I really enjoyed playing my sylvari thief this BWE, but part of that was the sylvari thorns racial skill, which I'm pretty sure is overbalanced (in PvE at least) and will be nerfed. Seriously... snagging everything in the area and doing significant damage while the AI fails to effectively free itself? It was great for those personal story moments when way too many things are thrown at the player at once, but I just don't see it hitting release with that kind of power.
I was planning on going human thief on release, and suspect I'll have to play a lot more carefully without that I-win button.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
If If prepurchase the game and get beta access, is the beta up all the time, or just sometimes?
There are no more beta events so you will not have access to the beta. Those who pre-purchase the game will be able to play on August 25th. The rest on 28th.
I really enjoyed playing my sylvari thief this BWE, but part of that was the sylvari thorns racial skill, which I'm pretty sure is overbalanced (in PvE at least) and will be nerfed. Seriously... snagging everything in the area and doing significant damage while the AI fails to effectively free itself? It was great for those personal story moments when way too many things are thrown at the player at once, but I just don't see it hitting release with that kind of power.
I was planning on going human thief on release, and suspect I'll have to play a lot more carefully without that I-win button.
Yeah, thorns is a very good control skill. Pairing it with Guardian's smite skill (strong small-area AoE) was very powerful... possibly too powerful, although thorns does have a fairly significant cooldown.
I really enjoyed playing my sylvari thief this BWE, but part of that was the sylvari thorns racial skill, which I'm pretty sure is overbalanced (in PvE at least) and will be nerfed. Seriously... snagging everything in the area and doing significant damage while the AI fails to effectively free itself? It was great for those personal story moments when way too many things are thrown at the player at once, but I just don't see it hitting release with that kind of power.
I was planning on going human thief on release, and suspect I'll have to play a lot more carefully without that I-win button.
Yeah, thorns is a very good control skill. Pairing it with Guardian's smite skill (strong small-area AoE) was very powerful... possibly too powerful, although thorns does have a fairly significant cooldown.
Yeah, it's similarly powerful with thief + shortbow. Snag 'em, roll away, then gas and cluster-bomb 'em. It wouldn't be too overpowered if the thorns didn't do so much damage on their own, which is the part of the skill I think is likely to be taken down.
SwashbucklerXX on
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
Not really. I mean there are plenty of classes that enhances the rest of the group (Guardian, Mesmer, Warrior, Elixir-Engi, Water-Ele), but just about everyone shines on their own too.
Kai_SanCommonly known as Klineshrike!Registered Userregular
I don't know much about thief as i didn't play it enough to learn about it but necro and Mesmer definitely needed more options. Mesmer felt like your weapon choices were as limited add Ele without 4 weapon sets per ... Weapon set. Nero just felt like ok do i go marks or conditions. Done.
I just don't think there was any reason any professions other than eng and ele should be so limited in weapons.
I really enjoyed playing my sylvari thief this BWE, but part of that was the sylvari thorns racial skill, which I'm pretty sure is overbalanced (in PvE at least) and will be nerfed. Seriously... snagging everything in the area and doing significant damage while the AI fails to effectively free itself? It was great for those personal story moments when way too many things are thrown at the player at once, but I just don't see it hitting release with that kind of power.
I was planning on going human thief on release, and suspect I'll have to play a lot more carefully without that I-win button.
Yeah, thorns is a very good control skill. Pairing it with Guardian's smite skill (strong small-area AoE) was very powerful... possibly too powerful, although thorns does have a fairly significant cooldown.
Yeah, it's similarly powerful with thief + shortbow. Snag 'em, roll away, then gas and cluster-bomb 'em. It wouldn't be too overpowered if the thorns didn't do so much damage on their own, which is the part of the skill I think is likely to be taken down.
Having been on the receiving end of this as a squishy elementalist in WvW I'm inclined to agree that the damage component may need to be toned down because it seemed pretty powerful in WvW too. Maybe it was panic setting in but it seemed to take me slightly longer than it should to destroy the vines once rooted (which led to mass aoe on my head, which led to instant death).
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
Take a look into guardian, especially with the staff & scepter/shield.
GW2 is a much more active game, than GW, though. From what I remember playing as a Paragon, it was pretty passive - I sat back, tossed spears, and pressed Anthem of Flame whenever it came up. That kind of gameplay is more or less nonexistent now.
So I was pretty set on playing a sword/shield noble human warrior like a questing knight, but the other day it occured to me that I could make a sword/pistol thief and basically be just an “adventurer.” Since there's plenty of ways to get shit done that don't involve killing things, I'm almost leaning toward the latter at tbis point. But that concept doesn't have any badass factor...
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
Take a look into guardian, especially with the staff & scepter/shield.
