As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Tam and Friends [DOODLE] Hour [NSFW]

11819212324100

Posts

  • MyntMynt Registered User regular
    Self portait from earlier this year:

    DchIb.jpg

    Posting this because I was digging around Myspace for some dumb reason, and found a self-portait from 2006...

    Spoiler'd cause it's awful:
    nKeGd.jpg

  • ShankboneShankbone Registered User regular
    Continuing Ridiculous Art Month, I just cant get colors to work on this dude, and I think im having value trouble with it as a whole. (whats new)
    Sexy robot.jpg
    (spoilerd for nsf-eyes)
    OQsOj.jpg

    We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
  • GodfatherGodfather Registered User regular
    edited December 2012
    Goofing around on the bus

    zdfbD.jpg?1

    Godfather on
  • JohnTWMJohnTWM Registered User regular
    edited December 2012
    Doodlin
    img0514yg.jpg
    img0521ac.jpg
    img0520i.jpg
    img0513bc.jpg
    img0512qv.jpg

    Plus a thing I did for a nose art competition
    skykrakenmerged.png
    P.S. I suck at digital coloring :(

    JohnTWM on
  • m3nacem3nace Registered User regular
    Looks like you used a fill bucket to colour those. What sort of program are you using?

  • JohnTWMJohnTWM Registered User regular
    edited December 2012
    Ill just cut this off now, I did use a fill bucket, its done in gimp, and it was as quick and dirty as it looks. I currently have no aspirations as far as digital coloring goes, so I wont pollute the doodle thread with a long discussion of it :P The clouds I did start to try on though and failed miserably :( (just to be clear I am not making excuses for it, I am terrible with the colors, just don't think this is the appropriate place for what would be a long discussion which would only result in what I already know, that I need to practice it!)
    EDIT: Doodles!!!
    doodle212412.jpg
    doodle12412.jpg

    JohnTWM on
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    @ChicoBlue, just went through your tumblr. You're really fucking good. Gah, the creativity!

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • squidbunnysquidbunny Registered User regular
    Shankbone wrote: »
    Continuing Ridiculous Art Month, I just cant get colors to work on this dude, and I think im having value trouble with it as a whole. (whats new)
    Sexy robot.jpg
    (spoilerd for nsf-eyes)
    OQsOj.jpg

    So many penises. Also, value is tough, yo.

    header_image_sm.jpg
  • m3nacem3nace Registered User regular
    WIP - dwarf jumping
    jumping_dwarf_wip_by_emir0-d5n7slx.png

  • JohnTWMJohnTWM Registered User regular
    That's boss m3nace

    Hook'em
    img0542rbf.jpg

  • franciumfrancium Registered User regular
    9e276d8970e333495dcc6f2cf16d043a_zpsdfc88ece.jpg

    fa7eeb071187a4942eddb1d4e4420ed3_zpscac3672e.jpg

    Here is my line work thus far,

    I'm aware of the deapth problem. The nightstand is deeper than my composition would allow. So I shortened it, and the spoon. Should spoon hang off?

    Anyhow, rather than post something to far worked into to make changes...

    Any help on my line work would be appreciated.
    The coffee pot is still in use if you were wondering about the handle placement...

  • WassermeloneWassermelone Registered User regular
    edited December 2012
    Im a grumpy monkey
    sTmt3.jpg

    Wassermelone on
    Kochikensm3naceMuddyParasolFugitiveIrukasquidbunnyTam
  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    did a quick thing of my favourite x-com soldier. pretty proud of it, it's not great but it's one of the better things i've done

    [img][/img]xa434.png

  • JohnTWMJohnTWM Registered User regular
    edited December 2012
    photodec06064009.jpgphotodec06062447.jpg
    doodle before bed

    JohnTWM on
  • F87F87 So Say We All Registered User regular
    edited December 2012
    Wass, that's bitchin' !

    F87 on
  • JuggernutJuggernut Registered User regular
    Practicing me some colorin'. Once again, thanks Angel for that tutorial you posted a page or so back. Color is absolutely one of my worst areas, especially painting. That really helped me out a bunch. Now if I can just transfer it from coloring balls to say, people.

    A9fY9PjCIAAMU-D.jpg

  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    @wassermelone I absolutely love that.

