Subscribers are supposed to have full access to all of the emotes right? Including things like /superflex and /intimidate? Because when I try to use either of those Im told I either need to subscribe or find one in a cartel pack. Not sure if bug.
No, those two you have to get via Cartel Packs or on the AH.
Then the ingame message when you try to use /superflex and /intimidate shouldnt say:
"This emote us restricted and accessed through either Subscription or an item unlock. Mood and Emote unlocks are often found in Packs available on the Cartel Market."
Bolding mine.
"... either subscription or an item unlock." is a blanket statement used for any locked-out emote. F2Pers also see the same error message if they try to perform one of the bajillion emotes that only subbers get access to. It means that the emote in question is either unlocked via a subscription (for all those emotes with the yellow dots next to their names, which F2Pers don't get unless they sub), or it's unlocked through the cartel market (for stuff like /intimidate, /menace, /superflex, and /bop).
It's a poorly-worded statement that, while technically correct if you kind of tilt your head and squint at it a bit, does nothing but cause confusion.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So I decided to go with Inquisitor, keeping in mind that I'm a Preferred player and not a subscriber, any tips for soloing through the storyline? I'm thinking Assassin, I kinda want a polearm lightsaber. But I'm not sure what build to go with for soloing, although I've heard focusing on being a tank is probably easier in the long run?
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
If your soloing... Sorc healer might be good. Your first companion is a melee tank.
Plus if you're not healing you can still throw lightning around.
Assassin tank might also be ok. But I'm not sure when you get your healer companion.
Yeeeah I figure sorc would be easy, but then I miss out on the double-bladed lightsaber and that's a big part of why I want to play an Inquisitor. >_>
You get your healer a good bit later, but a tank character with Khem Val can still solo perfectly fine. You guys will be sharing aggro and killing things and neither of you should take much damage.
Yeeeah I figure sorc would be easy, but then I miss out on the double-bladed lightsaber and that's a big part of why I want to play an Inquisitor. >_>
You get your healer a good bit later, but a tank character with Khem Val can still solo perfectly fine. You guys will be sharing aggro and killing things and neither of you should take much damage.
Just remember to tell him to attack whatever youre not attacking.
Yeeeah I figure sorc would be easy, but then I miss out on the double-bladed lightsaber and that's a big part of why I want to play an Inquisitor. >_>
You get your healer a good bit later, but a tank character with Khem Val can still solo perfectly fine. You guys will be sharing aggro and killing things and neither of you should take much damage.
Hoth for healer, so yeah a while.
Good news! Khem Val is awesome and a viable conversation piece is just telling him to eat people
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Yeah, if me and 3 other pureblooded Jugg tanks can do a H4 mission without anyone dying, you and Khem should be fine.
Yeeeah I figure sorc would be easy, but then I miss out on the double-bladed lightsaber and that's a big part of why I want to play an Inquisitor. >_>
You get your healer a good bit later, but a tank character with Khem Val can still solo perfectly fine. You guys will be sharing aggro and killing things and neither of you should take much damage.
He's also great if you go assassin, as he can tank for you allowing the use of all your positional abilites (backstab-like stuff). I've solo'd a ton of missions with him doing just that.
However on the flip as sorc, I can solo BT with just khem + healspec sorc at 12, so it's definately powerful for leveling.
Speaking of companions, Guss makes me pretty unstoppable. I'm usually running 2 levels below enemies and aside from bosses, leave most encounters with nearly full health.
Question, do legacy XP bonuses (explore, story) boost just mission reward XP or do they also boost xp from enemies during those missions?
grouch993Both a man and a numberRegistered Userregular
Ship bot works as a healer, so just need to hit that point in the story and gear him up. (Unless they don't for F2P?).
My sorc had trouble with some of the class missions, the fights took a bit of DoT and kite to accomplish. Those same missions with the assassin were a lot easier, although I have flopped over dead a few more times with that one.
I tend to have my ranged DPS or healer out with the assassin. I use a melee DPS pet on the healing sorc.
Speaking of companions, Guss makes me pretty unstoppable. I'm usually running 2 levels below enemies and aside from bosses, leave most encounters with nearly full health.
Question, do legacy XP bonuses (explore, story) boost just mission reward XP or do they also boost xp from enemies during those missions?
