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[StarCraft 2] THIS THREAD IS OVER. POST IN THE NEW ONE PEOPLE!

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Posts

  • YiliasYilias Registered User regular
    I'd have preferred a more middle of the road approach where they remove the alert sound and/or make the big red circle smaller.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • JutranjoJutranjo Registered User regular
    Impyrocker wrote: »
    mEEksa wrote: »
    Narwhal and I are computerless at the moment, and a few others are not around for whatever reason. I wouldn't be surprised if interest picks up again in the Fall.

    In other news, apparently widow mines detonate instantly in the latest HotS build. I like that change, the timer thing was a little weird and didn't have good synergy with mech.

    I'm not sure how I feel about. While it does seem to work better, I don't like that they're removing yet ANOTHER possible micro opportunity and replacing it with a "Well, I just got hit by these, nothing I can do to mitigate damage!"

    Maybe if they had to pop up to latch on like widow mines...

    You mean spider mines, like in BW right?

    Are they really instant? I'd rather wait with accepting it's instant detonation until there's an actual beta online, which should be soon.

  • YiliasYilias Registered User regular
    Kas just manhandled MC holy shit.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • YiliasYilias Registered User regular
    edited August 2012
    Jutranjo wrote: »
    Impyrocker wrote: »
    mEEksa wrote: »
    Narwhal and I are computerless at the moment, and a few others are not around for whatever reason. I wouldn't be surprised if interest picks up again in the Fall.

    In other news, apparently widow mines detonate instantly in the latest HotS build. I like that change, the timer thing was a little weird and didn't have good synergy with mech.

    I'm not sure how I feel about. While it does seem to work better, I don't like that they're removing yet ANOTHER possible micro opportunity and replacing it with a "Well, I just got hit by these, nothing I can do to mitigate damage!"

    Maybe if they had to pop up to latch on like widow mines...

    You mean spider mines, like in BW right?

    Are they really instant? I'd rather wait with accepting it's instant detonation until there's an actual beta online, which should be soon.

    http://esports.dailygame.co.kr/news/read.php?id=65279

    An interview with David Kim on HotS stuff; which has been allegedly translated to say that widow mines are instant, have had their splash removed, and have had their single target damage increased to compensate.

    Yilias on
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    That just makes them MUCH less interesting in my opinion.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • YiliasYilias Registered User regular
    Yeah, I'm not sure I see how they'll have any use if they're single target.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    make tempests even more pointless?

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    the thing that I dislike about a lot of Starcraft 2 units (not just the new ones) is that their only purpose for being built is to counter something else. They have no purpose by themselves.

    I feel like every unit should have some reason to build it besides it being in a box marked "Break glass in case of X"

    perfect examples are things like the viking and the corrupter. By themselves, those units would never be built. They are only built to counter air and colossus. I suppose corrupters have a use, that of turning into broodlords, but if broodlords came directly from hatcheries, corrupters would never be built except to counter units. And vikings absolutely only get built to counter units. Nobody makes vikings because they are useful in other ways.

    And I see some of the new units this way. And its not a coincidence that the most interesting units are the ones that are cool in and of themselves, not as counters to other units.

    For example, the Oracle has awesome harassment and cool caster abilities. The Viper is awesome fun.

    But then you have stuff like the Warhound, which only purpose seems to be to give factory styles a unit to build that isn't a tank or battle hellion. Or the widow mine, which in its single target implementation, seems designed to tackle Tempests. Taking out five units in an army of 40 marines doesn't seem very useful. And if its instant detonate and AOE, its basically a baneling land mine that doesn't have to be manually controlled. Which is dumb as fuck.

  • YiliasYilias Registered User regular
    Nah, TvPs will never go past 2 bases in HotS. Hellion/warhound can beat gateway armies that are like double their food.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • kedinikkedinik Captain of Industry Registered User regular
    edited August 2012
    So Kas seemed to be outplaying MC pretty well, except that he never dealt with the 2 ht's in that prism until they had killed 20 or so workers.

    Looked like the main reason he didn't win with all of that relentlessly meticulous micro.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    WHAT. 2base carrier by MC. AND KAS HAS BO WIN, BUT TURNS BACK.

    iG3kv1d.png
  • YiliasYilias Registered User regular
    I can't tell if MC is being genius or just fucking around.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    Day9 has been wrong so often in this series that I'm kinda saddened. What happened to him?

    iG3kv1d.png
  • YiliasYilias Registered User regular
    You really can't blame him for not predicting that last game.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited August 2012
    I'm not talking about that. Like, when he calls the battles, he gets it so wrong so often now. MC has a game winning push, "TERRIBLE FOR MC". Sure, carriers, hard to call, but it's literally his job. He's probably paid more than anyone else for doing it. Even if we excuse that time, in the game before this one "so good for MC, storms everywhere", Kas comes out on top. MC attacking into Kas's concave, he calls it for MC in the game before that. And so on, and so forth. It's one thing for small engagements that doesn't really matter, but he's gotten so many potentially game winning engagements wrong that it's uncharacteristic. I might not have liked his casting before, but at least he was right. What happened to him? :(

    Euphemon on
    iG3kv1d.png
  • kedinikkedinik Captain of Industry Registered User regular
    Day's a businessman first and foremost.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Day9 has been wrong more often than Wolf in this tournament.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I feel like Vortix could have made more happen with mutas in the main + lings in the natural if he had gone for both simultaneoously.

