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Scepters, son.
This article has some good info: http://www.guildwars2guru.com/topic/49312-switching-servers-at-no-cost-on-release/
THat's true.
You can't buy gold with real money/ You can only buy gems with real money.
You can then sell those gems for gold, but that's no different then harvesting a crafting material and selling it for gold.
Nope, I just checked it. The scepter #1 skill isn't a projectile.
Do you meant combo finishers? Because quite a few ranged attack works as a combo finisher, I think. Shortbow/Longbow/Riffle 1-slot skills are all projectile finishers, if memory serves.
I believe it was meant to be ranged chain skills. (IE scepter on necromancer or mesmer)
Edit: To clarify, chain skills are when skill 1A leads to skill 1B to skill 1C - for necromancer, it's Blood Curse > Rending Curse > Putrid Curse
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Think of the gem exchange like you would any real-world currency exchange. When you convert USD into GBP, you don't trade directly with the person selling the other currency. Instead, they sell their GBP to a third party (in this case usually a bank) in exchange for something, usually another currency. You buy GBP from the third party in exchange for your USD. In this case, the third party sets the rate of exchange.
Replace 'USD' with gold, 'GBP' with gems and 'third party' with the Gem Exchange and you have the system in place for gem transfers. Except I don't think the Gem Exchange cuts a profit from conversion like real banks do.
So the reason it won't cause inflation is that ArenaNet have control over the exchange rate.
Again when it comes to large scale combat the more organized bodies you can put on coms the better it ends up being. We have a ts server according to the OP we should be abusing the hell out of that until we are leaving a trail of broken servers in our wake screaming "DAMN YOU NICE GUYS!"
Why wouldn't it? You spend cash for gems out of game. In game, you bid to buy or sell those gems. The price will likely have a floor and ceiling set by Anet, but ultimately the market will be player driven.
Right, the gold supply is dictated by player activity in game. While it's "created from thin air" it's not technically "created from thin air" as players have to earn that via their time in game.
Seems someone has licked the GW2 juice and liked the taste, huh?
Thief main-hand pistol basic attack is a combo finisher (20% chance).
It is not a chain skill like the sword or dagger though.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It's fundamentally different.
If you want to buy a stack of iron from another player, you browse the Trading Post and see what people, the players themselves, personally, are offering for their stack or iron. If you think their price is fair, you buy; if not you place a buy order at a price you do think is fair.
If you want to sell a stack of iron, you browse the Trading Post and see what people, etc etc, are willing to pay with their gold. If you think the price is fair, you sell; if not you place the stack of iron on the Trading Post at a price you do think is fair.
The fundamental difference between that model and the Gem Exchange is that players have no direct influence over how much their gems are worth in gold, or their gold in gems. This exchange rate is set by ArenaNet, and is non-arguable.
So you can't put up gems at a price you think is fair and wait until another player agrees and the transaction completes. Instead, if you think the gem-to-gold conversion rate is unreasonable all you can do is not undergo the transaction until you think the rate changes to a value that you find reasonable.
Well...Cooking is the most difficult crafting skill, that much I've heard. After trying out some cooking myself, it does seem to require a decent amount of effort to acquire ingredients from different corners of the map.
Because it's very expensive and time consuming.
It looks to be quite awesome, however.
https://steamcommunity.com/profiles/76561197970666737/
To clarify though, the gem/gold rate is set indirectly by the playerbase based on something or other to do with how many buyers and sellers there are.
Lots of ex-WAR Iron Rock guys are going Sorrow's Furnace.
Lots of ex-DAoC guys are going Jaded Quarry.
<BAD> will be rolling on a random server, in hopes of being able to kill ex-Iron Rock guys and ex-DAoC guys.
Edit: And had the option of saying, "Nope, don't like that price," and putting up my own price.
As well, if there are any other PA community guilds getting setup anywhere, please let me know who and where so that I can add your info to the OP and give people more alternatives to the main guild if they are so inclined. Specifically Euro peeps who would prefer to set something up on an EU server. Keep in mind that guilds are cross character and cross server and you can represent one at a time but be in multiple guilds on all characters. So if you still want in on the NICE action on Fort Aspenwood (or wherever we end up; I'm still betting Fort Aspenwood), you'll be able to do that and be in another guild(s).
Pretty sure that ship has sailed, we waffled between Fort Aspenwood and Frost Gate during one BWE but now are settled back where we belong, where everyone has wood.
Also glad to see you've started drinking from the community fountain dude, welcome aboard.