Depends on the legacy reward. The flashpoint one is kill xp, the class one is mission xp. Both are worth it. The first time I do a flashpoint (so when Im level appropriate) I get like half a level and I just turned in a class quest (basically a walk to your ship, walk to a planet sort of thing) for 15k xp (just got to Hoth) and I get more for normal sort of class quests.
Legacy XP bonuses whose worthiness I am unsure of:
Exploration bonus - I get about 1800 when I find a new area on Hoth
PvP bonus - I get anywhere from 15-22k experience depending on the length of the match. I think the lowest Ive seen in recent memory has been 9, but that was a 3 cap in whatever that shorefront one is.
Space bonus - I dont have it because doing space missions every time would make me mad, especially since Ive already done them a bunch on a couple other characters.
Speaking of companions, Guss makes me pretty unstoppable. I'm usually running 2 levels below enemies and aside from bosses, leave most encounters with nearly full health.
Question, do legacy XP bonuses (explore, story) boost just mission reward XP or do they also boost xp from enemies during those missions?
Depends on the legacy reward. The flashpoint one is kill xp, the class one is mission xp. Both are worth it. The first time I do a flashpoint (so when Im level appropriate) I get like half a level and I just turned in a class quest (basically a walk to your ship, walk to a planet sort of thing) for 15k xp (just got to Hoth) and I get more for normal sort of class quests.
Legacy XP bonuses whose worthiness I am unsure of:
Exploration bonus - I get about 1800 when I find a new area on Hoth
PvP bonus - I get anywhere from 15-22k experience depending on the length of the match. I think the lowest Ive seen in recent memory has been 9, but that was a 3 cap in whatever that shorefront one is.
Space bonus - I dont have it because doing space missions every time would make me mad, especially since Ive already done them a bunch on a couple other characters.
I dunno about Legacy exploration exp but using a exploration boost (+25% exp) which you can pick up pretty cheap on the GTN I was able to gain a level and and a half from just exploring as soon as I got my ship (also had a speeder to help me move quicker). I was level 21, went up to 23.
Just head to Ilum, Hoth and especially Voss. Voss will give you about 8000 just from the landing area, then you can taxi out to five different areas of which you can explore quite alot of those areas.
Obviously anything you aggro will murder you horribly but that just sends you to a med centre, which are often next to taxi points so you can taxi to another part of the planet and explore some more there.
Belsavis is hard to explore as a low level due to the high walls everywhere and groups stationed near the gaps in those walls.
Space wise you'll be getting about 7000-8000 exp a mission and about 15000 for each operation you complete (where you have to do do missions). Once again depending what level you are and what time of day it is, when you get your ship its pretty easy to gain a whole level or two with minimal work. (once again using a space exp boost and if you start missions an hour before the daily reset then you can run them all twice and get twice the rewards)
Leveling via space slows considerably between 29-40 though as I found out when trying to level a character entirely through space missions.
My third 50 is now complete. Sorc, Operative, Guardian in that order.
Now to figure out which AC I want to play next. I'm thinking Commando, Powertech, or Marauder.
Any opinions?
*Edit* Another question: How "bad" does a Lightside Marauder feel? I'm not really interested in playing a bad character, I only enjoy playing the Hero.
Lightside Imperial often means things like, killing someone immediately instead of torturing them for months and then killing them. But as a lightside Sith sometimes you get to really confuse some Jedi and it's hilarious
It's not like you won't still be congratulated for your actions by other Sith. For example, near the end of Imperial Taris...
I had a choice of letting shuttles of civilians out of an exploding spaceport or keep them locked in. I went with the LS-choice to let them go and the Darth on Taris thanked me later, telling me that by doing so, they spread the word of how bad it is to cross the Empire. Plus it upset a certain b$&^% of a Sith that shall remain nameless, so win-win there.
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Sometimes the choice between DS and LS is on the Imp side is doing something that will sabotage the empires plans, but rawrr at least you get to have some fun (DS) or doing something that will move the Empire's goals foward in a practical fasion (LS). And that annoys me when I'm trying to play DS, because I'm a pragmatist.
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Usually the way I justify it for my character is things like "well this person tried to kill me, so it's not very pratical for me to leave them alive. I need everyone to know the price for trying to kill me."
Playing smuggler i had the choices of sending some one to jail (LS) or forgiving them and letting them help the republic (DS). Bugged the crap out of me.
