Yeah Orc Blitzers got bumped up to 90k, while Human Catchers got bumped to AV 8 and the price of the Human Ogre was reduced. It's a set of changes that were proposed by the same guy that created the Bretonnian team (does he work for Cyanide now or something?), though even he rolled back the Orc Blitzer change like two and a half years ago. It's not really a huge change for the Orc roster, but it does mean that a team will have a harder time starting with 4 Black Orcs and 4 Blitzers. Like I said, I'm all for the Human roster change, because they just weren't very good. I'm confused by the Orc roster change because, while Orcs have always been a good team, they've never really been a dominant team. Chaos are far stronger in long term leagues, and in short term leagues Dwarfs, Norse and Undead are all generally better.
how does putting a player on the market work? i can only assume i would not receive anything worthwhile for my injured playeres, but do you get gold back or is it an actual trade for other players?
It's a mechanic for actually trading with other players. It also requires the league to completely shut down to enable.
I'm sure someone will use it, once...
weird. so how do the NAF leagues handle it?
also is there a way to see whether a player is actually available to play in the next game? i know when my team was massacre'd in the last game there was at least 1 player that would miss the next game however i see all 11 on the "team photo" page and the team roster shows the injuries but nothing indicating what game it impacts.
TIFunkaliciousKicking back inNebraskaRegistered Userregular
I am facing Ketar in about an hour and half
Underdarkers vs Leaping Llandarians
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
The large public leagues will probably never use the market as it's currently in the game
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KetarCome on upstairswe're having a partyRegistered Userregular
Another ugly game last night for the Llandarians, though again our opponent got bent over even worse by Nuffle. Poised for an early guaranteed score after moving the ball quickly following the opening kickoff, the wood elves got greedy and decided that rather than just run in the roll-free TD we would attempt a 2 square pass into the end zone that would allow both the thrower and receiver to level up. Knowing this was a BAD IDEA elves positioned themselves to block off a dropped ball as best they could. And then the pass failed and our fearless leader's dark elves made that defensive setup look about as effective as the Maginot line.
The dark elves ended up with the ball, but were unable to move it past their half of the field, and the wood elves were able to eventually recover the ball and strike for a TD on turn 8. Along the way the dark elves knocked down both of my wardancers on 1 - die blocks, with one stunned and the other badly hurt.
As we kicked off to start the second half Nuffle decided perhaps the wood elves had atoned for their hubris and granted the boon of an immediate free turn, allowing a number of line elves to penetrate the opposite side of the field and the remaining wardancer to leap over the main line, dodge away successfully and position himself to catch our own kickoff. A fairly quick score made it 2-0. The Underdarkers ground out a long drive that made it 2-1 with 2 turns remaining. Along the way they slapped one line elf with a niggling injury that the apothecary was able to heal, and another with -1 AGI. Thankfully that was the journeyman, who was never going to make the roster anyway.
All told 4 wood elves moved to level 2, and 2 line elves rolled doubles and added guard. One picked up dodge, and one wardancer added strip ball. 80,000 in winnings means we should be able to add another skill player after round 3. Meanwhile, time for my first game against Bretonnians. Better luck next round, TIFunkalicious, that one probably would have gone your way if it weren't for that lucky extra turn at the perfect time.
in actually positive news for spellcraft my opponent who was around 1200 TV decided to concede at the loading screen to my 990 chaos team. thanks for the 2 free MVP's and getting my guys who would miss a game back in the rotation cowardly opponent!
edit: hmmm 2 pregame concessions in a row. guess i am not playing blood bowl tonight?
edit 2: 3rd concession in a row...while these free level ups are nice...well i kinda wanted to actually play.
dinopoors were slaughtered by the zombie hero orcs... there were no survivors
3-0 4 injuries I kind of figured my day was going poor when i quad skulled a block and had the skink die as a result the apothecary rerolled it to -1 movement... it went downhill from there
To further illustrate the one sided Nuffling of that game, here were the first four kickoff events for that game:
1. Orcs get a reroll
2. Orcs get a reroll
3. Orcs get to blitz
4. Orcs get to blitz
I had to sacrifice a black orc to Nuffle's will to get these results, though. The apothecary could have brought him back to life, but at a -1 Strength, so i just left him dead. Being a 3 strength black orc is no way to live, man.
I have enough funds to either replace him or pick up my fourth blitzer.
According to a post on steam, the next race (Norse) will be available for free to anyone who owns blood bowl 2 prior to their release in February (paid dlc otherwise). Same story for the next 3 teams after that.
