The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[GW2]Taste the rainbow VERY SOON in the new thread.
Posts
Looking over the changes, it feels like they kicked everyone's healing skills in the balls.
yeah I did a double take when I saw this
cut it to a fifth of the power
wuuuut
Short answer: No.
Longer answer: "switching weapons" only counts when you actually switch weapons. That's a non-starter for engineers and elementalists. On every OTHER class, it's the tilde key (by default).
This is my mesmer strategy. Build a very defensive class that pops a ton of Confusion effects, spawn a few phantasms (that actually do real damage) and simply do my best to not die. I have a feeling it will make enemy thieves and burst warriors go "Uh, I think I'll go attack someone else. Seeya!"
@Huggles - http://gw2nice.tumblr.com/post/29527736346/n-epidemic
hmmmmmmmmmmmmm I might get to work on that once I have internet back at home
builds can be rendered obsolete (or rated on effectiveness) with a simple tag or title change, too
like I said, this isn't meant to be a resource as much as it is a quick and easy way to find builds that have been posted
so if you guys have a build you want to save for easy discussion, post it here and tag me
Except Ether Feast.
*smug*
The mesmer Mantra of Recovery is actually pretty damn good now - the two heals together heal better than the one heal did before.
That looking about right? Criticism welcome.
[/quote]
I've had that on since BWE3, and haven't noticed any changes or additional stats. But maybe I'm missing something.
Still not as good as Ether Feast. Unless (as Kai notes) you're looking for an insta-heal. Traited Mantra vs. traited illusions, it's still the same. Ether Feast heals for more (over time) vs. Recovery's instant pop-ability.
Really like the look of this build. Those traits just synergize really well.
I also love that you can go a completely different route for a support thief. A rough outline of a venom-spewing support thief, taking advantage of the 'applying a venom gives the venom to nearby allies' trait: Too many venoms, not enough skill slots. Needs work, because 4 venoms is almost certainly more than I'd need, but I hate to cut one.
Also they buffed Thief off-hand dagger, which pleases me greatly. The changes to sword and sword+pistol have me reconsidering that weapon set.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
gonna insist that Kate make us a header using the official font and junk when she gets a break at work (which will probably be never, considering how soon launch is)
Thanks! Here's an example of just how well they synergize:
http://www.youtube.com/watch?v=DMUAL1xk-mw
BEHOLD! More of my half-assed playing ability! I have a lot of fun with this build, though.
I have some more match footage, but it's still processing.
Changes in a good way or a bad way? I was planning on either sword/dagger or dagger/dagger anyway, just curious what changes were made.
https://steamcommunity.com/profiles/76561197970666737/
Playing my engineer so many things felt off, though I did see a lot of guardians so maybe my condition build just didn't hold up as well.
Was wondering why playing my Guardian felt harder than the last stress test. :?
A light-colored trim of some kind would really make it pop, imo. Maybe cream or silver.
does anyone have class icons or small (25x25) square pics representing each class that I can use/borrow?
wiki has them in 20px size http://wiki.guildwars2.com/index.php?title=File:Guardian_tango_icon_20px.png&redirect=no
here you go 48px: http://wiki.guildwars2.com/index.php?title=File:Guardian_tango_icon_48px.png&redirect=no
List of tango icons: http://wiki.guildwars2.com/wiki/Category:Tango_icons
If the link redirects you to the class page click the text under the title to cancel the redirect and get to the source page.
EDIT: forgot to link http://gw2skills.net/editor/en/?fcAQJAqelIqSXHwSrF17ISIF4nEC6hdVX3lIFVWjB;ToAA2CoomyMlYK7UupkTNCYGA
Apparently the game was pulling on their CPU instead of the GPU, and for someone like me only rocking a dual core (granted each core pushes 2.4 ghz) it can lead to some framerate issues
So lets hope this is not the case during release! I want to be able to PVP!
Via: http://www.guildwars2guru.com/news/720-stress-test-changes-skills-traits-recipes-achievements/
Crippling Strike (3rd attack in attack #1 chain) now also applies weakness
Infiltrator's Strike (attack #2) now applies a brief immobilize, but the initiative cost was increased from 2 to 3
Pistol Whip (attack #3 with sword+pistol) damage increased and stun time doubled (now 0.5s.. I thought the 0.25s was just too short to be useful)
Tactical Strike (sword stealth skill) daze duration doubled (now 2s)
I didn't like sword+pistol when I tried it in BWE2, but the buffs to crippling strike, pistol whip and tactical strike are making me consider trying it again.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
*excluding weird beta bugs and balance wonkiness
http://www.youtube.com/watch?v=cdI33E96ZxM
reVerse I will hit you with a salmon.
Will do in a bit.
Edit: Ok I watched it. It's very different from my Thief. I'm not a big fan of pistol in off-hand. Your utility skills are cool, I dabbled with them too, but I like using my venoms to damage/immobilize and also heal myself.
With dagger in off-hand I don't really need a stealth utility skill, I have cloak & dagger (which even had it's cost lowered now! YES!) for that.
I like using the shortbow in WvWvW but so far it hasn't really clicked with me in sPvP.
Also, I really should have taken a video by now but I keep forgetting! From your video it's pretty clear that we have a very different playstyle, so it's hard to compare!
Also, all you Thieves, you know you can't cap a point in stealth, right?
Edit: And another thing: FUCK HEARTSEEKER. That skill is so bugged, holy shit. I swear, 3 out of 5 times it misses.