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Tam and Friends [DOODLE] Hour [NSFW]

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Posts

  • F87F87 So Say We All Registered User regular
    edited December 2012
    Scos, you always have such clear values! I'm not sure exactly if that's a good way to put it, but I love your work.

    EDIT:Totp
    Scosglen wrote: »
    Got yo back, Bacon

    I can't explain the theory stuff as well as Bacon, especially relating to color, but I know a thing or two about light.

    severpo.jpg

    And a fun GIF because I like GIFs
    11mqayyr.gif

    I haven't gone over every inch of the character but you get the idea.

    You posted a mutated scientist character shortly after Bacon did a paintover for you and it seemed like you were still struggling with internalizing how to project light onto a character. We see the same problem here with the tree guy-- he's all very flat and it's almost impossible to discern any clear light source, despite the fact that you clearly spent a lot of time "shading". As Bacon touched on, the light literally and metaphorically illuminates the form, so when the light is applied with logic that does not obey natural laws (or no logic at all), we end up with a very unreal form that doesn't make as much sense as it could.

    The basic logic that I have applied to this paintover is actually very simple, and has to do with the geometric shapes that Bacon mentioned. The reason thinking about geometric shapes is important, is because light has very specific and predictable rules that govern its behavior. If you can learn those rules and what it looks like when light interacts with various simple curved and flat surfaces, you can begin to leverage that knowledge to predict what light would look like when it strikes a more complex form, like an imaginary tree man. I am sure you have seen this type of thing before:

    Grayscale-Sphere.jpg

    You may be wondering how you get from a sphere to a tree man, but it's not so huge a leap. For example, the torso mass of the tree guy can be mostly understood as a kind of vase or barrel type shape with an open top. If you've done a light study like the one above with a cylindrical shape, you're already well on your way.

    torsopo.jpg

    Getting the fundamental volume correct like the abstract simplified form above is WAY more important than laboring over expressing all the knobby strips of bark in his surface texture and other secondary details. It's part of the reason I was not too concerned with obliterating your black line art when doing the paintover.

    A similar method of thinking is applied to the legs, arms, and even the face. Having a good anatomical understanding of human facial muscles and how they broadly break down into planes can be very helpful for informing monsters and tree guys.

    If you want to understand this stuff better, my personal advice is to do some still life studies and dedicate some time to learning those basic rules of light.


    Scosglen wrote: »
    Here is a thing that I did a while ago. I need to exorcise all the half finished PSDs from my desktop so I guess I'll post some of them.

    viconia2.jpg
    m3nace wrote: »
    More progress.
    jumping_dwarf_wip_2_by_emir0-d5nto1f.png

    F87 on
  • JohnTWMJohnTWM Registered User regular
    edited December 2012
    img0587hr.jpg

    JohnTWM on
  • wakkawawakkawa Registered User regular
    Scos droppin wisdom bombs.

    noise.jpg

  • JuggernutJuggernut Registered User regular
    Legend has it that if you sing Mein Teil backwards into a mirror, Till Lindemann will appear and eat your dog.

    A93y9JaCIAAei9X.jpg

    In hindsight, this came out looking like something you'd find on a rotund lady's shoulderboob at a Kiss concert.

  • JuggernutJuggernut Registered User regular
    edited December 2012
    That's your name at the bottom of this isn't it @Dmac? I remember somebody working on it here.

    523938_10150255609904987_1492773215_n.jpg

    Machinima just posted it on Facebook with no links to the author and I pulled a Chris Griffin "WHUUUUUUUUUT?"

    Juggernut on
  • EsiotrotEsiotrot Registered User regular
    wakkawa, she looks like Aubrey Plaza, really good work, as usual

  • bombardierbombardier Moderator mod
    Yeah, that's DMAC's.

  • TamTam Registered User regular
  • jpegjpeg ODIE, YOUR FACE Scenic Illinois FlatlandsRegistered User regular
    rad shit all over this page

    my work speed in dry media has really increased over the last couple months, I am enjoying it
    wip
    megportraitwip.jpg

    so I just type in this box and it goes on the screen?
  • AvrahamAvraham Registered User regular
    schoolwork

    tumblr_mexmqlYzN81qgwizbo1_1280.jpg

    tumblr_mexmqlYzN81qgwizbo2_1280.jpg

    :bz: :bz: :bzz:
  • ScosglenScosglen Registered User regular
    F87 wrote: »
    Scos, you always have such clear values! I'm not sure exactly if that's a good way to put it, but I love your work.

    Thanks Frank.