GW2 is a much more active game, than GW, though. From what I remember playing as a Paragon, it was pretty passive - I sat back, tossed spears, and pressed Anthem of Flame whenever it came up. That kind of gameplay is more or less nonexistent now.
So, combat is more dynamic with changing circumstances and larger health pools? That sounds great!
I'm kinda tired of how, aside from boss fights, everything is the same fight sequence over and over in most of the other MMOs in existence.
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
So I was pretty set on playing a sword/shield noble human warrior like a questing knight, but the other day it occured to me that I could make a sword/pistol thief and basically be just an “adventurer.” Since there's plenty of ways to get shit done that don't involve killing things, I'm almost leaning toward the latter at tbis point. But that concept doesn't have any badass factor...
Sylvari makes for a better traditional knight anyway, there are a lot of Arthurian themes going on in their culture.
For instance, most heavy disagreements are settled via a duel.
I honestly had a ton of fun running a Pistol/Pistol, Pistol/Dagger Thief build putting points in Acrobatics and Critical Hits. Each time I dodged I got Swiftness and Vigor so I would just kind of hop around everywhere blasting people to death. Only thing I would want to change as a thief is maybe Steal since I feel no incentive to use it.
manaleak34 on
XBL/Steam:ManaCrevice
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
Take a look into guardian, especially with the staff & scepter/shield.
GW2 is a much more active game, than GW, though. From what I remember playing as a Paragon, it was pretty passive - I sat back, tossed spears, and pressed Anthem of Flame whenever it came up. That kind of gameplay is more or less nonexistent now.
So, combat is more dynamic with changing circumstances and larger health pools? That sounds great!
I'm kinda tired of how, aside from boss fights, everything is the same fight sequence over and over in most of the other MMOs in existence.
I should point out that this is how it works in real life. In boxing or any other martial art, you are trying to learn a standard attack sequence and all that training is spent teaching yourself how to execute your attacks against an opponent trying to defend himself while getting his own attacks going.
Speaking of racial skills, the leaf people racial seemed better than the others, but I could totally be biased since it screwed me so much over the weekend.
Okay, so, are there any Paragon-style classes in this game? I.E., a class that doesn't shine on its own, but rather, enhances the rest of the group sufficiently that they are worth their slot?
Take a look into guardian, especially with the staff & scepter/shield.
GW2 is a much more active game, than GW, though. From what I remember playing as a Paragon, it was pretty passive - I sat back, tossed spears, and pressed Anthem of Flame whenever it came up. That kind of gameplay is more or less nonexistent now.
So, combat is more dynamic with changing circumstances and larger health pools? That sounds great!
I'm kinda tired of how, aside from boss fights, everything is the same fight sequence over and over in most of the other MMOs in existence.
I should point out that this is how it works in real life. In boxing or any other martial art, you are trying to learn a standard attack sequence and all that training is spent teaching yourself how to execute your attacks against an opponent trying to defend himself while getting his own attacks going.
At least in fencing, this isn't true whatsoever. A large part of the game in fencing is varying your patterns so that your enemy cannot anticipate what you plan to do. I assume it would be the same with any other type of combat where, in a real life situation, a single hit could possible be enough to disable or kill you.
With this talk of Paragons, I was looking at a support Warrior on the character-builder, and it seems pretty interesting.
I played one on BWE3 (Banners and Shouts, PvE only as I didn't have time to PvP) and where before I was not even considering a warrior for my lineup, I now will most certainly have one at some point.
It felt like a reverse Guardian, where the Guardian was built to directly protect and shield teammates the support Warrior is built to buff them.
Xbox Live, Steam, PSN: Eclibull
0
CyrondinI bring the sick beats on you, brotherChicago, ILRegistered Userregular
So I was pretty set on playing a sword/shield noble human warrior like a questing knight, but the other day it occured to me that I could make a sword/pistol thief and basically be just an “adventurer.” Since there's plenty of ways to get shit done that don't involve killing things, I'm almost leaning toward the latter at tbis point. But that concept doesn't have any badass factor...
Sylvari makes for a better traditional knight anyway, there are a lot of Arthurian themes going on in their culture.
For instance, most heavy disagreements are settled via a duel.
i had to do a duel during a story quest for my guardian. the story went like this...
the green knight is running around kicking the shit out of people in the grove, a guy interupts you when talking about your dream with Caithe, all 3 run out to protect his beloved and you fight for him since he really not capable to fight.
And yes the guy's lover is another guy, which is cool on A.net part but most likly got bombarded with messages from morons saying "OMFGGAY"
Yeah a real battle is nothing like a boxing match, there are no rules and things can go very very wrong, very very quickly.