  • JuggernutJuggernut Registered User regular
    edited December 2012
    Moss. Moss on everything. The bottom left one is my favorite.

    A9iLiu8CcAA7vAC.jpg

    It's still VERY rudimentary but I guess that's to be expected. I'm totally out of my comfort zone here and really need to be doing this every single day.

    Juggernut on
  • ShankboneShankbone Registered User regular
    Rudimentary sketch for this piece I want to do
    General advice accepted and appreciated.
    vC8j4

    We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    Shank, looks like that link se rompe.

  • Angel_of_BaconAngel_of_Bacon Moderator mod
    edited December 2012
    Because the Hawkeye Initiative tumblr cracks me up and J. Scott Campbell's posing has always struck me as particularly ludicrous.
    HawkeyeIntiative.jpg

    Angel_of_Bacon on
    AnialosMolybdenumJuggernutWassermelonetynicKyligula
  • IrukaIruka Registered User, Moderator mod
    I thought that was a DMAC work for a second, crazy.

    Nice hawkeye. That meme mostly reminds me that I dont really like superhero comic aesthetic in general, right down to the bloom light coloring.

  • JuggernutJuggernut Registered User regular
    That's the best Tumblr ever. We all seem to be on the same wave length tonight.

  • Angel_of_BaconAngel_of_Bacon Moderator mod
    edited December 2012
    Iruka wrote: »
    That meme mostly reminds me that I dont really like superhero comic aesthetic in general, right down to the bloom light coloring.

    It's the lack of tude, isn't it?

    Hold on.

    I can fix this.
    hawkeye2.jpg
    God this is such a terrible drawing.

    Also at first I thought you said, "I thought that was DMAC for a second".
    Which would be weird.
    I think everyone- DMAC especially- is glad that I am not doing creepy sexy pose DMAC fanart.

    Angel_of_Bacon on
    JuggernutSeveredHeadIruka
  • IrukaIruka Registered User, Moderator mod
    I gotta admit, I like that way better.

    and I think sexy pose DMAC would make the most excellent tumblr that ever existed.

  • wakkawawakkawa Registered User regular
    Hawk eye is just crazy sexy.

    wantme.jpg
    lazy_hearts_by_jace_wallace-d5nbzgb.jpg

  • TamTam Registered User regular
    there he goes again

    eq6y2w.jpg

  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    Bitchin, tam.

  • TamTam Registered User regular
    edited December 2012
    shenks brobot

    14dg16t.jpg

    2im25gj.jpg

    Tam on
    AvrahamIrukaKochikensBrocksMullet
  • HalenHalen Registered User regular
    Wakkawa, that #2 just blows my mind away. I love how she's posed and her hair is just... Wow.

    Draw an egg.
  • JuggernutJuggernut Registered User regular
    edited December 2012
    Question: when trying to design a character, do you ever feel kind of like you have to make them attractive and suave or beautiful or stick to the established paradigms, even if it doesn't fit their personalities? I ask that because I was playing around with some character designs and with one in particular I wanted to go for a stocky, kind of mean look. But every time I finished, I'd look at it and say "but nobody would ever really connect with him because he looks more like a bad guy than the a-typical hero."
    How do you break out of that mindset and still make a character that people can visually connect with? Or can you?

    Juggernut on
  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    edited December 2012
    Tam, those are fantastical.

    Bacon, you should submit both of those (if you haven't already).

    wakka - derp.

    Prospicience on
  • SeveredHeadSeveredHead Registered User regular
    heres this other thing i pooped out.
    lifechowdone.jpg

  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited December 2012
    Juggernut wrote: »
    Question: when trying to design a character, do you ever feel kind of like you have to make them attractive and suave or beautiful or stick to the established paradigms, even if it doesn't fit their personalities? I ask that because I was playing around with some character designs and with one in particular I wanted to go for a stocky, kind of mean look. But every time I finished, I'd look at it and say "but nobody would ever really connect with him because he looks more like a bad guy than the a-typical hero."
    How do you break out of that mindset and still make a character that people can visually connect with? Or can you?
    Have you tried tinkering with their facial expressions? That, and sometimes characters are made more by their actions than their looks. Put them in a scene, doing something that fits their character.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • @SeveredHead: You gotta start simplifying your objects into broader planes/volumes, rather than treating every individual bit as it's own separate thing. If you shade your objects more as a simple series of cylinders, spheres, and boxes, you can establish the tangible, solid feeling of the overall object relatively quickly, and you'll find you actually don't need much fiddling with the individual details to make it feel detailed and rendered. Doing it as it looks like you're doing, it's easy to get confused as to where your light source is, or to shy away from the substantial darks or lights that you need to create the illusion of a solid-feeling object.

