Regarding mesmers, I'm curious as someone who hasn't had a chance to give the class a spin: can you make a high-damage build at all? The class strikes me as very much in favour of control via its mechanics, so is there a way of making a viable damage-dealing build for PvP?
If not you are somewhat restricted to control/support, and I can see how that might fall towards being designed to counter a specific playstyle, which would make them more reactive than perhaps other classes.
I never felt like I was low damage compared to other classes I tried.
Frankly, I never felt Mesmers were heavy on control. They were more resistant to control. I felt more slippery playing one. You are really difficult to pin down.
Regarding mesmers, I'm curious as someone who hasn't had a chance to give the class a spin: can you make a high-damage build at all? The class strikes me as very much in favour of control via its mechanics, so is there a way of making a viable damage-dealing build for PvP?
If not you are somewhat restricted to control/support, and I can see how that might fall towards being designed to counter a specific playstyle, which would make them more reactive than perhaps other classes.
I never felt like I was low damage compared to other classes I tried.
Frankly, I never felt Mesmers were heavy on control. They were more resistant to control. I felt more slippery playing one. You are really difficult to pin down.
This is what I saw. Old mesmers were all about control. New mesmers are about chaos and illusion. Part of chaos is random buffing and debuffing, but quite a bit more of it is just about mobility.
@Rorus Raz Hey am I allowed to post my PVP Youtube videos in this thread? The rules confuse and frighten me
Yeah, that's not a problem.
We're more concerned about people who've been here for maybe two months and just want to use the community for more views.
Excellent, thanks.
So, here's exactly why playing a hammer warrior is so much damn fun (special guest appearance by my girlfriend's necro Minion Master as well). Also, I should warn everyone that I'm actually really terrible at this game; it's really hard to pay attention sometimes, and it costs me dearly in a few places
Anyway, enough preamble, behold my very first real YouTube video upload ever:
That was fun Caedere - so much knockdown with a hammer warrior.
I was waiting the whole vid to see your elite skill but you didn't use it - what was it?
Hammers are so amazingly hilarious, and the thought of a tiny female asura (with floppy ears!) knocking everyone around like that was too much for me to pass up on.
My elite was Signet of Rage—popping it would give me Fury, Might, and Swiftness. I took it because the passive effect generated adrenaline, which I needed a ton of.
That was a interesting spec you used, there. Most of the hammer warriors I fought were glass cannons. And you had a tank'ish spec. Wich Is nice and really effective, as your video clearly shows.
That aside, you did really well against those guys. :]
Huh, I never even thought about doing a glass cannon hammer warrior. o_O The abilities just screamed out "Control!" to me, and thus the tank-spec asura, Igi, was born.
And thanks! I... have trouble, for sure, but I try my best.
What's your hammer build? Wouldn't mind comparing it to the Reg/Kai one
Had some fraps footage of some beta weekend wuvwuv (beta weekend 3?) with some PA guys laying around. Sorry for the quality but my upload speed is abysmal. Playing as a warrior (fairly bad, lots of times I use hundred blades accidentally) but it kinda shows different aspects of wuvwuv, from castle defence, zerg skirmishes, capturing a supply station and more open field skirmishing. Also all the TS talk is recorded, so you may hear yourself if you were around during this recording.
guys, i'm at somewhat of an impasse, so i'm looking for opinions.
my main will be a ranger, and i will also have a charr engineer, and a necro of either asura or sylvari decent. for my norn, though, i was going to do a martial class, and can't decide between guardian and warrior.
guys, i'm at somewhat of an impasse, so i'm looking for opinions.
my main will be a ranger, and i will also have a charr engineer, and a necro of either asura or sylvari decent. for my norn, though, i was going to do a martial class, and can't decide between guardian and warrior.
so i come to you, pa forums, seeking opinions.
Do you like fire, shields and magic or do you like a lot of weapons, a large amount of choices, and burst damage?
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Guardians are about owning a small area and making it theirs. In that area, the Guardian reigns supreme and you best watch yourself, either they are insanely survivable and hard to remove or they do boatloads of damage in their zones, while controlling your movement options. I had a lot of fun with Guardian!
Warriors are about sustained combat mixed with strong bursts. A lot of survivability and damage wrapped up in one package, they control/support more with conditions and knockdown or buffs and damage support than with area denial/enhancement skills. I had a lot of fun with Warrior!