  • YiliasYilias Registered User regular
    There were still four marines in a bunker near the mineral line and the production was rallied to the nat.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Yilias wrote: »
    There were still four marines in a bunker near the mineral line and the production was rallied to the nat.

    yeah but there was only like, 18 marines total and 2 unsieged tanks on the map vs 11 mutas and 30ish lings.

  • FrozenzenFrozenzen Registered User regular
    Really shows that day9 has focused way more on growing his brand and securing his own future, rather than getting indepth on sc2 analysis.

    Can't really blame him for that, his charisma carries him pretty well. The people who want indepth analysis in commentary are not the majority.

  • AnzekayAnzekay Registered User regular
    day9 is just trolling everyone this IEM

  • AnzekayAnzekay Registered User regular
    Poor Kas can't even win rock sissors paper apparently.

  • YiliasYilias Registered User regular
    Ahaha, I did this once on ladder and got BMed so hard for it.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Dhalphir wrote: »
    the thing that I dislike about a lot of Starcraft 2 units (not just the new ones) is that their only purpose for being built is to counter something else. They have no purpose by themselves.

    I feel like every unit should have some reason to build it besides it being in a box marked "Break glass in case of X"

    perfect examples are things like the viking and the corrupter. By themselves, those units would never be built. They are only built to counter air and colossus. I suppose corrupters have a use, that of turning into broodlords, but if broodlords came directly from hatcheries, corrupters would never be built except to counter units. And vikings absolutely only get built to counter units. Nobody makes vikings because they are useful in other ways.

    And I see some of the new units this way. And its not a coincidence that the most interesting units are the ones that are cool in and of themselves, not as counters to other units.

    For example, the Oracle has awesome harassment and cool caster abilities. The Viper is awesome fun.

    But then you have stuff like the Warhound, which only purpose seems to be to give factory styles a unit to build that isn't a tank or battle hellion. Or the widow mine, which in its single target implementation, seems designed to tackle Tempests. Taking out five units in an army of 40 marines doesn't seem very useful. And if its instant detonate and AOE, its basically a baneling land mine that doesn't have to be manually controlled. Which is dumb as fuck.

    I think you're wrong about vikings.

    In TvT they're essential, not because they counter anything in particular, but because the battle for air superiority is incredibly important. You need to be able to

    a) keep your medivacs alive, and
    b) get vision of tank lines

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • YiliasYilias Registered User regular
    Vikings counter banshees, which in turn counter tank lines.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • KambingKambing Registered User regular
    People bitched about the one-dimensional corruptors for awhile, but they've created an interesting dynamic in late game Zerg play over the last year where the morph time forces the Zerg to carefully balance their corruptor/brood composition based off of what their opponent produces. It's actually a big reason as to why broods are not completely overpowered in the late game because the Zerg is severely punished for getting the composition wrong or otherwise being caught off-guard by their opponent.

    At this point, I wouldn't change the corruptor at all. It's not an interesting unit in of itself, but in concert with other units and overall strategies, it becomes very interesting.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • FrozenzenFrozenzen Registered User regular
    I think violet missed the memo about people who live in NA not being allowed to be good at starcraft. Completely wrecking bomber.

  • mEEksamEEksa Registered User regular
    Damn, Violet completely destroyed Bomber.

  • kimekime Queen of Blades Registered User regular
    edited August 2012
    mEEksa wrote: »
    Damn, Violet completely destroyed Bomber.

    Violet is dominating this game.

    Edit: As I say that, he goes for a base trade :/

    kime on
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  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Getting WAY more enamoured with kaelaris' casting as the weekend goes on.

    The guy has crazy good knowledge of the metagame, and can pull up recent examples similar styles of play from loads of different tournaments. Clearly he loves his starcraft.

    He kind of straddles the line between play by play and analysis in a way which makes him a good match for most other casters.

    If I had one slight criticism it is that he doesn't quite have the ability to hype up a game in the way that I find some of the top tier casters do.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
    TannerMS
  • mEEksamEEksa Registered User regular
    Kaelaris is basically casting like Day9 should be.

    Sceptre
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    what else is going on here that the crowd keeps roaring at?

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Violet - "I'm so sweat."

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • mEEksamEEksa Registered User regular
    The crowd here is pretty bad. They refuse to get excited about anything.

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Dhalphir wrote: »
    what else is going on here that the crowd keeps roaring at?

    LoL.


    Also

    Ninja mic fade from the ESL sound guy as jarret goes to lay into someone for making him look like an idiot on the stage.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • kimekime Queen of Blades Registered User regular
    Come on Protoss, stop powering your key buildings with one (or even two) pylons!

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  • mEEksamEEksa Registered User regular
    Ahahahaha I can't believe MC lost to that. Everyone knows that Nerchio loves to do quick all-ins on Entombed and yet he makes a shitty wall with no sentries.

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    edited August 2012
    for fucks sake MC.

    you know better than anyone how bullshit zerg are.

    SCOUT.


    The problem with ZvP is the exact same problem as with ZvT

    Protoss is forced to play riskily greedy to keep up with Zerg, but doing this leaves them ridiculously open to zerg agression. At least terrans have more of an opportunity to see an all in coming with scans. Toss have basically no way to scout without sacrificing something in between the first probe and an observer, which leaves a gigantic 6 or so minute window for zergs to be doing absolutely anything, safe in the knowledge that the protoss can't possibly know for sure what it is.

    jaziek on
    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • AnzekayAnzekay Registered User regular
    c'mon MC, you know better than anyone how bullshit Protoss are, play it right!

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