They do a decent job with the sith storylines (though moreso with sith warrior) of making both sides seem reasonable; the DS choices fit right in of course, but it rarely felt like the LS choices were out of character or there only because they wanted to include a raindows and puppydogs option for the sake of it.
As a LS sith you still wind up murdering a lot of people on behalf of the empire, you just aren't (as) cruel about it and often wind up choosing to manipulate people rather than just choke them.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
They do a decent job with the sith storylines (though moreso with sith warrior) of making both sides seem reasonable; the DS choices fit right in of course, but it rarely felt like the LS choices were out of character or there only because they wanted to include a raindows and puppydogs option for the sake of it.
As a LS sith you still wind up murdering a lot of people on behalf of the empire, you just aren't (as) cruel about it and often wind up choosing to manipulate people rather than just choke them.
I guess it's good that they made LS Sith make sense, but what bothers me is that in a way they didn't make DS sith make sense.
Though I suppose the heart of being a dark sider is that you care about your own needs before anyone else. You don't particularly care what happens to the empire as long as you get to kill and torture chumps. Still kind of irritating sometimes.
They do a decent job with the sith storylines (though moreso with sith warrior) of making both sides seem reasonable; the DS choices fit right in of course, but it rarely felt like the LS choices were out of character or there only because they wanted to include a raindows and puppydogs option for the sake of it.
As a LS sith you still wind up murdering a lot of people on behalf of the empire, you just aren't (as) cruel about it and often wind up choosing to manipulate people rather than just choke them.
I guess it's good that they made LS Sith make sense, but what bothers me is that in a way they didn't make DS sith make sense.
Though I suppose the heart of being a dark sider is that you care about your own needs before anyone else. You don't particularly care what happens to the empire as long as you get to kill and torture chumps. Still kind of irritating sometimes.
I've barely tried any DS choiecs yet yet, so I wouldn't know but I think if it makes the Sith-PC seem anything like her...
the first time I played through taris on my sorc I hadn't looked up who the next companion I was getting was, and I got confused about which storyline was which and thought I was gonna get thana
so disappointing, especially considering who the inquisitor companion from taris turned out to be
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+2
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
I thought they did a good job of giving the Sith Warrior dark side options that aren't just always "MURDER MAYHEM DIE" all the time. A lot of "I will give you honorable combat." type stuff, and rarely was that light side points, same with doing things that would benefit the Empire.
I thought they did a good job of giving the Sith Warrior dark side options that aren't just always "MURDER MAYHEM DIE" all the time. A lot of "I will give you honorable combat." type stuff, and rarely was that light side points, same with doing things that would benefit the Empire.
Also, I like Thana for who she is.
You sure about that? I'm pretty certain "giving honorable combat" was a LS decision.
Maybe it's not continuous, but it seems like a majority of the time the choice is "bring these plans back to that Darth that asked you to get them (LS+)" and "Burn the plans in a firey pit, where you throw some guy who helped you find them (DS+)"
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Decided to step into PvP for the first time in ages because for some reason all my imps made it to Belsavis underleveled, I'd forgotten how pleasant sub50 feels compared to the expertise clusterfuck.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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AssuranIs swinging on the SpiralRegistered Userregular
I finished my 5th story today, and the first one on the Republic side: the Smuggler (Gunslinger).
It was okay, but I think maybe tied with SI as the weakest story I've done.
I ended as the King of the Underworld with the Butcher as my top henchman with a massive pirate fleet robbing the shit out of both sides, Risha married to the noble, and my character hooking up with Akavi.
I couldn't marry Risha in good faith because I don't think humans and Mirialan's can produce offspring, which would defeat the point of having Risha back on the throne.
I think I ended in lightside 2 territory, but I was up in lightside 3 territory before choosing a bunch of dark side options to end the game.
My order for top storylines so far: Agent (hands down), Bounty Hunter, Sith Warrior, Sith Inquistor/Smuggler.
Moving on to the Jedi Knight now and plan on being the goodiest of goody 2 shoes.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I loved the Knight storyline. Oh "look a planet busting super weapon. Destroy it! We got lead on another one, better take care of that one too."
It's the quintessential "be a big damn hero/shining becon of light" story. Plus the ending on Correllia was pretty bad ass.
I spared all my bosses, even the first one at the Forge. Then I found one of hololibrary panels glowing on my ship before I landed on Cortellia. They were letters from the kid, talking to me about his training and how it was going.