Regarding mesmers, I'm curious as someone who hasn't had a chance to give the class a spin: can you make a high-damage build at all? The class strikes me as very much in favour of control via its mechanics, so is there a way of making a viable damage-dealing build for PvP?
I think so. Start with sword/pistol, add +Power and trait for maximum damage with sword and pistol and choose with Mind Wrack.
guys, i'm at somewhat of an impasse, so i'm looking for opinions.
my main will be a ranger, and i will also have a charr engineer, and a necro of either asura or sylvari decent. for my norn, though, i was going to do a martial class, and can't decide between guardian and warrior.
so i come to you, pa forums, seeking opinions.
For me, the guardian felt a lot more "meaty"; it's a ton more durable and with some good equipmnet and trait selection puts out a ton of melee DPS. The warrior felt farily squishy to me, and maybe I made poor gear/trait choices, but I never felt like it was connecting in melee the way the guardian did.
On the flip side, the guardian has simply awful choices when it comes to ranged combat. Staff is barely more than melee range and scepter is a little low on DPS. Meanwhile, a rifle or longbow equopped warrior has the longest range of any class, and can lay down a world of pain on anyone in that range. Personally I preferred longbow for WvW since it can set an entire zerg on fire with a single shot, but rifle is a better chocie for quickly killing a single target at range.
On a sorta related note, GW2 is really messing with my naming conventions! I typically have a heavy-armor DPS class named Aranwe. But the heavy armor class in GW2 is such a strong ranged class, I'll probably go that route. Which conflicts with my (traditional) ranger alt named Holti. But I played the GW2 ranger as a slippery melee fighter. Which brings us back to the melee DPS name. I'm not sure whether to keep my names with their archetypes, or to have them follow their roles. The only one that is clear for me is the name I use for my (traditional) tank class: Penric is going to be a guardian. The only saving grace is that the mesmer class is so unique that I created a new persona for that role.
The general idea being start off with a Greatsword, use Leap of Faith/Binding Blades to make sure your target is stuck close, then swap to Hammer, throw an immobilize, pop Spirit Weapons to start mad burning, and keep them in tight with Ring of Warding to tear them to pieces. Traits and Runes ensure that my Spirit Weapons aren't going away(and can pop combos to give me Retaliation,) and let me set everyone attacking me on fire, and increased recharge means that I can hopefully keep them tied up so that they just don't have any options to flee while I destroy their face.
I don't have a ton of defensive options, but the Spirit Hammer command and autoattack gives some knockdown, there's lots of Retaliation, and I think there's enough Health and Armor there to keep me on my feet with the standard Guardian defensive options, as well as my Elite.
I'm uncertain on my third utility skill. Given the traits, I'm tempted to just take Spirit Shield or Spirit Bow, or even Sanctuary might be useful if I need to take a turn on defense.
On a sorta related note, GW2 is really messing with my naming conventions! I typically have a heavy-armor DPS class named Aranwe. But the heavy armor class in GW2 is such a strong ranged class, I'll probably go that route. Which conflicts with my (traditional) ranger alt named Holti. But I played the GW2 ranger as a slippery melee fighter. Which brings us back to the melee DPS name. I'm not sure whether to keep my names with their archetypes, or to have them follow their roles. The only one that is clear for me is the name I use for my (traditional) tank class: Penric is going to be a guardian. The only saving grace is that the mesmer class is so unique that I created a new persona for that role.
I'm totally stealing all your names. See you at 3!
For me, the guardian felt a lot more "meaty"; it's a ton more durable and with some good equipmnet and trait selection puts out a ton of melee DPS. The warrior felt farily squishy to me, and maybe I made poor gear/trait choices, but I never felt like it was connecting in melee the way the guardian did.
On the flip side, the guardian has simply awful choices when it comes to ranged combat. Staff is barely more than melee range and scepter is a little low on DPS. Meanwhile, a rifle or longbow equopped warrior has the longest range of any class, and can lay down a world of pain on anyone in that range. Personally I preferred longbow for WvW since it can set an entire zerg on fire with a single shot, but rifle is a better chocie for quickly killing a single target at range.
I was pretty much set to make my big Norn a warrior, and you had to say all this about the Guardian. argh. I'm in a similar boat to you on the naming/archetypes thing. My WoW druid's name will translate well to a Norn (and he can turn into a bear), but he varied between a meaty tank and a support character (healer). Guardian would seem to fit that, and I played one to about 13 in the BWE3 and it was kinda fun, but I didn't really like the shield skills. I didn't do any sPVP with him, so I didn't get the chance to try much in the way of traits. The low HP was a concern, but everyone saying they're a tough kill is swaying me back toward guardian for this guy and doing a warrior with something else.
