 50 hours of gameplay to get through the Nightfall campaign assuming you catch on to the GW style quickly.

    4. Assuming you don't hate it, prepare to read the wiki a LOT. This is a game that has been around as long as WoW and has just as much (and very different) background lore and gameplay. Imagine you are playing WoW for the first time today. Would you know how to even begin to get into an end-game raid group? Would you know what the different roles are? Or which classes are best suited for those roles? Or even how to level/gear up your character? Guild Wars is just as complex (some would say more complex) and mature as WoW.

    5. Eye of the North is serious end-game content. Think of this section of the game like the final set of level 80 WoW raids. Before you can even hope to get through this section of the game, you're going to need a solid hero group, a decent amount of skill unlocks, end game gear, and full runes and inscriptions on each of your heroes.

    Good luck!

    Yeah, all this.

    As someone who's dipped his toes in GW on occasion and looked at HoM stuff, if you've never played the game before you can expect that to take a long time and alot of investment to achieve.

  • florada34florada34 Registered User regular
    LordOfMeep wrote: »
    florada34 wrote: »
    A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.

    As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.

    I was running BWE3 with the sylvari starting dog type pet, active was a HoT. Was pretty good. Finding pets were really difficult though. >_<

    LoL summoner name: Kamikazi34
    PS4: Kamikazi34Agny
  • XagarXagar Registered User regular
    edited July 2012
    There's a juvenile armorfish in a hidden underwater cave deep beneath Lion's Arch.

    I love this game.

    Xagar on
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    Stupid wrote: »
    Shadowfire wrote: »
    doomybear wrote: »
    florada34 wrote: »
    I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh. :(

    People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.

    I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.

    Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.

    Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.

    Not only do you get to light people on fire, but they're blinded and can't hit you back!

    The best part of torch for mesmer is this, actually:

    There is a trait that allows torch abilities to remove your conditions. :mrgreen:

    So, now everyone's on fire, you're invisible, AND you removed all of the nasty bleeds and other conditions they put on you.

    It's so, so awesome, and a great way to make more defensive flexibility for the mesmer profession.

    FWnykYl.jpg
  • LordOfMeepLordOfMeep Registered User regular
    edited July 2012
    florada34 wrote: »
    LordOfMeep wrote: »
    florada34 wrote: »
    A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.

    As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.

    I was running BWE3 with the sylvari starting dog type pet, active was a HoT. Was pretty good. Finding pets were really difficult though. >_<

    Yeah, there was a nice user-complied guide to finding pets on the official forums during BWE2 that was really handy. There's quite a few available in the norn starting area, and I know for a fact you can find the polar bear in the large snowy expanse in the far west side of Hoelbrak and the Krytan Drakehound in Beetletun (Little town in the northeast area of Queensdale). There's brown bears somewhere in Queensdale and some other places and black bears in the charr starting area, too.

    LordOfMeep on
    SpaceGarSig.png
  • doomybeardoomybear Hi People Registered User regular
    edited July 2012
    Whoa new forums.
    LordOfMeep wrote: »
    florada34 wrote: »
    A ranger not using a bow doesn't really seem like a ranger. Greatsword/shortbow it is! Now to figure out traits and pets.

    As far as pets go, GET A BEAR ASAP. Their vitality is RIDICULOUS. You can make other pets work, but I get the feeling it'll take some traiting into beastmastery especially to really get the ball rolling there. Bears are pretty low-maintenance in comparison to everything else because they can actually tank like the pet AI tries to do.

    Yeah, bears are certainly the easiest pet to have - all bears can gain regeneration and have Defy Pain - and they can be pretty useful. For example, the brown bear has "Shake It Off!"

    doomybear on
    what a happy day it is
  • florada34florada34 Registered User regular
    Ya, I think I'm going to go Charr Ranger, I'll have to look out for that black bear, though I wasn't really having trouble with any PvE stuff unless I overpulled with my starter dog. Only leveled up to 11 or 12 just to look at how traits worked though. Still not sure what I want to do with THOSE however.

    LoL summoner name: Kamikazi34
    PS4: Kamikazi34Agny
  • MarsloMarslo is, the dirty frenchmen MontrealRegistered User regular
    Caedere wrote: »
    Stupid wrote: »
    Shadowfire wrote: »
    doomybear wrote: »
    florada34 wrote: »
    I'm seeing like every ranger build being posted with axe/warhorn as one of the weapon swaps. Seems so bleh. :(

    People can be uninventive. The torch is a severely underused off-hand for rangers - Bonfire's a fire combo field, and you generally have lots of combo finishers available as a ranger.