The biggest thing is that you can now rejoin matches after a crash.
Norse are the next dlc race, as mentioned above, but they are also adding Necromantic, Undead, and NURGLE as well. These four races will be free for PC players.
Yeah i saw that (rolled up a bret team for naf (mostly because i hate them and wont care when they run into 2k tv chaos teams)) Its the Grate Pumpkin team name, motto charlie brown, playing in the pumpkin patch.
I'm somewhat confused as to how to roll a brett team Im thinking i want to eventually just use 4 serfs as i think they will be useful for caging or sideline caging as fend has some uses maybe it will work, and so long as they are 2 squares from the sideline they are 'safeish' assuming they arent marked
I started with 5 serfs (i figure one will die and eventually be replaced with a blocker who oddly has wrestle.... i read they are supposed to be called yeomen) I have 2 yeomen and 4 blitzers and 3 rerolls tv 990.
Im going to need some suggestions for replacement names if anyone is into that as im not creative and really fell apart after like 5 pumpkin names
Serfs Gourdy Howe, Demon Seed, Pumpkin Patch Adams, Pumpkin Spice Latte, Stumpy Limpdick (never ask your family via text for name suggestions)
Yeomen Not So Great Pumpkin, Con Seed
Blitzer Plump Friction, Pumpkin 3.14, and the brothers Jock and Jerk O'Lantern
Game one in Naf was vs 960 TV Dorfs, they played like elfs (elf screened on my drive) and superior movement meant I scored on turn 4 I was kind of out of position and he got some lucky 1 dies (was it luck? probably not all them dorfs had block) so i couldnt stall
He didnt get past midfield with his dorfs, 2nd half he fumbled the pick up (even sure hands will double 1) and he wasnt able to properly cage lost the ball on turn 11 somewhere around turn 13 i picked it up and headed to the goal line and stalled for a 2-0 victory
I'm entirely confused as I know the bretts are strength based but not whats available to everyone on level up.... i kind of wish i could preview skills before leveling up
I think Brets want all 4 Blitz & 4 Guard, with as many serfs as possible for backup and front line duty with their fend.
Only downside with Brets is their knights seem to have low AV for some silly reason.
MWO: Adamski
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Yea brets don't have any stat above 3 and no armor above 8. Their linemen are AG 2 AV 7, so only good for making a quagmire out of the starting line with Fend. Their only purpose is to get punched in the face until they can't stand back up, which happens often.
Blitzers have the profile of a Human Lineman, but with Block, Catch & Dauntless, and are 120K a piece.
I'm really not sure how this thing is supposed to work.
I've read they were supposed to be a foul based team but the math doesnt add up to make it worthwhile?
Also cool if you win it shows you the die you are rerolling for cash (i was at 60k showing a 5 and rerolled (i didnt know what any of it meant)) rerolled to a 3 for a total of 40k.... oops
edit: update game 2 for the Grate Pumpkins, sadly serf favorite stumpy limpdick broke his neck on the field in a 2-0 vs tv 990 chaos, he was wheeled into the managers office on his gurney where he was summarily for being a 0 svp 1 agility serf. On the plus side the first lvl up happened (yay!) for jock o'lantern who rolled general skills and took sure hands (i reroll enough on pick ups being a stupid stupid 3 agility team) that i think this isnt the worst option, meaning i should also make this guy my passer?
Winnings were spent on grabbing an apothecary leaving me 50k... i could buy a serf but im thinking that i should just take journeymen until one of them gets mvp or I start running into more high lvl teams with with mighty blow resulting in more damaged injured players (being AV 7 and 8 team)
Honestly of the teams I've played so far (not that many really) They feel squishy like rats but without all the cool gutter runners, dauntless is stupid fun (just played against chaos) but again outside of saurus, chaos warriors, black orcs and big guys on most blocks its not even used and provides nothing for defense.
playing bretts makes me want to try a human team (again) as the last human team i had did very poorly because i didnt treat the catchers like the delicate flowers they were (2 str and 7 av) i think since they have gone to av 8.
any of you forum pun-ishers have anything pumpkin related for a yeoman name? Right now im leaning towards either pun'kin or limpy stumpdick II electric boogalo
farbekrieg on
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
I won't defend bretts too much because I don't like their skills but the blitzers have 7MA which is no joke
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
Does anybody in this thread have Blood Bowl for the 360? I plan to have my console between Christmas and New Year's and want to feed my obsession with getting achievements on certain dates. BB has a bunch of worthless play/win X number of games and I'd like to make some inroads.