Ugh didnt even notice that. I just spent a couple hours getting a feel for the guardian in pve, and I haven't touched spvp yet. Taking a look at this, I have enough burning that extra duration probably isn't critical. Any suggestion for weapon runes? Also I would love input on good choices for a third utility there.
Ugh didnt even notice that. I just spent a couple hours getting a feel for the guardian in pve, and I haven't touched spvp yet. Taking a look at this, I have enough burning that extra duration probably isn't critical. Any suggestion for weapon runes? Also I would love input on good choices for a third utility there.
You can never go wrong with SAVE YOURSELVES(all boons for 10 seconds, draw conditions from teammates to yourself). Or STAND YOUR GROUND (5 seconds of stability, 10 seconds of Retaliation).
I really want to do a guardian whose whole thing is just putting down impassable terrain
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I really wish I could get away without putting Phantasmal Disenchanter on my Mesmer but I just don't think I can.... Damn you condition removal! Why do you have to make me take skills I dont like?
I really want to do a guardian whose whole thing is just putting down impassable terrain
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
I tried that as a guardian, and it's pretty fun! Just keep in mind that your area denial abilities are on cooldown, and you have to be spot on with placement. And people can still sneak up and cap.
Now, what would be fucking awesome is to combine your area-denial guardian with my hammer warrior. :twisted:
I just want to say that it is incredibly cool how each class feels distinct and amazing while they can all play any of the primary dps/tank/control/support roles in battle.
Just playing with the build editor today is blowing my mind, I can't wait to sink my teeth into the game.
Ugh didnt even notice that. I just spent a couple hours getting a feel for the guardian in pve, and I haven't touched spvp yet. Taking a look at this, I have enough burning that extra duration probably isn't critical. Any suggestion for weapon runes? Also I would love input on good choices for a third utility there.
You can never go wrong with SAVE YOURSELVES(all boons for 10 seconds, draw conditions from teammates to yourself). Or STAND YOUR GROUND (5 seconds of stability, 10 seconds of Retaliation).
I'd consider Judge's Intervention (Teleport to your target, burn nearby foes) for the third slot. Either that or a more defensive ability like Save Yourselves, Hold the Line (Regen/Protection to all) or Contemplation of Purity (Convert conditions to boons) to round out the build.
That aside I'm definitely going to play that build. Thanks for sharing.
I really want to do a guardian whose whole thing is just putting down impassable terrain
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
I tried that as a guardian, and it's pretty fun! Just keep in mind that your area denial abilities are on cooldown, and you have to be spot on with placement. And people can still sneak up and cap.
Now, what would be fucking awesome is to combine your area-denial guardian with my hammer warrior. :twisted:
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
And I'll most likely have an asura elementalist for my first mans!
so much fire
0
Dirty DrawersLord of the undie worldRegistered Userregular
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
@ Rend
Can you list your engineer's build, please? I have yet to figure out a good tankish engineer build.
Ugh didnt even notice that. I just spent a couple hours getting a feel for the guardian in pve, and I haven't touched spvp yet. Taking a look at this, I have enough burning that extra duration probably isn't critical. Any suggestion for weapon runes? Also I would love input on good choices for a third utility there.
You can never go wrong with SAVE YOURSELVES(all boons for 10 seconds, draw conditions from teammates to yourself). Or STAND YOUR GROUND (5 seconds of stability, 10 seconds of Retaliation).
I'd consider Judge's Intervention (Teleport to your target, burn nearby foes) for the third slot. Either that or a more defensive ability like Save Yourselves, Hold the Line (Regen/Protection to all) or Contemplation of Purity (Convert conditions to boons) to round out the build.
That aside I'm definitely going to play that build. Thanks for sharing.
Yeah there is a decent amount of fiddling available there, but I have a really good feel about the core of the build.
Judges Intervention might be the gap closer this build needs, though. Leap of Faith is the only closing ability there, so someone crippling from range has a definite advantage.
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
@ Rend
Can you list your engineer's build, please? I have yet to figure out a good tankish engineer build.
I certainly will if I can remember it, and when gw2skills comes back online o.o
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
@ Rend
Can you list your engineer's build, please? I have yet to figure out a good tankish engineer build.