Ironically fencing is actually full of rules, but that's because it was originally used to train swordsmen, and the "rules" are actually just abstractions of real concepts, like: It doesn't matter if you kill your enemy, if you are also killed, you still lose. And, if your enemy attacks, it's usually a better idea to respond to that attack than to ignore it and attack yourself.
I actually regularly went against a guy for awhile that used a standard attack rotation, and had a favorite parry he'd like to use. Since I knew it, I simply chose my defenses accordingly and waited for it to end. Once it did, I threw one attack, and disengaged his parry, since I knew it was coming.
I did that again, and again, and again, in rapid succession, until finally my thrust became faster than his parry, and i no longer needed to disengage. Then I scored my point. In our best of 7 match, he did the same thing every point, and I won them all.
[EDIT] Just on the off chance anyone is interested, his favorite parry was a counter 4, and his attack rotation was:
thrust 4 with disengage
parry counter 6
riposte 6 with bind
parry 8
riposte 8 with bind
Fuck you @Rend, now I want to get back into fencing
So here is kind of a weird question- I don't really want to "spoil" myself by watching lots of videos of the intro quests and questing in general...so can anyone I guess...compare questing and leveling to other MMOs?
Not like "it is faster" but more like "There are a bunch of kill X quests mixed in with a few really cool actiony quests"
Or, a better question also- is your player character a slightly better mook ala Wow or are you some Destined super Special Warrior like in Rift (or, I guess WoW's death knight questline)
Fuck you @Rend, now I want to get back into fencing
So here is kind of a weird question- I don't really want to "spoil" myself by watching lots of videos of the intro quests and questing in general...so can anyone I guess...compare questing and leveling to other MMOs?
Not like "it is faster" but more like "There are a bunch of kill X quests mixed in with a few really cool actiony quests"
Or, a better question also- is your player character a slightly better mook ala Wow or are you some Destined super Special Warrior like in Rift (or, I guess WoW's death knight questline)
Do these questions even make sense?
Probably not
They don't make too much sense, given that the only 'quests' are your personal story. Events overall are pretty damned entertaining, and quite varied even in the lower leveled zones. You will be doing a lot of killing though, yes.
Hm... as for your character. I can only assume that in the beginning you feel kind of special, you helped with a great feat and are titled something. Hero of Shaemor, Savant, outright Hero in terms of the Norn. If I were to guess I'd imagine that once you get into choosing whether to join the Vigil, Order of Whispers or Durmond Priory you'll feel a lot smaller among many more heroes. But we know what the end result will be, just not what the journey will be like. You and four other adventurers(players) will join with the legendary Destiny's Edge to fight Zhaitan in the games very last dungeon.
I swear to god this game is going to make my graduate degree take like two extra years
EDIT: whoa in one of the videos it mentions "we want this to be more active- so if you want to block, you just hit a button and bring up a shield"
I haven't been paying attention I guess- You get active shields in this, not just a static thing with a chance to block?
yessss
Not literally, that's just an abstraction. Shields are the same as any other weapon, but they typically have defensive skills (ala: block) associated with them, that you activate
I swear to god this game is going to make my graduate degree take like two extra years
EDIT: whoa in one of the videos it mentions "we want this to be more active- so if you want to block, you just hit a button and bring up a shield"
I haven't been paying attention I guess- You get active shields in this, not just a static thing with a chance to block?
yessss
Not literally, that's just an abstraction. Shields are the same as any other weapon, but they typically have defensive skills (ala: block) associated with them, that you activate
better than "you now have a 5% chance to block attacks"
Posts
I was planning on going human thief on release, and suspect I'll have to play a lot more carefully without that I-win button.
There are no more beta events so you will not have access to the beta. Those who pre-purchase the game will be able to play on August 25th. The rest on 28th.
Yeah, thorns is a very good control skill. Pairing it with Guardian's smite skill (strong small-area AoE) was very powerful... possibly too powerful, although thorns does have a fairly significant cooldown.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Yeah, it's similarly powerful with thief + shortbow. Snag 'em, roll away, then gas and cluster-bomb 'em. It wouldn't be too overpowered if the thorns didn't do so much damage on their own, which is the part of the skill I think is likely to be taken down.
I believe you have to buy them with skill points.
They're the last in each line of skills on the Skill page (usually on the second row, actually). Once in each "tier".
Not really. I mean there are plenty of classes that enhances the rest of the group (Guardian, Mesmer, Warrior, Elixir-Engi, Water-Ele), but just about everyone shines on their own too.
http://wiki.guildwars2.com/wiki/Racial_skill
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I just don't think there was any reason any professions other than eng and ele should be so limited in weapons.
Having been on the receiving end of this as a squishy elementalist in WvW I'm inclined to agree that the damage component may need to be toned down because it seemed pretty powerful in WvW too. Maybe it was panic setting in but it seemed to take me slightly longer than it should to destroy the vines once rooted (which led to mass aoe on my head, which led to instant death).