So that was a game all right. Highlights include a Dark Elf blitzer injuring himself at the goal line dodging out of a single skinks tackle zone (A skink with sidestep who survived a 3 die block), a skink actually making a long pass only to have it intercepted, a saurus intercepting a pass (giving him enough SPP to level up), and an inability for literally anyone to grab the damn ball if there was a scoring opportunity. It was the weirdest and wildest 0-0 I have played. 4 total injuries including one that got apothed away, but nothing permanent. Just a lot of blood.
Gnizmo on
+1
FaranguI am a beardy manWith a beardy planRegistered Userregular
So Brets v. Wood Elves.
Would you expect the Brets to have 3 injured players by the end of the first half, and five by game's end? Would you expect the elves to suffer nothing more than 2 KOs the entire game? Neither would I! But that's precisely what happened. 3-0.
@Ketar got a staggering 29 SPP off of me. I believe I hath crowned the king for this tournament.
KetarCome on upstairswe're having a partyRegistered Userregular
I, uh, I... yeah, that sure was a game. 6 Badly Hurts inflicted on Farangu's poor gits, as my elves continue to bash like a high TV Chaos team. I don't even know what to say at this point, since I'm just taking normal blocks and haven't made any foul attempts.
I just have some really, really angry elves apparently.
So that was a game all right. Highlights include a Dark Elf blitzer injuring himself at the goal line dodging out of a single skinks tackle zone (A skink with sidestep who survived a 3 die block), a skink actually making a long pass only to have it intercepted, a saurus intercepting a pass (giving him enough SPP to level up), and an inability for literally anyone to grab the damn ball if there was a scoring opportunity. It was the weirdest and wildest 0-0 I have played. 4 total injuries including one that got apothed away, but nothing permanent. Just a lot of blood.
Just wanna say: the interception roll occurs before the pass roll. So it doesn't matter if the long pass was going to succeed or be inaccurate or even be fumbled, the interception came first. It's a rule made for the tabletop game where you had to bust out a ruler to determine the pass range and having the pass go inaccurate before the interception meant that you'd have to break out the ruler a SECOND time to see who was eligible to intercept.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
I, uh, I... yeah, that sure was a game. 6 Badly Hurts inflicted on Farangu's poor gits, as my elves continue to bash like a high TV Chaos team. I don't even know what to say at this point, since I'm just taking normal blocks and haven't made any foul attempts.
I just have some really, really angry elves apparently.
Meanwhile my foul attempts in every game have been met with harsh karma
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KetarCome on upstairswe're having a partyRegistered Userregular
I, uh, I... yeah, that sure was a game. 6 Badly Hurts inflicted on Farangu's poor gits, as my elves continue to bash like a high TV Chaos team. I don't even know what to say at this point, since I'm just taking normal blocks and haven't made any foul attempts.
I just have some really, really angry elves apparently.
Meanwhile my foul attempts in every game have been met with harsh karma
This game did take an even uglier turn after Farangu tried to foul my wardancer. Most of the injuries came after that point. As though the woodies were enraged :P
i am really tempted to rename my chaos team as "1's for days" because that seems to be their favorite number.
i take that back 11 is their favorite number because the rolls are seemingly always 1-1. i think despite all the failed rolls across the board i still "should've" beat this orc player. but i durdled 1 turn too long in trying to break away from where he pinned my team. didn't even really get any SPP out of the 0-0 tie. at least with all the previous concessions i was able to replace a bunch of injured players and pick up a minotaur.
So that was a game all right. Highlights include a Dark Elf blitzer injuring himself at the goal line dodging out of a single skinks tackle zone (A skink with sidestep who survived a 3 die block), a skink actually making a long pass only to have it intercepted, a saurus intercepting a pass (giving him enough SPP to level up), and an inability for literally anyone to grab the damn ball if there was a scoring opportunity. It was the weirdest and wildest 0-0 I have played. 4 total injuries including one that got apothed away, but nothing permanent. Just a lot of blood.
Just wanna say: the interception roll occurs before the pass roll. So it doesn't matter if the long pass was going to succeed or be inaccurate or even be fumbled, the interception came first. It's a rule made for the tabletop game where you had to bust out a ruler to determine the pass range and having the pass go inaccurate before the interception meant that you'd have to break out the ruler a SECOND time to see who was eligible to intercept.
That makes one play a lot more sane, and another all the crazier. Fun side note, the interception was about to be returned for a TD when the DE fumbled a 1 diagonal square pass ending the half. This sums up pretty much every scoring opportunity the entire game.
I've read they were supposed to be a foul based team but the math doesnt add up to make it worthwhile?