It was extremely tanky, and could 1v1 almost anyone due to sheer sustain. There at least four sPvP matches I played where I sat on the opponent's initial point for, literally, the entire game, never dying, and fighting constantly, holding it neutral or in my team's favor the entire match, leaving it to be a 2-point match for whoever wasn't with me (typically nobody, sometimes I'd get help) with my team having a solid 1 point advantage.
It's important with this build to keep the enemy CC'd as long as possible and to use your heal as often as you can. Derp? Possibly, but this build revolves around you having enough cooldowns so that you cycle through them as fast as you need them, and they're back up when you need them again. You essentially have 2 elixir S's, and a near unlimited supply of protection, regeneration, swiftness, and vigor. The flamethrower is there for extra CC abilities pretty much only, you switch into and right back out of it, because you want your shield on at all times.
Also, the effectiveness of this build was in BWE3, which means it was extremely effective even without shield skill 4's knockback, which, in BWE1, was absolutely critical to my success- so I can only see it getting better.
It can obviously be revised, but I think that is a good base to draw from.
I really want to do a guardian whose whole thing is just putting down impassable terrain
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
I tried that as a guardian, and it's pretty fun! Just keep in mind that your area denial abilities are on cooldown, and you have to be spot on with placement. And people can still sneak up and cap.
Now, what would be fucking awesome is to combine your area-denial guardian with my hammer warrior. :twisted:
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
I really want to do a guardian whose whole thing is just putting down impassable terrain
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
I tried that as a guardian, and it's pretty fun! Just keep in mind that your area denial abilities are on cooldown, and you have to be spot on with placement. And people can still sneak up and cap.
Now, what would be fucking awesome is to combine your area-denial guardian with my hammer warrior. :twisted:
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
Hey, two out of three points held! VICTOLY
Aaaaany time you wanna head over is cool. My 'friends' here are dying to meet you.
On a sorta related note, GW2 is really messing with my naming conventions! I typically have a heavy-armor DPS class named Aranwe. But the heavy armor class in GW2 is such a strong ranged class, I'll probably go that route. Which conflicts with my (traditional) ranger alt named Holti. But I played the GW2 ranger as a slippery melee fighter. Which brings us back to the melee DPS name. I'm not sure whether to keep my names with their archetypes, or to have them follow their roles. The only one that is clear for me is the name I use for my (traditional) tank class: Penric is going to be a guardian. The only saving grace is that the mesmer class is so unique that I created a new persona for that role.
I'm totally stealing all your names. See you at 3!
I'm not too concerned. Launch is at midnight for me and we already are planning an all-nighter. We'll be pounding on the "PLAY" button for a good 20 minutes before the servers go up, I'm sure. Plus, I've already "reserved" my preferred names (with my common surname "Dreaver") in GW1/HoM.
For me, the guardian felt a lot more "meaty"; it's a ton more durable and with some good equipmnet and trait selection puts out a ton of melee DPS. The warrior felt farily squishy to me, and maybe I made poor gear/trait choices, but I never felt like it was connecting in melee the way the guardian did.
On the flip side, the guardian has simply awful choices when it comes to ranged combat. Staff is barely more than melee range and scepter is a little low on DPS. Meanwhile, a rifle or longbow equopped warrior has the longest range of any class, and can lay down a world of pain on anyone in that range. Personally I preferred longbow for WvW since it can set an entire zerg on fire with a single shot, but rifle is a better chocie for quickly killing a single target at range.
I was pretty much set to make my big Norn a warrior, and you had to say all this about the Guardian. argh. I'm in a similar boat to you on the naming/archetypes thing. My WoW druid's name will translate well to a Norn (and he can turn into a bear), but he varied between a meaty tank and a support character (healer). Guardian would seem to fit that, and I played one to about 13 in the BWE3 and it was kinda fun, but I didn't really like the shield skills. I didn't do any sPVP with him, so I didn't get the chance to try much in the way of traits. The low HP was a concern, but everyone saying they're a tough kill is swaying me back toward guardian for this guy and doing a warrior with something else.
Well, keep in mind that I traited my guardian for defense, but geared for offense. I agree with you on the shield thing, I dropped mine about level 4 and never picked it up again. Shield of the Avenger is a _great_ defensive ability that you don't have to think about very much. (I'm sure I would be better at playing the guardian next time - it was my very first class ever and I hadn't internalized many of the game mechanics yet.) I think Staff guardians are probably one of the best support classes you can play, and 2H guardians are simply *amazing* in melee.
Posts
I never felt like I was low damage compared to other classes I tried.