So when he, and everyone else I saved, showed up to be my Jedi strike team at the end? Awesome.
I swear, there's like 4 superweapons on Tatooine alone (best guess from both planet and class quests). Seems like a pretty happening place that's suppose to be the furthest from the brightest spot in the galaxy.
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
I thought they did a good job of giving the Sith Warrior dark side options that aren't just always "MURDER MAYHEM DIE" all the time. A lot of "I will give you honorable combat." type stuff, and rarely was that light side points, same with doing things that would benefit the Empire.
Also, I like Thana for who she is.
You sure about that? I'm pretty certain "giving honorable combat" was a LS decision.
Maybe it's not continuous, but it seems like a majority of the time the choice is "bring these plans back to that Darth that asked you to get them (LS+)" and "Burn the plans in a firey pit, where you throw some guy who helped you find them (DS+)"
It's the times when you have a "loose end" type person, most of the time the "I want a good fight" is just a neutral option. I'm fairly certain there have been times it has been either light or dark, too, depending on the situation. I am playing the story right now so it's pretty fresh in my mind. But yeah, when it comes to the overall goals, it seems like destruction and sabotage is always dark side and generally only good for yourself, but you're often given little side options of how you deal with people involved.
Are you the magic man?
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited December 2012
Ha ha ha ha, late game Sith Warrior spoilers
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I didn't really see it coming, it was fairly surprising for me. It made sense, though. He's always seemed loyal and by-the-book, so as soon as you openly move against Baras he just starts running a long con on you, because he owes Baras and that's who started all of this for him. I think that's even what got him into trouble before the story begins.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I didn't really see it coming, it was fairly surprising for me. It made sense, though. He's always seemed loyal and by-the-book, so as soon as you openly move against Baras he just starts running a long con on you, because he owes Baras and that's who started all of this for him. I think that's even what got him into trouble before the story begins.
I was aware that
Baras was the one who got him away from Admiral Cloudcuckoolander, but I, after all, was the one who allowed him to murder that stupid sonofabitch. And up until this point Quinn has been all about loathing incompetence and his loyalty to the empire. Surely he can see that Baras is both incompetent and vying for his own advancement at the expense of the empire? I hope there's more dialog explaining it in the future.
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I didn't really see it coming, it was fairly surprising for me. It made sense, though. He's always seemed loyal and by-the-book, so as soon as you openly move against Baras he just starts running a long con on you, because he owes Baras and that's who started all of this for him. I think that's even what got him into trouble before the story begins.
I was aware that
Baras was the one who got him away from Admiral Cloudcuckoolander, but I, after all, was the one who allowed him to murder that stupid sonofabitch. And up until this point Quinn has been all about loathing incompetence and his loyalty to the empire. Surely he can see that Baras is both incompetent and vying for his own advancement at the expense of the empire? I hope there's more dialog explaining it in the future.
I haven't finish Quinn's story yet and I haven't taken him with me to story mission lately, so I haven't heard anything from him since then, really. I think he was just more loyal to Baras than you, at that moment. And Baras is basically halfway in control of the empire at that point. Baras might be wrong, but he doesn't seem incompetent. Tons of NPCs go on and on about how smart he is, and how he's been plotting and planning all of this.
He's going to fail because he's not the main character in the story, of course, but he did try to fix that by murdering you.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I didn't really see it coming, it was fairly surprising for me. It made sense, though. He's always seemed loyal and by-the-book, so as soon as you openly move against Baras he just starts running a long con on you, because he owes Baras and that's who started all of this for him. I think that's even what got him into trouble before the story begins.
I was aware that
Baras was the one who got him away from Admiral Cloudcuckoolander, but I, after all, was the one who allowed him to murder that stupid sonofabitch. And up until this point Quinn has been all about loathing incompetence and his loyalty to the empire. Surely he can see that Baras is both incompetent and vying for his own advancement at the expense of the empire? I hope there's more dialog explaining it in the future.
I haven't finish Quinn's story yet and I haven't taken him with me to story mission lately, so I haven't heard anything from him since then, really. I think he was just more loyal to Baras than you, at that moment. And Baras is basically halfway in control of the empire at that point. Baras might be wrong, but he doesn't seem incompetent. Tons of NPCs go on and on about how smart he is, and how he's been plotting and planning all of this.
He's going to fail because he's not the main character in the story, of course, but he did try to fix that by murdering you.