Also cool if you win it shows you the die you are rerolling for cash (i was at 60k showing a 5 and rerolled (i didnt know what any of it meant)) rerolled to a 3 for a total of 40k.... oops
edit: update game 2 for the Grate Pumpkins, sadly serf favorite stumpy limpdick broke his neck on the field in a 2-0 vs tv 990 chaos, he was wheeled into the managers office on his gurney where he was summarily for being a 0 svp 1 agility serf. On the plus side the first lvl up happened (yay!) for jock o'lantern who rolled general skills and took sure hands (i reroll enough on pick ups being a stupid stupid 3 agility team) that i think this isnt the worst option, meaning i should also make this guy my passer?
Winnings were spent on grabbing an apothecary leaving me 50k... i could buy a serf but im thinking that i should just take journeymen until one of them gets mvp or I start running into more high lvl teams with with mighty blow resulting in more damaged injured players (being AV 7 and 8 team)
Honestly of the teams I've played so far (not that many really) They feel squishy like rats but without all the cool gutter runners, dauntless is stupid fun (just played against chaos) but again outside of saurus, chaos warriors, black orcs and big guys on most blocks its not even used and provides nothing for defense.
playing bretts makes me want to try a human team (again) as the last human team i had did very poorly because i didnt treat the catchers like the delicate flowers they were (2 str and 7 av) i think since they have gone to av 8.
any of you forum pun-ishers have anything pumpkin related for a yeoman name? Right now im leaning towards either pun'kin or limpy stumpdick II electric boogalo
To bring the convo from the PMs back to the thread:
I think its fine if the Yeomen have crap stats, as long as they are cheap as dirt. Its the Knights that could really use a higher AV than 8. Unless whoever created them gave them 8AV simply to make claws useless against them.
Well there is actually a formula for determining player cost that the developers released some time ago. Presumably the AV 9 version of the Knights was simply too expensive with all those starting skills.
Rats at tv 1040 once again school me 2-0 as they dodge past all my guys like it was nothing, i suffer 2 injured serfs vs the rats where as the rats have 0 casualtys despite being outblocked (slightly) and the injuries were vs knights the first caused -1 str that was apoed the 2nd was just badly hurt but damn.
Level up a yeomen (blocker) I decide to give him tackle because seriously damn rats are killing me, it was a question between that and guard, and almost positive i should have taken guard.
I earn just enough money to replace my dead serf with another blocker Pun'kin the Orange (making 4 blitz 4 serf 3 blockers) and bump my tv to 1120, i spin again for for 1120 chaos.
Somewhat atypical concede for chaos (turn 4 after I get the ball from him) but 1 turn away from being able to score a TD, mvps go to a serf (damn serfs soaking up the svp) and a blitzer, and I take a 2nd tackle on the blitzer again passing guard, because I really want my blitzers to be more offensive with mighty blow and have the yeomen provide support, which really doesnt explain the 2nd tackle... i really need a better plan going into this).
Hrm unless you rolled a double I don't think you could get guard on your blitzer anyway. I'm pretty sure they have general and passing skill access for whatever reason. Yeomen are the ones with normal strength access, though guard on a unit with wrestle isn't ideal either. Really I just think the Bretonnian roster is a hot mess that lacks a real identity.
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KetarCome on upstairswe're having a partyRegistered Userregular
Started a brand new Chaos team and hit the public league. 3 games, 3 concessions before halftime. 2 of them were within the first 2 turns. The third waited until I was about to score a TD on the last turn of the half and then conceded right before I could move the player into the endzone just to be extra trolltastic. The TD had been unstoppable for the past 2 turns given dorf movement allowances and my team's blockers in place.
So, yeah. Playoffs, no playoffs. Keep using same teams or roll up new ones at some point. None of that makes much difference to me for the league. I just like being able to get at least one friendly game in each week that will actually get finished.
Hrm unless you rolled a double I don't think you could get guard on your blitzer anyway. I'm pretty sure they have general and passing skill access for whatever reason. Yeomen are the ones with normal strength access, though guard on a unit with wrestle isn't ideal either. Really I just think the Bretonnian roster is a hot mess that lacks a real identity.
As i lose to more and more skill teams (1-0 vs high elfs) he just dodged out at the end of the every turn leaving me 1 blitz per turn and beating up my serfs as i marked guys down field it is extremely frustrating as he only doubled skulled on his dodges once and his 3 rerolls and generous kick off events both halfs alloted him another. Tackle really didnt help as he had no dodge skill
Rained the entire game, he had1 skill up a 5 agility line elf and a just did lots of elf bullshit pick ups and dodges as i struggled with 4+ pick ups.
