Narwhal and I are computerless at the moment, and a few others are not around for whatever reason. I wouldn't be surprised if interest picks up again in the Fall.
In other news, apparently widow mines detonate instantly in the latest HotS build. I like that change, the timer thing was a little weird and didn't have good synergy with mech.
I'm not sure how I feel about. While it does seem to work better, I don't like that they're removing yet ANOTHER possible micro opportunity and replacing it with a "Well, I just got hit by these, nothing I can do to mitigate damage!"
Maybe if they had to pop up to latch on like widow mines...
You mean spider mines, like in BW right?
Are they really instant? I'd rather wait with accepting it's instant detonation until there's an actual beta online, which should be soon.
Narwhal and I are computerless at the moment, and a few others are not around for whatever reason. I wouldn't be surprised if interest picks up again in the Fall.
In other news, apparently widow mines detonate instantly in the latest HotS build. I like that change, the timer thing was a little weird and didn't have good synergy with mech.
I'm not sure how I feel about. While it does seem to work better, I don't like that they're removing yet ANOTHER possible micro opportunity and replacing it with a "Well, I just got hit by these, nothing I can do to mitigate damage!"
Maybe if they had to pop up to latch on like widow mines...
You mean spider mines, like in BW right?
Are they really instant? I'd rather wait with accepting it's instant detonation until there's an actual beta online, which should be soon.
An interview with David Kim on HotS stuff; which has been allegedly translated to say that widow mines are instant, have had their splash removed, and have had their single target damage increased to compensate.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
make tempests even more pointless?
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
the thing that I dislike about a lot of Starcraft 2 units (not just the new ones) is that their only purpose for being built is to counter something else. They have no purpose by themselves.
I feel like every unit should have some reason to build it besides it being in a box marked "Break glass in case of X"
perfect examples are things like the viking and the corrupter. By themselves, those units would never be built. They are only built to counter air and colossus. I suppose corrupters have a use, that of turning into broodlords, but if broodlords came directly from hatcheries, corrupters would never be built except to counter units. And vikings absolutely only get built to counter units. Nobody makes vikings because they are useful in other ways.
And I see some of the new units this way. And its not a coincidence that the most interesting units are the ones that are cool in and of themselves, not as counters to other units.
For example, the Oracle has awesome harassment and cool caster abilities. The Viper is awesome fun.
But then you have stuff like the Warhound, which only purpose seems to be to give factory styles a unit to build that isn't a tank or battle hellion. Or the widow mine, which in its single target implementation, seems designed to tackle Tempests. Taking out five units in an army of 40 marines doesn't seem very useful. And if its instant detonate and AOE, its basically a baneling land mine that doesn't have to be manually controlled. Which is dumb as fuck.
Euphemonitsudemo sagashiteiruyodokka ni kimi no sugata woRegistered Userregular
edited August 2012
I'm not talking about that. Like, when he calls the battles, he gets it so wrong so often now. MC has a game winning push, "TERRIBLE FOR MC". Sure, carriers, hard to call, but it's literally his job. He's probably paid more than anyone else for doing it. Even if we excuse that time, in the game before this one "so good for MC, storms everywhere", Kas comes out on top. MC attacking into Kas's concave, he calls it for MC in the game before that. And so on, and so forth. It's one thing for small engagements that doesn't really matter, but he's gotten so many potentially game winning engagements wrong that it's uncharacteristic. I might not have liked his casting before, but at least he was right. What happened to him?
the thing that I dislike about a lot of Starcraft 2 units (not just the new ones) is that their only purpose for being built is to counter something else. They have no purpose by themselves.
I feel like every unit should have some reason to build it besides it being in a box marked "Break glass in case of X"
perfect examples are things like the viking and the corrupter. By themselves, those units would never be built. They are only built to counter air and colossus. I suppose corrupters have a use, that of turning into broodlords, but if broodlords came directly from hatcheries, corrupters would never be built except to counter units. And vikings absolutely only get built to counter units. Nobody makes vikings because they are useful in other ways.
And I see some of the new units this way. And its not a coincidence that the most interesting units are the ones that are cool in and of themselves, not as counters to other units.
For example, the Oracle has awesome harassment and cool caster abilities. The Viper is awesome fun.
But then you have stuff like the Warhound, which only purpose seems to be to give factory styles a unit to build that isn't a tank or battle hellion. Or the widow mine, which in its single target implementation, seems designed to tackle Tempests. Taking out five units in an army of 40 marines doesn't seem very useful. And if its instant detonate and AOE, its basically a baneling land mine that doesn't have to be manually controlled. Which is dumb as fuck.
I think you're wrong about vikings.