But most of the difficult stuff, Baras didn't accomplish at all; I did. And Quinn, unlike those fools outside looking in, knows that it was my work and not Baras'
So I knew there was going to be some kind of betrayal by Malavai Quinn because long before I got there, I had searched his name in google and "Malavai Quinn betrayal" is one of the first autofills.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I didn't really see it coming, it was fairly surprising for me. It made sense, though. He's always seemed loyal and by-the-book, so as soon as you openly move against Baras he just starts running a long con on you, because he owes Baras and that's who started all of this for him. I think that's even what got him into trouble before the story begins.
I was aware that
Baras was the one who got him away from Admiral Cloudcuckoolander, but I, after all, was the one who allowed him to murder that stupid sonofabitch. And up until this point Quinn has been all about loathing incompetence and his loyalty to the empire. Surely he can see that Baras is both incompetent and vying for his own advancement at the expense of the empire? I hope there's more dialog explaining it in the future.
You were definitely a lot further along in your affection than I was when I got there.
Still had plenty of time to fuck Pierce behind his back as revenge. I'm....not sure that's the usual Sith method of revenge.
Posts
Oh, I get it now. The heroic space missions are repeatable once a week, but a different mission pops each day.
That's better, though ... kind of odd.
"... either subscription or an item unlock." is a blanket statement used for any locked-out emote. F2Pers also see the same error message if they try to perform one of the bajillion emotes that only subbers get access to. It means that the emote in question is either unlocked via a subscription (for all those emotes with the yellow dots next to their names, which F2Pers don't get unless they sub), or it's unlocked through the cartel market (for stuff like /intimidate, /menace, /superflex, and /bop).
It's a poorly-worded statement that, while technically correct if you kind of tilt your head and squint at it a bit, does nothing but cause confusion.
- The Four Horsemen of the Apocalypse (2017, colorized)
Plus if you're not healing you can still throw lightning around.
Assassin tank might also be ok. But I'm not sure when you get your healer companion.
You get your healer a good bit later, but a tank character with Khem Val can still solo perfectly fine. You guys will be sharing aggro and killing things and neither of you should take much damage.
Just remember to tell him to attack whatever youre not attacking.
Hoth for healer, so yeah a while.
Good news! Khem Val is awesome and a viable conversation piece is just telling him to eat people
He's also great if you go assassin, as he can tank for you allowing the use of all your positional abilites (backstab-like stuff). I've solo'd a ton of missions with him doing just that.
However on the flip as sorc, I can solo BT with just khem + healspec sorc at 12, so it's definately powerful for leveling.
Question, do legacy XP bonuses (explore, story) boost just mission reward XP or do they also boost xp from enemies during those missions?
Steam ID: Good Life
My sorc had trouble with some of the class missions, the fights took a bit of DoT and kite to accomplish. Those same missions with the assassin were a lot easier, although I have flopped over dead a few more times with that one.
I tend to have my ranged DPS or healer out with the assassin. I use a melee DPS pet on the healing sorc.
Depends on the legacy reward. The flashpoint one is kill xp, the class one is mission xp. Both are worth it. The first time I do a flashpoint (so when Im level appropriate) I get like half a level and I just turned in a class quest (basically a walk to your ship, walk to a planet sort of thing) for 15k xp (just got to Hoth) and I get more for normal sort of class quests.
Legacy XP bonuses whose worthiness I am unsure of:
Exploration bonus - I get about 1800 when I find a new area on Hoth
PvP bonus - I get anywhere from 15-22k experience depending on the length of the match. I think the lowest Ive seen in recent memory has been 9, but that was a 3 cap in whatever that shorefront one is.
Space bonus - I dont have it because doing space missions every time would make me mad, especially since Ive already done them a bunch on a couple other characters.
I dunno about Legacy exploration exp but using a exploration boost (+25% exp) which you can pick up pretty cheap on the GTN I was able to gain a level and and a half from just exploring as soon as I got my ship (also had a speeder to help me move quicker). I was level 21, went up to 23.
Just head to Ilum, Hoth and especially Voss. Voss will give you about 8000 just from the landing area, then you can taxi out to five different areas of which you can explore quite alot of those areas.
Obviously anything you aggro will murder you horribly but that just sends you to a med centre, which are often next to taxi points so you can taxi to another part of the planet and explore some more there.
Belsavis is hard to explore as a low level due to the high walls everywhere and groups stationed near the gaps in those walls.