Of course; it's just that ArenaNet decide what the rate is, not some nebulous market force. It's in their interest to have players buy gems (whether for gold or for gem shop purchases) because it's a stream of revenue for them. If inflation leads the gem-to-gold ratio to mean you need to spend $10 for what you can acquire in five minutes' gametime, no-one will spend real money.
In the scenario where no-one buys gems with real money and only with in-game currency, market forces of supply and demand would make the price of gems in gold rise and rise, so the price of gold in gems will fall. This makes buying gems to convert into gold an attractive idea for players because $10 worth of gems (a fixed number!) might be worth weeks of time spent in-game. In turn, this would inflate the price of goods on the Trading Post, pricing new players out of buying mundane goods unless they sink real money into in-game money. I imagine this is a scenario which ArenaNet would like to avoid, because it would make the game experience bad for the people they want playing the game and spending money on the game.
Alternatively, if everyone buys gems with real money and not using in-game currency, the price of gems in gold would plummet. This makes buying gems with in-game currency attractive because players might be able to make $10 worth of gems (remember, fixed number) in a few minutes of time spent in-game. In this case, the players are happy but no-one is buying gems with real money so ArenaNet aren't making any real money. I imagine this is a scenario which ArenaNet would also like to avoid, because profit margins.
Now, I'm not arguing that these factors are each others' negative feedbacks, but the sliding of the economy to either extreme harms ArenaNet's profits. Hence, I expect the conversion rate at the Gem Exchange will depend on the supply and demand in each direction, but ArenaNet can set the conversion rate however they like so as to avoid inflation.
I'm still not convinced, but it has enough of what i am interested in to be worth the investment to at least feel it out and see.
Hell, even if the game initially disappoints you can check back in every couple of months or so to see if things done got better. That's what I ended up doing with GW1. God bless the lack of subscription fees.
Ive lost track of all my old IR buddies unfortunately. Although id love to get ahold of some old Empire players who remember me and get their perspective on my old black orc. I am hoping the PA community is large enough to field some large scale WvW groups instead of getting split all over hells half acre.
Man, you are like a guy getting a blowjob from a super model and the whole time going "I am still not sure if this actually feels good or not, you know? I just am not convinced that this is FOR me!"
Seriously bro, get your sexuality worked out and join us in happy-land!
Yeah ill need to break the math to the point i can get a really good grasp on how each stat interacts and where the softcaps/hardcaps start kicking to maximize my chosen playstyle, when see how interclass balance ends up working out, plus how quickly they end up fixing any major class imbalance issues that crop up.
New MMO's that "show promise" aren't really worth getting that excited over anymore. When im standing on the battlements raining down explosive death from above, or charging into large groups burning everything in sight ill be excited.
Uh, i did that every single time I played this game, why didn't you? You were supposed to do JUST THAT!
Yeah that is quite literally what I was doing for a significant portion of the last beta-weekend.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
EDIT* Plus queuing up for WvW at l2 with no gear sounded alot less gun than SPVP where i can start experimenting with builds.
Wait, so you DID do WvWvW. What you are describing is exactly what you earlier said you didn't do!
I don't get you, man. You are, like, from some strange dimension I do not comprehend.
If your argument is "If everybody does X, then nobody does X", I think you don't understand the system.
I'd imagine the whole thing is going to work approximately equivalently to an actual market, only abstracted slightly to improve the end-user experience. So, the exchange rate will reach a point where the number of gems sold is equal to the number of gems bought, because if gold->gems is cheaper then more people will make that exchange and drive the price up, and ditto for the other way around. Over time, this equilibrium will shift so that the price of gold->gems goes up, as gold becomes progressively more worthless (except for this one purpose, which of course drives the price up) for the majority of players.
Regarding Arena.net's income... because this is essentially a simplification of an actual exchange market, it's inevitable that any gems bought with gold are offset by an equal number of gold bought with gems, with the exclusion of some inefficiency as the market adjusts from the initial price. Their game isn't going to be flooded with free gems leading them to financial ruin.
One of the PVP instances has a ballista, i think. At least i know at some point i was told ours was broken, and at several other points i took a fuckton of damage from something my combat log called ballista. Never went into WvWvW
I came up with that thief build when I tried to see how many different combo fields I could self-combo with; it then ended up evolving into "annoying as hell support thief".
Shortbow is because the 2 skill is a Blast finisher... which just so happens to work so well with the abilities that have a smoke combo field.
During the next chance I get, I'm gonna swap a sword in for my dagger, because sword's 2 (the teleport?) looks so fun.
I love terrorizing my enemies.