In TvT they're essential, not because they counter anything in particular, but because the battle for air superiority is incredibly important. You need to be able to
a) keep your medivacs alive, and
b) get vision of tank lines
People bitched about the one-dimensional corruptors for awhile, but they've created an interesting dynamic in late game Zerg play over the last year where the morph time forces the Zerg to carefully balance their corruptor/brood composition based off of what their opponent produces. It's actually a big reason as to why broods are not completely overpowered in the late game because the Zerg is severely punished for getting the composition wrong or otherwise being caught off-guard by their opponent.
At this point, I wouldn't change the corruptor at all. It's not an interesting unit in of itself, but in concert with other units and overall strategies, it becomes very interesting.
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
jaziekBad at everythingAnd mad about it.Registered Userregular
Getting WAY more enamoured with kaelaris' casting as the weekend goes on.
The guy has crazy good knowledge of the metagame, and can pull up recent examples similar styles of play from loads of different tournaments. Clearly he loves his starcraft.
He kind of straddles the line between play by play and analysis in a way which makes him a good match for most other casters.
If I had one slight criticism it is that he doesn't quite have the ability to hype up a game in the way that I find some of the top tier casters do.
Ahahahaha I can't believe MC lost to that. Everyone knows that Nerchio loves to do quick all-ins on Entombed and yet he makes a shitty wall with no sentries.
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jaziekBad at everythingAnd mad about it.Registered Userregular
edited August 2012
for fucks sake MC.
you know better than anyone how bullshit zerg are.
SCOUT.
The problem with ZvP is the exact same problem as with ZvT
Protoss is forced to play riskily greedy to keep up with Zerg, but doing this leaves them ridiculously open to zerg agression. At least terrans have more of an opportunity to see an all in coming with scans. Toss have basically no way to scout without sacrificing something in between the first probe and an observer, which leaves a gigantic 6 or so minute window for zergs to be doing absolutely anything, safe in the knowledge that the protoss can't possibly know for sure what it is.
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You mean spider mines, like in BW right?
Are they really instant? I'd rather wait with accepting it's instant detonation until there's an actual beta online, which should be soon.
http://esports.dailygame.co.kr/news/read.php?id=65279
An interview with David Kim on HotS stuff; which has been allegedly translated to say that widow mines are instant, have had their splash removed, and have had their single target damage increased to compensate.
I feel like every unit should have some reason to build it besides it being in a box marked "Break glass in case of X"
perfect examples are things like the viking and the corrupter. By themselves, those units would never be built. They are only built to counter air and colossus. I suppose corrupters have a use, that of turning into broodlords, but if broodlords came directly from hatcheries, corrupters would never be built except to counter units. And vikings absolutely only get built to counter units. Nobody makes vikings because they are useful in other ways.
And I see some of the new units this way. And its not a coincidence that the most interesting units are the ones that are cool in and of themselves, not as counters to other units.
For example, the Oracle has awesome harassment and cool caster abilities. The Viper is awesome fun.
But then you have stuff like the Warhound, which only purpose seems to be to give factory styles a unit to build that isn't a tank or battle hellion. Or the widow mine, which in its single target implementation, seems designed to tackle Tempests. Taking out five units in an army of 40 marines doesn't seem very useful. And if its instant detonate and AOE, its basically a baneling land mine that doesn't have to be manually controlled. Which is dumb as fuck.
Looked like the main reason he didn't win with all of that relentlessly meticulous micro.
yeah but there was only like, 18 marines total and 2 unsieged tanks on the map vs 11 mutas and 30ish lings.
Can't really blame him for that, his charisma carries him pretty well. The people who want indepth analysis in commentary are not the majority.
I think you're wrong about vikings.
In TvT they're essential, not because they counter anything in particular, but because the battle for air superiority is incredibly important. You need to be able to
a) keep your medivacs alive, and
b) get vision of tank lines
At this point, I wouldn't change the corruptor at all. It's not an interesting unit in of itself, but in concert with other units and overall strategies, it becomes very interesting.
Violet is dominating this game.
Edit: As I say that, he goes for a base trade
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The guy has crazy good knowledge of the metagame, and can pull up recent examples similar styles of play from loads of different tournaments. Clearly he loves his starcraft.
He kind of straddles the line between play by play and analysis in a way which makes him a good match for most other casters.
If I had one slight criticism it is that he doesn't quite have the ability to hype up a game in the way that I find some of the top tier casters do.
LoL.
Also
Ninja mic fade from the ESL sound guy as jarret goes to lay into someone for making him look like an idiot on the stage.
3DS Friend Code: 3110-5393-4113
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you know better than anyone how bullshit zerg are.
SCOUT.
The problem with ZvP is the exact same problem as with ZvT
Protoss is forced to play riskily greedy to keep up with Zerg, but doing this leaves them ridiculously open to zerg agression. At least terrans have more of an opportunity to see an all in coming with scans. Toss have basically no way to scout without sacrificing something in between the first probe and an observer, which leaves a gigantic 6 or so minute window for zergs to be doing absolutely anything, safe in the knowledge that the protoss can't possibly know for sure what it is.