Hrm unless you rolled a double I don't think you could get guard on your blitzer anyway. I'm pretty sure they have general and passing skill access for whatever reason. Yeomen are the ones with normal strength access, though guard on a unit with wrestle isn't ideal either. Really I just think the Bretonnian roster is a hot mess that lacks a real identity.
As i lose to more and more skill teams (1-0 vs high elfs) he just dodged out at the end of the every turn leaving me 1 blitz per turn and beating up my serfs as i marked guys down field it is extremely frustrating as he only doubled skulled on his dodges once and his 3 rerolls and generous kick off events both halfs alloted him another. Tackle really didnt help as he had no dodge skill
Rained the entire game, he had1 skill up a 5 agility line elf and a just did lots of elf bullshit pick ups and dodges as i struggled with 4+ pick ups.
Yeah a properly played Elf team is going to be extra frustrating for a team like Bretonnians. Honestly, though, a Dark Elf team could probably just flat out wreck a Bretonnian team with bash tactics, since you wouldn't have the ability to get a strength advantage without committing multiple players. I really think the Bretonnian roster is just bad, though it would likely give low TV Chaos fits (and low TV Chaos is honestly pretty bad too, but at least they have universal strength and mutation access so they have a lot of potential).
is there a setting to stop the camera from following every single damn moment my opponent makes? i am getting slaughtered here and being unable to even click on certain players to try and plan stuff out is not making this any better.
i think you can turn off cinematicss that prevent that.
I left them all off except when someone gets injured.
i have it set to armor breaks currently. don;t see an option for strictly injuries.
ended up putting my chaos team down for a little while since i had another frustrating loss. almost tied it at the end but after succeeding in 3 or 4 consecutive 67% rolls, i ended up failing on the 67% catch and dropped the ball on my last turn. so i created an orc team and promptly had my first opponent concede. they were up something like 1k TV so i guess they didn't want to play a lopsided matchup.
the game just grabs the camera on the opponents turn because it assumes you want to watch what they are doing, and as far as i can tell there is no way to turn it off, particularly as im frantically trying to count squares and poorly calculate assists
that said my 10 game run of bretts (4-1-5) is done and the team probably isnt worthy of being scrapped but definitely not playing more of them until i experience the rest of the teams, I
Totals (in case some people have some recommendations here, because i want to replace a blitzer now that he is redundant)
TV 1420 Staff Rerolls 4 (if i was a better player i could take this to 3?) Apoth 1 cheerleaders/assistants 0 Fan Factor 3
Blitzers (4)
10/16 (agil)
12/16 (tackle)
13/16 (sure hands) i want to fire this guy as I have 2 agility 4 peices... i know that 3 agil surehands is better than agility 4 no surehands but i have a lot of rerolls and worst case could get surehands on one of my 2 agility 4 peices
12/16 Jerk O'lantern (dodge)
I only had 1 death through 10 games and no permanent injuries so I think I should consider myself lucky. As most people have mentioned I had a redonkulous time trying to break cages, pick up the ball (particularly in adverse conditions) as well as keeping 10+ players on the field (even taking an extra linemen about 7 games in)
I thought Bretts would be a lot more bashy but they really lack any sort of kill peice. Tackle proved to be a lot less useful than anticipated as starting at low tv very few peices had dodge and even when i blitzed a gutter runner or skink they wound up being pushed. I guess the way I played them is in part at fault for my poor record, I should have been moving closer to the skaven playstyle and minimizing blocks instead of trying maximize them (over the 7 non concede games I had 48 more successful blocks) and was only outblocked once (by high elves no less), but i see AV 7 i think yeah i can totally bash these guys.
Dauntless and catch in the amount supplied is waaay too much (like 2 max?) simply because passing and blocking up in strength is just such a rare thing and getting svp on linemen so they can approach not being a liability on the field is just way too hard (for me). I get that bretts arent quite a joke team but they are definitely in a very strange position and as I rose higher in tv or played any skilled team I was quite simply outmatched by not being able to handle teams with innate reroll skills or agility 4.