Take a look into guardian, especially with the staff & scepter/shield.
GW2 is a much more active game, than GW, though. From what I remember playing as a Paragon, it was pretty passive - I sat back, tossed spears, and pressed Anthem of Flame whenever it came up. That kind of gameplay is more or less nonexistent now.
So, combat is more dynamic with changing circumstances and larger health pools? That sounds great!
I'm kinda tired of how, aside from boss fights, everything is the same fight sequence over and over in most of the other MMOs in existence.
Sylvari makes for a better traditional knight anyway, there are a lot of Arthurian themes going on in their culture.
For instance, most heavy disagreements are settled via a duel.
I should point out that this is how it works in real life. In boxing or any other martial art, you are trying to learn a standard attack sequence and all that training is spent teaching yourself how to execute your attacks against an opponent trying to defend himself while getting his own attacks going.
Warframe: TheBaconDwarf
At least in fencing, this isn't true whatsoever. A large part of the game in fencing is varying your patterns so that your enemy cannot anticipate what you plan to do. I assume it would be the same with any other type of combat where, in a real life situation, a single hit could possible be enough to disable or kill you.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It's a pretty genius idea, lay down fields all over the place with a staff and then use arcane blast to rack up delicious combos.
I played one on BWE3 (Banners and Shouts, PvE only as I didn't have time to PvP) and where before I was not even considering a warrior for my lineup, I now will most certainly have one at some point.
It felt like a reverse Guardian, where the Guardian was built to directly protect and shield teammates the support Warrior is built to buff them.
i had to do a duel during a story quest for my guardian. the story went like this...
And yes the guy's lover is another guy, which is cool on A.net part but most likly got bombarded with messages from morons saying "OMFGGAY"
Warframe: TheBaconDwarf
Ironically fencing is actually full of rules, but that's because it was originally used to train swordsmen, and the "rules" are actually just abstractions of real concepts, like: It doesn't matter if you kill your enemy, if you are also killed, you still lose. And, if your enemy attacks, it's usually a better idea to respond to that attack than to ignore it and attack yourself.
I actually regularly went against a guy for awhile that used a standard attack rotation, and had a favorite parry he'd like to use. Since I knew it, I simply chose my defenses accordingly and waited for it to end. Once it did, I threw one attack, and disengaged his parry, since I knew it was coming.
I did that again, and again, and again, in rapid succession, until finally my thrust became faster than his parry, and i no longer needed to disengage. Then I scored my point. In our best of 7 match, he did the same thing every point, and I won them all.
[EDIT] Just on the off chance anyone is interested, his favorite parry was a counter 4, and his attack rotation was:
thrust 4 with disengage
parry counter 6
riposte 6 with bind
parry 8
riposte 8 with bind
So here is kind of a weird question- I don't really want to "spoil" myself by watching lots of videos of the intro quests and questing in general...so can anyone I guess...compare questing and leveling to other MMOs?
Not like "it is faster" but more like "There are a bunch of kill X quests mixed in with a few really cool actiony quests"
Or, a better question also- is your player character a slightly better mook ala Wow or are you some Destined super Special Warrior like in Rift (or, I guess WoW's death knight questline)
Do these questions even make sense?
Probably not
http://www.arena.net/blog/the-pillars-of-guild-wars-2-gameplay
They don't make too much sense, given that the only 'quests' are your personal story. Events overall are pretty damned entertaining, and quite varied even in the lower leveled zones. You will be doing a lot of killing though, yes.
Hm... as for your character. I can only assume that in the beginning you feel kind of special, you helped with a great feat and are titled something. Hero of Shaemor, Savant, outright Hero in terms of the Norn. If I were to guess I'd imagine that once you get into choosing whether to join the Vigil, Order of Whispers or Durmond Priory you'll feel a lot smaller among many more heroes. But we know what the end result will be, just not what the journey will be like. You and four other adventurers(players) will join with the legendary Destiny's Edge to fight Zhaitan in the games very last dungeon.
Ooo I missed that
Thanks!
EDIT: whoa in one of the videos it mentions "we want this to be more active- so if you want to block, you just hit a button and bring up a shield"
I haven't been paying attention I guess- You get active shields in this, not just a static thing with a chance to block?
yessss
Heck, one of their story choices is straight from Arthurian mythology. Name included.
Not literally, that's just an abstraction. Shields are the same as any other weapon, but they typically have defensive skills (ala: block) associated with them, that you activate
Did you scoot back in your chair and do the moves in sequence like i did to remember them?
God dang i love fencing
I need to get back into it
better than "you now have a 5% chance to block attacks"