Hiya! I haven't been here in a few years. That's kind of how I roll. I post something, then I disappear for years. Anyway, I've recently been trying to learn some 3D modeling, and while I know the emphasis of this board is 2D artwork, I'm having a hard time finding people to give me a solid critique, so I'd love it if you could tear me apart here.
For my first real project worked into completion, I've decided to do Ash from Evil Dead, because I've always love the absurdity of the character, and he's always kind of been a go to for drawing or what have you. The final goal of this model is to knock it down into a low poly version to throw into either UDK or Unity to toy around with (I'm a programmer by trade).
Here's my base mesh done up in 3D Studio Max:
Here's a first run at sculpting, so he's got some muscles laid out, some basic surface anatomy, and I gave him pants (you gotta have pants.):
And here's the most recent sculpt that I finished last night, so now he's got a shirt, and some straps I threw together in 3Ds Max:
The main problem I have with it is I feel like the shirt wrinkles look a little arbitrary, and maybe a little too soft, so I think I want to spend some time carving in a harder edge on the shirt. The pants think look pretty good until you get to the boot, then they get a little odd, so I need to go in and round those out a little more.
Alright, Please tear me apart, let me know what mistakes you see. Dammit, PA, make me a better artist kicking and screaming.