I do think i learned a 'bit' and will probably be trying a human or high elf team next... honestly skaven gives me the most problems still but short of making sure you injure players to gain a number advantage and spacing tackle zones around the field instead of bunching up into a scrum but with extra arms agility 5 and 2 heads they dont seem to care and use horns to break my cages
the game just grabs the camera on the opponents turn because it assumes you want to watch what they are doing, and as far as i can tell there is no way to turn it off, particularly as im frantically trying to count squares and poorly calculate assists
i think the intent is fine, however i'd like to have the option for it to simply highlight the square and player that is being selected/acted on while allowing me to move around and have the camera under my ontrol. something akin to the new options to display player nameplates or skills by pressing ctrl.
anyone here in the EST zone? i have an unfortunately erratic schedule when i even have time windows but i would like to at least make an attempt at something other than the NAF ladder. i like that it allows me to pickup and play whenever but the concessions are a problem.
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weird. so how do the NAF leagues handle it?
also is there a way to see whether a player is actually available to play in the next game? i know when my team was massacre'd in the last game there was at least 1 player that would miss the next game however i see all 11 on the "team photo" page and the team roster shows the injuries but nothing indicating what game it impacts.
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Underdarkers vs Leaping Llandarians
The dark elves ended up with the ball, but were unable to move it past their half of the field, and the wood elves were able to eventually recover the ball and strike for a TD on turn 8. Along the way the dark elves knocked down both of my wardancers on 1 - die blocks, with one stunned and the other badly hurt.
As we kicked off to start the second half Nuffle decided perhaps the wood elves had atoned for their hubris and granted the boon of an immediate free turn, allowing a number of line elves to penetrate the opposite side of the field and the remaining wardancer to leap over the main line, dodge away successfully and position himself to catch our own kickoff. A fairly quick score made it 2-0. The Underdarkers ground out a long drive that made it 2-1 with 2 turns remaining. Along the way they slapped one line elf with a niggling injury that the apothecary was able to heal, and another with -1 AGI. Thankfully that was the journeyman, who was never going to make the roster anyway.
All told 4 wood elves moved to level 2, and 2 line elves rolled doubles and added guard. One picked up dodge, and one wardancer added strip ball. 80,000 in winnings means we should be able to add another skill player after round 3. Meanwhile, time for my first game against Bretonnians. Better luck next round, TIFunkalicious, that one probably would have gone your way if it weren't for that lucky extra turn at the perfect time.
edit: hmmm 2 pregame concessions in a row. guess i am not playing blood bowl tonight?
edit 2: 3rd concession in a row...while these free level ups are nice...well i kinda wanted to actually play.
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3-0 4 injuries I kind of figured my day was going poor when i quad skulled a block and had the skink die as a result the apothecary rerolled it to -1 movement... it went downhill from there
1. Orcs get a reroll
2. Orcs get a reroll
3. Orcs get to blitz
4. Orcs get to blitz
I had to sacrifice a black orc to Nuffle's will to get these results, though. The apothecary could have brought him back to life, but at a -1 Strength, so i just left him dead. Being a 3 strength black orc is no way to live, man.
I have enough funds to either replace him or pick up my fourth blitzer.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
WoWtcg and general gaming podcast
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The biggest thing is that you can now rejoin matches after a crash.
Norse are the next dlc race, as mentioned above, but they are also adding Necromantic, Undead, and NURGLE as well. These four races will be free for PC players.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'm somewhat confused as to how to roll a brett team Im thinking i want to eventually just use 4 serfs as i think they will be useful for caging or sideline caging as fend has some uses maybe it will work, and so long as they are 2 squares from the sideline they are 'safeish' assuming they arent marked
I started with 5 serfs (i figure one will die and eventually be replaced with a blocker who oddly has wrestle.... i read they are supposed to be called yeomen) I have 2 yeomen and 4 blitzers and 3 rerolls tv 990.
Im going to need some suggestions for replacement names if anyone is into that as im not creative and really fell apart after like 5 pumpkin names
Serfs Gourdy Howe, Demon Seed, Pumpkin Patch Adams, Pumpkin Spice Latte, Stumpy Limpdick (never ask your family via text for name suggestions)
Yeomen Not So Great Pumpkin, Con Seed
Blitzer Plump Friction, Pumpkin 3.14, and the brothers Jock and Jerk O'Lantern
Game one in Naf was vs 960 TV Dorfs, they played like elfs (elf screened on my drive) and superior movement meant I scored on turn 4 I was kind of out of position and he got some lucky 1 dies (was it luck? probably not all them dorfs had block) so i couldnt stall
He didnt get past midfield with his dorfs, 2nd half he fumbled the pick up (even sure hands will double 1) and he wasnt able to properly cage lost the ball on turn 11 somewhere around turn 13 i picked it up and headed to the goal line and stalled for a 2-0 victory
I'm entirely confused as I know the bretts are strength based but not whats available to everyone on level up.... i kind of wish i could preview skills before leveling up
Only downside with Brets is their knights seem to have low AV for some silly reason.