    I haven't liked the torch for any class I've tried it on. The warhorn, however, is glorious on a warrior and paired with an axe or mace.

    Also, I feel like rangers in melee not using a greatsword are doing it wrong. It just feels too awesome.

    Torch? Two words: The Prestige - Dissapear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.

    Not only do you get to light people on fire, but they're blinded and can't hit you back!

    The best part of torch for mesmer is this, actually:

    There is a trait that allows torch abilities to remove your conditions. :mrgreen:

    So, now everyone's on fire, you're invisible, AND you removed all of the nasty bleeds and other conditions they put on you.

    It's so, so awesome, and a great way to make more defensive flexibility for the mesmer profession.

    Plus you get to throw down aoe chaos armor if you have an ethereal field on the ground.

    Sword/Torch is awesome.

    Caedere
  • EnigEnig a.k.a. Ansatz Registered User regular
    I only played Ranger in the starting zone, but I didn't have too much pet trouble there. Using the passive/defensive toggle smartly (or swapping to the second active pet if things went really bad) was enough for me to have a pet up the vast majority of the time. I was using Stalker/Hyena because that is what I had found.

    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited July 2012
    @Corehealer

    You really should start updating the hour count in the thread title. :lol:

    EDIT: Oh god, the badges won't stop coming in

    Caedere on
    FWnykYl.jpg
    Varg
  • TolerantZeroTolerantZero Registered User regular
    We are four saturdays away.

    Four. Saturdays. That sounds a lot closer to me than 720 hours.

    Steam | Raptr | 3DS - 2552-2106-0321
    Seidkona
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited July 2012
    It is currently 682 hours until noon on Aug 25th.

    This number being somewhat lower than 720 is pleasing.

    Edit: Forgot the time-zone conversion.

    Enig on
    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • AddaAdda LondonRegistered User regular
    Quite glad that I decided to skip the last BWE, feel like I haven't taken a peek at my Christmas presents and can be truly excited for the 25th :D

    steam_sig.png
    I want to know more PA people on Twitter.
  • The Deranged HermitThe Deranged Hermit Inside the walls Merry Old EnglandRegistered User regular
    I do like the Skritt. There was one, called something like Riktti, that you had to escort as it went to warn some Lion Guard of an attack by Hylek. However, Riktti had a tendency to get side tracked and liked investigating the interesting wild beasts on our journey via the method of throwing broken bottles at them, to which they strangely always responded in an aggressive fashion. I should have found it annoying but it was quite entertaining.

    "ooo what's that?"
    *throws bottle at champion raptor*
    "AH! Help Riktti!"

    Steam: the_deranged_hermit
    GW2: Tavalisk.9463
  • override367override367 ALL minions Registered User regular
    Throwing bottles at things is the primary method of Skritt communication, and also how they reproduce

    You probably don't want the details on how that works

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited July 2012
    I want to play as a trio of skritt.

    I would also like to play centaur, but I don't see that working underwater, as someone mentioned.

    Like most, tengu is the race I am most keen on though.

    Enig on
    ibpFhR6PdsPw80.png
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  • Dirty DrawersDirty Drawers Lord of the undie world Registered User regular
    Woke up today thinking for some odd reason that it was release day for the game. Reached levels of disappointment only seen by male impotence. Think I'll try to sink another 100 hours into Skyrim.

    Fools shall not be pitied.
  • GlalGlal AiredaleRegistered User regular
    Enig wrote: »
    I want to play as a trio of skritt.
    Indeed, ArenaNet should totally copy the Allods' Gibberlings.
    allods01.jpg

  • SeidkonaSeidkona Had an upgrade Registered User regular
    Glal wrote: »
    Enig wrote: »
    I want to play as a trio of skritt.
    Indeed, ArenaNet should totally copy the Allods' Gibberlings.
    allods01.jpg

    The gibberlings were awesome. What if you you started at level one with one skritt and every so many levels you added another skritt to your group?

    It'd have to be far enough apart in levels so at 80 you'd end up with, maybe, 5-6 of them.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
    ArthilGlal
  • GlalGlal AiredaleRegistered User regular
    Stop it, you're making me depressed that such awesome is never gonna happen. :(

  • ArthilArthil Registered User regular
    It might!

    It's clever design!

    PSN: Honishimo Steam UPlay: Arthil
This discussion has been closed.