    Here's some more stuff rotting on my desktop. Photo studies.

    nordstudy.jpg
    mporstu2.jpg

    KochikensWassermeloneAngel_of_BaconFugitivemageormike
  • AvrahamAvraham Registered User regular
    I fixed the feet of the guy on the right

    100_6878.jpg

    :bz: :bz: :bzz:
  • EsiotrotEsiotrot Registered User regular
    edited December 2012
    out of these three designs, which do you think works best as a poster/flyer design?
    Possible-Poster3.jpgPossible-Poster2.jpgPossible-Poster1.jpg

    Esiotrot on
  • AvrahamAvraham Registered User regular
    I think the bird guy would be best if it was centered. He's kinda...hovering over on the side and so there's a huge empty space on the left.

    :bz: :bz: :bzz:
  • EsiotrotEsiotrot Registered User regular
    yeah, unfortunately there is no rest to the drawing...

  • TamTam Registered User regular
    nice hunx, scos

    squidbunny
  • bombardierbombardier Moderator mod
    Offset the circletext of the birdguy one and it might work better?

    squidbunny
  • squidbunnysquidbunny Registered User regular
    Tam wrote: »
    nice hunx, scos

    Dang. First dudestudy in particular is fantastic.

    Also, yeah, agree with bombs about birdguy.

    header_image_sm.jpg
  • JuggernutJuggernut Registered User regular
    Newer, better, Christmas avatar.

    A-Bp24nCQAEXnXD.jpg

  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    JohnTWM wrote: »
    img0587hr.jpg


    Missed this...love it! You should turn this into an actual piece.

  • JohnTWMJohnTWM Registered User regular
    edited December 2012
    Missed this...love it! You should turn this into an actual piece.
    Thanks! Probably as good as it will get for now..I should have a drawing tablet by end of this month, so give me a year to learn to use it and I might be able to deliver something presentable lol.
    Until then more doodles
    img0590rk.jpg
    EDIT: Sorry bomb, I usually do, but I uploaded direct from my phone and forgot a step >.<

    JohnTWM on
  • bombardierbombardier Moderator mod
    Please resize your images before you post them. I know the forum autosizes them to fit the width, but still having to scroll vertically (on a 1200px vertical screen, no less) is unnecessary and actually makes it more difficult to get a look at the whole drawing at once instead of individual strokes in more detail than one really needs.

    Link to a large version and people will check it out if they really want to.

    http://www.irfanview.com/
    http://www.getpaint.net/

    Use either of those if you don't have a good image resize program.

  • squaresquare Cockbutt TurinRegistered User regular
    edited December 2012
    SopDf.png

    I don't usually post in here, but sometimes I do.
    Those are a couple of doodles I made in boring classes.

    EDIT: made a thumbnail of the actual work, for full quality just click on it :D

    square on
    Mm9Qsm4.png
  • MangoesMangoes Registered User regular
    edited December 2012
    craft.png
    glasses2.png

    Mangoes on
  • redfield85redfield85 Registered User regular
    edited December 2012
    Spoilering this just in case my G&T secret santa comes in here (since he knows it is me now and this gives him a chance not to see what I still have to ship.

    All of those drawings are done except the top right. What is in there is just something I quickly did to get an idea. Bottom right still needs hands added.

    I have no clue how to properly color something with markers (although the markers I have aren't the greatest thing ever...just working with what I have). I really prefer to just use fine point markers/sharpies to doodle/draw. I was fine with doing the pencil drawings for this, but I think the markers/my markering takes away from it (at least when I just look at one of them colored...I am sure once I finish it will look presentable).

    Thoughts? If you check out my Twitter I have better, closer images of most of those.

    A-IZEc5CIAAC-5I.jpg:large

    redfield85 on
    bYf6vNQ.png
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  • FugitiveFugitive Registered User regular
  • squaresquare Cockbutt TurinRegistered User regular
    School should be way more boring (hence more doodles):

    Dincq.jpg?1 x9wbU.jpg?1 rEr1N.jpg?1

    Mm9Qsm4.png
  • MangoesMangoes Registered User regular
    Seeing a lot of improvement in your stuff, @square ! Keep it up!

    mech.png

  • ShankboneShankbone Registered User regular
    I need folks to give me the once-or-twice-over on this piece so I can figure out how to finish it
    I need to redo the lighting on the chair I think, make it darker overall (probably)
    Any crit is appreciated.
    dqvSV.jpg

    We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
    BrocksMullet
  • JuggernutJuggernut Registered User regular
    edited December 2012
    This is really cool Shank. I feel like it needs to be darker though. Everything is a bit bright for being an ominous gate to something that's probably bad. I know that's not really technical advice.