MWO: Adamski
Blitzers have the profile of a Human Lineman, but with Block, Catch & Dauntless, and are 120K a piece.
I'm really not sure how this thing is supposed to work.
Chicago Megagame group
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Also cool if you win it shows you the die you are rerolling for cash (i was at 60k showing a 5 and rerolled (i didnt know what any of it meant)) rerolled to a 3 for a total of 40k.... oops
edit: update game 2 for the Grate Pumpkins, sadly serf favorite stumpy limpdick broke his neck on the field in a 2-0 vs tv 990 chaos, he was wheeled into the managers office on his gurney where he was summarily for being a 0 svp 1 agility serf. On the plus side the first lvl up happened (yay!) for jock o'lantern who rolled general skills and took sure hands (i reroll enough on pick ups being a stupid stupid 3 agility team) that i think this isnt the worst option, meaning i should also make this guy my passer?
Winnings were spent on grabbing an apothecary leaving me 50k... i could buy a serf but im thinking that i should just take journeymen until one of them gets mvp or I start running into more high lvl teams with with mighty blow resulting in more damaged injured players (being AV 7 and 8 team)
Honestly of the teams I've played so far (not that many really) They feel squishy like rats but without all the cool gutter runners, dauntless is stupid fun (just played against chaos) but again outside of saurus, chaos warriors, black orcs and big guys on most blocks its not even used and provides nothing for defense.
playing bretts makes me want to try a human team (again) as the last human team i had did very poorly because i didnt treat the catchers like the delicate flowers they were (2 str and 7 av) i think since they have gone to av 8.
any of you forum pun-ishers have anything pumpkin related for a yeoman name? Right now im leaning towards either pun'kin or limpy stumpdick II electric boogalo
One last call before the Holiday Hangout.
Would you expect the Brets to have 3 injured players by the end of the first half, and five by game's end? Would you expect the elves to suffer nothing more than 2 KOs the entire game? Neither would I! But that's precisely what happened. 3-0.
@Ketar got a staggering 29 SPP off of me. I believe I hath crowned the king for this tournament.
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I just have some really, really angry elves apparently.
Just wanna say: the interception roll occurs before the pass roll. So it doesn't matter if the long pass was going to succeed or be inaccurate or even be fumbled, the interception came first. It's a rule made for the tabletop game where you had to bust out a ruler to determine the pass range and having the pass go inaccurate before the interception meant that you'd have to break out the ruler a SECOND time to see who was eligible to intercept.
Meanwhile my foul attempts in every game have been met with harsh karma
This game did take an even uglier turn after Farangu tried to foul my wardancer. Most of the injuries came after that point. As though the woodies were enraged :P
i take that back 11 is their favorite number because the rolls are seemingly always 1-1. i think despite all the failed rolls across the board i still "should've" beat this orc player. but i durdled 1 turn too long in trying to break away from where he pinned my team. didn't even really get any SPP out of the 0-0 tie. at least with all the previous concessions i was able to replace a bunch of injured players and pick up a minotaur.
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That makes one play a lot more sane, and another all the crazier. Fun side note, the interception was about to be returned for a TD when the DE fumbled a 1 diagonal square pass ending the half. This sums up pretty much every scoring opportunity the entire game.
To bring the convo from the PMs back to the thread:
I think its fine if the Yeomen have crap stats, as long as they are cheap as dirt. Its the Knights that could really use a higher AV than 8. Unless whoever created them gave them 8AV simply to make claws useless against them.
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Rats at tv 1040 once again school me 2-0 as they dodge past all my guys like it was nothing, i suffer 2 injured serfs vs the rats where as the rats have 0 casualtys despite being outblocked (slightly) and the injuries were vs knights the first caused -1 str that was apoed the 2nd was just badly hurt but damn.
Level up a yeomen (blocker) I decide to give him tackle because seriously damn rats are killing me, it was a question between that and guard, and almost positive i should have taken guard.
I earn just enough money to replace my dead serf with another blocker Pun'kin the Orange (making 4 blitz 4 serf 3 blockers) and bump my tv to 1120, i spin again for for 1120 chaos.
Somewhat atypical concede for chaos (turn 4 after I get the ball from him) but 1 turn away from being able to score a TD, mvps go to a serf (damn serfs soaking up the svp) and a blitzer, and I take a 2nd tackle on the blitzer again passing guard, because I really want my blitzers to be more offensive with mighty blow and have the yeomen provide support, which really doesnt explain the 2nd tackle... i really need a better plan going into this).