    I don't have time for a paintover (and I'm sure there exists some better resources for explaining what I'm on about somewhere, I just don't feel like hunting some down), but I've done a couple paintovers in the past for people who have had the same kind of problem...these may or may not be all that helpful without the original context, but:
    http://bacon.iseenothing.com/otherpeoplestuff/menschomatic.jpg
    http://bacon.iseenothing.com/otherpeoplestuff/tonkka.jpg
    http://bacon.iseenothing.com/otherpeoplestuff/SPI_lights.jpg
    http://bacon.iseenothing.com/otherpeoplestuff/DrewB.jpg
    http://bacon.iseenothing.com/otherpeoplestuff/mykonos.jpg
    http://bacon.iseenothing.com/otherpeoplestuff/mykonos2.jpg

    And one from Nathan Fowkes...
    http://nathanfowkes.blogspot.com/2008/09/head-drawing-demo.html
    Wish I could find a demo that more explicitly illustrates how that simplified statement is derived from cylinders/boxes/sphere shapes though, that's probably one of the most important idea to grasp when it comes to good shading.

    SeveredHead
  • ScosglenScosglen Registered User regular
    edited December 2012
    Got yo back, Bacon

    I can't explain the theory stuff as well as Bacon, especially relating to color, but I know a thing or two about light.

    severpo.jpg

    And a fun GIF because I like GIFs
    11mqayyr.gif

    I haven't gone over every inch of the character but you get the idea.

    You posted a mutated scientist character shortly after Bacon did a paintover for you and it seemed like you were still struggling with internalizing how to project light onto a character. We see the same problem here with the tree guy-- he's all very flat and it's almost impossible to discern any clear light source, despite the fact that you clearly spent a lot of time "shading". As Bacon touched on, the light literally and metaphorically illuminates the form, so when the light is applied with logic that does not obey natural laws (or no logic at all), we end up with a very unreal form that doesn't make as much sense as it could.

    The basic logic that I have applied to this paintover is actually very simple, and has to do with the geometric shapes that Bacon mentioned. The reason thinking about geometric shapes is important, is because light has very specific and predictable rules that govern its behavior. If you can learn those rules and what it looks like when light interacts with various simple curved and flat surfaces, you can begin to leverage that knowledge to predict what light would look like when it strikes a more complex form, like an imaginary tree man. I am sure you have seen this type of thing before:

    Grayscale-Sphere.jpg

    You may be wondering how you get from a sphere to a tree man, but it's not so huge a leap. For example, the torso mass of the tree guy can be mostly understood as a kind of vase or barrel type shape with an open top. If you've done a light study like the one above with a cylindrical shape, you're already well on your way.

    torsopo.jpg

    Getting the fundamental volume correct like the abstract simplified form above is WAY more important than laboring over expressing all the knobby strips of bark in his surface texture and other secondary details. It's part of the reason I was not too concerned with obliterating your black line art when doing the paintover.

    A similar method of thinking is applied to the legs, arms, and even the face. Having a good anatomical understanding of human facial muscles and how they broadly break down into planes can be very helpful for informing monsters and tree guys.

    If you want to understand this stuff better, my personal advice is to do some still life studies and dedicate some time to learning those basic rules of light.



    Scosglen on
    SeveredHead
  • JuggernutJuggernut Registered User regular
    heres this other thing i pooped out.
    lifechowdone.jpg

    Now for some praise: I really like all of the different designs you come up with. You seem to have a really good imagination for these kind of things.

  • ScosglenScosglen Registered User regular
    Here is a thing that I did a while ago. I need to exorcise all the half finished PSDs from my desktop so I guess I'll post some of them.

    viconia2.jpg

    Wassermelone
  • m3nacem3nace Registered User regular
    More progress.
    jumping_dwarf_wip_2_by_emir0-d5nto1f.png

Sign In or Register to comment.