Space wise you'll be getting about 7000-8000 exp a mission and about 15000 for each operation you complete (where you have to do do missions). Once again depending what level you are and what time of day it is, when you get your ship its pretty easy to gain a whole level or two with minimal work. (once again using a space exp boost and if you start missions an hour before the daily reset then you can run them all twice and get twice the rewards)
Leveling via space slows considerably between 29-40 though as I found out when trying to level a character entirely through space missions.
Now to figure out which AC I want to play next. I'm thinking Commando, Powertech, or Marauder.
Any opinions?
*Edit* Another question: How "bad" does a Lightside Marauder feel? I'm not really interested in playing a bad character, I only enjoy playing the Hero.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Steam ID: Good Life
As a LS sith you still wind up murdering a lot of people on behalf of the empire, you just aren't (as) cruel about it and often wind up choosing to manipulate people rather than just choke them.
that's why we call it the struggle, you're supposed to sweat
I guess it's good that they made LS Sith make sense, but what bothers me is that in a way they didn't make DS sith make sense.
Though I suppose the heart of being a dark sider is that you care about your own needs before anyone else. You don't particularly care what happens to the empire as long as you get to kill and torture chumps. Still kind of irritating sometimes.
that's why we call it the struggle, you're supposed to sweat
I've barely tried any DS choiecs yet yet, so I wouldn't know but I think if it makes the Sith-PC seem anything like her...
...I'll just stick to LS choices.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
so disappointing, especially considering who the inquisitor companion from taris turned out to be
that's why we call it the struggle, you're supposed to sweat
Also, I like Thana for who she is.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
You sure about that? I'm pretty certain "giving honorable combat" was a LS decision.
Maybe it's not continuous, but it seems like a majority of the time the choice is "bring these plans back to that Darth that asked you to get them (LS+)" and "Burn the plans in a firey pit, where you throw some guy who helped you find them (DS+)"
Warframe/Steam: NFyt
It was okay, but I think maybe tied with SI as the weakest story I've done.
I couldn't marry Risha in good faith because I don't think humans and Mirialan's can produce offspring, which would defeat the point of having Risha back on the throne.
I think I ended in lightside 2 territory, but I was up in lightside 3 territory before choosing a bunch of dark side options to end the game.
My order for top storylines so far: Agent (hands down), Bounty Hunter, Sith Warrior, Sith Inquistor/Smuggler.
Moving on to the Jedi Knight now and plan on being the goodiest of goody 2 shoes.
It's the quintessential "be a big damn hero/shining becon of light" story. Plus the ending on Correllia was pretty bad ass.
So when he, and everyone else I saved, showed up to be my Jedi strike team at the end? Awesome.
I swear, there's like 4 superweapons on Tatooine alone (best guess from both planet and class quests). Seems like a pretty happening place that's suppose to be the furthest from the brightest spot in the galaxy.
It's the times when you have a "loose end" type person, most of the time the "I want a good fight" is just a neutral option. I'm fairly certain there have been times it has been either light or dark, too, depending on the situation. I am playing the story right now so it's pretty fresh in my mind. But yeah, when it comes to the overall goals, it seems like destruction and sabotage is always dark side and generally only good for yourself, but you're often given little side options of how you deal with people involved.
I just, I dunno, expected him to have some intelligent reason for doing so? Granted there wasn't time for long explanations while he was trying to kill me, except that he's truly Darth Baras' servant, but come on. How dumb must Quinn be to both not realize how utterly incompetent Baras is, and not realize how unkillable the Sith Warrior is. Well since I had been aware the betrayal was coming, the way I played it was that my Sith warrior really suspected everyone of being a possible betrayer, and the minute Quinn asked her to get get some imaginary transponder she immediately suspected him. Like me she couldn't come up with a satisfactory 'why' though. "Surely he must know that to go against me is to die. Normally he's pretty intelligent, what in the world is he thinking? Maybe Baras' stupidity is catching."
Oh and I gave him a satisfactory beating and told him to get his dumb ass back to the ship. My sith is married to him and she wouldn't kill him for that reason, sentimental as it is. But she knows that he's just not good enough to be able to kill her, killbots or no.
I was aware that
He's going to fail because he's not the main character in the story, of course, but he did try to fix that by murdering you.
You were definitely a lot further along in your affection than I was when I got there.