Frankly, I never felt Mesmers were heavy on control. They were more resistant to control. I felt more slippery playing one. You are really difficult to pin down.
This is what I saw. Old mesmers were all about control. New mesmers are about chaos and illusion. Part of chaos is random buffing and debuffing, but quite a bit more of it is just about mobility.
@Darkewolfe
Then we agree to disagree, since I see that I won't convince you otherwise. That's okay.
http://gw2skills.net/editor/en/?fIAQJASSjcOVvxO2OMxBEkiqgLUPmD4IOSKEjBE;ToAA1CtosxYjwGrNObk2s4YwB
Here you go!
my main will be a ranger, and i will also have a charr engineer, and a necro of either asura or sylvari decent. for my norn, though, i was going to do a martial class, and can't decide between guardian and warrior.
so i come to you, pa forums, seeking opinions.
Do you like fire, shields and magic or do you like a lot of weapons, a large amount of choices, and burst damage?
XBL:Phenyhelm - 3DS:Phenyhelm
Warriors are about sustained combat mixed with strong bursts. A lot of survivability and damage wrapped up in one package, they control/support more with conditions and knockdown or buffs and damage support than with area denial/enhancement skills. I had a lot of fun with Warrior!
Holy moly, gonna steal it
EDIT: oh man equipping two hammers both with the 100% crit rune on switch is genius
I think so. Start with sword/pistol, add +Power and trait for maximum damage with sword and pistol and choose with Mind Wrack.
For me, the guardian felt a lot more "meaty"; it's a ton more durable and with some good equipmnet and trait selection puts out a ton of melee DPS. The warrior felt farily squishy to me, and maybe I made poor gear/trait choices, but I never felt like it was connecting in melee the way the guardian did.
On the flip side, the guardian has simply awful choices when it comes to ranged combat. Staff is barely more than melee range and scepter is a little low on DPS. Meanwhile, a rifle or longbow equopped warrior has the longest range of any class, and can lay down a world of pain on anyone in that range. Personally I preferred longbow for WvW since it can set an entire zerg on fire with a single shot, but rifle is a better chocie for quickly killing a single target at range.
On a sorta related note, GW2 is really messing with my naming conventions! I typically have a heavy-armor DPS class named Aranwe. But the heavy armor class in GW2 is such a strong ranged class, I'll probably go that route. Which conflicts with my (traditional) ranger alt named Holti. But I played the GW2 ranger as a slippery melee fighter. Which brings us back to the melee DPS name. I'm not sure whether to keep my names with their archetypes, or to have them follow their roles. The only one that is clear for me is the name I use for my (traditional) tank class: Penric is going to be a guardian. The only saving grace is that the mesmer class is so unique that I created a new persona for that role.
Here!
The general idea being start off with a Greatsword, use Leap of Faith/Binding Blades to make sure your target is stuck close, then swap to Hammer, throw an immobilize, pop Spirit Weapons to start mad burning, and keep them in tight with Ring of Warding to tear them to pieces. Traits and Runes ensure that my Spirit Weapons aren't going away(and can pop combos to give me Retaliation,) and let me set everyone attacking me on fire, and increased recharge means that I can hopefully keep them tied up so that they just don't have any options to flee while I destroy their face.
I don't have a ton of defensive options, but the Spirit Hammer command and autoattack gives some knockdown, there's lots of Retaliation, and I think there's enough Health and Armor there to keep me on my feet with the standard Guardian defensive options, as well as my Elite.
I'm uncertain on my third utility skill. Given the traits, I'm tempted to just take Spirit Shield or Spirit Bow, or even Sanctuary might be useful if I need to take a turn on defense.
So yeah, totally looking for feedback!
Is anyone going to gamescom? Anyone?
XBL:Phenyhelm - 3DS:Phenyhelm
I'm totally stealing all your names. See you at 3!
I was pretty much set to make my big Norn a warrior, and you had to say all this about the Guardian. argh. I'm in a similar boat to you on the naming/archetypes thing. My WoW druid's name will translate well to a Norn (and he can turn into a bear), but he varied between a meaty tank and a support character (healer). Guardian would seem to fit that, and I played one to about 13 in the BWE3 and it was kinda fun, but I didn't really like the shield skills. I didn't do any sPVP with him, so I didn't get the chance to try much in the way of traits. The low HP was a concern, but everyone saying they're a tough kill is swaying me back toward guardian for this guy and doing a warrior with something else.
Wait, wait. Wait.
That's what it meant?
