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[Arkham Horror] Yog-Sothoth devoured the thread. The world is soon to follow.

NullzoneNullzone Registered User regular
edited August 2012 in Critical Failures
arkhamhorror_02.jpg
Props to mi-go hunter for the OP, saves me a lot of effort :P

The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?


The Rules: http://www.math.iupui.edu/~bramsey/AH_Rules.pdf

You can download a more concise version of the rules and a ton of other player resources here: http://www.headlesshollow.com/freebies_games.html#ark

Gameboard:

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Socactiiety

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Gamestate:
ACTIVITY:

TERROR LEVEL:

OPEN GATE LIMIT: 4
# of GATES OPEN: 3

OUTSKIRTS LIMIT: 1
MONSTERS IN THE OUTSKIRTS:

MONSTER LIMIT: 10
MONSTERS IN PLAY: 2

2 MONSTERS DRAWN FROM EACH GATE OPENING

Gate and Monster Locations:
GATES OPEN:
Yuggoth @ Unvisited Isle
Celeano @ The Unnameable
Yuggoth @ Independence Square

MONSTERS IN PLAY:
Chthonian @ Independence Square
Hound of Tindalos @ Independence Square

MONSTERS IN THE OUTSKIRTS:

MONSTERS IN THE SKY:

Player Dossiers:
Majestic Goat as Ashcan Pete *First Player*
ashcan-pete.png

Sanity: 2/5
Stamina: 2/6

SPEED/SNEAK: 3/3
FIGHT/WILL: 4/3
LORE/LUCK: 3/0

CURRENT LOCATION: Miskatonic University

MONEY: $1

CLUE TOKENS: 6

INVENTORY:

SPELLS: Shrivelling

SKILL: Stealth, Lore

SPECIAL CARDS:

ALLIES: Duke

MONSTER TROPHIES: Maniac

GATE TROPHIES:

stever777 as Sister Mary
SisterMary-1.jpg

Sanity: 6/7
Stamina: 3/3

SPEED/SNEAK: 2/3
FIGHT/WILL: 2/2
LORE/LUCK: 3/4

CURRENT LOCATION: Celeano 2

MONEY:

CLUE TOKENS: 1

INVENTORY: Cross, Healing Stone

SPELLS: Dread Curse of Azathoth

SKILL: Luck

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES: Star Spawn

GATE TROPHIES:

jdarksun as Harvey Walters
19417.sq250.jpg

Sanity: 7/7
Stamina: 1/3

SPEED/SNEAK: 3/2
FIGHT/WILL: 3/0
LORE/LUCK: 5/2

CURRENT LOCATION: Velma's Diner

MONEY: $3

CLUE TOKENS: 3

INVENTORY: Necronomicon

SPELLS: Dread Curse of Azathoth, Find Gate, Wither

SKILL: Sneak

SPECIAL CARDS:

ALLIES: Thomas F. Malone

MONSTER TROPHIES: Ghoul, Chthonian, Zombie, Dimensional Shambler

GATE TROPHIES: 1

El Skid as Kate Winthrop
7348726540_43a81487d8_m.jpg

Sanity: 5/6
Stamina: 3/4

SPEED/SNEAK: 4/2
FIGHT/WILL: 1/3
LORE/LUCK: 4/2

CURRENT LOCATION: Science Building

MONEY: $7

CLUE TOKENS:

INVENTORY: Lamp of Alhazred, Holy Water, Pallid Mask

SPELLS: Mists of Releh, Red Sign of Shuddle M'ell, Shrivelling

SKILL: Luck

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES: Dark Young

GATE TROPHIES: 1

GrimmyTOA as Mandy Thompson
Mandy+Thompson.jpg

Sanity: 4/5
Stamina: 3/5

SPEED/SNEAK: 4/2
FIGHT/WILL: 2/3
LORE/LUCK: 2/2

CURRENT LOCATION: Hibb's Roadhouse

MONEY: $3

CLUE TOKENS: 1

INVENTORY: Research Materials, Silver Key, Warding Statue

SPELLS:

SKILL: Expert Occultist

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES: 1

Bedlam as Jenny Barnes
CardBackii.jpg

Sanity: 4/6
Stamina: 3/4

SPEED/SNEAK: 2/2
FIGHT/WILL: 4/2
LORE/LUCK: 3/3

CURRENT LOCATION: Unvisited Isle (explored)

MONEY: $15

CLUE TOKENS: 1

INVENTORY: Shotgun, Axe, Book of Dzyan (1 charge)

SPELLS: 2x Wither

SKILL: Will

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES: Cultist, Ghost

GATE TROPHIES: 1

Cayrus as Joe Diamond
Joe+Diamond.jpg

Sanity: 3/4
Stamina: 2/6

SPEED/SNEAK: 3/4
FIGHT/WILL: 3/2
LORE/LUCK: 0/3

CURRENT LOCATION: Celeano 2

MONEY: $8

CLUE TOKENS: 8

INVENTORY: .45 Automatic, Motorcycle, Old Journal, Blue Watcher of the Pyramid, Cultes des Goules, The King in Yellow

SPELLS: Enchant Weapon

SKILL: Marksman

SPECIAL CARDS: Cursed

ALLIES:

MONSTER TROPHIES: Cultist

GATE TROPHIES:

Ancient One:
Yog-Sothoth.png

DOOM TRACK: 5/12

ELDER SIGNS: 2/6

GATE TROPHIES: 4/7

Enviroment, Rumors, and Modifiers:
ENVIROMENT: Darke's Carnival Arrives (Urban): Investigators who end their movement in the Northside streets gain 1 Clue token from the sinister wonders they witness, but must pass a Will (-1) check or lose 1 Sanity.

RUMOR: The Southside Strangler Strikes: Return one Ally from the Ally deck to the box at random at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). The Southside Strangler has struck again! If a single player discards 5 Clue tokens while in Ma's Boarding House during the Arkham Encounters Phase, return this card to the box. Each player receives a $5 reward from the police. If there are no more Allies to return to the box at the end of the Mythos Phase, return this card to the box. Each player must lower either their maximum Sanity or Stamina (their choice) by 1 for the rest of the game.

WORSHIPPERS ABILITY: Yog-Sothoth's worshippers have powerful magical abilities. Cultists have Magical Immunity and a combat rating of -1.

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:
Majestic Goat as Ashcan Pete
stever777 as Sister Mary
jdarksun as Harvey Walters
El Skid as Kate Winthrop
GrimmyTOA as Mandy Thompson
Bedlam as Jenny Barnes
Cayrus as Joe Diamond

Reserve list is now being kept on the central AH thread.

Nullzone on

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