    Juggernut on
  • ShankboneShankbone Registered User regular
    I agree with you, Jugg
    I think this fixes a lot of that
    b1s1n.jpg

    We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
  • EsiotrotEsiotrot Registered User regular
    edited December 2012
    to be honest I still think it looks too light, where are they supposed to be? it appears that they are in some sort of cavern type area, where is the light coming from? from the shafts of light on the right hand side I'd assume some sort of cracks in the walls which wouldn't give that much light at all. I think you should darken out a lot of it but maybe add some extra light sources like a couple candles either side of the door or something so you can still keep the detailed elements whilst adding a darker tone to the whole piece.

    edit: did a real quick and dirty paintover to try and illustrate what I mean, if you define the light source you can get a lot more atmosphere and add some more basic compositional contrast shapes.
    Pover_zps85cccdf3.jpg

    Esiotrot on
  • redfield85redfield85 Registered User regular
    Spoilered to protect see317 from seeing if he browses the forums.
    So, I didn't have a decent skin tone with the cheap markers I had, so I bought a few Prisma ones. When I used a Prisma marker (compared to the bleh ones I was using), I felt like I was in heaven. I don't know if Prisma is really good, but I'd rather have a those to use than the 100 (or so) lot of markers I have.

    I have $60 in Amazon cash and I am tempted to get some sort of set of Copic markers. That or a few sets of the new Ninja Turtle Legos. Hmmm.

    A-NwQ7nCAAEy0EC.jpg:large

    bYf6vNQ.png
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  • ShankboneShankbone Registered User regular
    @Eisotrot: Yeah it really is. I feel stupid for having lovingly rendered all those friggin' stactite columns now. Gotta consider mood more, lesson learned!

    We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
    Dread Pirate Arbuthnot
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited December 2012
    To be perfectly honest, I like Shank's original concept more than Esiotrot's paintover. I think there's something to be said for the incongruity between the bright light and the nature of the gate and the keeper. If anything, it makes the picture more unsettling to me. I think it still has some issues with focus and contrast that could be fixed by darkening some parts of it, namely the ribbing on the back of the chair, and the detail around the edges in general, but as far as light quality goes, I feel like this one's up to personal preference. Either composition's amount of light seems logical, since the open part of the cave on the right could either suggest a number of smaller, deeper openings, or one larger one with sun shining directly in.

    TheExAm on
    6Jx6HOg.png
    Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
  • squaresquare Cockbutt TurinRegistered User regular
    edited December 2012
    sirenlineartres_by_squar3x-d5oanxm.jpg

    That siren doodle HAD to be inked.
    Any tips for the scales?

    square on
    Mm9Qsm4.png
  • JuggernutJuggernut Registered User regular
    edited December 2012
    Consumate v's. I said consumate!

    Anyway, there are a couple of ways you could look at doing scales. I did these really quickly so you can get the gist of it.
    8278723494_d7e4026779.jpg

    The first is the way you learned to do it in grade school. It's quick and dirty but it'll get across the idea of scales to most people, especially with more cartooney or stylized drawing.
    8277667825_9b1c1cbf51.jpg

    The second way is more like what you had on your original pencil art. Basically, just start from the top and work your way down. It takes way longer and, as you can see, if you don't get it exactly right it'll overload your image and make it too cluttered.
    8277668991_8b2aa90ded.jpg

    This way looks more like a sea turtle's scale pattern. It's quicker than the second way but looks more complete than the first. But it ultimately comes down to how you want it to look.

    Juggernut on
  • m3nacem3nace Registered User regular
    I'm trying something even simpler than last time I made a Hobbit poster. Two versions:
    the_hobbit_new_version_1_by_emir0-d5oc6cz.png
    the_hobbit_new_version_2_by_emir0-d5oc6if.png

  • redfield85redfield85 Registered User regular
    square wrote: »
    sirenlineartres_by_squar3x-d5oanxm.jpg

    That siren doodle HAD to be inked.
    Any tips for the scales?

    When I look at the stomach, I can't help but see the outline of a dolphin. Am I a bad person?

    bYf6vNQ.png
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  • squidbunnysquidbunny Registered User regular
    TheExAm wrote: »
    To be perfectly honest, I like Shank's original concept more than Esiotrot's paintover. I think there's something to be said for the incongruity between the bright light and the nature of the gate and the keeper. If anything, it makes the picture more unsettling to me. I think it still has some issues with focus and contrast that could be fixed by darkening some parts of it, namely the ribbing on the back of the chair, and the detail around the edges in general, but as far as light quality goes, I feel like this one's up to personal preference. Either composition's amount of light seems logical, since the open part of the cave on the right could either suggest a number of smaller, deeper openings, or one larger one with sun shining directly in.

    IMO the original and the paintover share the same core problem; their value distribution doesn't do a whole lot to separate fore/mid/background or suggest depth. One's just too midtoney, the other too dark. My personal preference is also for Shank's original, though, since it better illustrates what's there despite looking a little flat.

    header_image_sm.jpg
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