Ohhhh
I'm not one to theorycraft, so I don't have a build, but that's basically what my guardian will be aiming for (at least for a PvP build).
You can never go wrong with SAVE YOURSELVES(all boons for 10 seconds, draw conditions from teammates to yourself). Or STAND YOUR GROUND (5 seconds of stability, 10 seconds of Retaliation).
It's refering to the F1 ability skill for the warrior.
Edit: http://wiki.guildwars2.com/wiki/Burst_skill
XBL:Phenyhelm - 3DS:Phenyhelm
we are at endgame, and we may all go crazy if we already did. may god have mercy on our souls, and the souls of anyone who live near us.
yeah this will explicitly be for PVP to deny people ground and to defend
I was inspired by someone's tale about how a bunch of rangers found a safepoint and were just picking off people with impunity from afar....then a guardian snuck up behind them and activated their bubble, pushing them all off a cliff to their death
I tried that as a guardian, and it's pretty fun! Just keep in mind that your area denial abilities are on cooldown, and you have to be spot on with placement. And people can still sneak up and cap.
Now, what would be fucking awesome is to combine your area-denial guardian with my hammer warrior. :twisted:
Just playing with the build editor today is blowing my mind, I can't wait to sink my teeth into the game.
I'd consider Judge's Intervention (Teleport to your target, burn nearby foes) for the third slot. Either that or a more defensive ability like Save Yourselves, Hold the Line (Regen/Protection to all) or Contemplation of Purity (Convert conditions to boons) to round out the build.
That aside I'm definitely going to play that build. Thanks for sharing.
Meanwhile at the other point, my engineer is calmly holding off 3 foes, patiently waiting for you guys to quit taking your sweet time and give me a hand over here.
And I'll most likely have an asura elementalist for my first mans!
so much fire
@ Rend
Can you list your engineer's build, please? I have yet to figure out a good tankish engineer build.
Yeah there is a decent amount of fiddling available there, but I have a really good feel about the core of the build.
Judges Intervention might be the gap closer this build needs, though. Leap of Faith is the only closing ability there, so someone crippling from range has a definite advantage.
I certainly will if I can remember it, and when gw2skills comes back online o.o
Here you go.
This is the build I used:
http://gw2skills.net/editor/en/?fcEQJAqelspKen1SfF17IxoCdO0D8XYDL6Rlfs+B
It was extremely tanky, and could 1v1 almost anyone due to sheer sustain. There at least four sPvP matches I played where I sat on the opponent's initial point for, literally, the entire game, never dying, and fighting constantly, holding it neutral or in my team's favor the entire match, leaving it to be a 2-point match for whoever wasn't with me (typically nobody, sometimes I'd get help) with my team having a solid 1 point advantage.
It's important with this build to keep the enemy CC'd as long as possible and to use your heal as often as you can. Derp? Possibly, but this build revolves around you having enough cooldowns so that you cycle through them as fast as you need them, and they're back up when you need them again. You essentially have 2 elixir S's, and a near unlimited supply of protection, regeneration, swiftness, and vigor. The flamethrower is there for extra CC abilities pretty much only, you switch into and right back out of it, because you want your shield on at all times.
Also, the effectiveness of this build was in BWE3, which means it was extremely effective even without shield skill 4's knockback, which, in BWE1, was absolutely critical to my success- so I can only see it getting better.
It can obviously be revised, but I think that is a good base to draw from.
[EDIT] With gear: http://gw2skills.net/editor/en/?fcEQJAqelspKen1SfF17IxoCdO0D8XYDL6Rlfs+B;ToAgzCmo2xsjYH7Oudk7MOYiA
Hey, two out of three points held! VICTOLY
Aaaaany time you wanna head over is cool. My 'friends' here are dying to meet you.
I'm not too concerned. Launch is at midnight for me and we already are planning an all-nighter. We'll be pounding on the "PLAY" button for a good 20 minutes before the servers go up, I'm sure. Plus, I've already "reserved" my preferred names (with my common surname "Dreaver") in GW1/HoM.
Well, keep in mind that I traited my guardian for defense, but geared for offense. I agree with you on the shield thing, I dropped mine about level 4 and never picked it up again. Shield of the Avenger is a _great_ defensive ability that you don't have to think about very much. (I'm sure I would be better at playing the guardian next time - it was my very first class ever and I hadn't internalized many of the game mechanics yet.) I think Staff guardians are probably one of the best support classes you can play, and 2H guardians are simply *amazing* in melee.