So, yeah. Playoffs, no playoffs. Keep using same teams or roll up new ones at some point. None of that makes much difference to me for the league. I just like being able to get at least one friendly game in each week that will actually get finished.
As i lose to more and more skill teams (1-0 vs high elfs) he just dodged out at the end of the every turn leaving me 1 blitz per turn and beating up my serfs as i marked guys down field it is extremely frustrating as he only doubled skulled on his dodges once and his 3 rerolls and generous kick off events both halfs alloted him another. Tackle really didnt help as he had no dodge skill
Rained the entire game, he had1 skill up a 5 agility line elf and a just did lots of elf bullshit pick ups and dodges as i struggled with 4+ pick ups.
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Pretty much that. Same way you handle players farm spp by letting each other quickly score back and forth
Yeah a properly played Elf team is going to be extra frustrating for a team like Bretonnians. Honestly, though, a Dark Elf team could probably just flat out wreck a Bretonnian team with bash tactics, since you wouldn't have the ability to get a strength advantage without committing multiple players. I really think the Bretonnian roster is just bad, though it would likely give low TV Chaos fits (and low TV Chaos is honestly pretty bad too, but at least they have universal strength and mutation access so they have a lot of potential).
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I left them all off except when someone gets injured.
Nintendo ID: Pastalonius
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i have it set to armor breaks currently. don;t see an option for strictly injuries.
ended up putting my chaos team down for a little while since i had another frustrating loss. almost tied it at the end but after succeeding in 3 or 4 consecutive 67% rolls, i ended up failing on the 67% catch and dropped the ball on my last turn. so i created an orc team and promptly had my first opponent concede. they were up something like 1k TV so i guess they didn't want to play a lopsided matchup.
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that said my 10 game run of bretts (4-1-5) is done and the team probably isnt worthy of being scrapped but definitely not playing more of them until i experience the rest of the teams, I
Totals (in case some people have some recommendations here, because i want to replace a blitzer now that he is redundant)
TV 1420 Staff Rerolls 4 (if i was a better player i could take this to 3?) Apoth 1 cheerleaders/assistants 0 Fan Factor 3
Blitzers (4)
10/16 (agil)
12/16 (tackle)
13/16 (sure hands) i want to fire this guy as I have 2 agility 4 peices... i know that 3 agil surehands is better than agility 4 no surehands but i have a lot of rerolls and worst case could get surehands on one of my 2 agility 4 peices
12/16 Jerk O'lantern (dodge)
Blockers (3)
0/6
18/31 tackle/guard
21/31 Agil/Guard
Serfs (5)
5/6 0/6 2/6 5/6 0/6
I only had 1 death through 10 games and no permanent injuries so I think I should consider myself lucky. As most people have mentioned I had a redonkulous time trying to break cages, pick up the ball (particularly in adverse conditions) as well as keeping 10+ players on the field (even taking an extra linemen about 7 games in)
I thought Bretts would be a lot more bashy but they really lack any sort of kill peice. Tackle proved to be a lot less useful than anticipated as starting at low tv very few peices had dodge and even when i blitzed a gutter runner or skink they wound up being pushed. I guess the way I played them is in part at fault for my poor record, I should have been moving closer to the skaven playstyle and minimizing blocks instead of trying maximize them (over the 7 non concede games I had 48 more successful blocks) and was only outblocked once (by high elves no less), but i see AV 7 i think yeah i can totally bash these guys.
Dauntless and catch in the amount supplied is waaay too much (like 2 max?) simply because passing and blocking up in strength is just such a rare thing and getting svp on linemen so they can approach not being a liability on the field is just way too hard (for me). I get that bretts arent quite a joke team but they are definitely in a very strange position and as I rose higher in tv or played any skilled team I was quite simply outmatched by not being able to handle teams with innate reroll skills or agility 4.
I do think i learned a 'bit' and will probably be trying a human or high elf team next... honestly skaven gives me the most problems still but short of making sure you injure players to gain a number advantage and spacing tackle zones around the field instead of bunching up into a scrum but with extra arms agility 5 and 2 heads they dont seem to care and use horns to break my cages
i think the intent is fine, however i'd like to have the option for it to simply highlight the square and player that is being selected/acted on while allowing me to move around and have the camera under my ontrol. something akin to the new options to display player nameplates or skills by pressing ctrl.
anyone here in the EST zone? i have an unfortunately erratic schedule when i even have time windows but i would like to at least make an attempt at something other than the NAF ladder. i like that it allows me to pickup and play whenever but the concessions are a problem.
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